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import streamlit as st
import pandas as pd
import plotly.express as px
import random
import uuid
from datetime import datetime
from streamlit_flow import streamlit_flow
from streamlit_flow.elements import StreamlitFlowNode, StreamlitFlowEdge
from streamlit_flow.layouts import TreeLayout
# ๐ Game World Data
SITUATIONS = [
{
"id": "feline_escape",
"name": "The Great Feline Escape",
"description": "Your cat rider is trapped in an old mansion, which is about to be demolished. Using agility, wit, and bravery, orchestrate the perfect escape.",
"emoji": "๐ช",
"type": "escape"
},
{
"id": "lost_temple",
"name": "The Treasure of the Lost Temple",
"description": "On a quest to retrieve an ancient artifact, your cat rider must navigate through a labyrinth filled with traps and guardian spirits.",
"emoji": "๐๏ธ",
"type": "exploration"
},
{
"id": "royal_tournament",
"name": "The Royal Tournament",
"description": "Compete in a grand tournament where the finest cat riders showcase their skills and bravery to earn the title of the Royal Rider.",
"emoji": "๐",
"type": "competition"
}
]
ACTIONS = [
{
"id": "stealth",
"name": "Use Stealth",
"description": "Sneak past obstacles or enemies without being detected.",
"emoji": "๐คซ",
"type": "skill"
},
{
"id": "agility",
"name": "Showcase Agility",
"description": "Perform impressive acrobatic maneuvers to overcome challenges.",
"emoji": "๐",
"type": "physical"
},
{
"id": "charm",
"name": "Charm Others",
"description": "Use your cat's natural charisma to win over allies or distract foes.",
"emoji": "๐ป",
"type": "social"
},
{
"id": "resourcefulness",
"name": "Be Resourceful",
"description": "Utilize the environment or items in creative ways to solve problems.",
"emoji": "๐ง ",
"type": "mental"
}
]
# ๐ฒ Game Mechanics
def generate_situation():
return random.choice(SITUATIONS)
def generate_actions():
return random.sample(ACTIONS, 3)
def evaluate_action(action, gear_strength, rider_skill, history):
base_success_chance = (gear_strength + rider_skill) / 2
if action['id'] in history:
success_chance = base_success_chance + (history[action['id']] * 2)
else:
success_chance = base_success_chance
outcome = random.randint(1, 100) <= success_chance
return outcome, success_chance
def generate_encounter_conclusion(situation, action, outcome):
if outcome:
conclusions = [
f"Your {action['name']} was successful! You've overcome the challenges of {situation['name']}.",
f"Through clever use of {action['name']}, you've triumphed in the {situation['name']}!",
f"Your mastery of {action['name']} has led to a victorious outcome in the {situation['name']}!"
]
else:
conclusions = [
f"Despite your efforts with {action['name']}, you've failed to overcome the {situation['name']}.",
f"Your attempt at {action['name']} wasn't enough to succeed in the {situation['name']}.",
f"The challenges of {situation['name']} proved too great for your {action['name']} this time."
