# Differential Gaussian Rasterization **NOTE**: this is a modified version to support depth & alpha rendering (both forward and backward) from the [original repository](https://github.com/graphdeco-inria/diff-gaussian-rasterization). ```python rendered_image, radii, rendered_depth, rendered_alpha = rasterizer( means3D=means3D, means2D=means2D, shs=shs, colors_precomp=colors_precomp, opacities=opacity, scales=scales, rotations=rotations, cov3D_precomp=cov3D_precomp, ) ``` Used as the rasterization engine for the paper "3D Gaussian Splatting for Real-Time Rendering of Radiance Fields". If you can make use of it in your own research, please be so kind to cite us.

BibTeX

@Article{kerbl3Dgaussians,
      author       = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George},
      title        = {3D Gaussian Splatting for Real-Time Radiance Field Rendering},
      journal      = {ACM Transactions on Graphics},
      number       = {4},
      volume       = {42},
      month        = {July},
      year         = {2023},
      url          = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/}
}