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<!-- | |
GLM debugger visualizers for Visual Studio | |
Makes debugging code using GLM easier by making data more easily accessible | |
from the debugger watch windows. | |
For example, a variable declared like this: | |
glm::vec4 v = glm::vec4(1, 2, 3, 4); | |
Will show up like this in the default debugger windows: | |
Name Value | |
.............................................................. | |
v {x=1.000000 r=1.000000 s=1.000000 y=2.000000 ...} | |
But if you use this file, it will show up like this: | |
Name Value | |
.................. | |
v [1 2 3 4] | |
=== How to Use === | |
Copy this file to the project directory of each project using GLM, or just copy it to | |
%USERPROFILE%\Douments\Visual Studio 2019\Visualizers\ (replace '2019' when necessary) | |
or | |
%VSINSTALLDIR%\Common7\Packages\Debugger\Visualizers\ (requires admin access) | |
if you want to use this from every project. | |
See also https://docs.microsoft.com/en-us/visualstudio/debugger/create-custom-views-of-native-objects | |
--> | |
<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010"> | |
<Type Name="glm::vec<1,*,*>"> | |
<DisplayString>[{x,g}]</DisplayString> | |
<Expand HideRawView="1"> | |
<Item Name="x">x,g</Item> | |
</Expand> | |
</Type> | |
<Type Name="glm::vec<2,*,*>"> | |
<DisplayString>[{x,g} {y,g}]</DisplayString> | |
<Expand HideRawView="1"> | |
<Item Name="x">x,g</Item> | |
<Item Name="y">y,g</Item> | |
</Expand> | |
</Type> | |
<Type Name="glm::vec<3,*,*>"> | |
<DisplayString>[{x,g} {y,g} {z,g}]</DisplayString> | |
<Expand HideRawView="1"> | |
<Item Name="x">x,g</Item> | |
<Item Name="y">y,g</Item> | |
<Item Name="z">z,g</Item> | |
</Expand> | |
</Type> | |
<Type Name="glm::vec<4,*,*>"> | |
<DisplayString>[{x,g} {y,g} {z,g} {w,g}]</DisplayString> | |
<Expand HideRawView="1"> | |
<Item Name="x">x,g</Item> | |
<Item Name="y">y,g</Item> | |
<Item Name="z">z,g</Item> | |
<Item Name="w">w,g</Item> | |
</Expand> | |
</Type> | |
<Type Name="glm::vec<1,bool,*>" Priority="High"> | |
<DisplayString>[{(int)x}]</DisplayString> | |
<Expand HideRawView="1"> | |
<Item Name="x">x</Item> | |
</Expand> | |
</Type> | |
<Type Name="glm::vec<2,bool,*>" Priority="High"> | |
<DisplayString>[{(int)x} {(int)y}]</DisplayString> | |
<Expand HideRawView="1"> | |
<Item Name="x">x</Item> | |
<Item Name="y">y</Item> | |
</Expand> | |
</Type> | |
<Type Name="glm::vec<3,bool,*>" Priority="High"> | |
<DisplayString>[{(int)x,g} {(int)y,g} {(int)z,g}]</DisplayString> | |
<Expand HideRawView="1"> | |
<Item Name="x">x</Item> | |
<Item Name="y">y</Item> | |
<Item Name="z">z</Item> | |
</Expand> | |
</Type> | |
<Type Name="glm::vec<4,bool,*>" Priority="High"> | |
<DisplayString>[{(int)x,g} {(int)y,g} {(int)z,g} {(int)w,g}]</DisplayString> | |
<Expand HideRawView="1"> | |
<Item Name="x">x</Item> | |
<Item Name="y">y</Item> | |
<Item Name="z">z</Item> | |
<Item Name="w">w</Item> | |
</Expand> | |
</Type> | |
<Type Name="glm::vec<2,float,*>" Priority="High"> | |
<DisplayString>[{x,g} {y,g}]</DisplayString> | |
