import spaces import os import imageio import numpy as np import torch import rembg from PIL import Image from torchvision.transforms import v2 from pytorch_lightning import seed_everything from omegaconf import OmegaConf from einops import rearrange, repeat from tqdm import tqdm from diffusers import DiffusionPipeline, EulerAncestralDiscreteScheduler from src.utils.train_util import instantiate_from_config from src.utils.camera_util import ( FOV_to_intrinsics, get_zero123plus_input_cameras, get_circular_camera_poses, ) from src.utils.mesh_util import save_obj, save_glb from src.utils.infer_util import remove_background, resize_foreground, images_to_video import tempfile from functools import partial from huggingface_hub import hf_hub_download import gradio as gr def get_render_cameras(batch_size=1, M=120, radius=2.5, elevation=10.0, is_flexicubes=False): """ Get the rendering camera parameters. """ c2ws = get_circular_camera_poses(M=M, radius=radius, elevation=elevation) if is_flexicubes: cameras = torch.linalg.inv(c2ws) cameras = cameras.unsqueeze(0).repeat(batch_size, 1, 1, 1) else: extrinsics = c2ws.flatten(-2) intrinsics = FOV_to_intrinsics(50.0).unsqueeze(0).repeat(M, 1, 1).float().flatten(-2) cameras = torch.cat([extrinsics, intrinsics], dim=-1) cameras = cameras.unsqueeze(0).repeat(batch_size, 1, 1) return cameras def images_to_video(images, output_path, fps=30): # images: (N, C, H, W) os.makedirs(os.path.dirname(output_path), exist_ok=True) frames = [] for i in range(images.shape[0]): frame = (images[i].permute(1, 2, 0).cpu().numpy() * 255).astype(np.uint8).clip(0, 255) assert frame.shape[0] == images.shape[2] and frame.shape[1] == images.shape[3], \ f"Frame shape mismatch: {frame.shape} vs {images.shape}" assert frame.min() >= 0 and frame.max() <= 255, \ f"Frame value out of range: {frame.min()} ~ {frame.max()}" frames.append(frame) imageio.mimwrite(output_path, np.stack(frames), fps=fps, codec='h264') ############################################################################### # Configuration. ############################################################################### import shutil def find_cuda(): # Check if CUDA_HOME or CUDA_PATH environment variables are set cuda_home = os.environ.get('CUDA_HOME') or os.environ.get('CUDA_PATH') if cuda_home and os.path.exists(cuda_home): return cuda_home # Search for the nvcc executable in the system's PATH nvcc_path = shutil.which('nvcc') if nvcc_path: # Remove the 'bin/nvcc' part to get the CUDA installation path cuda_path = os.path.dirname(os.path.dirname(nvcc_path)) return cuda_path return None cuda_path = find_cuda() if cuda_path: print(f"CUDA installation found at: {cuda_path}") else: print("CUDA installation not found") config_path = 'configs/instant-mesh-large.yaml' config = OmegaConf.load(config_path) config_name = os.path.basename(config_path).replace('.yaml', '') model_config = config.model_config infer_config = config.infer_config IS_FLEXICUBES = True if config_name.startswith('instant-mesh') else False device = torch.device('cuda') # load diffusion model print('Loading diffusion model ...') pipeline = DiffusionPipeline.from_pretrained( "sudo-ai/zero123plus-v1.2", custom_pipeline="zero123plus", torch_dtype=torch.float16, ) pipeline.scheduler = EulerAncestralDiscreteScheduler.from_config( pipeline.scheduler.config, timestep_spacing='trailing' ) # load custom white-background UNet unet_ckpt_path = hf_hub_download(repo_id="TencentARC/InstantMesh", filename="diffusion_pytorch_model.bin", repo_type="model") state_dict = torch.load(unet_ckpt_path, map_location='cpu') pipeline.unet.load_state_dict(state_dict, strict=True) pipeline = pipeline.to(device) # load reconstruction model print('Loading reconstruction model ...') model_ckpt_path = hf_hub_download(repo_id="TencentARC/InstantMesh", filename="instant_mesh_large.ckpt", repo_type="model") model = instantiate_from_config(model_config) state_dict = torch.load(model_ckpt_path, map_location='cpu')['state_dict'] state_dict = {k[14:]: v for k, v in state_dict.items() if k.startswith('lrm_generator.') and 'source_camera' not in k} model.load_state_dict(state_dict, strict=True) model = model.to(device) print('Loading Finished!') def check_input_image(input_image): if input_image is None: raise gr.Error("No image uploaded!") def preprocess(input_image, do_remove_background): rembg_session = rembg.new_session() if do_remove_background else None if do_remove_background: input_image = remove_background(input_image, rembg_session) input_image = resize_foreground(input_image, 0.85) return input_image @spaces.GPU def generate_mvs(input_image, sample_steps, sample_seed): seed_everything(sample_seed) # sampling z123_image = pipeline( input_image, num_inference_steps=sample_steps ).images[0] show_image = np.asarray(z123_image, dtype=np.uint8) show_image = torch.from_numpy(show_image) # (960, 640, 3) show_image = rearrange(show_image, '(n h) (m w) c -> (n m) h w c', n=3, m=2) show_image = rearrange(show_image, '(n m) h w c -> (n h) (m w) c', n=2, m=3) show_image = Image.fromarray(show_image.numpy()) return z123_image, show_image @spaces.GPU def make3d(images): global model if IS_FLEXICUBES: model.init_flexicubes_geometry(device, use_renderer=False) model = model.eval() images = np.asarray(images, dtype=np.float32) / 255.0 images = torch.from_numpy(images).permute(2, 0, 1).contiguous().float() # (3, 960, 640) images = rearrange(images, 'c (n h) (m w) -> (n m) c h w', n=3, m=2) # (6, 3, 320, 320) input_cameras = get_zero123plus_input_cameras(batch_size=1, radius=4.0).to(device) render_cameras = get_render_cameras(batch_size=1, radius=2.5, is_flexicubes=IS_FLEXICUBES).to(device) images = images.unsqueeze(0).to(device) images = v2.functional.resize(images, (320, 320), interpolation=3, antialias=True).clamp(0, 1) mesh_fpath = tempfile.NamedTemporaryFile(suffix=f".obj", delete=False).name print(mesh_fpath) mesh_basename = os.path.basename(mesh_fpath).split('.')[0] mesh_dirname = os.path.dirname(mesh_fpath) video_fpath = os.path.join(mesh_dirname, f"{mesh_basename}.mp4") mesh_glb_fpath = os.path.join(mesh_dirname, f"{mesh_basename}.glb") with torch.no_grad(): # get triplane planes = model.forward_planes(images, input_cameras) # get mesh mesh_out = model.extract_mesh( planes, use_texture_map=False, **infer_config, ) vertices, faces, vertex_colors = mesh_out vertices = vertices[:, [1, 2, 0]] save_glb(vertices, faces, vertex_colors, mesh_glb_fpath) save_obj(vertices, faces, vertex_colors, mesh_fpath) print(f"Mesh saved to {mesh_fpath}") return mesh_fpath, mesh_glb_fpath _HEADER_ = """ # Generate 3D Assets for Roblox 🪄 Here, you can **generate 3D Assets using AI for your Roblox game for free**. Some examples of generated assets (video by InstantMesh Team): We **wrote a tutorial to help you generating assets and importing it in your Roblox Games** ➡️ ADD TUTORIAL LINK If you like the tool, please click on the like button ❤️. ➡️ With this tool, you can generate **high poly mesh for your Roblox game**. - This tool uses InstantMesh, an open-source AI model for **fast** feedforward 3D mesh generation from a single image. ### The Process 1. Choose an image of the object you want to create in 3D. Or generate one with [Stable Diffusion](https://huggingface.co/spaces/stabilityai/stable-diffusion). 2. Upload the image 💡 Tips: - If there's a background in your image -> ✅ Check "Remove background" - The 3D mesh generation results highly depend on the quality of generated multi-view images. Please try a different **seed value** if the result is unsatisfying (Default: 42). 3. Click on generate 4. The 3D mesh is generated, and you can download the file. - If you want to **import it now to Roblow download the GLB file** using the arrow ⬇️ - If you want to **transform it to low poly mesh, download the OBJ** file using the arrow ⬇️ 5. Open Roblox Studio 6. In your Roblox Project, click on Import 3D and select the downloaded file. 7. You can now drag and drop your generated 3D file in your scene 🎉. 8. (Optional) You can also transform this High poly mesh to a low poly using the second tool below this one on this page, but the mesh material will disappear and you'll need to create your own materials in Roblox. """ with gr.Blocks() as demo: gr.Markdown(_HEADER_) with gr.Row(variant="panel"): with gr.Column(): with gr.Row(): input_image = gr.Image( label="Input Image", image_mode="RGBA", sources="upload", #width=256, #height=256, type="pil", elem_id="content_image", ) processed_image = gr.Image( label="Processed Image", image_mode="RGBA", #width=256, #height=256, type="pil", interactive=False ) with gr.Row(): with gr.Group(): do_remove_background = gr.Checkbox( label="Remove Background", value=True ) sample_seed = gr.Number(value=42, label="Seed Value", precision=0) sample_steps = gr.Slider( label="Sample Steps", minimum=30, maximum=75, value=75, step=5 ) with gr.Row(): submit = gr.Button("Generate", elem_id="generate", variant="primary") with gr.Column(): with gr.Row(): with gr.Column(): mv_show_images = gr.Image( label="Generated Multi-views", type="pil", width=379, interactive=False ) with gr.Row(): with gr.Tab("OBJ"): output_model_obj = gr.Model3D( label="Output Model (OBJ Format)", interactive=False, ) gr.Markdown("Note: Downloaded .obj model will be flipped. Export .glb instead or manually flip it before usage.") with gr.Tab("GLB"): output_model_glb = gr.Model3D( label="Output Model (GLB Format)", interactive=False, ) gr.Markdown("Note: The model shown here has a darker appearance. Download to get correct results.") with gr.Row(): gr.Markdown('''Try a different seed value if the result is unsatisfying (Default: 42).''') mv_images = gr.State() submit.click(fn=check_input_image, inputs=[input_image]).success( fn=preprocess, inputs=[input_image, do_remove_background], outputs=[processed_image], ).success( fn=generate_mvs, inputs=[processed_image, sample_steps, sample_seed], outputs=[mv_images, mv_show_images] ).success( fn=make3d, inputs=[mv_images], outputs=[output_model_obj, output_model_glb] ) demo.queue() demo.launch()