import streamlit as st import random import csv import os # Define the player card attributes player_cards = { "Player 1": { "sketch": "👩", "character": "Nurse", "player_board": "🏥", "action_dice": "🎲", "health_tokens": "❤️", "coin": "💰", "battle_tokens": "⚔️" }, "Player 2": { "sketch": "👨", "character": "Doctor", "player_board": "🏥", "action_dice": "🎲", "health_tokens": "❤️", "coin": "💰", "battle_tokens": "⚔️" } } # Define the health problems health_problems = ["Flu", "COVID-19", "Diabetes", "Heart Disease", "Cancer"] # Define the game rules attack_range = (1, 20) defense_range = (1, 10) # Create a function to play a single round of the game def play_round(player_card, health_problem): st.write(f"{player_card['sketch']} {player_card['character']} attacks {health_problem} with {player_card['action_dice']}...") attack_score = random.randint(*attack_range) defense_score = random.randint(*defense_range) health_ferocity = random.randint(*attack_range) health_resistance = random.randint(*defense_range) if attack_score > health_resistance: st.write(f"{player_card['sketch']} {player_card['character']} deals {attack_score - health_resistance} damage to {health_problem}!") else: st.write(f"{player_card['sketch']} {player_card['character']} misses the attack!") if health_ferocity > defense_score: st.write(f"{health_problem} deals {health_ferocity - defense_score} damage to {player_card['sketch']} {player_card['character']}!") else: st.write(f"{health_problem} fails to attack!") # Create a function to play multiple rounds of the game def play_game(num_games): # Initialize the game state player_scores = {player: 0 for player in player_cards} health_problem_scores = {problem: 0 for problem in health_problems} for i in range(num_games): # Randomly select a player and health problem player = random.choice(list(player_cards.keys())) health_problem = random.choice(health_problems) # Play the round play_round(player_cards[player], health_problem) # Update the scores player_scores[player] += 1 health_problem_scores[health_problem] += 1 # Save the game state to a CSV file with open("game_state.csv", "a", newline="") as f: writer = csv.writer(f) if os.stat("game_state.csv").st_size == 0: writer.writerow(["Player", "Sketch", "Character", "Player Board", "Action Dice", "Health Tokens", "Coin", "Battle Tokens", "Score"]) for player, attributes in player_cards.items(): row = [player, attributes["sketch"], attributes["character"], attributes["player_board"], attributes["action_dice"], attributes["health_tokens"], attributes["coin"], attributes["battle_tokens"], player_scores[player]] writer.writerow(row) for problem in health_problems: row = [problem, health_problem_scores[problem]] writer.writerow(row) # Display the game results st.write("# Game Results") for player, score in player_scores.items(): st.write(f"{player}: {score} wins") for problem, score in health_problem_scores.items(): st.write(f"{problem}: {score} defeats") # Display a button to download the game state CSV file if os.path.exists("game_state.csv"): st.write("# Download Game State") files = [f for f in os.listdir(".") if os.path.isfile(f) and f.endswith(".csv")] if "game_state.csv" in files: files.remove("game_state.csv") if len(files) > 0: file_to_delete = st.selectbox("Select a file to delete", files) if st.button("Delete File"): os.remove(file_to_delete) if st.button("Download Game State"): with open("game_state.csv", "r") as f: csv_data = f.read() st.download_button("game_state.csv", csv_data, file_name="game_state.csv", mime="text/csv") st.write("*Note: Downloaded files are saved in your browser's default download location*") def showPressRelease(): st.markdown(""" title: 🤖🧠AI-RPG-Self-Play-RLML-Health-Battler-Game🏆🎁🎮 emoji: 🏋️‍♀️💪🏥 # AI RPG Self-Play RL ML Health Battler Game Press Release ## Introduction 🎉🎮🤖 Attention all gamers and health enthusiasts! The ultimate weapon to battle health problems has arrived - the AI RPG Self-Play RL ML Health Battler Game! 🤖🎮🎉 ## Gamified Health Battles - 🏋️‍♀️💪🏥 Sick of boring workouts and mundane health routines? Get ready to take on health problems like never before with our gamified approach. 🎉🕹️ ## Advanced AI Technology - 🤖🧠🔥 The AI technology behind our game is so advanced, you'll think you're battling a real-life disease! Let the personalized gameplay experience adapt to your style and keep you engaged for hours on end. 💻👨‍🔬 ## Healthy Competition - 🏆🎁🎮 Ready for some healthy competition? Compete against friends and other players around the world, earning rewards and achievements with our self-play reinforcement learning algorithms. 🌎🏆 ## Availability - 👨‍💻📲 The AI RPG Self-Play RL ML Health Battler Game is now available for public open source use on all platforms, including iOS and Android devices, via the world's largest ML platform Huggingface! Download now and start fighting for your health. 📲💥 ## Conclusion - Don't let health problems get the best of you - join the fight with our AI RPG Self-Play RL ML Health Battler Game! 🎮💪🩺 """) # Define the Streamlit app def app(): st.set_page_config(page_title="Health Care Game", page_icon="🏥", layout="wide") st.title("Health Care Game") st.sidebar.write("# Game Settings") num_games = st.sidebar.slider("Number of games to play", 1, 100, 10) st.sidebar.write("# Player Cards") for player, attributes in player_cards.items(): st.sidebar.write(f"## {player}") st.sidebar.write(f"Sketch: {attributes['sketch']}") st.sidebar.write(f"Character: {attributes['character']}") st.sidebar.write(f"Player Board: {attributes['player_board']}") st.sidebar.write(f"Action Dice: {attributes['action_dice']}") st.sidebar.write(f"Health Tokens: {attributes['health_tokens']}") st.sidebar.write(f"Coin: {attributes['coin']}") st.sidebar.write(f"Battle Tokens: {attributes['battle_tokens']}") st.sidebar.write("# Health Problems") for problem in health_problems: st.sidebar.write(f"- {problem}") # Start the game when the user clicks the "Play Game" button if st.button("Play Game"): play_game(num_games) showPressRelease() if __name__ == "__main__": app()