awacke1 commited on
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0ba50e4
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1 Parent(s): 2ae05eb

Update app.py

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  1. app.py +0 -24
app.py CHANGED
@@ -228,30 +228,6 @@ def display_glossary_grid(roleplaying_glossary):
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- def display_buttons_with_scores_old():
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- # Assuming generate_key, load_score, update_score, and search_glossary are defined elsewhere
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- for category, games in roleplaying_glossary.items():
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- st.markdown(f"## {category}")
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- for game, terms in games.items():
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- for term in terms:
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- # Construct a unique key for each term. This replaces the previous use of .index()
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- # The key now includes both the category and the game for uniqueness
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- key = f"{category}_{game}_{term}".replace(' ', '_').lower()
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- score = load_score(key) # Load the score based on the generated key
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-
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- # Display a button for each term with its score
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- if st.button(f"{term} {score}🚀", key=key):
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- # If button is pressed, update score and possibly rerun the search or action
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- update_score(key)
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- # Adjust the search_glossary call as needed to match the function's signature
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- # -------------------------- Call LLMs with the button content:
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-
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- response = search_glossary('Create a three-level markdown outline with 3 subpoints each where each line defines and writes out the descriptions with appropriate emojis for the glossary term: ' + term, roleplaying_glossary)
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-
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-
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- #st.experimental_rerun()
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-
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-
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  game_emojis = {
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  "Dungeons and Dragons": "🐉",
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  "Call of Cthulhu": "🐙",
 
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  game_emojis = {
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  "Dungeons and Dragons": "🐉",
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  "Call of Cthulhu": "🐙",