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import streamlit as st |
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import os |
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import base64 |
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from pathlib import Path |
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import shutil |
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import random |
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def load_aframe_and_extras(): |
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return """ |
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<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script> |
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<script src="https://unpkg.com/aframe-event-set-component@5.0.0/dist/aframe-event-set-component.min.js"></script> |
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<script> |
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AFRAME.registerComponent('draggable', { |
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init: function () { |
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this.el.setAttribute('class', 'raycastable'); |
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this.el.setAttribute('cursor-listener', ''); |
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this.dragHandler = this.dragMove.bind(this); |
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this.el.sceneEl.addEventListener('mousemove', this.dragHandler); |
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this.el.addEventListener('mousedown', this.onDragStart.bind(this)); |
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this.el.addEventListener('mouseup', this.onDragEnd.bind(this)); |
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this.camera = document.querySelector('[camera]'); |
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}, |
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remove: function () { |
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this.el.removeAttribute('cursor-listener'); |
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this.el.sceneEl.removeEventListener('mousemove', this.dragHandler); |
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}, |
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onDragStart: function (evt) { |
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this.isDragging = true; |
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this.el.emit('dragstart'); |
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}, |
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onDragEnd: function (evt) { |
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this.isDragging = false; |
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this.el.emit('dragend'); |
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}, |
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dragMove: function (evt) { |
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if (!this.isDragging) return; |
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var camera = this.camera; |
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var vector = new THREE.Vector3(evt.clientX / window.innerWidth * 2 - 1, -(evt.clientY / window.innerHeight) * 2 + 1, 0.5); |
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vector.unproject(camera); |
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var dir = vector.sub(camera.position).normalize(); |
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var distance = -camera.position.y / dir.y; |
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var pos = camera.position.clone().add(dir.multiplyScalar(distance)); |
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this.el.setAttribute('position', pos); |
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} |
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}); |
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AFRAME.registerComponent('bouncing', { |
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schema: { |
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speed: {type: 'vec3', default: {x: 0.1, y: 0.1, z: 0.1}}, |
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dist: {type: 'vec3', default: {x: 2, y: 2, z: 2}} |
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}, |
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init: function () { |
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this.originalPos = this.el.getAttribute('position'); |
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this.dir = {x: 1, y: 1, z: 1}; |
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}, |
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tick: function (time, timeDelta) { |
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var currentPos = this.el.getAttribute('position'); |
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var speed = this.data.speed; |
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var dist = this.data.dist; |
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['x', 'y', 'z'].forEach(axis => { |
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currentPos[axis] += speed[axis] * this.dir[axis] * (timeDelta / 1000); |
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if (Math.abs(currentPos[axis] - this.originalPos[axis]) > dist[axis]) { |
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this.dir[axis] *= -1; |
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} |
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}); |
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this.el.setAttribute('position', currentPos); |
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} |
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}); |
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function moveCamera(direction) { |
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var camera = document.querySelector('[camera]'); |
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var pos = camera.getAttribute('position'); |
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var rot = camera.getAttribute('rotation'); |
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var speed = 0.5; |
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switch(direction) { |
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case 'up': |
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pos.y += speed; |
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break; |
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case 'down': |
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pos.y -= speed; |
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break; |
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case 'left': |
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pos.x -= speed; |
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break; |
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case 'right': |
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pos.x += speed; |
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break; |
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case 'center': |
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pos = {x: 0, y: 2, z: 2}; |
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rot = {x: -45, y: 0, z: 0}; |
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break; |
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} |
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camera.setAttribute('position', pos); |
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if (direction === 'center') { |
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camera.setAttribute('rotation', rot); |
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} |
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} |
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</script> |
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""" |
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def create_aframe_entity(file_path, file_type, position): |
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rotation = f"{random.uniform(0, 360)} {random.uniform(0, 360)} {random.uniform(0, 360)}" |
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bounce_speed = f"{random.uniform(0.05, 0.2)} {random.uniform(0.05, 0.2)} {random.uniform(0.05, 0.2)}" |
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bounce_dist = f"{random.uniform(0.5, 1.5)} {random.uniform(0.5, 1.5)} {random.uniform(0.5, 1.5)}" |
