File size: 14,170 Bytes
37aeb5b
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
import torch
import numpy as np
from PIL import Image
import pymeshlab
import pymeshlab as ml
from pymeshlab import PercentageValue
from pytorch3d.renderer import TexturesVertex
from pytorch3d.structures import Meshes
from rembg import new_session, remove
import torch
import torch.nn.functional as F
from typing import List, Tuple
from PIL import Image
import trimesh

providers = [
    ('CUDAExecutionProvider', {
        'device_id': 0,
        'arena_extend_strategy': 'kSameAsRequested',
        'gpu_mem_limit': 8 * 1024 * 1024 * 1024,
        'cudnn_conv_algo_search': 'HEURISTIC',
    })
]

session = new_session(providers=providers)

NEG_PROMPT="sketch, sculpture, hand drawing, outline, single color, NSFW, lowres, bad anatomy,bad hands, text, error, missing fingers, yellow sleeves, extra digit, fewer digits, cropped, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, username, blurry,(worst quality:1.4),(low quality:1.4)"

def load_mesh_with_trimesh(file_name, file_type=None):
    import trimesh
    mesh: trimesh.Trimesh = trimesh.load(file_name, file_type=file_type)
    if isinstance(mesh, trimesh.Scene):
        assert len(mesh.geometry) > 0
        # save to obj first and load again to avoid offset issue
        from io import BytesIO
        with BytesIO() as f:
            mesh.export(f, file_type="obj")
            f.seek(0)
            mesh = trimesh.load(f, file_type="obj")
        if isinstance(mesh, trimesh.Scene):
            # we lose texture information here
            mesh = trimesh.util.concatenate(
                tuple(trimesh.Trimesh(vertices=g.vertices, faces=g.faces)
                    for g in mesh.geometry.values()))
    assert isinstance(mesh, trimesh.Trimesh)

    vertices = torch.from_numpy(mesh.vertices).T
    faces = torch.from_numpy(mesh.faces).T
    colors = None
    if mesh.visual is not None:
        if hasattr(mesh.visual, 'vertex_colors'):
            colors = torch.from_numpy(mesh.visual.vertex_colors)[..., :3].T / 255.
    if colors is None:
        # print("Warning: no vertex color found in mesh! Filling it with gray.")
        colors = torch.ones_like(vertices) * 0.5
    return vertices, faces, colors

def meshlab_mesh_to_py3dmesh(mesh: pymeshlab.Mesh) -> Meshes:
    verts = torch.from_numpy(mesh.vertex_matrix()).float()
    faces = torch.from_numpy(mesh.face_matrix()).long()
    colors = torch.from_numpy(mesh.vertex_color_matrix()[..., :3]).float()
    textures = TexturesVertex(verts_features=[colors])
    return Meshes(verts=[verts], faces=[faces], textures=textures)


def py3dmesh_to_meshlab_mesh(meshes: Meshes) -> pymeshlab.Mesh:
    colors_in = F.pad(meshes.textures.verts_features_packed().cpu().float(), [0,1], value=1).numpy().astype(np.float64)
    m1 = pymeshlab.Mesh(
        vertex_matrix=meshes.verts_packed().cpu().float().numpy().astype(np.float64),
        face_matrix=meshes.faces_packed().cpu().long().numpy().astype(np.int32),
        v_normals_matrix=meshes.verts_normals_packed().cpu().float().numpy().astype(np.float64),
        v_color_matrix=colors_in)
    return m1


def to_pyml_mesh(vertices,faces):
    m1 = pymeshlab.Mesh(
        vertex_matrix=vertices.cpu().float().numpy().astype(np.float64),
        face_matrix=faces.cpu().long().numpy().astype(np.int32),
    )
    return m1


def to_py3d_mesh(vertices, faces, normals=None):
    from pytorch3d.structures import Meshes
    from pytorch3d.renderer.mesh.textures import TexturesVertex
    mesh = Meshes(verts=[vertices], faces=[faces], textures=None)
    if normals is None:
        normals = mesh.verts_normals_packed()
    # set normals as vertext colors
    mesh.textures = TexturesVertex(verts_features=[normals / 2 + 0.5])
    return mesh


