Spaces:
Sleeping
Sleeping
void main() { | |
const uint i = gl_WorkGroupID.x; | |
const int r = inB[i + pcs.inBOff]; | |
int z = 0; | |
for (uint ind = gl_LocalInvocationID.x; ind < pcs.ne00/16; ind += gl_WorkGroupSize.x) { | |
const uint inIndex = (r * pcs.nb01 + pcs.inAOff) + ind/NL * SIZE_OF_BLOCK; | |
const mat4 result = dequantize_block(inIndex, ind%NL); | |
for (uint j = 0; j < 4; ++j) { | |
for (uint k = 0; k < 4; ++k) { | |
const uint outIndex = i * pcs.nb1/BYTES_FOR_TYPE + pcs.outOff + z; | |
out_[outIndex] = result[j][k]; | |
++z; | |
} | |
} | |
} | |
} | |