<Expand HideRawView="1"> | |
<CustomListItems MaxItemsPerView="1"> | |
<!-- calculate length using fast inverse sqrt --> | |
<Variable Name="k" InitialValue="x*x+y*y"/> | |
<Variable Name="n" InitialValue="k/2"/> | |
<Variable Name="i" InitialValue="0x5F3759DF - ((*(int *)&k) >> 1)"/> | |
<If Condition="k != 0"> | |
<Exec>k = *(float *)&i</Exec> | |
<Exec>k = k * (1.5f - (n * k * k))</Exec> | |
<Exec>k = k * (1.5f - (n * k * k))</Exec> | |
<Exec>k = k * (1.5f - (n * k * k))</Exec> | |
<Item Name="[len]">1/k,g</Item> | |
</If> | |
<If Condition="k == 0"> | |
<Item Name="[len]">0.0f,g</Item> | |
</If> | |
</CustomListItems> | |
<Item Name="x">x,g</Item> | |
<Item Name="y">y,g</Item> | |
</Expand> | |
</Type> | |
<Type Name="glm::vec<3,float,*>" Priority="High"> | |
<DisplayString>[{x,g} {y,g} {z,g}]</DisplayString> | |
<Expand HideRawView="1"> | |
<CustomListItems MaxItemsPerView="1"> | |
<!-- calculate length using fast inverse sqrt --> | |
<Variable Name="k" InitialValue="x*x+y*y+z*z"/> | |
<Variable Name="n" InitialValue="k/2"/> | |
<Variable Name="i" InitialValue="0x5F3759DF - ((*(int *)&k) >> 1)"/> | |
<If Condition="k != 0"> | |
<Exec>k = *(float *)&i</Exec> | |
<Exec>k = k * (1.5f - (n * k * k))</Exec> | |
<Exec>k = k * (1.5f - (n * k * k))</Exec> | |
<Exec>k = k * (1.5f - (n * k * k))</Exec> | |
<Item Name="[len]">1/k,g</Item> | |
</If> | |
<If Condition="k == 0"> | |
<Item Name="[len]">0.0f,g</Item> | |
</If> | |
</CustomListItems> | |
<Synthetic Name="[rgba]"> | |
<DisplayString> | |
<!-- hex RGBA color - alpha is assumed to be 255 --> | |
#{ | |
(unsigned((x<0?0:(x>1?1:x))*255.5f) << 24) | | |
(unsigned((y<0?0:(y>1?1:y))*255.5f) << 16) | | |
(unsigned((z<0?0:(z>1?1:z))*255.5f) << 8) | 0xFF,Xb | |
} | |
</DisplayString> | |
</Synthetic> | |
<Item Name="x">x,g</Item> | |
<Item Name="y">y,g</Item> | |
<Item Name="z">z,g</Item> | |
</Expand> | |
</Type> | |
<Type Name="glm::vec<4,float,*>" Priority="High"> | |
<DisplayString>[{x,g} {y,g} {z,g} {w,g}]</DisplayString> | |
<Expand HideRawView="1"> | |
<CustomListItems MaxItemsPerView="1"> | |
<!-- calculate length using fast inverse sqrt --> | |
<Variable Name="k" InitialValue="x*x+y*y+z*z+w*w"/> | |
<Variable Name="n" InitialValue="k/2"/> | |
<Variable Name="i" InitialValue="0x5F3759DF - ((*(int *)&k) >> 1)"/> | |
<If Condition="k != 0"> | |
<Exec>k = *(float *)&i</Exec> | |
<Exec>k = k * (1.5f - (n * k * k))</Exec> | |
<Exec>k = k * (1.5f - (n * k * k))</Exec> | |
<Exec>k = k * (1.5f - (n * k * k))</Exec> | |
<Item Name="[len]">1/k,g</Item> | |
</If> | |
<If Condition="k == 0"> | |
<Item Name="[len]">0.0f,g</Item> | |
</If> | |
</CustomListItems> | |
<Synthetic Name="[rgba]"> | |
<DisplayString> | |
<!-- hex RGBA color --> | |
#{ | |
(unsigned((x<0?0:(x>1?1:x))*255.5f) << 24) | | |
(unsigned((y<0?0:(y>1?1:y))*255.5f) << 16) | | |
(unsigned((z<0?0:(z>1?1:z))*255.5f) << 8) | | |
(unsigned((w<0?0:(w>1?1:w))*255.5f) << 0),Xb | |
} | |
</DisplayString> | |
</Synthetic> | |
<Item Name="x">x,g</Item> | |
<Item Name="y">y,g</Item> | |
<Item Name="z">z,g</Item> | |
