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Create app.py

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  1. app.py +161 -0
app.py ADDED
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+ import streamlit as st
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+ import os, base64, shutil, random
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+ from pathlib import Path
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+
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+ @st.cache_data
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+ def load_aframe_and_extras():
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+ return """
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+ <script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
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+ <script src="https://unpkg.com/aframe-event-set-component@5.0.0/dist/aframe-event-set-component.min.js"></script>
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+ <script>
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+ let score = 0;
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+ AFRAME.registerComponent('draggable', {
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+ // ... (previous draggable component code)
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+ });
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+ AFRAME.registerComponent('bouncing', {
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+ schema: {
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+ speed: {type: 'vec3', default: {x: 0.1, y: 0.1, z: 0.1}},
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+ dist: {type: 'vec3', default: {x: 0.5, y: 0.5, z: 0.5}}
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+ },
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+ init: function () {
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+ this.originalPos = this.el.getAttribute('position');
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+ this.dir = {x: 1, y: 1, z: 1};
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+ },
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+ tick: function (time, timeDelta) {
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+ var currentPos = this.el.getAttribute('position');
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+ var speed = this.data.speed;
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+ var dist = this.data.dist;
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+ ['x', 'y', 'z'].forEach(axis => {
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+ currentPos[axis] += speed[axis] * this.dir[axis] * (timeDelta / 1000);
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+ if (Math.abs(currentPos[axis] - this.originalPos[axis]) > dist[axis]) {
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+ this.dir[axis] *= -1;
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+ }
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+ });
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+ this.el.setAttribute('position', currentPos);
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+ },
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+ boost: function() {
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+ var speed = this.data.speed;
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+ ['x', 'y', 'z'].forEach(axis => {
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+ speed[axis] *= 1.5;
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+ });
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+ this.data.speed = speed;
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+ this.dir = {
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+ x: Math.random() > 0.5 ? 1 : -1,
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+ y: Math.random() > 0.5 ? 1 : -1,
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+ z: Math.random() > 0.5 ? 1 : -1
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+ };
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+ }
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+ });
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+ AFRAME.registerComponent('moving-light', {
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+ // ... (previous moving-light component code)
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+ });
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+ function moveCamera(direction) {
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+ var camera = document.querySelector('[camera]');
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+ var rig = document.querySelector('#rig');
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+ var pos = rig.getAttribute('position');
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+ var rot = rig.getAttribute('rotation');
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+ var speed = 0.5;
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+ var rotationSpeed = 5;
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+ switch(direction) {
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+ case 'up': pos.y += speed; break;
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+ case 'down': pos.y -= speed; break;
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+ case 'forward': pos.z -= speed; break;
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+ case 'left': pos.x -= speed; break;
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+ case 'right': pos.x += speed; break;
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+ case 'rotateLeft': rot.y += rotationSpeed; break;
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+ case 'rotateRight': rot.y -= rotationSpeed; break;
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+ case 'reset': pos = {x: 0, y: 10, z: 0}; rot = {x: -90, y: 0, z: 0}; break;
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+ case 'ground': pos = {x: 0, y: 1.6, z: 0}; rot = {x: 0, y: 0, z: 0}; break;
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+ }
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+ rig.setAttribute('position', pos);
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+ rig.setAttribute('rotation', rot);
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+ }
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+ function fireRaycast() {
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+ var camera = document.querySelector('[camera]');
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+ var direction = new THREE.Vector3();
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+ camera.object3D.getWorldDirection(direction);
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+ var raycaster = new THREE.Raycaster();
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+ raycaster.set(camera.object3D.position, direction);
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+ var intersects = raycaster.intersectObjects(document.querySelectorAll('.raycastable').map(el => el.object3D), true);
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+ if (intersects.length > 0) {
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+ var hitObject = intersects[0].object.el;
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+ if (hitObject.components.bouncing) {
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+ hitObject.components.bouncing.boost();
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+ score += 10;
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+ document.getElementById('score').innerText = 'Score: ' + score;
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+ }
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+ }
