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Running
## game.py | |
import random | |
from typing import List, Tuple | |
class Game: | |
def __init__(self): | |
self.grid: List[List[int]] = [[0 for _ in range(4)] for _ in range(4)] | |
self.score: int = 0 | |
self.game_over: bool = False | |
def reset_game(self): | |
self.grid = [[0 for _ in range(4)] for _ in range(4)] | |
self.score = 0 | |
self.game_over = False | |
self.add_new_tile() | |
self.add_new_tile() | |
def move(self, direction: str): | |
if direction == "up": | |
self._move_up() | |
elif direction == "down": | |
self._move_down() | |
elif direction == "left": | |
self._move_left() | |
elif direction == "right": | |
self._move_right() | |
def is_game_over(self) -> bool: | |
for i in range(4): | |
for j in range(4): | |
if self.grid[i][j] == 0: | |
return False | |
if j < 3 and self.grid[i][j] == self.grid[i][j + 1]: | |
return False | |
if i < 3 and self.grid[i][j] == self.grid[i + 1][j]: | |
return False | |
return True | |
def get_empty_cells(self) -> List[Tuple[int, int]]: | |
empty_cells = [] | |
for i in range(4): | |
for j in range(4): | |
if self.grid[i][j] == 0: | |
empty_cells.append((i, j)) | |
return empty_cells | |
def add_new_tile(self): | |
empty_cells = self.get_empty_cells() | |
if empty_cells: | |
x, y = random.choice(empty_cells) | |
self.grid[x][y] = 2 if random.random() < 0.9 else 4 | |
def get_score(self) -> int: | |
return self.score | |
def _move_up(self): | |
for j in range(4): | |
for i in range(1, 4): | |
if self.grid[i][j] != 0: | |
for k in range(i, 0, -1): | |
if self.grid[k - 1][j] == 0: | |
self.grid[k - 1][j] = self.grid[k][j] | |
self.grid[k][j] = 0 | |
def _move_down(self): | |
for j in range(4): | |
for i in range(2, -1, -1): | |
if self.grid[i][j] != 0: | |
for k in range(i, 3): | |
if self.grid[k + 1][j] == 0: | |
self.grid[k + 1][j] = self.grid[k][j] | |
self.grid[k][j] = 0 | |
def _move_left(self): | |
for i in range(4): | |
for j in range(1, 4): | |
if self.grid[i][j] != 0: | |
for k in range(j, 0, -1): | |
if self.grid[i][k - 1] == 0: | |
self.grid[i][k - 1] = self.grid[i][k] | |
self.grid[i][k] = 0 | |
def _move_right(self): | |
for i in range(4): | |
for j in range(2, -1, -1): | |
if self.grid[i][j] != 0: | |
for k in range(j, 3): | |
if self.grid[i][k + 1] == 0: | |
self.grid[i][k + 1] = self.grid[i][k] | |
self.grid[i][k] = 0 | |