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function _typeof(obj) { | |
"@babel/helpers - typeof"; | |
if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { | |
_typeof = function (obj) { | |
return typeof obj; | |
}; | |
} else { | |
_typeof = function (obj) { | |
return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; | |
}; | |
} | |
return _typeof(obj); | |
} | |
function _classCallCheck(instance, Constructor) { | |
if (!(instance instanceof Constructor)) { | |
throw new TypeError("Cannot call a class as a function"); | |
} | |
} | |
/* eslint-disable no-bitwise -- used for calculations */ | |
/* eslint-disable unicorn/prefer-query-selector -- aiming at | |
backward-compatibility */ | |
/** | |
* StackBlur - a fast almost Gaussian Blur For Canvas | |
* | |
* In case you find this class useful - especially in commercial projects - | |
* I am not totally unhappy for a small donation to my PayPal account | |
* mario@quasimondo.de | |
* | |
* Or support me on flattr: | |
* {@link https://flattr.com/thing/72791/StackBlur-a-fast-almost-Gaussian-Blur-Effect-for-CanvasJavascript}. | |
* | |
* @module StackBlur | |
* @author Mario Klingemann | |
* Contact: mario@quasimondo.com | |
* Website: {@link http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html} | |
* Twitter: @quasimondo | |
* | |
* @copyright (c) 2010 Mario Klingemann | |
* | |
* Permission is hereby granted, free of charge, to any person | |
* obtaining a copy of this software and associated documentation | |
* files (the "Software"), to deal in the Software without | |
* restriction, including without limitation the rights to use, | |
* copy, modify, merge, publish, distribute, sublicense, and/or sell | |
* copies of the Software, and to permit persons to whom the | |
* Software is furnished to do so, subject to the following | |
* conditions: | |
* | |
* The above copyright notice and this permission notice shall be | |
* included in all copies or substantial portions of the Software. | |
* | |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES | |
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND | |
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT | |
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, | |
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | |
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR | |
* OTHER DEALINGS IN THE SOFTWARE. | |
*/ | |
var mulTable = [512, 512, 456, 512, 328, 456, 335, 512, 405, 328, 271, 456, 388, 335, 292, 512, 454, 405, 364, 328, 298, 271, 496, 456, 420, 388, 360, 335, 312, 292, 273, 512, 482, 454, 428, 405, 383, 364, 345, 328, 312, 298, 284, 271, 259, 496, 475, 456, 437, 420, 404, 388, 374, 360, 347, 335, 323, 312, 302, 292, 282, 273, 265, 512, 497, 482, 468, 454, 441, 428, 417, 405, 394, 383, 373, 364, 354, 345, 337, 328, 320, 312, 305, 298, 291, 284, 278, 271, 265, 259, 507, 496, 485, 475, 465, 456, 446, 437, 428, 420, 412, 404, 396, 388, 381, 374, 367, 360, 354, 347, 341, 335, 329, 323, 318, 312, 307, 302, 297, 292, 287, 282, 278, 273, 269, 265, 