back to gigax module import
Browse files
cubzh.lua
CHANGED
@@ -1,5 +1,5 @@
|
|
1 |
Modules = {
|
2 |
-
|
3 |
pathfinding = "github.com/caillef/cubzh-library/pathfinding:f8c4315",
|
4 |
floating_island_generator = "github.com/caillef/cubzh-library/floating_island_generator:82d22a5",
|
5 |
}
|
@@ -329,8 +329,6 @@ Client.OnWorldObjectLoad = function(obj)
|
|
329 |
end
|
330 |
|
331 |
Client.OnStart = function()
|
332 |
-
gigax = requireGigax()
|
333 |
-
|
334 |
require("object_skills").addStepClimbing(Player, {
|
335 |
mapScale = MAP_SCALE,
|
336 |
collisionGroups = Map.CollisionGroups,
|
@@ -409,420 +407,3 @@ Client.OnChat = function(payload)
|
|
409 |
print(payload.message)
|
410 |
return true
|
411 |
end
|
412 |
-
|
413 |
-
function requireGigax()
|
414 |
-
local gigax = {}
|
415 |
-
|
416 |
-
local CUBZH_API_TOKEN =
|
417 |
-
"H4gjL-e9kvLF??2pz6oh=kJL497cBnsyCrQFdVkFadUkLnIaEamroYHb91GywMXrbGeDdmTiHxi8EqmJduCKPrDnfqWsjGuF0JJCUTrasGcBfGx=tlJCjq5q8jhVHWL?krIE74GT9AJ7qqX8nZQgsDa!Unk8GWaqWcVYT-19C!tCo11DcLvrnJPEOPlSbH7dDcXmAMfMEf1ZwZ1v1C9?2/BjPDeiAVTRlLFilwRFmKz7k4H-kCQnDH-RrBk!ZHl7"
|
418 |
-
local API_URL = "https://gig.ax"
|
419 |
-
|
420 |
-
local TRIGGER_AREA_SIZE = Number3(60, 30, 60)
|
421 |
-
|
422 |
-
local headers = {
|
423 |
-
["Content-Type"] = "application/json",
|
424 |
-
["Authorization"] = CUBZH_API_TOKEN,
|
425 |
-
}
|
426 |
-
|
427 |
-
-- HELPERS
|
428 |
-
local _helpers = {}
|
429 |
-
|
430 |
-
_helpers.lookAt = function(obj, target)
|
431 |
-
if not target then
|
432 |
-
require("ease"):linear(obj, 0.1).Forward = obj.initialForward
|
433 |
-
obj.Tick = nil
|
434 |
-
return
|
435 |
-
end
|
436 |
-
obj.Tick = function(self, _)
|
437 |
-
_helpers.lookAtHorizontal(self, target)
|
438 |
-
end
|
439 |
-
end
|
440 |
-
|
441 |
-
_helpers.lookAtHorizontal = function(o1, o2)
|
442 |
-
local n3_1 = Number3.Zero
|
443 |
-
local n3_2 = Number3.Zero
|
444 |
-
n3_1:Set(o1.Position.X, 0, o1.Position.Z)
|
445 |
-
n3_2:Set(o2.Position.X, 0, o2.Position.Z)
|
446 |
-
require("ease"):linear(o1, 0.1).Forward = n3_2 - n3_1
|
447 |
-
end
|
448 |
-
|
449 |
-
-- Function to calculate distance between two positions
|
450 |
-
_helpers.calculateDistance = function(_, pos1, pos2)
|
451 |
-
local dx = pos1.X - pos2.X
|
452 |
-
local dy = pos1.Y - pos2.Y
|
453 |
-
local dz = pos1.Z - pos2.Z
|
454 |
-
return math.sqrt(dx * dx + dy * dy + dz * dz)
|
455 |
-
end
|
456 |
-
|
457 |
-
_helpers.findClosestLocation = function(_, position, locationData)
|
458 |
-
if not locationData then
|
459 |
-
return
|
460 |
-
end
|
461 |
-
local closestLocation = nil
|
462 |
-
local smallestDistance = math.huge -- Large initial value
|
463 |
-
|
464 |
-
for _, location in pairs(locationData) do
|
465 |
-
local distance = _helpers:calculateDistance(
|
466 |
-
position,
|
467 |
-
-- Map:WorldToBlock(Number3(location.position.x, location.position.y, location.position.z))
|
468 |
-
Number3(location.position.x, location.position.y, location.position.z)
|
469 |
-
)
|
470 |
-
if distance < smallestDistance then
|
471 |
-
smallestDistance = distance
|
472 |
-
closestLocation = location
|
473 |
-
end
|
474 |
-
end
|
475 |
-
-- Closest location found, now send its ID to update the character's location
|
476 |
-
return closestLocation
|
477 |
-
end
|
478 |
-
|
479 |
-
if IsClient then
|
480 |
-
