from importlib import reload import os import numpy as np import bezier import freetype as ft import pydiffvg import torch import save_svg import vharfbuzz as hb from svgpathtools import svgstr2paths import xml.etree.ElementTree as ET device = torch.device("cuda" if ( torch.cuda.is_available() and torch.cuda.device_count() > 0) else "cpu") reload(bezier) def fix_single_svg(svg_path, all_word=False): target_h_letter = 360 target_canvas_width, target_canvas_height = 600, 600 canvas_width, canvas_height, shapes, shape_groups = pydiffvg.svg_to_scene(svg_path) letter_h = canvas_height letter_w = canvas_width if all_word: if letter_w > letter_h: scale_canvas_w = target_h_letter / letter_w hsize = int(letter_h * scale_canvas_w) scale_canvas_h = hsize / letter_h else: scale_canvas_h = target_h_letter / letter_h wsize = int(letter_w * scale_canvas_h) scale_canvas_w = wsize / letter_w else: scale_canvas_h = target_h_letter / letter_h wsize = int(letter_w * scale_canvas_h) scale_canvas_w = wsize / letter_w for num, p in enumerate(shapes): p.points[:, 0] = p.points[:, 0] * scale_canvas_w p.points[:, 1] = p.points[:, 1] * scale_canvas_h + target_h_letter p.points[:, 1] = -p.points[:, 1] # p.points[:, 0] = -p.points[:, 0] w_min, w_max = min([torch.min(p.points[:, 0]) for p in shapes]), max([torch.max(p.points[:, 0]) for p in shapes]) h_min, h_max = min([torch.min(p.points[:, 1]) for p in shapes]), max([torch.max(p.points[:, 1]) for p in shapes]) for num, p in enumerate(shapes): p.points[:, 0] = p.points[:, 0] + target_canvas_width/2 - int(w_min + (w_max - w_min) / 2) p.points[:, 1] = p.points[:, 1] + target_canvas_height/2 - int(h_min + (h_max - h_min) / 2) output_path = f"{svg_path[:-4]}_scaled.svg" save_svg.save_svg(output_path, target_canvas_width, target_canvas_height, shapes, shape_groups) def normalize_letter_size(dest_path, font, txt, chars): fontname = os.path.splitext(os.path.basename(font))[0] # for i, c in enumerate(chars): # fname = f"{dest_path}/{fontname}_{c}.svg" # fname = fname.replace(" ", "_") # fix_single_svg(fname) fname = f"{dest_path}/{fontname}_{txt}.svg" fname = fname.replace(" ", "_") fix_single_svg(fname, all_word=True) def glyph_to_cubics(face, x=0, y=0): ''' Convert current font face glyph to cubic beziers''' def linear_to_cubic(Q): a, b = Q return [a + (b - a) * t for t in np.linspace(0, 1, 4)] def quadratic_to_cubic(Q): return [Q[0], Q[0] + (2 / 3) * (Q[1] - Q[0]), Q[2] + (2 / 3) * (Q[1] - Q[2]), Q[2]] beziers = [] pt = lambda p: np.array([x + p.x, - p.y - y]) # Flipping here since freetype has y-up last = lambda: beziers[-1][-1] def move_to(a, beziers): beziers.append([pt(a)]) def line_to(a, beziers): Q = linear_to_cubic([last(), pt(a)]) beziers[-1] += Q[1:] def conic_to(a, b, beziers): Q = quadratic_to_cubic([last(), pt(a), pt(b)]) beziers[-1] += Q[1:] def cubic_to(a, b, c, beziers): beziers[-1] += [pt(a), pt(b), pt(c)] face.glyph.outline.decompose(beziers, move_to=move_to, line_to=line_to, conic_to=conic_to, cubic_to=cubic_to) beziers = [np.array(C).astype(float) for C in beziers] return beziers # def handle_ligature(glyph_infos, glyph_positions): # combined_advance = sum(pos.x_advance for pos in glyph_positions) # first_x_offset = glyph_positions[0].x_offset # combined_advance = x_adv_1 + x_adv_2 # # Adjust the x_offset values based on the difference between the first glyph's x_offset and the combined_advance # for pos in glyph_positions: # pos.x_offset += combined_advance - pos.x_advance - first_x_offset # # Render the ligature using the adjusted glyph positions # render_glyphs(glyph_infos, glyph_positions) def font_string_to_beziers(font, txt, size=30, spacing=1.0, merge=True, target_control=None): ''' Load