261, 512, 505, 497, 489, 482, 475, 468, 461, 454, 447, 441, 435, 428, 422, 417, 411, 405, 399, 394, 389, 383, 378, 373, 368, 364, 359, 354, 350, 345, 341, 337, 332, 328, 324, 320, 316, 312, 309, 305, 301, 298, 294, 291, 287, 284, 281, 278, 274, 271, 268, 265, 262, 259, 257, 507, 501, 496, 491, 485, 480, 475, 470, 465, 460, 456, 451, 446, 442, 437, 433, 428, 424, 420, 416, 412, 408, 404, 400, 396, 392, 388, 385, 381, 377, 374, 370, 367, 363, 360, 357, 354, 350, 347, 344, 341, 338, 335, 332, 329, 326, 323, 320, 318, 315, 312, 310, 307, 304, 302, 299, 297, 294, 292, 289, 287, 285, 282, 280, 278, 275, 273, 271, 269, 267, 265, 263, 261, 259]; | |
var shgTable = [9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24]; | |
/** | |
* @param {string|HTMLImageElement} img | |
* @param {string|HTMLCanvasElement} canvas | |
* @param {Float} radius | |
* @param {boolean} blurAlphaChannel | |
* @param {boolean} useOffset | |
* @param {boolean} skipStyles | |
* @returns {undefined} | |
*/ | |
function processImage(img, canvas, radius, blurAlphaChannel, useOffset, skipStyles) { | |
if (typeof img === 'string') { | |
img = document.getElementById(img); | |
} | |
if (!img || Object.prototype.toString.call(img).slice(8, -1) === 'HTMLImageElement' && !('naturalWidth' in img)) { | |
return; | |
} | |
var dimensionType = useOffset ? 'offset' : 'natural'; | |
var w = img[dimensionType + 'Width']; | |
var h = img[dimensionType + 'Height']; // add ImageBitmap support,can blur texture source | |
if (Object.prototype.toString.call(img).slice(8, -1) === 'ImageBitmap') { | |
w = img.width; | |
h = img.height; | |
} | |
if (typeof canvas === 'string') { | |
canvas = document.getElementById(canvas); | |
} | |
if (!canvas || !('getContext' in canvas)) { | |
return; | |
} | |
if (!skipStyles) { | |
canvas.style.width = w + 'px'; | |
canvas.style.height = h + 'px'; | |
} | |
canvas.width = w; | |
canvas.height = h; | |
var context = canvas.getContext('2d'); | |
context.clearRect(0, 0, w, h); | |
context.drawImage(img, 0, 0, img.naturalWidth, img.naturalHeight, 0, 0, w, h); | |
if (isNaN(radius) || radius < 1) { | |
return; | |
} | |
if (blurAlphaChannel) { | |
processCanvasRGBA(canvas, 0, 0, w, h, radius); | |
} else { | |
processCanvasRGB(canvas, 0, 0, w, h, radius); | |
} | |
} | |
/** | |
* @param {string|HTMLCanvasElement} canvas | |
* @param {Integer} topX | |
* @param {Integer} topY | |
* @param {Integer} width | |
* @param {Integer} height | |
* @throws {Error|TypeError} | |
* @returns {ImageData} See {@link https://html.spec.whatwg.org/multipage/canvas.html#imagedata} | |
*/ | |
function getImageDataFromCanvas(canvas, topX, topY, width, height) { | |
if (typeof canvas === 'string') { | |
canvas = document.getElementById(canvas); | |
} | |
if (!canvas || _typeof(canvas) !== 'object' || !('getContext' in canvas)) { | |
throw new TypeError('Expecting canvas with `getContext` method ' + 'in processCanvasRGB(A) calls!'); | |
} | |
var context = canvas.getContext('2d'); | |
try { | |
return context.getImageData(topX, topY, width, height); | |