<Item Name="w">w,g</Item> | |
</Expand> | |
</Type> | |
<Type Name="glm::vec<2,double,*>" Priority="High"> | |
<DisplayString>[{x,g} {y,g}]</DisplayString> | |
<Expand HideRawView="1"> | |
<CustomListItems MaxItemsPerView="1"> | |
<!-- calculate length using fast inverse sqrt --> | |
<Variable Name="k" InitialValue="x*x+y*y"/> | |
<Variable Name="n" InitialValue="k/2"/> | |
<Variable Name="i" InitialValue="0x5FE6EB50C7B537A9 - ((*(long long *)&k) >> 1)"/> | |
<If Condition="k != 0"> | |
<Exec>k = *(double *)&i</Exec> | |
<Exec>k = k * (1.5 - (n * k * k))</Exec> | |
<Exec>k = k * (1.5 - (n * k * k))</Exec> | |
<Exec>k = k * (1.5 - (n * k * k))</Exec> | |
<Item Name="[len]">1/k,g</Item> | |
</If> | |
<If Condition="k == 0"> | |
<Item Name="[len]">0.0,g</Item> | |
</If> | |
</CustomListItems> | |
<Item Name="x">x,g</Item> | |
<Item Name="y">y,g</Item> | |
</Expand> | |
</Type> | |
<Type Name="glm::vec<3,double,*>" Priority="High"> | |
<DisplayString>[{x,g} {y,g} {z,g}]</DisplayString> | |
<Expand HideRawView="1"> | |
<CustomListItems MaxItemsPerView="1"> | |
<!-- calculate length using fast inverse sqrt --> | |
<Variable Name="k" InitialValue="x*x+y*y+z*z"/> | |
<Variable Name="n" InitialValue="k/2"/> | |
<Variable Name="i" InitialValue="0x5FE6EB50C7B537A9 - ((*(long long *)&k) >> 1)"/> | |
<If Condition="k != 0"> | |
<Exec>k = *(double *)&i</Exec> | |
<Exec>k = k * (1.5 - (n * k * k))</Exec> | |
<Exec>k = k * (1.5 - (n * k * k))</Exec> | |
<Exec>k = k * (1.5 - (n * k * k))</Exec> | |
<Item Name="[len]">1/k,g</Item> | |
</If> | |
<If Condition="k == 0"> | |
<Item Name="[len]">0.0,g</Item> | |
</If> | |
</CustomListItems> | |
<Item Name="x">x,g</Item> | |
<Item Name="y">y,g</Item> | |
<Item Name="z">z,g</Item> | |
</Expand> | |
</Type> | |
<Type Name="glm::vec<4,double,*>" Priority="High"> | |
<DisplayString>[{x,g} {y,g} {z,g} {w,g}]</DisplayString> | |
<Expand HideRawView="1"> | |
<CustomListItems MaxItemsPerView="1"> | |
<!-- calculate length using fast inverse sqrt --> | |
<Variable Name="k" InitialValue="x*x+y*y+z*z+w*w"/> | |
<Variable Name="n" InitialValue="k/2"/> | |
<Variable Name="i" InitialValue="0x5FE6EB50C7B537A9 - ((*(long long *)&k) >> 1)"/> | |
<If Condition="k != 0"> | |
<Exec>k = *(double *)&i</Exec> | |
<Exec>k = k * (1.5 - (n * k * k))</Exec> | |
<Exec>k = k * (1.5 - (n * k * k))</Exec> | |
<Exec>k = k * (1.5 - (n * k * k))</Exec> | |
<Item Name="[len]">1/k,g</Item> | |
</If> | |
<If Condition="k == 0"> | |
<Item Name="[len]">0.0,g</Item> | |
</If> | |
</CustomListItems> | |
<Item Name="x">x,g</Item> | |
<Item Name="y">y,g</Item> | |
<Item Name="z">z,g</Item> | |
<Item Name="w">w,g</Item> | |
</Expand> | |
</Type> | |
<Type Name="glm::qua<*,*>"> | |
<DisplayString>{w,g} + {x,g}i + {y,g}j + {z,g}k</DisplayString> | |
<Expand HideRawView="1"> | |
<Item Name="x">x,g</Item> | |
<Item Name="y">y,g</Item> | |
<Item Name="z">z,g</Item> | |
<Item Name="w">w,g</Item> | |
</Expand> | |
</Type> | |
<Type Name="glm::qua<float,*>" Priority="High"> | |
<DisplayString>{w,g} + {x,g}i + {y,g}j + {z,g}k</DisplayString> | |