def from_py3d_mesh(mesh):
    return mesh.verts_list()[0], mesh.faces_list()[0], mesh.textures.verts_features_packed()

def rotate_normalmap_by_angle(normal_map: np.ndarray, angle: float):
    """
    rotate along y-axis
    normal_map: np.array, shape=(H, W, 3) in [-1, 1]
    angle: float, in degree
    """
    angle = angle / 180 * np.pi
    R = np.array([[np.cos(angle), 0, np.sin(angle)], [0, 1, 0], [-np.sin(angle), 0, np.cos(angle)]])
    return np.dot(normal_map.reshape(-1, 3), R.T).reshape(normal_map.shape)

# from view coord to front view world coord
def rotate_normals(normal_pils, return_types='np', rotate_direction=1) -> np.ndarray:  # [0, 255]
    n_views = len(normal_pils)
    ret = []
    for idx, rgba_normal in enumerate(normal_pils):
        # rotate normal
        normal_np = np.array(rgba_normal)[:, :, :3] / 255           # in [-1, 1]
        alpha_np = np.array(rgba_normal)[:, :, 3] / 255             # in [0, 1]
        normal_np = normal_np * 2 - 1
        normal_np = rotate_normalmap_by_angle(normal_np, rotate_direction * idx * (360 / n_views))
        normal_np = (normal_np + 1) / 2
        normal_np = normal_np * alpha_np[..., None]                 # make bg black
        rgba_normal_np = np.concatenate([normal_np * 255, alpha_np[:, :, None] * 255] , axis=-1)
        if return_types == 'np':
            ret.append(rgba_normal_np)
        elif return_types == 'pil':
            ret.append(Image.fromarray(rgba_normal_np.astype(np.uint8)))
        else:
            raise ValueError(f"return_types should be 'np' or 'pil', but got {return_types}")
    return ret


def rotate_normalmap_by_angle_torch(normal_map, angle):
    """
    rotate along y-axis
    normal_map: torch.Tensor, shape=(H, W, 3) in [-1, 1], device='cuda'
    angle: float, in degree
    """
    angle = torch.tensor(angle / 180 * np.pi).to(normal_map)
    R = torch.tensor([[torch.cos(angle), 0, torch.sin(angle)], 
                      [0, 1, 0], 
                      [-torch.sin(angle), 0, torch.cos(angle)]]).to(normal_map)
    return torch.matmul(normal_map.view(-1, 3), R.T).view(normal_map.shape)

def do_rotate(rgba_normal, angle):
    rgba_normal = torch.from_numpy(rgba_normal).float().cuda() / 255
    rotated_normal_tensor = rotate_normalmap_by_angle_torch(rgba_normal[..., :3] * 2 - 1, angle)
    rotated_normal_tensor = (rotated_normal_tensor + 1) / 2
    rotated_normal_tensor = rotated_normal_tensor * rgba_normal[:, :, [3]]    # make bg black
    rgba_normal_np = torch.cat([rotated_normal_tensor * 255, rgba_normal[:, :, [3]] * 255], dim=-1).cpu().numpy()
    return rgba_normal_np

def rotate_normals_torch(normal_pils, return_types='np', rotate_direction=1):
    n_views = len(normal_pils)
    ret = []
    for idx, rgba_normal in enumerate(normal_pils):
        # rotate normal
        angle = rotate_direction * idx * (360 / n_views)
        rgba_normal_np = do_rotate(np.array(rgba_normal), angle)
        if return_types == 'np':
            ret.append(rgba_normal_np)
        elif return_types == 'pil':
            ret.append(Image.fromarray(rgba_normal_np.astype(np.uint8)))
        else:
            raise ValueError(f"return_types should be 'np' or 'pil', but got {return_types}")
    return ret