} catch (e) { | |
throw new Error('unable to access image data: ' + e); | |
} | |
} | |
/** | |
* @param {HTMLCanvasElement} canvas | |
* @param {Integer} topX | |
* @param {Integer} topY | |
* @param {Integer} width | |
* @param {Integer} height | |
* @param {Float} radius | |
* @returns {undefined} | |
*/ | |
function processCanvasRGBA(canvas, topX, topY, width, height, radius) { | |
if (isNaN(radius) || radius < 1) { | |
return; | |
} | |
radius |= 0; | |
var imageData = getImageDataFromCanvas(canvas, topX, topY, width, height); | |
imageData = processImageDataRGBA(imageData, topX, topY, width, height, radius); | |
canvas.getContext('2d').putImageData(imageData, topX, topY); | |
} | |
/** | |
* @param {ImageData} imageData | |
* @param {Integer} topX | |
* @param {Integer} topY | |
* @param {Integer} width | |
* @param {Integer} height | |
* @param {Float} radius | |
* @returns {ImageData} | |
*/ | |
function processImageDataRGBA(imageData, topX, topY, width, height, radius) { | |
var pixels = imageData.data; | |
var div = 2 * radius + 1; // const w4 = width << 2; | |
var widthMinus1 = width - 1; | |
var heightMinus1 = height - 1; | |
var radiusPlus1 = radius + 1; | |
var sumFactor = radiusPlus1 * (radiusPlus1 + 1) / 2; | |
var stackStart = new BlurStack(); | |
var stack = stackStart; | |
var stackEnd; | |
for (var i = 1; i < div; i++) { | |
stack = stack.next = new BlurStack(); | |
if (i === radiusPlus1) { | |
stackEnd = stack; | |
} | |
} | |
stack.next = stackStart; | |
var stackIn = null, | |
stackOut = null, | |
yw = 0, | |
yi = 0; | |
var mulSum = mulTable[radius]; | |
var shgSum = shgTable[radius]; | |
for (var y = 0; y < height; y++) { | |
stack = stackStart; | |
var pr = pixels[yi], | |
pg = pixels[yi + 1], | |
pb = pixels[yi + 2], | |
pa = pixels[yi + 3]; | |
for (var _i = 0; _i < radiusPlus1; _i++) { | |
stack.r = pr; | |
stack.g = pg; | |
stack.b = pb; | |
stack.a = pa; | |
stack = stack.next; | |
} | |
var rInSum = 0, | |
gInSum = 0, | |
bInSum = 0, | |
aInSum = 0, | |
rOutSum = radiusPlus1 * pr, | |
gOutSum = radiusPlus1 * pg, | |
bOutSum = radiusPlus1 * pb, | |
aOutSum = radiusPlus1 * pa, | |
rSum = sumFactor * pr, | |
gSum = sumFactor * pg, | |
bSum = sumFactor * pb, | |
aSum = sumFactor * pa; | |
for (var _i2 = 1; _i2 < radiusPlus1; _i2++) { | |
var p = yi + ((widthMinus1 < _i2 ? widthMinus1 : _i2) << 2); | |
var r = pixels[p], | |
g = pixels[p + 1], | |
b = pixels[p + 2], | |
a = pixels[p + 3]; | |
var rbs = radiusPlus1 - _i2; | |
rSum += (stack.r = r) * rbs; | |
gSum += (stack.g = g) * rbs; | |
bSum += (stack.b = b) * rbs; | |
aSum += (stack.a = a) * rbs; | |
rInSum += r; | |
gInSum += g; | |
bInSum += b; | |
aInSum += a; | |
stack = stack.next; | |
} | |
stackIn = stackStart; | |
stackOut = stackEnd; | |
for (var x = 0; x < width; x++) { | |
var paInitial = aSum * mulSum >>> shgSum; | |
pixels[yi + 3] = paInitial; | |
if (paInitial !== 0) { | |
var _a2 = 255 / paInitial; | |
pixels[yi] = (rSum * mulSum >>> shgSum) * _a2; | |
pixels[yi + 1] = (gSum * mulSum >>> shgSum) * _a2; | |
