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import re
import json
import gradio as gr
from glob import glob
from time import sleep

from chatarena.arena import Arena, TooManyInvalidActions
from chatarena.backends import BACKEND_REGISTRY
from chatarena.backends.human import HumanBackendError
from chatarena.config import ArenaConfig
from chatarena.environments import ENV_REGISTRY, TimeStep
from chatarena.database import log_arena, log_messages, SupabaseDB, supabase_available
from chatarena.message import Message

css = """#col-container {max-width: 90%; margin-left: auto; margin-right: auto; display: flex; flex-direction: column;}
#header {text-align: center;}
#col-chatbox {flex: 1; max-height: min(750px, 100%); display: flex;}
#chatbox {height: min(750px, 100%); max-height: 750px; display:flex;}
#label {font-size: 2em; padding: 0.5em; margin: 0;}
.message {font-size: 1.2em;}
.wrap {min-width: min(640px, 100vh)}
.message-wrap {max-height: min(700px, 100vh);}
"""

DEBUG = False

DEFAULT_BACKEND = "openai-chat"
DEFAULT_ENV = "conversation"
MAX_NUM_PLAYERS = 6
DEFAULT_NUM_PLAYERS = 2


def load_examples():
    example_configs = {}
    # Load json config files from examples folder
    example_files = glob("examples/*.json")
    for example_file in example_files:
        with open(example_file, 'r') as f:
            example = json.load(f)
            example_configs[example["name"]] = example
    return example_configs


EXAMPLE_REGISTRY = load_examples()

DB = SupabaseDB() if supabase_available else None


def get_moderator_components(visible=True):
    name = "Moderator"
    with gr.Row():
        with gr.Column():
            role_desc = gr.Textbox(label="Moderator role", lines=1, visible=visible, interactive=True,
                                   placeholder=f"Enter the role description for {name}")
            terminal_condition = gr.Textbox(show_label=False, lines=1, visible=visible, interactive=True,
                                            placeholder="Enter the end criteria for the conversation")
        with gr.Column():
            backend_type = gr.Dropdown(show_label=False, visible=visible, interactive=True,
                                       choices=list(BACKEND_REGISTRY.keys()), value=DEFAULT_BACKEND)
            with gr.Accordion(f"{name} Parameters", open=False, visible=visible) as accordion:
                temperature = gr.Slider(minimum=0, maximum=2.0, step=0.1, interactive=True, visible=visible,
                                        label=f"temperature", value=0.7)
                max_tokens = gr.Slider(minimum=10, maximum=500, step=10, interactive=True, visible=visible,
                                       label=f"max tokens", value=200)

    return [role_desc, terminal_condition, backend_type, accordion, temperature, max_tokens]


def get_player_components(name, visible):
    with gr.Row():
        with gr.Column():
            role_desc = gr.Textbox(label=name, lines=3, interactive=True, visible=visible,
                                   placeholder=f"Enter the role description for {name}")
        with gr.Column():
            backend_type = gr.Dropdown(show_label=False, choices=list(BACKEND_REGISTRY.keys()),
                                       interactive=True, visible=visible, value=DEFAULT_BACKEND)
            with gr.Accordion(f"{name} Parameters", open=False, visible=visible) as accordion:
                temperature = gr.Slider(minimum=0, maximum=2.0, step=0.1, interactive=True, visible=visible,
                                        label=f"temperature", value=0.7)
                max_tokens = gr.Slider(minimum=10, maximum=500, step=10, interactive=True, visible=visible,
                                       label=f"max tokens", value=200)

    return [role_desc, backend_type, accordion, temperature, max_tokens]


def get_empty_state():
    return gr.State({"arena": None})


with gr.Blocks(css=css) as demo:
    state = get_empty_state()
    all_components = []

    with gr.Column(elem_id="col-container"):
        gr.Markdown("""# 🏟 ChatArena️<br>
Prompting multiple AI agents to play games in a language-driven environment. 
**[Project Homepage](https://github.com/chatarena/chatarena)**
### Due to the high volume of requests, our OpenAI API Token exceeded the billing limit. We are approaching OpenAI to get the research access at the moment. We encourage users to run the demo locally following [this instruction](https://github.com/chatarena/chatarena#launch-the-demo-locally).""", elem_id="header")

        with gr.Row():
            env_selector = gr.Dropdown(choices=list(ENV_REGISTRY.keys()), value=DEFAULT_ENV, interactive=True,
                                       label="Environment Type", show_label=True)
            example_selector = gr.Dropdown(choices=list(EXAMPLE_REGISTRY.keys()), interactive=True,
                                           label="Select Example", show_label=True)