<Expand HideRawView="1"> | |
<CustomListItems MaxItemsPerView="1"> | |
<!-- calculate length using fast inverse sqrt --> | |
<Variable Name="k" InitialValue="x*x+y*y+z*z+w*w"/> | |
<Variable Name="n" InitialValue="k/2"/> | |
<Variable Name="i" InitialValue="0x5F3759DF - ((*(int *)&k) >> 1)"/> | |
<If Condition="k != 0"> | |
<Exec>k = *(float *)&i</Exec> | |
<Exec>k = k * (1.5f - (n * k * k))</Exec> | |
<Exec>k = k * (1.5f - (n * k * k))</Exec> | |
<Exec>k = k * (1.5f - (n * k * k))</Exec> | |
<Item Name="[len]">1/k,g</Item> | |
</If> | |
<If Condition="k == 0"> | |
<Item Name="[len]">0.0f,g</Item> | |
</If> | |
</CustomListItems> | |
<Item Name="x">x,g</Item> | |
<Item Name="y">y,g</Item> | |
<Item Name="z">z,g</Item> | |
<Item Name="w">w,g</Item> | |
</Expand> | |
</Type> | |
<Type Name="glm::qua<double,*>" Priority="High"> | |
<DisplayString>{w,g} + {x,g}i + {y,g}j + {z,g}k</DisplayString> | |
<Expand HideRawView="1"> | |
<CustomListItems MaxItemsPerView="1"> | |
<!-- calculate length using fast inverse sqrt --> | |
<Variable Name="k" InitialValue="x*x+y*y+z*z+w*w"/> | |
<Variable Name="n" InitialValue="k/2"/> | |
<Variable Name="i" InitialValue="0x5FE6EB50C7B537A9 - ((*(long long *)&k) >> 1)"/> | |
<If Condition="k != 0"> | |
<Exec>k = *(double *)&i</Exec> | |
<Exec>k = k * (1.5 - (n * k * k))</Exec> | |
<Exec>k = k * (1.5 - (n * k * k))</Exec> | |
<Exec>k = k * (1.5 - (n * k * k))</Exec> | |
<Item Name="[len]">1/k,g</Item> | |
</If> | |
<If Condition="k == 0"> | |
<Item Name="[len]">0.0,g</Item> | |
</If> | |
</CustomListItems> | |
<Item Name="x">x,g</Item> | |
<Item Name="y">y,g</Item> | |
<Item Name="z">z,g</Item> | |
<Item Name="w">w,g</Item> | |
</Expand> | |
</Type> | |
<Type Name="glm::mat<2,2,*,*>"> | |
<DisplayString>[{value[0]} {value[1]}]</DisplayString> | |
<Expand HideRawView="1"> | |
<!-- display matrix in row major order - it makes more sense --> | |
<Synthetic Name="row 1"> | |
<DisplayString>[{value[0].x,g} {value[1].x,g}]</DisplayString> | |
</Synthetic> | |
<Synthetic Name="row 2"> | |
<DisplayString>[{value[0].y,g} {value[1].y,g}]</DisplayString> | |
</Synthetic> | |
<Synthetic Name="columns"> | |
<Expand> | |
<Item Name="col 1">value[0]</Item> | |
<Item Name="col 2">value[1]</Item> | |
</Expand> | |
</Synthetic> | |
</Expand> | |
</Type> | |
<Type Name="glm::mat<2,3,*,*>"> | |
<DisplayString>[{value[0]} {value[1]}]</DisplayString> | |
<Expand HideRawView="1"> | |
<!-- display matrix in row major order - it makes more sense --> | |
<Synthetic Name="row 1"> | |
<DisplayString>[{value[0].x,g} {value[1].x,g}]</DisplayString> | |
</Synthetic> | |
<Synthetic Name="row 2"> | |
<DisplayString>[{value[0].y,g} {value[1].y,g}]</DisplayString> | |
</Synthetic> | |
<Synthetic Name="row 3"> | |
<DisplayString>[{value[0].z,g} {value[1].z,g}]</DisplayString> | |
</Synthetic> | |
<Synthetic Name="columns"> | |
<Expand> | |
<Item Name="col 1">value[0]</Item> | |
<Item Name="col 2">value[1]</Item> | |
</Expand> | |
</Synthetic> | |
</Expand> | |
</Type> | |
<Type Name="glm::mat<2,4,*,*>"> | |
