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import streamlit as st
import os
import base64
from pathlib import Path
import shutil
import random
def load_aframe_and_extras():
return """
<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
<script src="https://unpkg.com/aframe-event-set-component@5.0.0/dist/aframe-event-set-component.min.js"></script>
<script>
AFRAME.registerComponent('draggable', {
init: function () {
this.el.setAttribute('class', 'raycastable');
this.el.setAttribute('cursor-listener', '');
this.dragHandler = this.dragMove.bind(this);
this.el.sceneEl.addEventListener('mousemove', this.dragHandler);
this.el.addEventListener('mousedown', this.onDragStart.bind(this));
this.el.addEventListener('mouseup', this.onDragEnd.bind(this));
this.camera = document.querySelector('[camera]');
},
remove: function () {
this.el.removeAttribute('cursor-listener');
this.el.sceneEl.removeEventListener('mousemove', this.dragHandler);
},
onDragStart: function (evt) {
this.isDragging = true;
this.el.emit('dragstart');
},
onDragEnd: function (evt) {
this.isDragging = false;
this.el.emit('dragend');
},
dragMove: function (evt) {
if (!this.isDragging) return;
var camera = this.camera;
var vector = new THREE.Vector3(evt.clientX / window.innerWidth * 2 - 1, -(evt.clientY / window.innerHeight) * 2 + 1, 0.5);
vector.unproject(camera);
var dir = vector.sub(camera.position).normalize();
var distance = -camera.position.y / dir.y;
var pos = camera.position.clone().add(dir.multiplyScalar(distance));
this.el.setAttribute('position', pos);
}
});
AFRAME.registerComponent('bouncing', {
schema: {
speed: {type: 'vec3', default: {x: 0.1, y: 0.1, z: 0.1}},
dist: {type: 'vec3', default: {x: 2, y: 2, z: 2}}
},
init: function () {
this.originalPos = this.el.getAttribute('position');
this.dir = {x: 1, y: 1, z: 1};
},
tick: function (time, timeDelta) {
var currentPos = this.el.getAttribute('position');
var speed = this.data.speed;
var dist = this.data.dist;
['x', 'y', 'z'].forEach(axis => {
currentPos[axis] += speed[axis] * this.dir[axis] * (timeDelta / 1000);
if (Math.abs(currentPos[axis] - this.originalPos[axis]) > dist[axis]) {
this.dir[axis] *= -1;
}
});
this.el.setAttribute('position', currentPos);
}
});
AFRAME.registerComponent('moving-light', {
schema: {
color: {type: 'color', default: '#FFF'},
speed: {type: 'vec3', default: {x: 0.1, y: 0.1, z: 0.1}},
bounds: {type: 'vec3', default: {x: 5, y: 5, z: 5}}
},
init: function () {
this.dir = {x: 1, y: 1, z: 1};
this.light = document.createElement('a-light');
this.light.setAttribute('type', 'point');
this.light.setAttribute('color', this.data.color);
this.light.setAttribute('intensity', '0.75');
this.el.appendChild(this.light);
},
tick: function (time, timeDelta) {
var currentPos = this.el.getAttribute('position');
var speed = this.data.speed;
var bounds = this.data.bounds;
['x', 'y', 'z'].forEach(axis => {
currentPos[axis] += speed[axis] * this.dir[axis] * (timeDelta / 1000);
if (Math.abs(currentPos[axis]) > bounds[axis]) {
this.dir[axis] *= -1;
}
});
this.el.setAttribute('position', currentPos);
}
});
function moveCamera(direction) {
var camera = document.querySelector('[camera]');
var pos = camera.getAttribute('position');
var rot = camera.getAttribute('rotation');
var speed = 0.5;
switch(direction) {
case 'up':
pos.y += speed;
break;
case 'down':
pos.y -= speed;
break;
case 'left':
pos.x -= speed;
break;
case 'right':
pos.x += speed;
break;
case 'center':
pos = {x: 0, y: 2, z: 2};
rot = {x: -45, y: 0, z: 0};
break;
}
camera.setAttribute('position', pos);
if (direction === 'center') {
camera.setAttribute('rotation', rot);
}
}
</script>
"""
def create_aframe_entity(file_path, file_type, position):
rotation = f"{random.uniform(0, 360)} {random.uniform(0, 360)} {random.uniform(0, 360)}"
bounce_speed = f"{random.uniform(0.05, 0.2)} {random.uniform(0.05, 0.2)} {random.uniform(0.05, 0.2)}"
bounce_dist = f"{random.uniform(0.5, 1.5)} {random.uniform(0.5, 1.5)} {random.uniform(0.5, 1.5)}"
if file_type == 'obj':
return f'<a-entity position="{position}" rotation="{rotation}" obj-model="obj: #{Path(file_path).stem}" class="raycastable" draggable bouncing="speed: {bounce_speed}; dist: {bounce_dist}"></a-entity>'
elif file_type == 'glb':
