File size: 10,201 Bytes
67d6118
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
import streamlit as st
import os
import base64
from pathlib import Path
import shutil
import random

def load_aframe_and_extras():
    return """
    <script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
    <script src="https://unpkg.com/aframe-event-set-component@5.0.0/dist/aframe-event-set-component.min.js"></script>
    <script>
    AFRAME.registerComponent('draggable', {
      init: function () {
        this.el.setAttribute('class', 'raycastable');
        this.el.setAttribute('cursor-listener', '');
        this.dragHandler = this.dragMove.bind(this);
        this.el.sceneEl.addEventListener('mousemove', this.dragHandler);
        this.el.addEventListener('mousedown', this.onDragStart.bind(this));
        this.el.addEventListener('mouseup', this.onDragEnd.bind(this));
        this.camera = document.querySelector('[camera]');
      },
      remove: function () {
        this.el.removeAttribute('cursor-listener');
        this.el.sceneEl.removeEventListener('mousemove', this.dragHandler);
      },
      onDragStart: function (evt) {
        this.isDragging = true;
        this.el.emit('dragstart');
      },
      onDragEnd: function (evt) {
        this.isDragging = false;
        this.el.emit('dragend');
      },
      dragMove: function (evt) {
        if (!this.isDragging) return;
        var camera = this.camera;
        var vector = new THREE.Vector3(evt.clientX / window.innerWidth * 2 - 1, -(evt.clientY / window.innerHeight) * 2 + 1, 0.5);
        vector.unproject(camera);
        var dir = vector.sub(camera.position).normalize();
        var distance = -camera.position.y / dir.y;
        var pos = camera.position.clone().add(dir.multiplyScalar(distance));
        this.el.setAttribute('position', pos);
      }
    });

    AFRAME.registerComponent('bouncing', {
      schema: {
        speed: {type: 'vec3', default: {x: 0.1, y: 0.1, z: 0.1}},
        dist: {type: 'vec3', default: {x: 2, y: 2, z: 2}}
      },
      init: function () {
        this.originalPos = this.el.getAttribute('position');
        this.dir = {x: 1, y: 1, z: 1};
      },
      tick: function (time, timeDelta) {
        var currentPos = this.el.getAttribute('position');
        var speed = this.data.speed;
        var dist = this.data.dist;
        
        ['x', 'y', 'z'].forEach(axis => {
          currentPos[axis] += speed[axis] * this.dir[axis] * (timeDelta / 1000);
          if (Math.abs(currentPos[axis] - this.originalPos[axis]) > dist[axis]) {
            this.dir[axis] *= -1;
          }
        });
        
        this.el.setAttribute('position', currentPos);
      }
    });

    AFRAME.registerComponent('moving-light', {
      schema: {
        color: {type: 'color', default: '#FFF'},
        speed: {type: 'vec3', default: {x: 0.1, y: 0.1, z: 0.1}},
        bounds: {type: 'vec3', default: {x: 5, y: 5, z: 5}}
      },
      init: function () {
        this.dir = {x: 1, y: 1, z: 1};
        this.light = document.createElement('a-light');
        this.light.setAttribute('type', 'point');
        this.light.setAttribute('color', this.data.color);
        this.light.setAttribute('intensity', '0.75');
        this.el.appendChild(this.light);
      },
      tick: function (time, timeDelta) {
        var currentPos = this.el.getAttribute('position');
        var speed = this.data.speed;
        var bounds = this.data.bounds;
        
        ['x', 'y', 'z'].forEach(axis => {
          currentPos[axis] += speed[axis] * this.dir[axis] * (timeDelta / 1000);
          if (Math.abs(currentPos[axis]) > bounds[axis]) {
            this.dir[axis] *= -1;
          }
        });
        
        this.el.setAttribute('position', currentPos);
      }
    });

    function moveCamera(direction) {
      var camera = document.querySelector('[camera]');
      var pos = camera.getAttribute('position');
      var rot = camera.getAttribute('rotation');
      var speed = 0.5;
      
      switch(direction) {
        case 'up':
          pos.y += speed;
          break;
        case 'down':
          pos.y -= speed;
          break;
        case 'left':
          pos.x -= speed;
          break;
        case 'right':
          pos.x += speed;
          break;
        case 'center':
          pos = {x: 0, y: 2, z: 2};
          rot = {x: -45, y: 0, z: 0};
          break;
      }
      
      camera.setAttribute('position', pos);
      if (direction === 'center') {
        camera.setAttribute('rotation', rot);
      }
    }
    </script>
    """

def create_aframe_entity(file_path, file_type, position):
    rotation = f"{random.uniform(0, 360)} {random.uniform(0, 360)} {random.uniform(0, 360)}"
    bounce_speed = f"{random.uniform(0.05, 0.2)} {random.uniform(0.05, 0.2)} {random.uniform(0.05, 0.2)}"
    bounce_dist = f"{random.uniform(0.5, 1.5)} {random.uniform(0.5, 1.5)} {random.uniform(0.5, 1.5)}"
    