pixels[yi + 2] = (bSum * mulSum >>> shgSum) * _a2; | |
} else { | |
pixels[yi] = pixels[yi + 1] = pixels[yi + 2] = 0; | |
} | |
rSum -= rOutSum; | |
gSum -= gOutSum; | |
bSum -= bOutSum; | |
aSum -= aOutSum; | |
rOutSum -= stackIn.r; | |
gOutSum -= stackIn.g; | |
bOutSum -= stackIn.b; | |
aOutSum -= stackIn.a; | |
var _p = x + radius + 1; | |
_p = yw + (_p < widthMinus1 ? _p : widthMinus1) << 2; | |
rInSum += stackIn.r = pixels[_p]; | |
gInSum += stackIn.g = pixels[_p + 1]; | |
bInSum += stackIn.b = pixels[_p + 2]; | |
aInSum += stackIn.a = pixels[_p + 3]; | |
rSum += rInSum; | |
gSum += gInSum; | |
bSum += bInSum; | |
aSum += aInSum; | |
stackIn = stackIn.next; | |
var _stackOut = stackOut, | |
_r = _stackOut.r, | |
_g = _stackOut.g, | |
_b = _stackOut.b, | |
_a = _stackOut.a; | |
rOutSum += _r; | |
gOutSum += _g; | |
bOutSum += _b; | |
aOutSum += _a; | |
rInSum -= _r; | |
gInSum -= _g; | |
bInSum -= _b; | |
aInSum -= _a; | |
stackOut = stackOut.next; | |
yi += 4; | |
} | |
yw += width; | |
} | |
for (var _x = 0; _x < width; _x++) { | |
yi = _x << 2; | |
var _pr = pixels[yi], | |
_pg = pixels[yi + 1], | |
_pb = pixels[yi + 2], | |
_pa = pixels[yi + 3], | |
_rOutSum = radiusPlus1 * _pr, | |
_gOutSum = radiusPlus1 * _pg, | |
_bOutSum = radiusPlus1 * _pb, | |
_aOutSum = radiusPlus1 * _pa, | |
_rSum = sumFactor * _pr, | |
_gSum = sumFactor * _pg, | |
_bSum = sumFactor * _pb, | |
_aSum = sumFactor * _pa; | |
stack = stackStart; | |
for (var _i3 = 0; _i3 < radiusPlus1; _i3++) { | |
stack.r = _pr; | |
stack.g = _pg; | |
stack.b = _pb; | |
stack.a = _pa; | |
stack = stack.next; | |
} | |
var yp = width; | |
var _gInSum = 0, | |
_bInSum = 0, | |
_aInSum = 0, | |
_rInSum = 0; | |
for (var _i4 = 1; _i4 <= radius; _i4++) { | |
yi = yp + _x << 2; | |
var _rbs = radiusPlus1 - _i4; | |
_rSum += (stack.r = _pr = pixels[yi]) * _rbs; | |
_gSum += (stack.g = _pg = pixels[yi + 1]) * _rbs; | |
_bSum += (stack.b = _pb = pixels[yi + 2]) * _rbs; | |
_aSum += (stack.a = _pa = pixels[yi + 3]) * _rbs; | |
_rInSum += _pr; | |
_gInSum += _pg; | |
_bInSum += _pb; | |
_aInSum += _pa; | |
stack = stack.next; | |
if (_i4 < heightMinus1) { | |
yp += width; | |
} | |
} | |
yi = _x; | |
stackIn = stackStart; | |
stackOut = stackEnd; | |
for (var _y = 0; _y < height; _y++) { | |
var _p2 = yi << 2; | |
pixels[_p2 + 3] = _pa = _aSum * mulSum >>> shgSum; | |
if (_pa > 0) { | |
_pa = 255 / _pa; | |
pixels[_p2] = (_rSum * mulSum >>> shgSum) * _pa; | |
pixels[_p2 + 1] = (_gSum * mulSum >>> shgSum) * _pa; | |
pixels[_p2 + 2] = (_bSum * mulSum >>> shgSum) * _pa; | |
} else { | |
pixels[_p2] = pixels[_p2 + 1] = pixels[_p2 + 2] = 0; | |
} | |
_rSum -= _rOutSum; | |
_gSum -= _gOutSum; | |
_bSum -= _bOutSum; | |
_aSum -= _aOutSum; | |
_rOutSum -= stackIn.r; | |
_gOutSum -= stackIn.g; | |
_bOutSum -= stackIn.b; | |
_aOutSum -= stackIn.a; | |
_p2 = _x + ((_p2 = _y + radiusPlus1) < heightMinus1 ? _p2 : heightMinus1) * width << 2; | |
_rSum += _rInSum += stackIn.r = pixels[_p2]; | |
_gSum += _gInSum += stackIn.g = pixels[_p2 + 1]; | |