<DisplayString>[{value[0]} {value[1]}]</DisplayString> | |
<Expand HideRawView="1"> | |
<!-- display matrix in row major order - it makes more sense --> | |
<Synthetic Name="row 1"> | |
<DisplayString>[{value[0].x,g} {value[1].x,g}]</DisplayString> | |
</Synthetic> | |
<Synthetic Name="row 2"> | |
<DisplayString>[{value[0].y,g} {value[1].y,g}]</DisplayString> | |
</Synthetic> | |
<Synthetic Name="row 3"> | |
<DisplayString>[{value[0].z,g} {value[1].z,g}]</DisplayString> | |
</Synthetic> | |
<Synthetic Name="row 4"> | |
<DisplayString>[{value[0].w,g} {value[1].w,g}]</DisplayString> | |
</Synthetic> | |
<Synthetic Name="columns"> | |
<Expand> | |
<Item Name="col 1">value[0]</Item> | |
<Item Name="col 2">value[1]</Item> | |
</Expand> | |
</Synthetic> | |
</Expand> | |
</Type> | |
<Type Name="glm::mat<3,2*,*>"> | |
<DisplayString>[{value[0]} {value[1]} {value[2]}]</DisplayString> | |
<Expand HideRawView="1"> | |
<!-- display matrix in row major order - it makes more sense --> | |
<Synthetic Name="row 1"> | |
<DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g}]</DisplayString> | |
</Synthetic> | |
<Synthetic Name="row 2"> | |
<DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g}]</DisplayString> | |
</Synthetic> | |
<Synthetic Name="columns"> | |
<Expand> | |
<Item Name="col 1">value[0]</Item> | |
<Item Name="col 2">value[1]</Item> | |
<Item Name="col 3">value[2]</Item> | |
</Expand> | |
</Synthetic> | |
</Expand> | |
</Type> | |
<Type Name="glm::mat<3,3,*,*>"> | |
<DisplayString>[{value[0]} {value[1]} {value[2]}]</DisplayString> | |
<Expand HideRawView="1"> | |
<!-- display matrix in row major order - it makes more sense --> | |
<Synthetic Name="row 1"> | |
<DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g}]</DisplayString> | |
</Synthetic> | |
<Synthetic Name="row 2"> | |
<DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g}]</DisplayString> | |
</Synthetic> | |
<Synthetic Name="row 3"> | |
<DisplayString>[{value[0].z,g} {value[1].z,g} {value[2].z,g}]</DisplayString> | |
</Synthetic> | |
<Synthetic Name="columns"> | |
<Expand> | |
<Item Name="col 1">value[0]</Item> | |
<Item Name="col 2">value[1]</Item> | |
<Item Name="col 3">value[2]</Item> | |
</Expand> | |
</Synthetic> | |
</Expand> | |
</Type> | |
<Type Name="glm::mat<3,4,*,*>"> | |
<DisplayString>[{value[0]} {value[1]} {value[2]}]</DisplayString> | |
<Expand HideRawView="1"> | |
<!-- display matrix in row major order - it makes more sense --> | |
<Synthetic Name="row 1"> | |
<DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g}]</DisplayString> | |
</Synthetic> | |
<Synthetic Name="row 2"> | |
<DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g}]</DisplayString> | |
</Synthetic> | |
<Synthetic Name="row 3"> | |
<DisplayString>[{value[0].z,g} {value[1].z,g} {value[2].z,g}]</DisplayString> | |
</Synthetic> | |
<Synthetic Name="row 4"> | |
<DisplayString>[{value[0].w,g} {value[1].w,g} {value[2].w,g}]</DisplayString> | |
</Synthetic> | |
<Synthetic Name="columns"> | |
<Expand> | |
<Item Name="col 1">value[0]</Item> | |