def change_bkgd(img_pils, new_bkgd=(0., 0., 0.)):
    ret = []
    new_bkgd = np.array(new_bkgd).reshape(1, 1, 3)
    for rgba_img in img_pils:
        img_np = np.array(rgba_img)[:, :, :3] / 255
        alpha_np = np.array(rgba_img)[:, :, 3] / 255
        ori_bkgd = img_np[:1, :1]
        # color = ori_color * alpha + bkgd * (1-alpha)
        # ori_color = (color - bkgd * (1-alpha)) / alpha
        alpha_np_clamp = np.clip(alpha_np, 1e-6, 1) # avoid divide by zero
        ori_img_np = (img_np - ori_bkgd * (1 - alpha_np[..., None])) / alpha_np_clamp[..., None]
        img_np = np.where(alpha_np[..., None] > 0.05, ori_img_np * alpha_np[..., None] + new_bkgd * (1 - alpha_np[..., None]), new_bkgd)
        rgba_img_np = np.concatenate([img_np * 255, alpha_np[..., None] * 255], axis=-1)
        ret.append(Image.fromarray(rgba_img_np.astype(np.uint8)))
    return ret

def change_bkgd_to_normal(normal_pils) -> List[Image.Image]:
    n_views = len(normal_pils)
    ret = []
    for idx, rgba_normal in enumerate(normal_pils):
        # calcuate background normal
        target_bkgd = rotate_normalmap_by_angle(np.array([[[0., 0., 1.]]]), idx * (360 / n_views))
        normal_np = np.array(rgba_normal)[:, :, :3] / 255           # in [-1, 1]
        alpha_np = np.array(rgba_normal)[:, :, 3] / 255             # in [0, 1]
        normal_np = normal_np * 2 - 1
        old_bkgd = normal_np[:1,:1]
        normal_np[alpha_np > 0.05] = (normal_np[alpha_np > 0.05] - old_bkgd * (1 - alpha_np[alpha_np > 0.05][..., None])) / alpha_np[alpha_np > 0.05][..., None]
        normal_np = normal_np * alpha_np[..., None] + target_bkgd * (1 - alpha_np[..., None])
        normal_np = (normal_np + 1) / 2
        rgba_normal_np = np.concatenate([normal_np * 255, alpha_np[..., None] * 255] , axis=-1)
        ret.append(Image.fromarray(rgba_normal_np.astype(np.uint8)))
    return ret


def fix_vert_color_glb(mesh_path):
    from pygltflib import GLTF2, Material, PbrMetallicRoughness
    obj1 = GLTF2().load(mesh_path)
    obj1.meshes[0].primitives[0].material = 0
    obj1.materials.append(Material(
        pbrMetallicRoughness = PbrMetallicRoughness(
            baseColorFactor = [1.0, 1.0, 1.0, 1.0],
            metallicFactor = 0.,
            roughnessFactor = 1.0,
        ),
        emissiveFactor = [0.0, 0.0, 0.0],
        doubleSided = True,
    ))
    obj1.save(mesh_path)


def srgb_to_linear(c_srgb):
    c_linear = np.where(c_srgb <= 0.04045, c_srgb / 12.92, ((c_srgb + 0.055) / 1.055) ** 2.4)
    return c_linear.clip(0, 1.)


def save_py3dmesh_with_trimesh_fast(meshes: Meshes, save_glb_path, apply_sRGB_to_LinearRGB=True):
    # convert from pytorch3d meshes to trimesh mesh
    vertices = meshes.verts_packed().cpu().float().numpy()
    triangles = meshes.faces_packed().cpu().long().numpy()
    np_color = meshes.textures.verts_features_packed().cpu().float().numpy()
    if save_glb_path.endswith(".glb"):
        # rotate 180 along +Y
        vertices[:, [0, 2]] = -vertices[:, [0, 2]]

    if apply_sRGB_to_LinearRGB:
        np_color = srgb_to_linear(np_color)
    assert vertices.shape[0] == np_color.shape[0]
    assert np_color.shape[1] == 3
    assert 0 <= np_color.min() and np_color.max() <= 1, f"min={np_color.min()}, max={np_color.max()}"
    mesh = trimesh.Trimesh(vertices=vertices, faces=triangles, vertex_colors=np_color)
    mesh.remove_unreferenced_vertices()
    # save mesh
    mesh.export(save_glb_path)
    if save_glb_path.endswith(".glb"):
        fix_vert_color_glb(save_glb_path)
    print(f"saving to {save_glb_path}")