local simulation = {}
|
481 |
-
|
482 |
-
local npcDataClientById = {}
|
483 |
-
local waitingLinkNPCs = {}
|
484 |
-
local skillCallbacks = {}
|
485 |
-
|
486 |
-
local gigaxHttpClient = {}
|
487 |
-
gigaxHttpClient.registerMainCharacter = function(_, engineId, locationId, callback)
|
488 |
-
local body = JSON:Encode({
|
489 |
-
name = Player.Username,
|
490 |
-
physical_description = "A human playing the game",
|
491 |
-
current_location_id = locationId,
|
492 |
-
position = { x = 0, y = 0, z = 0 },
|
493 |
-
})
|
494 |
-
local apiUrl = API_URL .. "/api/character/company/main?engine_id=" .. engineId
|
495 |
-
HTTP:Post(apiUrl, headers, body, function(response)
|
496 |
-
if response.StatusCode ~= 200 then
|
497 |
-
print("Error creating or fetching main character: " .. response.StatusCode)
|
498 |
-
return
|
499 |
-
end
|
500 |
-
callback(response.Body)
|
501 |
-
end)
|
502 |
-
end
|
503 |
-
|
504 |
-
gigaxHttpClient.stepMainCharacter = function(_, engineId, characterId, skill, content, npcName, npcId, callback)
|
505 |
-
if not engineId then
|
506 |
-
return
|
507 |
-
end
|
508 |
-
local stepUrl = API_URL .. "/api/character/" .. characterId .. "/step-no-ws?engine_id=" .. engineId
|
509 |
-
local body = JSON:Encode({
|
510 |
-
character_id = characterId,
|
511 |
-
skill = skill,
|
512 |
-
target_name = npcName,
|
513 |
-
target = npcId,
|
514 |
-
content = content,
|
515 |
-
})
|
516 |
-
HTTP:Post(stepUrl, headers, body, function(response)
|
517 |
-
if response.StatusCode ~= 200 then
|
518 |
-
print("Error stepping character: " .. response.StatusCode)
|
519 |
-
return
|
520 |
-
end
|
521 |
-
callback(response.Body)
|
522 |
-
end)
|
523 |
-
end
|
524 |
-
|
525 |
-
gigaxHttpClient.updateCharacterPosition = function(_, engineId, characterId, locationId, position, callback)
|
526 |
-
local body = JSON:Encode({
|
527 |
-
current_location_id = locationId,
|
528 |
-
position = { x = position.X, y = position.Y, z = position.Z },
|
529 |
-
})
|
530 |
-
local apiUrl = API_URL .. "/api/character/" .. characterId .. "?engine_id=" .. engineId
|
531 |
-
HTTP:Post(apiUrl, headers, body, function(response)
|
532 |
-
if response.StatusCode ~= 200 then
|
533 |
-
print("Error updating character location: " .. response.StatusCode)
|
534 |
-
return
|
535 |
-
end
|
536 |
-
if callback then
|
537 |
-
callback(response.Body)
|
538 |
-
end
|
539 |
-
end)
|
540 |
-
end
|
541 |
-
|
542 |
-
local onEndData
|
543 |
-
local prevAction
|
544 |
-
local function npcResponse(actionData)
|
545 |
-
local currentAction = string.lower(actionData.skill.name)
|
546 |
-
if onEndData and skillCallbacks[prevAction].onEndCallback then
|
547 |
-
skillCallbacks[prevAction].onEndCallback(gigax, onEndData, currentAction)
|
548 |
-
end
|
549 |
-
local callback = skillCallbacks[currentAction].callback
|
550 |
-
prevAction = string.lower(actionData.skill.name)
|
551 |
-
if not callback then
|
552 |
-
return
|
553 |
-
end
|
554 |
-
onEndData = callback(gigax, actionData, simulation.config)
|
555 |
-
end
|
556 |
-
|
557 |
-
local function registerEngine(config)
|
558 |
-
local apiUrl = API_URL .. "/api/engine/company/"
|
559 |
-
|
560 |
-
simulation.locations = {}
|
561 |
-
simulation.NPCs = {}
|
562 |
-
simulation.config = config
|
563 |
-
simulation.player = Player
|
564 |
-
|
565 |
-