a font and convert the outlines for a given string to cubic bezier curves, if merge is True, simply return a list of all bezier curves, otherwise return a list of lists with the bezier curves for each glyph''' print(font) vhb = hb.Vharfbuzz(font) buf = vhb.shape(txt, {"features": {"kern": True, "liga": True}}) buf.guess_segment_properties() glyph_infos = buf.glyph_infos glyph_positions = buf.glyph_positions glyph_count = {glyph_infos[i].cluster: 0 for i in range(len(glyph_infos))} svg = vhb.buf_to_svg(buf) paths, attributes = svgstr2paths(svg) face = ft.Face(font) face.set_char_size(64 * size) pindex = -1 x, y = 0, 0 beziers, chars = [], [] for path_idx, path in enumerate(paths): segment_vals = [] print("="*20 + str(path_idx) + "="*20) for segment in path: segment_type = segment.__class__.__name__ t_values = np.linspace(0, 1, 10) points = [segment.point(t) for t in t_values] for pt in points: segment_vals += [[pt.real, -pt.imag]] # points = [bezier.point(t) for t in t_values] if segment_type == 'Line': # Line segment start = segment.start end = segment.end print(f"Line: ({start.real}, {start.imag}) to ({end.real}, {end.imag})") elif segment_type == 'QuadraticBezier': # Quadratic Bézier segment start = segment.start control = segment.control end = segment.end print(f"Quadratic Bézier: ({start.real}, {start.imag}) to ({end.real}, {end.imag}) with control point ({control.real}, {control.imag})") elif segment_type == 'CubicBezier': # Cubic Bézier segment start = segment.start control1 = segment.control1 control2 = segment.control2 end = segment.end print(f"Cubic Bézier: ({start.real}, {start.imag}) to ({end.real}, {end.imag}) with control points ({control1.real}, {control1.imag}) and ({control2.real}, {control2.imag})") else: # Other segment types (Arc, Close) print(f"Segment type: {segment_type}") beziers += [[np.array(segment_vals)]] beziers_2 = [] glyph_infos = glyph_infos[::-1] glyph_positions = glyph_positions[::-1] for i, (info, pos) in enumerate(zip(glyph_infos, glyph_positions)): index = info.cluster c = f"{txt[index]}_{glyph_count[index]}" chars += [c] glyph_count[index] += 1 glyph_index = info.codepoint face.load_glyph(glyph_index, flags=ft.FT_LOAD_DEFAULT | ft.FT_LOAD_NO_BITMAP) # face.load_char(c, ft.FT_LOAD_DEFAULT | ft.FT_LOAD_NO_BITMAP) findex = -1 if i+1 < len(glyph_infos): findex = glyph_infos[i+1].cluster foffset = (glyph_positions[i+1].x_offset, glyph_positions[i+1].y_offset) fadvance = (glyph_positions[i+1].x_advance, glyph_positions[i+1].y_advance) # bez = glyph_to_cubics(face, x+pos.x_offset+pos.x_advance, y+pos.y_offset+pos.y_advance) # if findex != index: # x += pos.x_offset # y += pos.y_offset # else: # x += pos.x_offset # y += pos.y_offset bez = glyph_to_cubics(face, x, y) # Check number of control points if desired if target_control is not None: if c in target_control.keys(): nctrl = np.sum([len(C) for C in bez]) while nctrl < target_control[c]: longest = np.max( sum([[bezier.approx_arc_length(b) for b in bezier.chain_to_beziers(C)] for C in bez], [])) thresh = longest * 0.5 bez = [bezier.subdivide_bezier_chain(C, thresh) for C in bez] nctrl = np.sum([len(C) for C in bez]) print(nctrl) if merge: beziers_2 += bez else: beziers_2.append(bez) # kerning = face.get_kerning(index, findex) # x += (slot.advance.x + kerning.x) * spacing # previous = txt[index] # print(f"C: {txt[index]}/{index} | X: {x+pos.x_offset}| Y: {y+pos.y_offset}") print(f"C: {txt[index]}/{index} | X: {x}: {pos.x_advance}/{pos.x_offset} | Y: {y}: {pos.y_advance}/{pos.y_offset}") # if findex != index: x -= pos.x_advance # y += pos.y_advance + pos.y_offset pindex = index return beziers_2, chars