_bSum += _bInSum += stackIn.b = pixels[_p2 + 2]; | |
_aSum += _aInSum += stackIn.a = pixels[_p2 + 3]; | |
stackIn = stackIn.next; | |
_rOutSum += _pr = stackOut.r; | |
_gOutSum += _pg = stackOut.g; | |
_bOutSum += _pb = stackOut.b; | |
_aOutSum += _pa = stackOut.a; | |
_rInSum -= _pr; | |
_gInSum -= _pg; | |
_bInSum -= _pb; | |
_aInSum -= _pa; | |
stackOut = stackOut.next; | |
yi += width; | |
} | |
} | |
return imageData; | |
} | |
/** | |
* @param {HTMLCanvasElement} canvas | |
* @param {Integer} topX | |
* @param {Integer} topY | |
* @param {Integer} width | |
* @param {Integer} height | |
* @param {Float} radius | |
* @returns {undefined} | |
*/ | |
function processCanvasRGB(canvas, topX, topY, width, height, radius) { | |
if (isNaN(radius) || radius < 1) { | |
return; | |
} | |
radius |= 0; | |
var imageData = getImageDataFromCanvas(canvas, topX, topY, width, height); | |
imageData = processImageDataRGB(imageData, topX, topY, width, height, radius); | |
canvas.getContext('2d').putImageData(imageData, topX, topY); | |
} | |
/** | |
* @param {ImageData} imageData | |
* @param {Integer} topX | |
* @param {Integer} topY | |
* @param {Integer} width | |
* @param {Integer} height | |
* @param {Float} radius | |
* @returns {ImageData} | |
*/ | |
function processImageDataRGB(imageData, topX, topY, width, height, radius) { | |
var pixels = imageData.data; | |
var div = 2 * radius + 1; // const w4 = width << 2; | |
var widthMinus1 = width - 1; | |
var heightMinus1 = height - 1; | |
var radiusPlus1 = radius + 1; | |
var sumFactor = radiusPlus1 * (radiusPlus1 + 1) / 2; | |
var stackStart = new BlurStack(); | |
var stack = stackStart; | |
var stackEnd; | |
for (var i = 1; i < div; i++) { | |
stack = stack.next = new BlurStack(); | |
if (i === radiusPlus1) { | |
stackEnd = stack; | |
} | |
} | |
stack.next = stackStart; | |
var stackIn = null; | |
var stackOut = null; | |
var mulSum = mulTable[radius]; | |
var shgSum = shgTable[radius]; | |
var p, rbs; | |
var yw = 0, | |
yi = 0; | |
for (var y = 0; y < height; y++) { | |
var pr = pixels[yi], | |
pg = pixels[yi + 1], | |
pb = pixels[yi + 2], | |
rOutSum = radiusPlus1 * pr, | |
gOutSum = radiusPlus1 * pg, | |
bOutSum = radiusPlus1 * pb, | |
rSum = sumFactor * pr, | |
gSum = sumFactor * pg, | |
bSum = sumFactor * pb; | |
stack = stackStart; | |
for (var _i5 = 0; _i5 < radiusPlus1; _i5++) { | |
stack.r = pr; | |
stack.g = pg; | |
stack.b = pb; | |
stack = stack.next; | |
} | |
var rInSum = 0, | |
gInSum = 0, | |
bInSum = 0; | |
for (var _i6 = 1; _i6 < radiusPlus1; _i6++) { | |
p = yi + ((widthMinus1 < _i6 ? widthMinus1 : _i6) << 2); | |
rSum += (stack.r = pr = pixels[p]) * (rbs = radiusPlus1 - _i6); | |
gSum += (stack.g = pg = pixels[p + 1]) * rbs; | |
bSum += (stack.b = pb = pixels[p + 2]) * rbs; | |
rInSum += pr; | |
gInSum += pg; | |
bInSum += pb; | |
stack = stack.next; | |
} | |
stackIn = stackStart; | |
stackOut = stackEnd; | |
for (var x = 0; x < width; x++) { | |
pixels[yi] = rSum * mulSum >>> shgSum; | |
pixels[yi + 1] = gSum * mulSum >>> shgSum; | |