]
return random.choice(conclusions)
def update_character_stats(game_state, outcome):
if outcome:
game_state['gear_strength'] = min(10, game_state['gear_strength'] + random.uniform(0.1, 0.5))
game_state['rider_skill'] = min(10, game_state['rider_skill'] + random.uniform(0.1, 0.5))
return game_state
# ๐ณ Journey Visualization with Heterogeneous Graph Structure
def create_heterogeneous_graph(history_df):
nodes = []
edges = []
# Define node shapes based on situation and action types
situation_shapes = {
"escape": "diamond",
"exploration": "triangle",
"competition": "star"
}
action_shapes = {
"skill": "square",
"physical": "circle",
"social": "hexagon",
"mental": "octagon"
}
for index, row in history_df.iterrows():
situation_id = f"situation-{index}"
action_id = f"action-{index}"
conclusion_id = f"conclusion-{index}"
# Create situation node
situation_content = f"{row['situation_emoji']} {row['situation_name']}\n๐ {row['timestamp']}"
situation_node = StreamlitFlowNode(situation_id, (0, 0), {'content': situation_content}, 'output', 'bottom', 'top', shape=situation_shapes[row['situation_type']])
nodes.append(situation_node)
# Create action node
action_content = f"{row['action_emoji']} {row['action_name']}\nOutcome: {'โ
Success' if row['outcome'] else 'โ Failure'}"
action_node = StreamlitFlowNode(action_id, (0, 0), {'content': action_content}, 'output', 'bottom', 'top', shape=action_shapes[row['action_type']])
nodes.append(action_node)
# Create conclusion node
conclusion_content = f"๐ {row['conclusion']}\n๐ช Gear: {row['gear_strength']:.2f} | ๐๏ธ Skill: {row['rider_skill']:.2f}"
conclusion_node = StreamlitFlowNode(conclusion_id, (0, 0), {'content': conclusion_content}, 'output', 'bottom', 'top', shape='parallelogram')
nodes.append(conclusion_node)
# Create edges
edges.append(StreamlitFlowEdge(f"{situation_id}-{action_id}", situation_id, action_id, animated=True, dashed=False))
edges.append(StreamlitFlowEdge(f"{action_id}-{conclusion_id}", action_id, conclusion_id, animated=True, dashed=False))
# Create edge to previous conclusion if not the first node
if index > 0:
prev_conclusion_id = f"conclusion-{index-1}"
edges.append(StreamlitFlowEdge(f"{prev_conclusion_id}-{situation_id}", prev_conclusion_id, situation_id, animated=True, dashed=True))
return nodes, edges
# ๐ Markdown Preview
def create_markdown_preview(history_df):
markdown = "## ๐ณ Journey Preview\n\n"
for index, row in history_df.iterrows():
indent = " " * (index * 3)
markdown += f"{indent}๐ **{row['situation_name']}** ({row['situation_type']})\n"
markdown += f"{indent} โช {row['action_emoji']} {row['action_name']} ({row['action_type']}): "
markdown += "โ
Success\n" if row['outcome'] else "โ Failure\n"
markdown += f"{indent} ๐ {row['conclusion']}\n"
markdown += f"{indent} ๐ช Gear: {row['gear_strength']:.2f} | ๐๏ธ Skill: {row['rider_skill']:.2f}\n\n"
return markdown
# ๐ Game State Management
def update_game_state(game_state, situation, action, outcome, timestamp):
conclusion = generate_encounter_conclusion(situation, action, outcome)
game_state = update_character_stats(game_state, outcome)
new_record = pd.DataFrame({
'user_id': [game_state['user_id']],
'timestamp': [timestamp],
'situation_id': [situation['id']],
'situation_name': [situation['name']],
'situation_emoji': [situation['emoji']],
'situation_type': [situation['type']],
'action_id': [action['id']],
'action_name': [action['name']],
'action_emoji': [action['emoji']],
'action_type': [action['type']],
'outcome': [outcome],
'conclusion': [conclusion],
'gear_strength': [game_state['gear_strength']],
'rider_skill': [game_state['rider_skill']],
'score': [game_state['score']]
})
game_state['history_df'] = pd.concat([game_state['history_df'], new_record], ignore_index=True)
if action['id'] in game_state['history']:
game_state['history'][action['id']] += 1 if outcome else -1
else:
game_state['history'][action['id']] = 1 if outcome else -1
return game_state
# ๐ฎ Main Game Application
def main():
st.title("๐ฑ Cat Rider ๐")
st.markdown("""
## Welcome to Cat Rider!
In this immersive adventure, you will explore the thrilling world of feline riders. This game sets the stage for dramatic situations and guided storytelling with engaging interactive elements.
