#define GLM_ENABLE_EXPERIMENTAL #include #include int test_compile() { int Error = 0; // Vector types std::unordered_map map_vec1; Error += ++map_vec1[glm::vec1(0.0f)]; std::unordered_map map_vec2; Error += ++map_vec2[glm::vec2(0.0f)]; std::unordered_map map_vec3; Error += ++map_vec3[glm::vec3(0.0f)]; std::unordered_map map_vec4; Error += ++map_vec4[glm::vec4(0.0f)]; // Quaternion types std::unordered_map map_quat; Error += ++map_quat[glm::quat(0.0f, glm::vec3(0.0f))]; std::unordered_map map_dualquat; Error += ++map_dualquat[glm::dualquat(glm::vec3(0.0f))]; // Matrix types std::unordered_map map_mat2x2; Error += ++map_mat2x2[glm::mat2x2(0.0f)]; std::unordered_map map_mat2x3; Error += ++map_mat2x3[glm::mat2x3(0.0f)]; std::unordered_map map_mat2x4; Error += ++map_mat2x4[glm::mat2x4(0.0f)]; std::unordered_map map_mat3x2; Error += ++map_mat3x2[glm::mat3x2(0.0f)]; std::unordered_map map_mat3x3; Error += ++map_mat3x3[glm::mat3x3(0.0f)]; std::unordered_map map_mat3x4; Error += ++map_mat3x4[glm::mat3x4(0.0f)]; std::unordered_map map_mat4x2; Error += ++map_mat4x2[glm::mat4x2(0.0f)]; std::unordered_map map_mat4x3; Error += ++map_mat4x3[glm::mat4x3(0.0f)]; std::unordered_map map_mat4x4; Error += ++map_mat4x4[glm::mat4x4(0.0f)]; return Error > 0 ? 0 : 1; } int main() { int Error = 0; Error += test_compile(); return Error; }