        # Environment configuration
        env_desc_textbox = gr.Textbox(show_label=True, lines=2, visible=True, label="Environment Description",
                                      placeholder="Enter a description of a scenario or the game rules.")

        all_components += [env_selector, example_selector, env_desc_textbox]

        with gr.Row():
            with gr.Column(elem_id="col-chatbox"):
                with gr.Tab("All"):
                    chatbot = gr.Chatbot(elem_id="chatbox", visible=True, show_label=False)

                player_chatbots = []
                for i in range(MAX_NUM_PLAYERS):
                    player_name = f"Player {i + 1}"
                    with gr.Tab(player_name, visible=(i < DEFAULT_NUM_PLAYERS)):
                        player_chatbot = gr.Chatbot(elem_id=f"chatbox-{i}", visible=i < DEFAULT_NUM_PLAYERS,
                                                    label=player_name, show_label=False)
                        player_chatbots.append(player_chatbot)

            all_components += [chatbot, *player_chatbots]

            with gr.Column(elem_id="col-config"):  # Player Configuration
                # gr.Markdown("Player Configuration")
                parallel_checkbox = gr.Checkbox(label="Parallel Actions", value=False, visible=True)
                with gr.Accordion("Moderator", open=False, visible=True):
                    moderator_components = get_moderator_components(True)
                all_components += [parallel_checkbox, *moderator_components]

                all_players_components, players_idx2comp = [], {}
                with gr.Blocks():
                    num_player_slider = gr.Slider(2, MAX_NUM_PLAYERS, value=DEFAULT_NUM_PLAYERS, step=1,
                                                  label="Number of players:")
                    for i in range(MAX_NUM_PLAYERS):
                        player_name = f"Player {i + 1}"
                        with gr.Tab(player_name, visible=(i < DEFAULT_NUM_PLAYERS)) as tab:
                            player_comps = get_player_components(player_name, visible=(i < DEFAULT_NUM_PLAYERS))

                        players_idx2comp[i] = player_comps + [tab]
                        all_players_components += player_comps + [tab]

                all_components += [num_player_slider] + all_players_components


                def variable_players(k):
                    k = int(k)
                    update_dict = {}
                    for i in range(MAX_NUM_PLAYERS):
                        if i < k:
                            for comp in players_idx2comp[i]:
                                update_dict[comp] = gr.update(visible=True)
                            update_dict[player_chatbots[i]] = gr.update(visible=True)
                        else:
                            for comp in players_idx2comp[i]:
                                update_dict[comp] = gr.update(visible=False)
                            update_dict[player_chatbots[i]] = gr.update(visible=False)
                    return update_dict


                num_player_slider.change(variable_players, num_player_slider, all_players_components + player_chatbots)

                human_input_textbox = gr.Textbox(show_label=True, label="Human Input", lines=1, visible=True,
                                                 interactive=True, placeholder="Enter your input here")
                with gr.Row():
                    btn_step = gr.Button("Start")
                    btn_restart = gr.Button("Clear")
                gr.HTML(
                    """<div style="text-align:center"><p><small>By clicking the "Start" button above, you consent to the collection and use of your input data for research purposes.</small></p></dev>""")

                all_components += [human_input_textbox, btn_step, btn_restart]


    def _convert_to_chatbot_output(all_messages, display_recv=False):
        chatbot_output = []
        for i, message in enumerate(all_messages):
            agent_name, msg, recv = message.agent_name, message.content, str(message.visible_to)
            new_msg = re.sub(r'\n+', '<br>', msg.strip())  # Preprocess message for chatbot output
            if display_recv:
                new_msg = f"**{agent_name} (-> {recv})**: {new_msg}"  # Add role to the message
            else:
                new_msg = f"**{agent_name}**: {new_msg}"

            if agent_name == "Moderator":
                chatbot_output.append((new_msg, None))
            else:
                chatbot_output.append((None, new_msg))
        return chatbot_output


    def _create_arena_config_from_components(all_comps: dict) -> ArenaConfig:
        env_desc = all_comps[env_desc_textbox]