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+ }
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+ document.addEventListener('keydown', function(event) {
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+ switch(event.key.toLowerCase()) {
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+ case 'w': moveCamera('up'); break;
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+ case 's': moveCamera('forward'); break;
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+ case 'x': moveCamera('down'); break;
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+ case 'q': moveCamera('rotateLeft'); break;
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+ case 'e': moveCamera('rotateRight'); break;
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+ case 'z': moveCamera('reset'); break;
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+ case 'c': moveCamera('ground'); break;
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+ case ' ': fireRaycast(); break;
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+ }
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+ });
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+ </script>
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+ """
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+
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+ # ... (previous helper functions remain the same)
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+
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+ def main():
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+ st.set_page_config(layout="wide")
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+ with st.sidebar:
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+ st.markdown("### ๐Ÿค– 3D AI Using Claude 3.5 Sonnet for AI Pair Programming")
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+ st.markdown("[Open 3D Animation Toolkit](https://huggingface.co/spaces/awacke1/3d_animation_toolkit)", unsafe_allow_html=True)
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+ st.markdown("### โฌ†๏ธ Upload")
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+ uploaded_files = st.file_uploader("Add files:", accept_multiple_files=True, key="file_uploader")
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+ st.markdown("### ๐ŸŽฎ Camera Controls")
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+ col1, col2, col3 = st.columns(3)
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+ with col1:
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+ st.button("โฌ…๏ธ", on_click=lambda: st.session_state.update({'camera_move': 'left'}))
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+ st.button("๐Ÿ”„โ†บ", on_click=lambda: st.session_state.update({'camera_move': 'rotateLeft'}))
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+ st.button("๐Ÿ”", on_click=lambda: st.session_state.update({'camera_move': 'reset'}))
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+ with col2:
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+ st.button("โฌ†๏ธ", on_click=lambda: st.session_state.update({'camera_move': 'up'}))
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+ st.button("๐Ÿ‘€", on_click=lambda: st.session_state.update({'camera_move': 'ground'}))
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+ st.button("๐Ÿ”ซ", on_click=lambda: st.session_state.update({'camera_move': 'fire'}))
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+ with col3:
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+ st.button("โžก๏ธ", on_click=lambda: st.session_state.update({'camera_move': 'right'}))
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+ st.button("โฌ‡๏ธ", on_click=lambda: st.session_state.update({'camera_move': 'down'}))
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+ st.button("โฉ", on_click=lambda: st.session_state.update({'camera_move': 'forward'}))
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+ st.markdown("### ๐Ÿ—บ๏ธ Grid Size")
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+ grid_width = st.slider("Grid Width", 1, 8, 8)
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+ grid_height = st.slider("Grid Height", 1, 5, 5)
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+ st.markdown("### โ„น๏ธ Instructions")
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+ st.write("- W: Camera up\n- S: Move forward\n- X: Camera down\n- Q/E: Rotate camera left/right\n- Z: Reset camera to top view\n- C: Move camera to ground level\n- Spacebar: Fire raycast\n- Click and drag to move objects\n- Mouse wheel to zoom\n- Right-click and drag to rotate view")
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+ st.markdown("### ๐Ÿ“ Directory")
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+ directory = st.text_input("Enter path:", ".", key="directory_input")
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+
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+ # ... (rest of the main function remains mostly the same)
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+
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+ aframe_scene = f"""
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+ <a-scene embedded style="height: 600px; width: 100%;">
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+ <a-entity id="rig" position="0 {max(grid_width, grid_height)} 0" rotation="-90 0 0">
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+ <a-camera fov="60" look-controls wasd-controls="enabled: false" cursor="rayOrigin: mouse" raycaster="objects: .raycastable"></a-camera>
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+ </a-entity>
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+ <a-sky color="#87CEEB"></a-sky>
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+ <a-entity moving-light="color: #FFD700; speed: 0.07 0.05 0.06; bounds: 4 3 4" position="2 2 -2"></a-entity>
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+ <a-entity moving-light="color: #FF6347; speed: 0.06 0.08 0.05; bounds: 4 3 4" position="-2 1 2"></a-entity>
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+ <a-entity moving-light="color: #00CED1; speed: 0.05 0.06 0.07; bounds: 4 3 4" position="0 3 0"></a-entity>
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+ <a-text id="score" value="Score: 0" position="-1.5 1 -2" scale="0.5 0.5 0.5" color="white"></a-text>
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+ """
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+
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+ assets, entities = generate_tilemap(files, directory, grid_width, grid_height, max_unique_models=5)
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+ aframe_scene += assets + entities + "</a-scene>"
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+ camera_move = st.session_state.get('camera_move', None)
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+ if camera_move:
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+ if camera_move == 'fire':
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+ aframe_scene += "<script>fireRaycast();</script>"
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+ else:
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+ aframe_scene += f"<script>moveCamera('{camera_move}');</script>"
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+ st.session_state.pop('camera_move')
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+ st.components.v1.html(load_aframe_and_extras() + aframe_scene, height=600)
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+
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+ if __name__ == "__main__":
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+ main()