-- Prepare the data structure expected by the backend
|
566 |
-
local engineData = {
|
567 |
-
name = Player.UserID .. ":" .. config.simulationName,
|
568 |
-
description = config.simulationDescription,
|
569 |
-
NPCs = {},
|
570 |
-
locations = {},
|
571 |
-
radius,
|
572 |
-
}
|
573 |
-
|
574 |
-
for _, npc in pairs(config.NPCs) do
|
575 |
-
simulation.NPCs[npc.name] = {
|
576 |
-
name = npc.name,
|
577 |
-
physical_description = npc.physicalDescription,
|
578 |
-
psychological_profile = npc.psychologicalProfile,
|
579 |
-
initial_reflections = npc.initialReflections,
|
580 |
-
current_location_name = npc.currentLocationName,
|
581 |
-
-- skills = config.skills,
|
582 |
-
}
|
583 |
-
print("simulation.NPCs[" .. npc.name .. "]:", JSON:Encode(simulation.NPCs[npc.name]))
|
584 |
-
simulation.NPCs[npc.name].skills = config.skills
|
585 |
-
|
586 |
-
table.insert(engineData.NPCs, simulation.NPCs[npc.name])
|
587 |
-
end
|
588 |
-
|
589 |
-
for _, loc in ipairs(config.locations) do
|
590 |
-
simulation.locations[loc.name] = {
|
591 |
-
name = loc.name,
|
592 |
-
position = { x = loc.position.X, y = loc.position.Y, z = loc.position.Z },
|
593 |
-
description = loc.description,
|
594 |
-
}
|
595 |
-
|
596 |
-
print("simulation.locations[" .. loc.name .. "]:", JSON:Encode(simulation.locations[loc.name]))
|
597 |
-
|
598 |
-
table.insert(engineData.locations, simulation.locations[loc.name])
|
599 |
-
end
|
600 |
-
|
601 |
-
local body = JSON:Encode(engineData)
|
602 |
-
HTTP:Post(apiUrl, headers, body, function(res)
|
603 |
-
if res.StatusCode ~= 201 then
|
604 |
-
print("Error updating engine: " .. res.StatusCode)
|
605 |
-
return
|
606 |
-
end
|
607 |
-
-- Decode the response body to extract engine and location IDs
|
608 |
-
local responseData = JSON:Decode(res.Body)
|
609 |
-
|
610 |
-
-- Save the engine_id for future use
|
611 |
-
simulation.engineId = responseData.engine.id
|
612 |
-
|
613 |
-
-- Saving all the _ids inside locationData table:
|
614 |
-
for _, loc in ipairs(responseData.locations) do
|
615 |
-
simulation.locations[loc.name]._id = loc._id
|
616 |
-
end
|
617 |
-
|
618 |
-
-- same for characters:
|
619 |
-
for _, npc in pairs(responseData.NPCs) do
|
620 |
-
simulation.NPCs[npc.name]._id = npc._id
|
621 |
-
print("npc.position:", JSON:Encode(npc.position), npc.name)
|
622 |
-
simulation.NPCs[npc.name].position = Number3(npc.position.x, npc.position.y, npc.position.z)
|
623 |
-
end
|
624 |
-
|
625 |
-
gigaxHttpClient:registerMainCharacter(
|
626 |
-
simulation.engineId,
|
627 |
-
simulation.locations[config.startingLocationName]._id,
|
628 |
-
function(body)
|
629 |
-
simulation.character = JSON:Decode(body)
|
630 |
-
for name, npc in pairs(waitingLinkNPCs) do
|
631 |
-
npc._id = simulation.NPCs[name]._id
|
632 |
-
npc.name = name
|
633 |
-
npcDataClientById[npc._id] = npc
|
634 |
-
end
|
635 |
-
Timer(1, true, function()
|
636 |
-
-- local position = Map:WorldToBlock(Player.Position)
|
637 |
-
local position = Player.Position:Copy()
|
638 |
-
gigax:updateCharacterPosition(simulation, simulation.character._id, position)
|
639 |
-
end)
|
640 |
-
end
|
641 |
-
)
|
642 |
-
end)
|
643 |
-
end
|
644 |
-
|
645 |
-
findTargetNpc = function(player)
|
646 |
-
print("findTargetNpc")
|
647 |
-
if not simulation then
|
648 |
-
return
|
649 |
-
end
|
650 |
-
|
651 |
-
local closerDist = 1000
