import numpy from PIL import Image from .core import Vec4d class Model: def __init__(self, filename, texture_filename): """ https://en.wikipedia.org/wiki/Wavefront_.obj_file#Vertex_normal_indices """ self.vertices = [] self.uv_vertices = [] self.uv_indices = [] self.indices = [] texture = Image.open(texture_filename) self.texture_array = numpy.array(texture) self.texture_width, self.texture_height = texture.size with open(filename) as f: for line in f: if line.startswith("v "): x, y, z = [float(d) for d in line.strip("v").strip().split(" ")] self.vertices.append(Vec4d(x, y, z, 1)) elif line.startswith("vt "): u, v = [float(d) for d in line.strip("vt").strip().split(" ")] self.uv_vertices.append([u, v]) elif line.startswith("f "): facet = [d.split("/") for d in line.strip("f").strip().split(" ")] self.indices.append([int(d[0]) for d in facet]) self.uv_indices.append([int(d[1]) for d in facet])