pixels[yi + 2] = bSum * mulSum >>> shgSum; | |
rSum -= rOutSum; | |
gSum -= gOutSum; | |
bSum -= bOutSum; | |
rOutSum -= stackIn.r; | |
gOutSum -= stackIn.g; | |
bOutSum -= stackIn.b; | |
p = yw + ((p = x + radius + 1) < widthMinus1 ? p : widthMinus1) << 2; | |
rInSum += stackIn.r = pixels[p]; | |
gInSum += stackIn.g = pixels[p + 1]; | |
bInSum += stackIn.b = pixels[p + 2]; | |
rSum += rInSum; | |
gSum += gInSum; | |
bSum += bInSum; | |
stackIn = stackIn.next; | |
rOutSum += pr = stackOut.r; | |
gOutSum += pg = stackOut.g; | |
bOutSum += pb = stackOut.b; | |
rInSum -= pr; | |
gInSum -= pg; | |
bInSum -= pb; | |
stackOut = stackOut.next; | |
yi += 4; | |
} | |
yw += width; | |
} | |
for (var _x2 = 0; _x2 < width; _x2++) { | |
yi = _x2 << 2; | |
var _pr2 = pixels[yi], | |
_pg2 = pixels[yi + 1], | |
_pb2 = pixels[yi + 2], | |
_rOutSum2 = radiusPlus1 * _pr2, | |
_gOutSum2 = radiusPlus1 * _pg2, | |
_bOutSum2 = radiusPlus1 * _pb2, | |
_rSum2 = sumFactor * _pr2, | |
_gSum2 = sumFactor * _pg2, | |
_bSum2 = sumFactor * _pb2; | |
stack = stackStart; | |
for (var _i7 = 0; _i7 < radiusPlus1; _i7++) { | |
stack.r = _pr2; | |
stack.g = _pg2; | |
stack.b = _pb2; | |
stack = stack.next; | |
} | |
var _rInSum2 = 0, | |
_gInSum2 = 0, | |
_bInSum2 = 0; | |
for (var _i8 = 1, yp = width; _i8 <= radius; _i8++) { | |
yi = yp + _x2 << 2; | |
_rSum2 += (stack.r = _pr2 = pixels[yi]) * (rbs = radiusPlus1 - _i8); | |
_gSum2 += (stack.g = _pg2 = pixels[yi + 1]) * rbs; | |
_bSum2 += (stack.b = _pb2 = pixels[yi + 2]) * rbs; | |
_rInSum2 += _pr2; | |
_gInSum2 += _pg2; | |
_bInSum2 += _pb2; | |
stack = stack.next; | |
if (_i8 < heightMinus1) { | |
yp += width; | |
} | |
} | |
yi = _x2; | |
stackIn = stackStart; | |
stackOut = stackEnd; | |
for (var _y2 = 0; _y2 < height; _y2++) { | |
p = yi << 2; | |
pixels[p] = _rSum2 * mulSum >>> shgSum; | |
pixels[p + 1] = _gSum2 * mulSum >>> shgSum; | |
pixels[p + 2] = _bSum2 * mulSum >>> shgSum; | |
_rSum2 -= _rOutSum2; | |
_gSum2 -= _gOutSum2; | |
_bSum2 -= _bOutSum2; | |
_rOutSum2 -= stackIn.r; | |
_gOutSum2 -= stackIn.g; | |
_bOutSum2 -= stackIn.b; | |
p = _x2 + ((p = _y2 + radiusPlus1) < heightMinus1 ? p : heightMinus1) * width << 2; | |
_rSum2 += _rInSum2 += stackIn.r = pixels[p]; | |
_gSum2 += _gInSum2 += stackIn.g = pixels[p + 1]; | |
_bSum2 += _bInSum2 += stackIn.b = pixels[p + 2]; | |
stackIn = stackIn.next; | |
_rOutSum2 += _pr2 = stackOut.r; | |
_gOutSum2 += _pg2 = stackOut.g; | |
_bOutSum2 += _pb2 = stackOut.b; | |
_rInSum2 -= _pr2; | |
_gInSum2 -= _pg2; | |
_bInSum2 -= _pb2; | |
stackOut = stackOut.next; | |
yi += width; | |
} | |
} | |
return imageData; | |
} | |
/** | |
* | |
*/ | |
var BlurStack = | |
/** | |
* Set properties. | |
*/ | |
function BlurStack() { | |
_classCallCheck(this, BlurStack); | |
this.r = 0; | |
this.g = 0; | |
this.b = 0; | |
this.a = 0; | |
this.next = null; | |
}; | |
export { BlurStack, processCanvasRGB as canvasRGB, processCanvasRGBA as canvasRGBA, processImage as image, processImageDataRGB as imageDataRGB, processImageDataRGBA as imageDataRGBA }; | |