import streamlit as st
import os, base64, shutil, random
from pathlib import Path
@st.cache_data
def load_aframe_and_extras():
return """
"""
def create_aframe_entity(file_stem, file_type, position):
rotation = f"0 {random.uniform(0, 360)} 0"
bounce_speed = f"{random.uniform(0.05, 0.1)} {random.uniform(0.05, 0.1)} {random.uniform(0.05, 0.1)}"
bounce_dist = f"0.1 0.1 0.1"
if file_type == 'obj':
return f''
elif file_type == 'glb':
return f''
elif file_type in ['webp', 'png']:
return f''
elif file_type == 'mp4':
return f''
return ''
@st.cache_data
def encode_file(file_path):
with open(file_path, "rb") as file:
return base64.b64encode(file.read()).decode()
@st.cache_data
def generate_tilemap(files, directory, grid_width, grid_height, max_unique_models=5):
assets = ""
entities = ""
tile_size = 1
start_x = -(grid_width * tile_size) / 2
start_z = -(grid_height * tile_size) / 2
unique_files = random.sample(files, min(len(files), max_unique_models))
encoded_files = {}
for file in unique_files:
file_path = os.path.join(directory, file)
file_type = file.split('.')[-1]
encoded_file = encode_file(file_path)
encoded_files[file] = encoded_file
if file_type in ['obj', 'glb']:
assets += f''
elif file_type in ['webp', 'png', 'mp4']:
mime_type = f"image/{file_type}" if file_type in ['webp', 'png'] else "video/mp4"
assets += f'<{file_type} id="{Path(file).stem}" src="data:{mime_type};base64,{encoded_file}">{file_type}>'
for i in range(grid_width):
for j in range(grid_height):
x = start_x + (i * tile_size)
z = start_z + (j * tile_size)
position = f"{x} 0 {z}"
if unique_files:
file = random.choice(unique_files)
file_type = file.split('.')[-1]
entities += create_aframe_entity(Path(file).stem, file_type, position)
assets += ""
return assets, entities
def main():
st.set_page_config(layout="wide")
with st.sidebar:
st.markdown("### đ¤ 3D AI Using Claude 3.5 Sonnet for AI Pair Programming")
st.markdown("[Open 3D Animation Toolkit](https://huggingface.co/spaces/awacke1/3d_animation_toolkit)", unsafe_allow_html=True)
st.markdown("### âŦī¸ Upload")
uploaded_files = st.file_uploader("Add files:", accept_multiple_files=True, key="file_uploader")
st.markdown("### đŽ Camera Controls")
col1, col2, col3 = st.columns(3)
with col1:
st.button("âŦ
ī¸", on_click=lambda: st.session_state.update({'camera_move': 'left'}))
st.button("đâē", on_click=lambda: st.session_state.update({'camera_move': 'rotateLeft'}))
st.button("đ", on_click=lambda: st.session_state.update({'camera_move': 'reset'}))
with col2:
st.button("âŦī¸", on_click=lambda: st.session_state.update({'camera_move': 'up'}))
st.button("đ", on_click=lambda: st.session_state.update({'camera_move': 'ground'}))
st.button("đĢ", on_click=lambda: st.session_state.update({'camera_move': 'fire'}))
with col3:
st.button("âĄī¸", on_click=lambda: st.session_state.update({'camera_move': 'right'}))
st.button("âŦī¸", on_click=lambda: st.session_state.update({'camera_move': 'down'}))
st.button("âŠ", on_click=lambda: st.session_state.update({'camera_move': 'forward'}))
st.markdown("### đēī¸ Grid Size")
grid_width = st.slider("Grid Width", 1, 8, 8)
grid_height = st.slider("Grid Height", 1, 5, 5)
st.markdown("### âšī¸ Instructions")
st.write("- W: Camera up\n- S: Move forward\n- X: Camera down\n- Q/E: Rotate camera left/right\n- Z: Reset camera to top view\n- C: Move camera to ground level\n- Spacebar: Fire raycast\n- Click and drag to move objects\n- Mouse wheel to zoom\n- Right-click and drag to rotate view")
st.markdown("### đ Directory")
directory = st.text_input("Enter path:", ".", key="directory_input")
if not os.path.isdir(directory):
st.sidebar.error("Invalid directory path")
return
file_types = ['obj', 'glb', 'webp', 'png', 'mp4']
if uploaded_files:
for uploaded_file in uploaded_files:
file_extension = Path(uploaded_file.name).suffix.lower()[1:]
if file_extension in file_types:
with open(os.path.join(directory, uploaded_file.name), "wb") as f:
shutil.copyfileobj(uploaded_file, f)
st.sidebar.success(f"Uploaded: {uploaded_file.name}")
else:
st.sidebar.warning(f"Skipped unsupported file: {uploaded_file.name}")
files = [f for f in os.listdir(directory) if f.split('.')[-1] in file_types]
aframe_scene = f"""
"""
assets, entities = generate_tilemap(files, directory, grid_width, grid_height, max_unique_models=5)
aframe_scene += assets + entities + ""
camera_move = st.session_state.get('camera_move', None)
if camera_move:
if camera_move == 'fire':
aframe_scene += ""
else:
aframe_scene += f""
st.session_state.pop('camera_move')
st.components.v1.html(load_aframe_and_extras() + aframe_scene, height=600)
if __name__ == "__main__":
main()