<Item Name="col 2">value[1]</Item> | |
<Item Name="col 3">value[2]</Item> | |
</Expand> | |
</Synthetic> | |
</Expand> | |
</Type> | |
<Type Name="glm::mat4x2<4,2,*,*>"> | |
<DisplayString>[{value[0]} {value[1]} {value[2]} {value[3]}]</DisplayString> | |
<Expand HideRawView="1"> | |
<!-- display matrix in row major order - it makes more sense --> | |
<Synthetic Name="row 1"> | |
<DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g} {value[3].x,g}]</DisplayString> | |
</Synthetic> | |
<Synthetic Name="row 2"> | |
<DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g} {value[3].y,g}]</DisplayString> | |
</Synthetic> | |
<Synthetic Name="columns"> | |
<Expand> | |
<Item Name="col 1">value[0]</Item> | |
<Item Name="col 2">value[1]</Item> | |
<Item Name="col 3">value[2]</Item> | |
<Item Name="col 4">value[3]</Item> | |
</Expand> | |
</Synthetic> | |
</Expand> | |
</Type> | |
<Type Name="glm::mat4x3<4,3,*,*>"> | |
<DisplayString>[{value[0]} {value[1]} {value[2]} {value[3]}]</DisplayString> | |
<Expand HideRawView="1"> | |
<!-- display matrix in row major order - it makes more sense --> | |
<Synthetic Name="row 1"> | |
<DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g} {value[3].x,g}]</DisplayString> | |
</Synthetic> | |
<Synthetic Name="row 2"> | |
<DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g} {value[3].y,g}]</DisplayString> | |
</Synthetic> | |
<Synthetic Name="row 3"> | |
<DisplayString>[{value[0].z,g} {value[1].z,g} {value[2].z,g} {value[3].z,g}]</DisplayString> | |
</Synthetic> | |
<Synthetic Name="columns"> | |
<Expand> | |
<Item Name="col 1">value[0]</Item> | |
<Item Name="col 2">value[1]</Item> | |
<Item Name="col 3">value[2]</Item> | |
<Item Name="col 4">value[3]</Item> | |
</Expand> | |
</Synthetic> | |
</Expand> | |
</Type> | |
<Type Name="glm::mat<4,4,*,*>"> | |
<DisplayString>[{value[0]} {value[1]} {value[2]} {value[3]}]</DisplayString> | |
<Expand HideRawView="1"> | |
<!-- display matrix in row major order - it makes more sense --> | |
<Synthetic Name="row 1"> | |
<DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g} {value[3].x,g}]</DisplayString> | |
</Synthetic> | |
<Synthetic Name="row 2"> | |
<DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g} {value[3].y,g}]</DisplayString> | |
</Synthetic> | |
<Synthetic Name="row 3"> | |
<DisplayString>[{value[0].z,g} {value[1].z,g} {value[2].z,g} {value[3].z,g}]</DisplayString> | |
</Synthetic> | |
<Synthetic Name="row 4"> | |
<DisplayString>[{value[0].w,g} {value[1].w,g} {value[2].w,g} {value[3].w,g}]</DisplayString> | |
</Synthetic> | |
<Synthetic Name="columns"> | |
<Expand> | |
<Item Name="col 1">value[0]</Item> | |
<Item Name="col 2">value[1]</Item> | |
<Item Name="col 3">value[2]</Item> | |
<Item Name="col 4">value[3]</Item> | |
</Expand> | |
</Synthetic> | |
</Expand> | |
</Type> | |
<Type Name="glm::tdualquat<*>"> | |
<DisplayString>[r: {real}] [d: {dual}]</DisplayString> | |
<Expand HideRawView="1"> | |
<Item Name="real">real</Item> | |
<Item Name="dual">dual</Item> | |
</Expand> | |
</Type> | |
</AutoVisualizer> |