def save_glb_and_video(save_mesh_prefix: str, meshes: Meshes, with_timestamp=True, dist=3.5, azim_offset=180, resolution=512, fov_in_degrees=1 / 1.15, cam_type="ortho", view_padding=60, export_video=True) -> Tuple[str, str]:
    import time
    if '.' in save_mesh_prefix:
        save_mesh_prefix = ".".join(save_mesh_prefix.split('.')[:-1])
    if with_timestamp:
        save_mesh_prefix = save_mesh_prefix + f"_{int(time.time())}"
    ret_mesh = save_mesh_prefix + ".glb"
    # optimizied version
    save_py3dmesh_with_trimesh_fast(meshes, ret_mesh)
    return ret_mesh, "novideo"


def simple_clean_mesh(pyml_mesh: ml.Mesh, apply_smooth=True, stepsmoothnum=1, apply_sub_divide=False, sub_divide_threshold=0.25):
    ms = ml.MeshSet()
    ms.add_mesh(pyml_mesh, "cube_mesh")
    
    if apply_smooth:
        ms.apply_filter("apply_coord_laplacian_smoothing", stepsmoothnum=stepsmoothnum, cotangentweight=False)
    if apply_sub_divide:    # 5s, slow
        ms.apply_filter("meshing_repair_non_manifold_vertices")
        ms.apply_filter("meshing_repair_non_manifold_edges", method='Remove Faces')
        ms.apply_filter("meshing_surface_subdivision_loop", iterations=2, threshold=PercentageValue(sub_divide_threshold))
    return meshlab_mesh_to_py3dmesh(ms.current_mesh())


def expand2square(pil_img, background_color):
    width, height = pil_img.size
    if width == height:
        return pil_img
    elif width > height:
        result = Image.new(pil_img.mode, (width, width), background_color)
        result.paste(pil_img, (0, (width - height) // 2))
        return result
    else:
        result = Image.new(pil_img.mode, (height, height), background_color)
        result.paste(pil_img, ((height - width) // 2, 0))
        return result


def simple_preprocess(input_image, rembg_session=session, background_color=255):
    RES = 2048
    input_image.thumbnail([RES, RES], Image.Resampling.LANCZOS)
    if input_image.mode != 'RGBA':
        image_rem = input_image.convert('RGBA')
        input_image = remove(image_rem, alpha_matting=False, session=rembg_session)

    arr = np.asarray(input_image)
    alpha = np.asarray(input_image)[:, :, -1]
    x_nonzero = np.nonzero((alpha > 60).sum(axis=1))
    y_nonzero = np.nonzero((alpha > 60).sum(axis=0))
    x_min = int(x_nonzero[0].min())
    y_min = int(y_nonzero[0].min())
    x_max = int(x_nonzero[0].max())
    y_max = int(y_nonzero[0].max())
    arr = arr[x_min: x_max, y_min: y_max]
    input_image = Image.fromarray(arr)
    input_image = expand2square(input_image, (background_color, background_color, background_color, 0))
    return input_image

def init_target(img_pils, new_bkgd=(0., 0., 0.), device="cuda"):
    # Convert the background color to a PyTorch tensor
    new_bkgd = torch.tensor(new_bkgd, dtype=torch.float32).view(1, 1, 3).to(device)
    
    # Convert all images to PyTorch tensors and process them
    imgs = torch.stack([torch.from_numpy(np.array(img, dtype=np.float32)) for img in img_pils]).to(device) / 255
    img_nps = imgs[..., :3]
    alpha_nps = imgs[..., 3]
    ori_bkgds = img_nps[:, :1, :1]
    
    # Avoid divide by zero and calculate the original image
    alpha_nps_clamp = torch.clamp(alpha_nps, 1e-6, 1)
    ori_img_nps = (img_nps - ori_bkgds * (1 - alpha_nps.unsqueeze(-1))) / alpha_nps_clamp.unsqueeze(-1)
    ori_img_nps = torch.clamp(ori_img_nps, 0, 1)
    img_nps = torch.where(alpha_nps.unsqueeze(-1) > 0.05, ori_img_nps * alpha_nps.unsqueeze(-1) + new_bkgd * (1 - alpha_nps.unsqueeze(-1)), new_bkgd)

    rgba_img_np = torch.cat([img_nps, alpha_nps.unsqueeze(-1)], dim=-1)
    return rgba_img_np