|
652 |
-
local closerNpc
|
653 |
-
for _, npc in pairs(simulation.NPCs) do
|
654 |
-
print("npc.name:", npc.name, npc.position)
|
655 |
-
local dist = (npc.position - player.Position).Length
|
656 |
-
if closerDist > dist then
|
657 |
-
closerDist = dist
|
658 |
-
closerNpc = npc
|
659 |
-
end
|
660 |
-
end
|
661 |
-
if closerDist > 50 then
|
662 |
-
return
|
663 |
-
end -- max distance is 50
|
664 |
-
return closerNpc
|
665 |
-
end
|
666 |
-
|
667 |
-
gigax.action = function(_, data)
|
668 |
-
print("data:", JSON:Encode(data))
|
669 |
-
local npc = findTargetNpc(Player)
|
670 |
-
if not npc then
|
671 |
-
print("no NPC")
|
672 |
-
return
|
673 |
-
end
|
674 |
-
|
675 |
-
print("npc.name:", npc.name)
|
676 |
-
print("simulation.character._id:", simulation.character._id)
|
677 |
-
|
678 |
-
local content = data.content
|
679 |
-
data.content = nil
|
680 |
-
gigaxHttpClient:stepMainCharacter(
|
681 |
-
simulation.engineId,
|
682 |
-
simulation.character._id,
|
683 |
-
data,
|
684 |
-
content,
|
685 |
-
npc.name,
|
686 |
-
npc._id,
|
687 |
-
function(body)
|
688 |
-
print("body:", body:ToString())
|
689 |
-
local actions = JSON:Decode(body)
|
690 |
-
for _, action in ipairs(actions) do
|
691 |
-
npcResponse(action)
|
692 |
-
end
|
693 |
-
end
|
694 |
-
)
|
695 |
-
end
|
696 |
-
|
697 |
-
gigax.getNpc = function(_, id)
|
698 |
-
return npcDataClientById[id]
|
699 |
-
end
|
700 |
-
|
701 |
-
local skillOnAction = function(actionType, callback, onEndCallback)
|
702 |
-
skillCallbacks[actionType] = {
|
703 |
-
callback = callback,
|
704 |
-
onEndCallback = onEndCallback,
|
705 |
-
}
|
706 |
-
end
|
707 |
-
|
708 |
-
local prevSyncPosition
|
709 |
-
gigax.updateCharacterPosition = function(_, simulation, characterId, position)
|
710 |
-
if not simulation then
|
711 |
-
return
|
712 |
-
end
|
713 |
-
if position == prevSyncPosition then
|
714 |
-
return
|
715 |
-
end
|
716 |
-
prevSyncPosition = position
|
717 |
-
local closest = _helpers:findClosestLocation(position, simulation.locations)
|
718 |
-
if not closest then
|
719 |
-
print("can't update character position: no closest location found, id:", characterId, position)
|
720 |
-
return
|
721 |
-
end
|
722 |
-
if not characterId then
|
723 |
-
return
|
724 |
-
end
|
725 |
-
print("characterId:", characterId, "closest.name:", closest.name, "position:", position)
|
726 |
-
gigaxHttpClient:updateCharacterPosition(simulation.engineId, characterId, closest._id, position)
|
727 |
-
end
|
728 |
-
|
729 |
-
local function createNPC(name, currentPosition, rotation)
|
730 |
-
-- Create the NPC's Object and Avatar
|
731 |
-
local NPC = {}
|
732 |
-
NPC.object = Object()
|
733 |
-
World:AddChild(NPC.object)
|
734 |
-
NPC.object.Position = currentPosition or Number3(0, 0, 0)
|
735 |
-
NPC.object.Scale = 0.5
|
736 |
-
NPC.object.Physics = PhysicsMode.Trigger
|
737 |
-
NPC.object.CollisionBox = Box({
|
738 |
-
-TRIGGER_AREA_SIZE.Width * 0.5,
|
739 |
-
math.min(-TRIGGER_AREA_SIZE.Height, NPC.object.CollisionBox.Min.Y),
|
740 |
-
-TRIGGER_AREA_SIZE.Depth * 0.5,
|
741 |
-
}, {
|
742 |
-
TRIGGER_AREA_SIZE.Width * 0.5,
|
743 |
-
math.max(TRIGGER_AREA_SIZE.Height, NPC.object.CollisionBox.Max.Y),
|
744 |
-
TRIGGER_AREA_SIZE.Depth * 0.5,
|
745 |
-
})
|
746 |
-
NPC.object.OnCollisionBegin = function(self, other)
|
747 |
-