return f'<a-entity position="{position}" rotation="{rotation}" gltf-model="#{Path(file_path).stem}" class="raycastable" draggable bouncing="speed: {bounce_speed}; dist: {bounce_dist}"></a-entity>'
elif file_type in ['webp', 'png']:
return f'<a-image position="{position}" rotation="{rotation}" src="#{Path(file_path).stem}" width="1" height="1" class="raycastable" draggable bouncing="speed: {bounce_speed}; dist: {bounce_dist}"></a-image>'
elif file_type == 'mp4':
return f'<a-video position="{position}" rotation="{rotation}" src="#{Path(file_path).stem}" width="1" height="1" class="raycastable" draggable bouncing="speed: {bounce_speed}; dist: {bounce_dist}"></a-video>'
return ''
def encode_file(file_path):
with open(file_path, "rb") as file:
return base64.b64encode(file.read()).decode()
def main():
st.set_page_config(layout="wide")
with st.sidebar:
st.markdown("### ๐ค 3D AI Using Claude 3.5 Sonnet for AI Pair Programming")
st.markdown("[Open 3D Animation Toolkit](https://huggingface.co/spaces/awacke1/3d_animation_toolkit)", unsafe_allow_html=True)
st.markdown("### โฌ๏ธ Upload")
uploaded_files = st.file_uploader("Add files:", accept_multiple_files=True, key="file_uploader")
st.markdown("### ๐ฎ Camera Controls")
col1, col2, col3 = st.columns(3)
with col1:
st.button("โฌ
๏ธ", on_click=lambda: st.session_state.update({'camera_move': 'left'}))
with col2:
st.button("โฌ๏ธ", on_click=lambda: st.session_state.update({'camera_move': 'up'}))
st.button("๐", on_click=lambda: st.session_state.update({'camera_move': 'center'}))
st.button("โฌ๏ธ", on_click=lambda: st.session_state.update({'camera_move': 'down'}))
with col3:
st.button("โก๏ธ", on_click=lambda: st.session_state.update({'camera_move': 'right'}))
st.markdown("### โน๏ธ Instructions")
st.write("- Click and drag to move objects")
st.write("- Use camera controls or WASD keys to navigate")
st.write("- Objects bounce automatically")
st.write("- Mouse wheel to zoom")
st.write("- Right-click and drag to rotate view")
st.markdown("### ๐ Directory")
directory = st.text_input("Enter path:", ".", key="directory_input")
if not os.path.isdir(directory):
st.sidebar.error("Invalid directory path")
return
file_types = ['obj', 'glb', 'webp', 'png', 'mp4']
if uploaded_files:
for uploaded_file in uploaded_files:
file_extension = Path(uploaded_file.name).suffix.lower()[1:]
if file_extension in file_types:
with open(os.path.join(directory, uploaded_file.name), "wb") as f:
shutil.copyfileobj(uploaded_file, f)
st.sidebar.success(f"Uploaded: {uploaded_file.name}")
else:
st.sidebar.warning(f"Skipped unsupported file: {uploaded_file.name}")
files = [f for f in os.listdir(directory) if f.split('.')[-1] in file_types]
aframe_scene = """
<a-scene embedded style="height: 600px; width: 100%;">
<a-entity id="rig" position="0 2 2" rotation="-45 0 0">
<a-entity camera look-controls wasd-controls cursor="rayOrigin: mouse" raycaster="objects: .raycastable"></a-entity>
</a-entity>
<a-sky color="#87CEEB"></a-sky>
<a-entity moving-light="color: #FFD700; speed: 0.07 0.05 0.06; bounds: 4 3 4" position="2 2 -2"></a-entity>
<a-entity moving-light="color: #FF6347; speed: 0.06 0.08 0.05; bounds: 4 3 4" position="-2 1 2"></a-entity>
<a-entity moving-light="color: #00CED1; speed: 0.05 0.06 0.07; bounds: 4 3 4" position="0 3 0"></a-entity>
"""
assets = "<a-assets>"
entities = ""
for i, file in enumerate(files):
file_path = os.path.join(directory, file)
file_type = file.split('.')[-1]
encoded_file = encode_file(file_path)
if file_type in ['obj', 'glb']:
assets += f'<a-asset-item id="{Path(file).stem}" src="data:application/octet-stream;base64,{encoded_file}"></a-asset-item>'
elif file_type in ['webp', 'png', 'mp4']:
mime_type = f"image/{file_type}" if file_type in ['webp', 'png'] else "video/mp4"
assets += f'<{file_type} id="{Path(file).stem}" src="data:{mime_type};base64,{encoded_file}"></{file_type}>'
position = f"{random.uniform(-3, 3)} {random.uniform(0, 3)} {random.uniform(-3, 3)}"
entities += create_aframe_entity(file_path, file_type, position)
assets += "</a-assets>"
aframe_scene += assets + entities + "</a-scene>"
camera_move = st.session_state.get('camera_move', None)
if camera_move:
aframe_scene += f"<script>moveCamera('{camera_move}');</script>"
st.session_state.pop('camera_move')
st.components.v1.html(load_aframe_and_extras() + aframe_scene, height=600)
if __name__ == "__main__":
main() |