def bezier_chain_to_commands(C, closed=True): curves = bezier.chain_to_beziers(C) cmds = 'M %f %f ' % (C[0][0], C[0][1]) n = len(curves) for i, bez in enumerate(curves): if i == n - 1 and closed: cmds += 'C %f %f %f %f %f %fz ' % (*bez[1], *bez[2], *bez[3]) else: cmds += 'C %f %f %f %f %f %f ' % (*bez[1], *bez[2], *bez[3]) return cmds def count_cp(file_name, font_name): canvas_width, canvas_height, shapes, shape_groups = pydiffvg.svg_to_scene(file_name) p_counter = 0 for path in shapes: p_counter += path.points.shape[0] print(f"TOTAL CP: [{p_counter}]") return p_counter def write_letter_svg(c, header, fontname, beziers, subdivision_thresh, dest_path): cmds = '' svg = header path = '\n' svg += path + '\n' fname = f"{dest_path}/{fontname}_{c}.svg" fname = fname.replace(" ", "_") f = open(fname, 'w') f.write(svg) f.close() return fname, path def write_letter_svg_hb(vhb, c, dest_path, fontname): buf = vhb.shape(c, {"features": {"kern": True, "liga": True}}) svg = vhb.buf_to_svg(buf) fname = f"{dest_path}/{fontname}_{c}.svg" fname = fname.replace(" ", "_") f = open(fname, 'w') f.write(svg) f.close() return fname def font_string_to_svgs(dest_path, font, txt, size=30, spacing=1.0, target_control=None, subdivision_thresh=None): fontname = os.path.splitext(os.path.basename(font))[0] glyph_beziers, chars = font_string_to_beziers(font, txt, size, spacing, merge=False, target_control=target_control) if not os.path.isdir(dest_path): os.mkdir(dest_path) # Compute boundig box points = np.vstack(sum(glyph_beziers, [])) lt = np.min(points, axis=0) rb = np.max(points, axis=0) size = rb - lt sizestr = 'width="%.1f" height="%.1f"' % (size[0], size[1]) boxstr = ' viewBox="%.1f %.1f %.1f %.1f"' % (lt[0], lt[1], size[0], size[1]) header = ''' \n' vhb = hb.Vharfbuzz(font) buf = vhb.shape(txt, {"features": {"kern": True, "liga": True}}) svg = vhb.buf_to_svg(buf) # Save global svg svg_all += '\n' fname = f"{dest_path}/{fontname}_{txt}.svg" fname = fname.replace(" ", "_") f = open(fname, 'w') f.write(svg) f.close() return chars def font_string_to_svgs_hb(dest_path, font, txt, size=30, spacing=1.0, target_control=None, subdivision_thresh=None): fontname = os.path.splitext(os.path.basename(font))[0] if not os.path.isdir(dest_path): os.mkdir(dest_path) vhb = hb.Vharfbuzz(font) buf = vhb.shape(txt, {"features": {"kern": True, "liga": True}}) buf.guess_segment_properties() buf = vhb.shape(txt, {"features": {"kern": True, "liga": True}}) svg = vhb.buf_to_svg(buf) # Save global svg fname = f"{dest_path}/{fontname}_{txt}.svg" fname = fname.replace(" ", "_") f = open(fname, 'w') f.write(svg) f.close() return None if __name__ == '__main__': fonts = ["KaushanScript-Regular"] level_of_cc = 1 if level_of_cc == 0: target_cp = None else: target_cp = {"A": 120, "B": 120, "C": 100, "D": 100, "E": 120, "F": 120, "G": 120, "H": 120, "I": 35, "J": 80, "K": 100, "L": 80, "M": 100, "N": 100, "O": 100, "P": 120, "Q": 120, "R": 130, "S": 110, "T": 90, "U": 100, "V": 100, "W": 100, "X": 130, "Y": 120, "Z": 120, "a": 120, "b": 120, "c": 100, "d": 100, "e": 120, "f": 120, "g": 120, "h": 120, "i": 35, "j": 80, "k": 100, "l": 80, "m": 100, "n": 100, "o": 100, "p": 120, "q": 120, "r": 130, "s": 110, "t": 90, "u": 100, "v": 100, "w": 100, "x": 130, "y": 120, "z": 120 } target_cp = {k: v * level_of_cc for k, v in target_cp.items()} for f in fonts: print(f"======= {f} =======") font_path = f"data/fonts/{f}.ttf" output_path = f"data/init" txt = "BUNNY" subdivision_thresh = None font_string_to_svgs(output_path, font_path, txt, target_control=target_cp, subdivision_thresh=subdivision_thresh) normalize_letter_size(output_path, font_path, txt) print("DONE")