import streamlit as st import os, base64, shutil, random from pathlib import Path @st.cache_data def load_aframe_and_extras(): return """ """ def create_aframe_entity(file_stem, file_type, position): rotation = f"0 {random.uniform(0, 360)} 0" bounce_speed = f"{random.uniform(0.05, 0.1)} {random.uniform(0.05, 0.1)} {random.uniform(0.05, 0.1)}" bounce_dist = f"0.1 0.1 0.1" if file_type == 'obj': return f'' elif file_type == 'glb': return f'' elif file_type in ['webp', 'png']: return f'' elif file_type == 'mp4': return f'' return '' @st.cache_data def encode_file(file_path): with open(file_path, "rb") as file: return base64.b64encode(file.read()).decode() @st.cache_data def generate_tilemap(files, directory, grid_width, grid_height, max_unique_models=5): assets = "" entities = "" tile_size = 1 start_x = -(grid_width * tile_size) / 2 start_z = -(grid_height * tile_size) / 2 unique_files = random.sample(files, min(len(files), max_unique_models)) encoded_files = {} for file in unique_files: file_path = os.path.join(directory, file) file_type = file.split('.')[-1] encoded_file = encode_file(file_path) encoded_files[file] = encoded_file if file_type in ['obj', 'glb']: assets += f'' elif file_type in ['webp', 'png', 'mp4']: mime_type = f"image/{file_type}" if file_type in ['webp', 'png'] else "video/mp4" assets += f'<{file_type} id="{Path(file).stem}" src="data:{mime_type};base64,{encoded_file}">' for i in range(grid_width): for j in range(grid_height): x = start_x + (i * tile_size) z = start_z + (j * tile_size) position = f"{x} 0 {z}" if unique_files: file = random.choice(unique_files) file_type = file.split('.')[-1] entities += create_aframe_entity(Path(file).stem, file_type, position) assets += "" return assets, entities def main(): st.set_page_config(layout="wide") with st.sidebar: st.markdown("### 🤖 3D AI Using Claude 3.5 Sonnet for AI Pair Programming") st.markdown("[Open 3D Animation Toolkit](https://huggingface.co/spaces/awacke1/3d_animation_toolkit)", unsafe_allow_html=True) st.markdown("### âŦ†ī¸ Upload") uploaded_files = st.file_uploader("Add files:", accept_multiple_files=True, key="file_uploader") st.markdown("### 🎮 Camera Controls") col1, col2, col3 = st.columns(3) with col1: st.button("âŦ…ī¸", on_click=lambda: st.session_state.update({'camera_move': 'left'})) st.button("🔄â†ē", on_click=lambda: st.session_state.update({'camera_move': 'rotateLeft'})) st.button("🔝", on_click=lambda: st.session_state.update({'camera_move': 'reset'})) with col2: st.button("âŦ†ī¸", on_click=lambda: st.session_state.update({'camera_move': 'up'})) st.button("👀", on_click=lambda: st.session_state.update({'camera_move': 'ground'})) st.button("đŸ”Ģ", on_click=lambda: st.session_state.update({'camera_move': 'fire'})) with col3: st.button("➡ī¸", on_click=lambda: st.session_state.update({'camera_move': 'right'})) st.button("âŦ‡ī¸", on_click=lambda: st.session_state.update({'camera_move': 'down'})) st.button("⏊", on_click=lambda: st.session_state.update({'camera_move': 'forward'})) st.markdown("### đŸ—ēī¸ Grid Size") grid_width = st.slider("Grid Width", 1, 8, 8) grid_height = st.slider("Grid Height", 1, 5, 5) st.markdown("### ℹī¸ Instructions") st.write("- W: Camera up\n- S: Move forward\n- X: Camera down\n- Q/E: Rotate camera left/right\n- Z: Reset camera to top view\n- C: Move camera to ground level\n- Spacebar: Fire raycast\n- Click and drag to move objects\n- Mouse wheel to zoom\n- Right-click and drag to rotate view") st.markdown("### 📁 Directory") directory = st.text_input("Enter path:", ".", key="directory_input") if not os.path.isdir(directory): st.sidebar.error("Invalid directory path") return file_types = ['obj', 'glb', 'webp', 'png', 'mp4'] if uploaded_files: for uploaded_file in uploaded_files: file_extension = Path(uploaded_file.name).suffix.lower()[1:] if file_extension in file_types: with open(os.path.join(directory, uploaded_file.name), "wb") as f: shutil.copyfileobj(uploaded_file, f) st.sidebar.success(f"Uploaded: {uploaded_file.name}") else: st.sidebar.warning(f"Skipped unsupported file: {uploaded_file.name}") files = [f for f in os.listdir(directory) if f.split('.')[-1] in file_types] aframe_scene = f""" """ assets, entities = generate_tilemap(files, directory, grid_width, grid_height, max_unique_models=5) aframe_scene += assets + entities + "" camera_move = st.session_state.get('camera_move', None) if camera_move: if camera_move == 'fire': aframe_scene += "" else: aframe_scene += f"" st.session_state.pop('camera_move') st.components.v1.html(load_aframe_and_extras() + aframe_scene, height=600) if __name__ == "__main__": main()