import streamlit as st import os import base64 from pathlib import Path import shutil def load_aframe_and_extras(): return """ """ def create_aframe_entity(file_path, file_type, position): if file_type == 'obj': return f'' elif file_type == 'glb': return f'' elif file_type in ['webp', 'png']: return f'' elif file_type == 'mp4': return f'' return '' def encode_file(file_path): with open(file_path, "rb") as file: return base64.b64encode(file.read()).decode() def main(): st.set_page_config(layout="wide") with st.sidebar: st.title("3D File Viewer 🌐") st.markdown("### 🎨 Create Assets") st.markdown("[Open 3D Animation Toolkit](https://huggingface.co/spaces/awacke1/3d_animation_toolkit)", unsafe_allow_html=True) st.markdown("### 📁 Directory") directory = st.text_input("Enter path:", ".", key="directory_input") st.markdown("### âŦ†ī¸ Upload") uploaded_files = st.file_uploader("Add files:", accept_multiple_files=True, key="file_uploader") st.markdown("### ℹī¸ Instructions") st.write("- Click and drag to move objects") st.write("- Use mouse wheel to zoom") st.write("- Right-click and drag to rotate") if not os.path.isdir(directory): st.sidebar.error("Invalid directory path") return file_types = ['obj', 'glb', 'webp', 'png', 'mp4'] if uploaded_files: for uploaded_file in uploaded_files: file_extension = Path(uploaded_file.name).suffix.lower()[1:] if file_extension in file_types: with open(os.path.join(directory, uploaded_file.name), "wb") as f: shutil.copyfileobj(uploaded_file, f) st.sidebar.success(f"Uploaded: {uploaded_file.name}") else: st.sidebar.warning(f"Skipped unsupported file: {uploaded_file.name}") files = [f for f in os.listdir(directory) if f.split('.')[-1] in file_types] aframe_scene = """ """ assets = "" entities = "" for i, file in enumerate(files): file_path = os.path.join(directory, file) file_type = file.split('.')[-1] encoded_file = encode_file(file_path) if file_type in ['obj', 'glb']: assets += f'' elif file_type in ['webp', 'png', 'mp4']: mime_type = f"image/{file_type}" if file_type in ['webp', 'png'] else "video/mp4" assets += f'<{file_type} id="{Path(file).stem}" src="data:{mime_type};base64,{encoded_file}">' position = f"{i} 0 {i}" entities += create_aframe_entity(file_path, file_type, position) assets += "" aframe_scene += assets + entities + "" st.components.v1.html(load_aframe_and_extras() + aframe_scene, height=600) if __name__ == "__main__": main()