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// The q4_0 version of this function | |
float block_q_n_dot_y(uint block_index, uint yb, uint il) { | |
vec2 acc = vec2(0.0, 0.0); | |
const uint index = (block_index) * SIZE_OF_BLOCK + pcs.inAOff; | |
float d = float(u8BufToFloat16(inA, index)); | |
float sumy = 0.0f; | |
for (int i = 0; i < BLOCKS_IN_QUANT/4; i+=2) { | |
const uint16_t b = u8BufToU16(inA, index + 2 + il + i); | |
const float yl0 = inB[yb + i]; | |
const float yl1 = inB[yb + i + 1]; | |
const float yl8 = inB[yb + i + BLOCKS_IN_QUANT/2]; | |
const float yl9 = inB[yb + i + BLOCKS_IN_QUANT/2 + 1]; | |
sumy += yl0 + yl1 + yl8 + yl9; | |
acc[0] += yl0 * (b & 0x000F) + yl1 / 256.f * (b & 0x0F00); | |
acc[1] += yl8 / 16.f * (b & 0x00F0) + yl9 / 4096.f * (b & 0xF000); | |
} | |
return d * (sumy * -8.f + acc[0] + acc[1]); | |
} | |