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import streamlit as st | |
import os | |
import csv | |
import huggingface_hub | |
from PIL import Image | |
from components import GamePlay, Player, Dealer, Deck | |
from huggingface_hub import Repository, hf_hub_download, upload_file | |
from datetime import datetime | |
DATASET_REPO_URL = "https://huggingface.co/datasets/awacke1/Carddata.csv" | |
DATASET_REPO_ID = "awacke1/Carddata.csv" | |
DATA_FILENAME = "Carddata.csv" | |
DATA_FILE = os.path.join("data", DATA_FILENAME) | |
HF_TOKEN = os.environ.get("HF_TOKEN") | |
number_of_decks = 6 | |
blackjack_multiplier = 1.5 | |
def generate_html() -> str: | |
with open(DATA_FILE) as csvfile: | |
reader = csv.DictReader(csvfile) | |
rows = [] | |
for row in reader: | |
rows.append(row) | |
rows.reverse() | |
if len(rows) == 0: | |
return "no messages yet" | |
else: | |
html = "<div class='chatbot'>" | |
for row in rows: | |
html += "<div>" | |
html += f"<span>{row['name']}</span>" | |
html += f"<span class='message'>{row['message']}</span>" | |
html += "</div>" | |
html += "</div>" | |
return html | |
def store_message(name: str, message: str): | |
if name and message: | |
with open(DATA_FILE, "a") as csvfile: | |
writer = csv.DictWriter(csvfile, fieldnames=["name", "message", "time"]) | |
writer.writerow( | |
{"name": name, "message": message, "time": str(datetime.now())} | |
) | |
commit_url = repo.push_to_hub() | |
return generate_html() | |
# Initialize player, dealer, deck and game play. Cache these variables | |
def start_game(): | |
game_deck = Deck(number_of_decks) | |
dealer = Dealer() | |
player = Player() | |
game_play = GamePlay(player, dealer, game_deck, blackjack_multiplier) | |
return game_deck, dealer, player, game_play | |
game_deck, dealer, player, game_play = start_game() | |
def display_pro_tip(player, dealer): | |
player_total = sum(card.rank for card in player.cards) | |
if dealer.cards: | |
dealer_upcard = dealer.cards[0].rank | |
else: | |
dealer_upcard = 0 | |
if player_total <= 11: | |
return "Pro Tip: With a total of 11 or less, it's generally advisable to hit." | |
elif player_total == 12 and dealer_upcard <= 3: | |
return "Pro Tip: With a total of 12 and the dealer showing 3 or less, consider hitting." | |
elif player_total >= 17: | |
return "Pro Tip: With a total of 17 or more, it's usually best to stand." | |
else: | |
return "" | |
def display_betting_strategy(player, dealer): | |
player_total = sum(card.rank for card in player.cards) | |
if dealer.cards: | |
dealer_upcard = dealer.cards[0].rank | |
else: | |
dealer_upcard = 0 | |
if player_total <= 11: | |
return "Betting Strategy: Consider increasing your bet when your total is 11 or less." | |
elif player_total >= 17 and dealer_upcard <= 6: | |
return "Betting Strategy: Consider increasing your bet when you have a strong hand and the dealer has a weak upcard." | |
else: | |
return "" | |
def calculate_hand_total(hand): | |
total = sum(card.rank for card in hand) | |
return total | |
st.title('🃏Blackjack Simulator AI♠2️⃣1️⃣') | |
if st.button('New hand?'): | |
game_play.deal_in() | |
player_stats = st.empty() | |
player_images = st.empty() | |
player_action = st.empty() | |
done_button = st.empty() | |
dealer_stats = st.empty() | |
dealer_images = st.empty() | |
result = st.empty() | |
pro_tip = st.empty() | |
betting_strategy = st.empty() | |
while True: | |
game_play.update() | |
player_stats.write(player) | |
player_images.image([Image.open(card.image_location) for card in player.cards], width=100) | |
dealer_stats.write(dealer) | |
dealer_images.image([Image.open(card.image_location) for card in dealer.cards], width=100) | |
result.write(game_play) | |
pro_tip.write(display_pro_tip(player, dealer)) | |
betting_strategy.write(display_betting_strategy(player, dealer)) | |
player_total = calculate_hand_total(player.cards) | |
dealer_total = calculate_hand_total(dealer.cards) | |
if player_total == 21 or dealer_total == 21 or not player.possible_actions: | |
break | |
if 'Hit' in player.possible_actions or 'Double Down' in player.possible_actions: | |
action = player_action.radio("Choose your action", ("👋 Hit", "⏬ Double Down"), key=f"action_{len(player.cards)}") | |
if action == "👋 Hit": | |
player.player_hit(game_deck, game_play) | |
elif action == "⏬ Double Down": | |
player.double_down(game_deck, game_play) | |
if done_button.button("✅ Done", key=f"done_{len(player.cards)}"): | |
player.stand(game_play) | |
else: | |
player.stand(game_play) | |