import streamlit as st import os import base64 from pathlib import Path def load_aframe(): return """ """ def create_aframe_entity(file_path, file_type, position): if file_type == 'obj': return f'' elif file_type == 'glb': return f'' elif file_type in ['webp', 'png']: return f'' elif file_type == 'mp4': return f'' return '' def encode_file(file_path): with open(file_path, "rb") as file: return base64.b64encode(file.read()).decode() def main(): st.title("Local File 3D Viewer") directory = st.text_input("Enter the directory path:", ".") if not os.path.isdir(directory): st.error("Invalid directory path") return file_types = ['obj', 'glb', 'webp', 'png', 'mp4'] files = [f for f in os.listdir(directory) if f.split('.')[-1] in file_types] aframe_scene = """ """ assets = "" entities = "" for i, file in enumerate(files): file_path = os.path.join(directory, file) file_type = file.split('.')[-1] encoded_file = encode_file(file_path) if file_type in ['obj', 'glb']: assets += f'' elif file_type in ['webp', 'png', 'mp4']: mime_type = f"image/{file_type}" if file_type in ['webp', 'png'] else "video/mp4" assets += f'<{file_type} id="{Path(file).stem}" src="data:{mime_type};base64,{encoded_file}">' position = f"{i} 0 {i}" entities += create_aframe_entity(file_path, file_type, position) assets += "" aframe_scene += assets + entities + "" st.components.v1.html(load_aframe() + aframe_scene, height=500) if __name__ == "__main__": main()