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if file_type == 'obj': |
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return f'<a-entity position="{position}" rotation="{rotation}" obj-model="obj: #{Path(file_path).stem}" class="raycastable" draggable bouncing="speed: {bounce_speed}; dist: {bounce_dist}"></a-entity>' |
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elif file_type == 'glb': |
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return f'<a-entity position="{position}" rotation="{rotation}" gltf-model="#{Path(file_path).stem}" class="raycastable" draggable bouncing="speed: {bounce_speed}; dist: {bounce_dist}"></a-entity>' |
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elif file_type in ['webp', 'png']: |
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return f'<a-image position="{position}" rotation="{rotation}" src="#{Path(file_path).stem}" width="1" height="1" class="raycastable" draggable bouncing="speed: {bounce_speed}; dist: {bounce_dist}"></a-image>' |
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elif file_type == 'mp4': |
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return f'<a-video position="{position}" rotation="{rotation}" src="#{Path(file_path).stem}" width="1" height="1" class="raycastable" draggable bouncing="speed: {bounce_speed}; dist: {bounce_dist}"></a-video>' |
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return '' |
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def encode_file(file_path): |
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with open(file_path, "rb") as file: |
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return base64.b64encode(file.read()).decode() |
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def main(): |
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st.set_page_config(layout="wide") |
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with st.sidebar: |
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st.title("3D File Viewer ๐") |
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st.markdown("### ๐จ Create Assets") |
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st.markdown("[Open 3D Animation Toolkit](https://huggingface.co/spaces/awacke1/3d_animation_toolkit)", unsafe_allow_html=True) |
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st.markdown("### ๐ Directory") |
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directory = st.text_input("Enter path:", ".", key="directory_input") |
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st.markdown("### โฌ๏ธ Upload") |
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uploaded_files = st.file_uploader("Add files:", accept_multiple_files=True, key="file_uploader") |
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st.markdown("### ๐ฎ Camera Controls") |
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col1, col2, col3 = st.columns(3) |
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with col1: |
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st.button("โฌ
๏ธ", on_click=lambda: st.session_state.update({'camera_move': 'left'})) |
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with col2: |
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st.button("โฌ๏ธ", on_click=lambda: st.session_state.update({'camera_move': 'up'})) |
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st.button("๐", on_click=lambda: st.session_state.update({'camera_move': 'center'})) |
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st.button("โฌ๏ธ", on_click=lambda: st.session_state.update({'camera_move': 'down'})) |
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with col3: |
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st.button("โก๏ธ", on_click=lambda: st.session_state.update({'camera_move': 'right'})) |
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st.markdown("### โน๏ธ Instructions") |
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st.write("- Click and drag to move objects") |
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st.write("- Use camera controls to navigate") |
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st.write("- Objects bounce automatically") |
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if not os.path.isdir(directory): |
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st.sidebar.error("Invalid directory path") |
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return |
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file_types = ['obj', 'glb', 'webp', 'png', 'mp4'] |
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if uploaded_files: |
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for uploaded_file in uploaded_files: |
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file_extension = Path(uploaded_file.name).suffix.lower()[1:] |
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if file_extension in file_types: |
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with open(os.path.join(directory, uploaded_file.name), "wb") as f: |
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shutil.copyfileobj(uploaded_file, f) |
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st.sidebar.success(f"Uploaded: {uploaded_file.name}") |
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else: |
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st.sidebar.warning(f"Skipped unsupported file: {uploaded_file.name}") |
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files = [f for f in os.listdir(directory) if f.split('.')[-1] in file_types] |
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aframe_scene = """ |
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<a-scene embedded style="height: 600px; width: 100%;"> |
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<a-entity id="rig" position="0 2 2" rotation="-45 0 0"> |
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<a-entity camera look-controls wasd-controls cursor="rayOrigin: mouse" raycaster="objects: .raycastable"></a-entity> |
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</a-entity> |
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""" |
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assets = "<a-assets>" |
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entities = "" |
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for i, file in enumerate(files): |
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file_path = os.path.join(directory, file) |
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file_type = file.split('.')[-1] |
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encoded_file = encode_file(file_path) |
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if file_type in ['obj', 'glb']: |
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assets += f'<a-asset-item id="{Path(file).stem}" src="data:application/octet-stream;base64,{encoded_file}"></a-asset-item>' |
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elif file_type in ['webp', 'png', 'mp4']: |
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mime_type = f"image/{file_type}" if file_type in ['webp', 'png'] else "video/mp4" |
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assets += f'<{file_type} id="{Path(file).stem}" src="data:{mime_type};base64,{encoded_file}"></{file_type}>' |
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position = f"{random.uniform(-3, 3)} {random.uniform(0, 3)} {random.uniform(-3, 3)}" |
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entities += create_aframe_entity(file_path, file_type, position) |
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assets += "</a-assets>" |
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aframe_scene += assets + entities + "</a-scene>" |
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camera_move = st.session_state.get('camera_move', None) |
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if camera_move: |
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aframe_scene += f"<script>moveCamera('{camera_move}');</script>" |
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st.session_state.pop('camera_move') |
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st.components.v1.html(load_aframe_and_extras() + aframe_scene, height=600) |
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if __name__ == "__main__": |
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main() |