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Update app.py
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import torch
import torchaudio
from einops import rearrange
import gradio as gr
import spaces
import os
import uuid
# Importing the model-related functions
from stable_audio_tools import get_pretrained_model
from stable_audio_tools.inference.generation import generate_diffusion_cond
# Load the model outside of the GPU-decorated function
def load_model():
print("Loading model...")
model, model_config = get_pretrained_model("stabilityai/stable-audio-open-1.0")
print("Model loaded successfully.")
return model, model_config
# Function to set up, generate, and process the audio
@spaces.GPU(duration=120) # Allocate GPU only when this function is called
def generate_audio(prompt, seconds_total=30, steps=100, cfg_scale=7):
print(f"Prompt received: {prompt}")
print(f"Settings: Duration={seconds_total}s, Steps={steps}, CFG Scale={cfg_scale}")
device = "cuda" if torch.cuda.is_available() else "cpu"
print(f"Using device: {device}")
# Fetch the Hugging Face token from the environment variable
hf_token = os.getenv('HF_TOKEN')
print(f"Hugging Face token: {hf_token}")
# Use pre-loaded model and configuration
model, model_config = load_model()
sample_rate = model_config["sample_rate"]
sample_size = model_config["sample_size"]
print(f"Sample rate: {sample_rate}, Sample size: {sample_size}")
model = model.to(device)
print("Model moved to device.")
# Set up text and timing conditioning
conditioning = [{
"prompt": prompt,
"seconds_start": 0,
"seconds_total": seconds_total
}]
print(f"Conditioning: {conditioning}")
# Generate stereo audio
print("Generating audio...")
output = generate_diffusion_cond(
model,
steps=steps,
cfg_scale=cfg_scale,
conditioning=conditioning,
sample_size=sample_size,
sigma_min=0.3,
sigma_max=500,
sampler_type="dpmpp-3m-sde",
device=device
)
print("Audio generated.")
# Rearrange audio batch to a single sequence
output = rearrange(output, "b d n -> d (b n)")
print("Audio rearranged.")
# Peak normalize, clip, convert to int16
output = output.to(torch.float32).div(torch.max(torch.abs(output))).clamp(-1, 1).mul(32767).to(torch.int16).cpu()
print("Audio normalized and converted.")
# Generate a unique filename for the output
unique_filename = f"output_{uuid.uuid4().hex}.wav"
print(f"Saving audio to file: {unique_filename}")
# Save to file
torchaudio.save(unique_filename, output, sample_rate)
print(f"Audio saved: {unique_filename}")
# Return the path to the generated audio file
return unique_filename
# Setting up the Gradio Interface
interface = gr.Interface(
fn=generate_audio,
inputs=[
gr.Textbox(label="Prompt", placeholder="Enter your text prompt here"),
gr.Slider(0, 47, value=30, label="Duration in Seconds"),
gr.Slider(10, 150, value=100, step=10, label="Number of Diffusion Steps"),
gr.Slider(1, 15, value=7, step=0.1, label="CFG Scale")
],
outputs=gr.Audio(type="filepath", label="Generated Audio"),
title="Stable Audio Generator",
description="Generate variable-length stereo audio at 44.1kHz from text prompts using Stable Audio Open 1.0.",
examples=[
[
"Create a serene soundscape of a quiet beach at sunset.", # Text prompt
45, # Duration in Seconds
100, # Number of Diffusion Steps
10, # CFG Scale
],
[
"Generate an energetic and bustling city street scene with distant traffic and close conversations.", # Text prompt
30, # Duration in Seconds
120, # Number of Diffusion Steps
5, # CFG Scale
],
[
"Simulate a forest ambiance with birds chirping and wind rustling through the leaves.", # Text prompt
60, # Duration in Seconds
140, # Number of Diffusion Steps
7.5, # CFG Scale
],
[
"Recreate a gentle rainfall with distant thunder.", # Text prompt
35, # Duration in Seconds
110, # Number of Diffusion Steps
8, # CFG Scale
],
[
"Imagine a jazz cafe environment with soft music and ambient chatter.", # Text prompt
25, # Duration in Seconds
90, # Number of Diffusion Steps
6, # CFG Scale
],
["Rock beat played in a treated studio, session drumming on an acoustic kit.",
30, # Duration in Seconds
100, # Number of Diffusion Steps
7, # CFG Scale
]
])
# Pre-load the model to avoid multiprocessing issues
model, model_config = load_model()
# Launch the Interface
interface.launch()