import gradio as gr import util import re import random ### load and prepare corpus #corpus = util.load_raw_text(corpus_directory="map_avenue") corpus = util.load_single_raw_text_file("mapudungun.easy.filtered") #corpus = corpus.lower() #word_regex = r"[a-z]+" #def tokenize(text: str): # return re.findall(word_regex, text) #words = tokenize(corpus) words = corpus.split() print(words) lexicon = set() for word in words: lexicon.add(word) filtered_lexicon = set() for word in lexicon: if 4 <= len(word) <= 6: filtered_lexicon.add(word) print(len(filtered_lexicon)) def create_hangman_clue(word, guessed_letters): """ Given a word and a list of letters, create the correct clue. For instance, if the word is 'apple' and the guessed letters are 'a' and 'l', the clue should be 'a _ _ l _' """ clue = '' for letter in word: if letter in guessed_letters: clue += letter + ' ' else: clue += '_ ' return clue def free_hint(current_state): """ Give user a free hint by filling in one randomly-selected letter. """ word = current_state['word'] guessed_letters = current_state['guessed_letters'] hint = random.choice(word) while hint in guessed_letters: hint = random.choice(word) guessed_letters.add(hint) clue = create_hangman_clue(word, guessed_letters) return clue def pick_new_word(lexicon): lexicon = list(lexicon) return { 'word': random.choice(lexicon), 'guessed_letters': set(), 'remaining_chances': 6 } def hangman_game(current_state, guess): """Update the current state based on the guess.""" guess = guess.lower() if guess in current_state['guessed_letters'] or len(guess) > 1: # Illegal guess, do nothing return (current_state, 'Already guessed!') current_state['guessed_letters'].add(guess) if guess not in current_state['word']: # Wrong guess current_state['remaining_chances'] -= 1 if current_state['remaining_chances'] == 0: old_word = current_state['word'] # No more chances! New word current_state = pick_new_word(filtered_lexicon) return (current_state, 'Out of guesses! The word is: '+old_word) else: return (current_state, 'Wrong guess :(') else: # Right guess, check if there's any letters left for letter in current_state['word']: if letter not in current_state['guessed_letters']: # Still letters remaining return (current_state, 'Correct guess!') # If we made it here, there's no letters left. current_state = pick_new_word(filtered_lexicon) return (current_state, 'You win!') def state_changed(current_state): clue = create_hangman_clue(current_state['word'], current_state['guessed_letters']) guessed_letters = current_state['guessed_letters'] remaining_chances = current_state['remaining_chances'] return (clue, guessed_letters, remaining_chances) with gr.Blocks(theme=gr.themes.Soft(), title="Mapudungun Hangman") as hangman: current_word = gr.State(pick_new_word(filtered_lexicon)) gr.Markdown("# Mapudungun Hangman") with gr.Row(): current_word_textbox = gr.Textbox(label="Clue", interactive=False, value=create_hangman_clue(current_word.value['word'], current_word.value['guessed_letters'])) guessed_letters_textbox = gr.Textbox(label="Guessed letters", interactive=False) remaining_chances_textbox = gr.Textbox(label="Remaining chances", interactive=False, value=6) guess_textbox = gr.Textbox(label="Guess") guess_button = gr.Button(value="Submit") hint_button = gr.Button(value="Click here for a free hint") output_textbox = gr.Textbox(label="Result", interactive=False) #hints_textbox = gr.Textbox(label="Would you like a hint?", interactive=False) guess_button.click(fn=hangman_game, inputs=[current_word, guess_textbox], outputs=[current_word, output_textbox])\ .then(fn=state_changed, inputs=[current_word], outputs=[current_word_textbox, guessed_letters_textbox, remaining_chances_textbox]) hint_button.click(fn=free_hint, inputs=[current_word], outputs=[current_word_textbox]) hangman.launch(share=True)