if other ~= Player then
|
748 |
-
return
|
749 |
-
end
|
750 |
-
_helpers.lookAt(self.avatarContainer, other)
|
751 |
-
end
|
752 |
-
NPC.object.OnCollisionEnd = function(self, other)
|
753 |
-
if other ~= Player then
|
754 |
-
return
|
755 |
-
end
|
756 |
-
_helpers.lookAt(self.avatarContainer, nil)
|
757 |
-
end
|
758 |
-
|
759 |
-
local container = Object()
|
760 |
-
container.Rotation:Set(rotation or Number3.Zero)
|
761 |
-
container.initialForward = container.Forward:Copy()
|
762 |
-
container:SetParent(NPC.object)
|
763 |
-
container.Physics = PhysicsMode.Trigger
|
764 |
-
NPC.object.avatarContainer = container
|
765 |
-
|
766 |
-
NPC.avatar = require("avatar"):get(name)
|
767 |
-
NPC.avatar:SetParent(NPC.object.avatarContainer)
|
768 |
-
|
769 |
-
NPC.name = name
|
770 |
-
|
771 |
-
NPC.object.onIdle = function()
|
772 |
-
local animations = NPC.avatar.Animations
|
773 |
-
NPC.object.avatarContainer.LocalRotation = { 0, 0, 0 }
|
774 |
-
if not animations or animations.Idle.IsPlaying then
|
775 |
-
return
|
776 |
-
end
|
777 |
-
if animations.Walk.IsPlaying then
|
778 |
-
animations.Walk:Stop()
|
779 |
-
end
|
780 |
-
animations.Idle:Play()
|
781 |
-
end
|
782 |
-
|
783 |
-
NPC.object.onMove = function()
|
784 |
-
local animations = NPC.avatar.Animations
|
785 |
-
NPC.object.avatarContainer.LocalRotation = { 0, 0, 0 }
|
786 |
-
if not animations or animations.Walk.IsPlaying then
|
787 |
-
return
|
788 |
-
end
|
789 |
-
if animations.Idle.IsPlaying then
|
790 |
-
animations.Idle:Stop()
|
791 |
-
end
|
792 |
-
animations.Walk:Play()
|
793 |
-
end
|
794 |
-
|
795 |
-
waitingLinkNPCs[name] = NPC
|
796 |
-
|
797 |
-
-- review this to update location and position
|
798 |
-
Timer(1, true, function()
|
799 |
-
if not simulation then
|
800 |
-
return
|
801 |
-
end
|
802 |
-
-- local position = Map:WorldToBlock(NPC.object.Position)
|
803 |
-
local position = NPC.object.Position:Copy()
|
804 |
-
local prevPosition = NPC.object.prevSyncPosition
|
805 |
-
if prevPosition == position then
|
806 |
-
return
|
807 |
-
end
|
808 |
-
gigax:updateCharacterPosition(simulation, NPC._id, position)
|
809 |
-
NPC.object.prevSyncPosition = position
|
810 |
-
end)
|
811 |
-
return NPC
|
812 |
-
end
|
813 |
-
|
814 |
-
gigax.setConfig = function(_, config)
|
815 |
-
for _, elem in ipairs(config.skills) do
|
816 |
-
skillOnAction(string.lower(elem.name), elem.callback, elem.onEndCallback)
|
817 |
-
elem.callback = nil
|
818 |
-
elem.onEndCallback = nil
|
819 |
-
end
|
820 |
-
for _, elem in ipairs(config.NPCs) do
|
821 |
-
createNPC(elem.name, elem.position, elem.rotation)
|
822 |
-
end
|
823 |
-
registerEngine(config)
|
824 |
-
end
|
825 |
-
end
|
826 |
-
|
827 |
-
return gigax
|
828 |
-
end
|
|
|
1 |
Modules = {
|
2 |
+
gigax = "github.com/GigaxGames/integrations/cubzh:5025b99",
|
3 |
pathfinding = "github.com/caillef/cubzh-library/pathfinding:f8c4315",
|
4 |
floating_island_generator = "github.com/caillef/cubzh-library/floating_island_generator:82d22a5",
|
5 |
}
|
|
|
329 |
end
|
330 |
|
331 |
Client.OnStart = function()
|
|
|
|
|
332 |
require("object_skills").addStepClimbing(Player, {
|
333 |
mapScale = MAP_SCALE,
|
334 |
collisionGroups = Map.CollisionGroups,
|
|
|
407 |
print(payload.message)
|
408 |
return true
|
409 |
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|