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Running
on
Zero
Running
on
Zero
Update app.py
Browse files
app.py
CHANGED
@@ -192,6 +192,8 @@ def do_inference(input_3d, sample_seed=0, do_sampling=False, do_marching_cubes=F
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_HEADER_ = '''
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<h2><b>Official 🤗 Gradio Demo</b></h2><h2><a href='https://github.com/buaacyw/MeshAnythingV2' target='_blank'><b>MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenization</b></a></h2>
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**MeshAnythingV2** converts any 3D representation into meshes created by human artists, i.e., Artist-Created Meshes (AMs).
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Code: <a href='https://github.com/buaacyw/MeshAnythingV2' target='_blank'>GitHub</a>. Arxiv Paper: <a href='https://arxiv.org/abs/2406.10163' target='_blank'>ArXiv</a>.
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_HEADER_ = '''
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<h2><b>Official 🤗 Gradio Demo</b></h2><h2><a href='https://github.com/buaacyw/MeshAnythingV2' target='_blank'><b>MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenization</b></a></h2>
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For text/image to Artist-Created Mesh. We suggest first using <a href='https://hyperhuman.deemos.com/rodin' target='_blank'>Rodin</a> to achieve text/image to dense mesh and then input the dense mesh to us.
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**MeshAnythingV2** converts any 3D representation into meshes created by human artists, i.e., Artist-Created Meshes (AMs).
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Code: <a href='https://github.com/buaacyw/MeshAnythingV2' target='_blank'>GitHub</a>. Arxiv Paper: <a href='https://arxiv.org/abs/2406.10163' target='_blank'>ArXiv</a>.
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