    if file_type == 'obj':
        return f'<a-entity position="{position}" rotation="{rotation}" obj-model="obj: #{Path(file_path).stem}" class="raycastable" draggable bouncing="speed: {bounce_speed}; dist: {bounce_dist}"></a-entity>'
    elif file_type == 'glb':
        return f'<a-entity position="{position}" rotation="{rotation}" gltf-model="#{Path(file_path).stem}" class="raycastable" draggable bouncing="speed: {bounce_speed}; dist: {bounce_dist}"></a-entity>'
    elif file_type in ['webp', 'png']:
        return f'<a-image position="{position}" rotation="{rotation}" src="#{Path(file_path).stem}" width="1" height="1" class="raycastable" draggable bouncing="speed: {bounce_speed}; dist: {bounce_dist}"></a-image>'
    elif file_type == 'mp4':
        return f'<a-video position="{position}" rotation="{rotation}" src="#{Path(file_path).stem}" width="1" height="1" class="raycastable" draggable bouncing="speed: {bounce_speed}; dist: {bounce_dist}"></a-video>'
    return ''

def encode_file(file_path):
    with open(file_path, "rb") as file:
        return base64.b64encode(file.read()).decode()

def main():
    st.set_page_config(layout="wide")
    
    with st.sidebar:
        st.markdown("### ๐Ÿค– 3D AI Using Claude 3.5 Sonnet for AI Pair Programming")
        
        st.markdown("[Open 3D Animation Toolkit](https://huggingface.co/spaces/awacke1/3d_animation_toolkit)", unsafe_allow_html=True)
        
        st.markdown("### โฌ†๏ธ Upload")
        uploaded_files = st.file_uploader("Add files:", accept_multiple_files=True, key="file_uploader")
        
        st.markdown("### ๐ŸŽฎ Camera Controls")
        col1, col2, col3 = st.columns(3)
        with col1:
            st.button("โฌ…๏ธ", on_click=lambda: st.session_state.update({'camera_move': 'left'}))
        with col2:
            st.button("โฌ†๏ธ", on_click=lambda: st.session_state.update({'camera_move': 'up'}))
            st.button("๐Ÿ”„", on_click=lambda: st.session_state.update({'camera_move': 'center'}))
            st.button("โฌ‡๏ธ", on_click=lambda: st.session_state.update({'camera_move': 'down'}))
        with col3:
            st.button("โžก๏ธ", on_click=lambda: st.session_state.update({'camera_move': 'right'}))
        
        st.markdown("### โ„น๏ธ Instructions")
        st.write("- Click and drag to move objects")
        st.write("- Use camera controls or WASD keys to navigate")
        st.write("- Objects bounce automatically")
        st.write("- Mouse wheel to zoom")
        st.write("- Right-click and drag to rotate view")
        
        st.markdown("### ๐Ÿ“ Directory")
        directory = st.text_input("Enter path:", ".", key="directory_input")

    if not os.path.isdir(directory):
        st.sidebar.error("Invalid directory path")
        return

    file_types = ['obj', 'glb', 'webp', 'png', 'mp4']
    
    if uploaded_files:
        for uploaded_file in uploaded_files:
            file_extension = Path(uploaded_file.name).suffix.lower()[1:]
            if file_extension in file_types:
                with open(os.path.join(directory, uploaded_file.name), "wb") as f:
                    shutil.copyfileobj(uploaded_file, f)
                st.sidebar.success(f"Uploaded: {uploaded_file.name}")
            else:
                st.sidebar.warning(f"Skipped unsupported file: {uploaded_file.name}")

    files = [f for f in os.listdir(directory) if f.split('.')[-1] in file_types]

    aframe_scene = """
    <a-scene embedded style="height: 600px; width: 100%;">
      <a-entity id="rig" position="0 2 2" rotation="-45 0 0">
        <a-entity camera look-controls wasd-controls cursor="rayOrigin: mouse" raycaster="objects: .raycastable"></a-entity>
      </a-entity>
      <a-sky color="#87CEEB"></a-sky>
      <a-entity moving-light="color: #FFD700; speed: 0.07 0.05 0.06; bounds: 4 3 4" position="2 2 -2"></a-entity>
      <a-entity moving-light="color: #FF6347; speed: 0.06 0.08 0.05; bounds: 4 3 4" position="-2 1 2"></a-entity>
      <a-entity moving-light="color: #00CED1; speed: 0.05 0.06 0.07; bounds: 4 3 4" position="0 3 0"></a-entity>
    """

    assets = "<a-assets>"
    entities = ""

    for i, file in enumerate(files):
        file_path = os.path.join(directory, file)
        file_type = file.split('.')[-1]
        encoded_file = encode_file(file_path)
        
        if file_type in ['obj', 'glb']:
            assets += f'<a-asset-item id="{Path(file).stem}" src="data:application/octet-stream;base64,{encoded_file}"></a-asset-item>'
        elif file_type in ['webp', 'png', 'mp4']:
            mime_type = f"image/{file_type}" if file_type in ['webp', 'png'] else "video/mp4"
            assets += f'<{file_type} id="{Path(file).stem}" src="data:{mime_type};base64,{encoded_file}"></{file_type}>'

        position = f"{random.uniform(-3, 3)} {random.uniform(0, 3)} {random.uniform(-3, 3)}"
        entities += create_aframe_entity(file_path, file_type, position)

    assets += "</a-assets>"
    aframe_scene += assets + entities + "</a-scene>"

    camera_move = st.session_state.get('camera_move', None)
    if camera_move:
        aframe_scene += f"<script>moveCamera('{camera_move}');</script>"
        st.session_state.pop('camera_move')

    st.components.v1.html(load_aframe_and_extras() + aframe_scene, height=600)

if __name__ == "__main__":
    main()