""")
# ๐ Game Rules
st.markdown("""
### ๐ Game Rules
| ๐ค๏ธ Step | ๐ Description |
|---------|----------------|
| 1๏ธโฃ | Choose your Cat Rider |
| 2๏ธโฃ | Select the Riding Gear |
| 3๏ธโฃ | Set off on an Adventure |
| 4๏ธโฃ | Encounter Challenges and Make Decisions |
| 5๏ธโฃ | Complete the Quest and Grow Stronger |
""")
# ๐ Initialize game state
if 'game_state' not in st.session_state:
st.session_state.game_state = {
'user_id': str(uuid.uuid4()),
'score': 0,
'history': {},
'gear_strength': 5,
'rider_skill': 5,
'history_df': pd.DataFrame(columns=['user_id', 'timestamp', 'situation_id', 'situation_name', 'situation_emoji', 'situation_type', 'action_id', 'action_name', 'action_emoji', 'action_type', 'outcome', 'conclusion', 'gear_strength', 'rider_skill', 'score'])
}
# ๐ Game Stats
st.sidebar.markdown("## ๐ Game Stats")
st.sidebar.markdown(f"**Score:** {st.session_state.game_state['score']}")
st.sidebar.markdown(f"**Gear Strength:** {st.session_state.game_state['gear_strength']:.2f}")
st.sidebar.markdown(f"**Rider Skill:** {st.session_state.game_state['rider_skill']:.2f}")
# ๐ญ Game Loop
situation = generate_situation()
actions = generate_actions()
st.markdown(f"## {situation['emoji']} Current Situation: {situation['name']} ({situation['type']})")
st.markdown(situation['description'])
st.markdown("### ๐ญ Choose your action:")
cols = st.columns(3)
for i, action in enumerate(actions):
if cols[i].button(f"{action['emoji']} {action['name']} ({action['type']})"):
outcome, success_chance = evaluate_action(action, st.session_state.game_state['gear_strength'], st.session_state.game_state['rider_skill'], st.session_state.game_state['history'])
timestamp = datetime.now().strftime("%Y-%m-%d %H:%M:%S")
st.markdown(f"You decided to: **{action['name']}** ({action['type']})")
st.markdown(action['description'])
st.markdown(f"**Outcome:** {'โ
Success!' if outcome else 'โ Failure.'}")
st.markdown(f"**Success Chance:** {success_chance:.2f}%")
if outcome:
st.session_state.game_state['score'] += 1
# ๐ Update game state
st.session_state.game_state = update_game_state(
st.session_state.game_state,
situation,
action,
outcome,
timestamp
)
# Display conclusion
conclusion = st.session_state.game_state['history_df'].iloc[-1]['conclusion']
st.markdown(f"**Encounter Conclusion:** {conclusion}")
# Display updated stats
st.markdown(f"**Updated Stats:**")
st.markdown(f"๐ช Gear Strength: {st.session_state.game_state['gear_strength']:.2f}")
st.markdown(f"๐๏ธ Rider Skill: {st.session_state.game_state['rider_skill']:.2f}")
# ๐ Display Markdown Preview
if not st.session_state.game_state['history_df'].empty:
st.markdown(create_markdown_preview(st.session_state.game_state['history_df']))
# ๐ณ Display Heterogeneous Journey Graph
if not st.session_state.game_state['history_df'].empty:
st.markdown("## ๐ณ Your Journey (Heterogeneous Graph)")
nodes, edges = create_heterogeneous_graph(st.session_state.game_state['history_df'])
try:
streamlit_flow('cat_rider_flow',
nodes,
edges,
layout=TreeLayout(direction='down'),
fit_view=True,
height=600)
except Exception as e:
st.error(f"An error occurred while rendering the journey graph: {str(e)}")
st.markdown("Please try refreshing the page if the graph doesn't appear.")
# ๐ Character Stats Visualization
data = {"Stat": ["Gear Strength ๐ก๏ธ", "Rider Skill ๐"],
"Value": [st.session_state.game_state['gear_strength'], st.session_state.game_state['rider_skill']]}
df = pd.DataFrame(data)
fig = px.bar(df, x='Stat', y='Value', title="Cat Rider Stats ๐")
st.plotly_chart(fig)
if __name__ == "__main__":
main() |