        # Initialize the players
        num_players = all_comps[num_player_slider]
        player_configs = []
        for i in range(num_players):
            player_name = f"Player {i + 1}"
            role_desc, backend_type, temperature, max_tokens = [
                all_comps[c] for c in players_idx2comp[i] if not isinstance(c, (gr.Accordion, gr.Tab))]
            player_config = {
                "name": player_name,
                "role_desc": role_desc,
                "global_prompt": env_desc,
                "backend": {
                    "backend_type": backend_type,
                    "temperature": temperature,
                    "max_tokens": max_tokens
                }
            }
            player_configs.append(player_config)

        # Initialize the environment
        env_type = all_comps[env_selector]
        # Get moderator config
        mod_role_desc, mod_terminal_condition, moderator_backend_type, mod_temp, mod_max_tokens = [
            all_comps[c] for c in moderator_components if not isinstance(c, (gr.Accordion, gr.Tab))]
        moderator_config = {
            "role_desc": mod_role_desc,
            "global_prompt": env_desc,
            "terminal_condition": mod_terminal_condition,
            "backend": {
                "backend_type": moderator_backend_type,
                "temperature": mod_temp,
                "max_tokens": mod_max_tokens
            }
        }
        env_config = {
            "env_type": env_type,
            "parallel": all_comps[parallel_checkbox],
            "moderator": moderator_config,
            "moderator_visibility": "all",
            "moderator_period": "turn"
        }

        # arena_config = {"players": player_configs, "environment": env_config}
        arena_config = ArenaConfig(players=player_configs, environment=env_config)
        return arena_config


    def step_game(all_comps: dict):
        yield {btn_step: gr.update(value="Running...", interactive=False),
               btn_restart: gr.update(interactive=False)}
        sleep(2)  # control the rate of requests

        cur_state = all_comps[state]

        # If arena is not yet created, create it
        if cur_state["arena"] is None:
            # Create the Arena
            arena_config = _create_arena_config_from_components(all_comps)
            arena = Arena.from_config(arena_config)
            log_arena(arena, database=DB)
            cur_state["arena"] = arena
        else:
            arena = cur_state["arena"]

        try:
            timestep = arena.step()
        except HumanBackendError as e:
            # Handle human input and recover with the game update
            human_input = all_comps[human_input_textbox]
            if human_input == "":
                timestep = None  # Failed to get human input
            else:
                timestep = arena.environment.step(e.agent_name, human_input)
        except TooManyInvalidActions as e:
            timestep = arena.current_timestep
            timestep.observation.append(
                Message("System", "Too many invalid actions. Game over.", turn=-1, visible_to="all"))
            timestep.terminal = True

        if timestep is None:
            yield {human_input_textbox: gr.update(value="", placeholder="Please enter a valid input"),
                   btn_step: gr.update(value="Next Step", interactive=True),
                   btn_restart: gr.update(interactive=True)}
        else:
            all_messages = timestep.observation  # user sees what the moderator sees
            log_messages(arena, all_messages, database=DB)

            chatbot_output = _convert_to_chatbot_output(all_messages, display_recv=True)
            update_dict = {human_input_textbox: gr.Textbox.update(value=""),
                           chatbot: chatbot_output,
                           btn_step: gr.update(value="Next Step", interactive=not timestep.terminal),
                           btn_restart: gr.update(interactive=True), state: cur_state}
            # Get the visible messages for each player
            for i, player in enumerate(arena.players):
                player_messages = arena.environment.get_observation(player.name)
                player_output = _convert_to_chatbot_output(player_messages)
                # Update the player's chatbot output
                update_dict[player_chatbots[i]] = player_output

            if DEBUG:
                arena.environment.print()

            yield update_dict


    def restart_game(all_comps: dict):
        cur_state = all_comps[state]
        cur_state["arena"] = None
        yield {chatbot: [], btn_restart: gr.update(interactive=False),
               btn_step: gr.update(interactive=False), state: cur_state}

        arena_config = _create_arena_config_from_components(all_comps)
        arena = Arena.from_config(arena_config)
        log_arena(arena, database=DB)
        cur_state["arena"] = arena

        yield {btn_step: gr.update(value="Start", interactive=True),
               btn_restart: gr.update(interactive=True), state: cur_state}


    # Remove Accordion and Tab from the list of components
    all_components = [comp for comp in all_components if not isinstance(comp, (gr.Accordion, gr.Tab))]

    # If any of the Textbox, Slider, Checkbox, Dropdown, RadioButtons is changed, the Step button is disabled
    for comp in all_components:
        def _disable_step_button(state):
            if state["arena"] is not None:
                return gr.update(interactive=False)
            else:
                return gr.update()


        if isinstance(comp,
                      (gr.Textbox, gr.Slider, gr.Checkbox, gr.Dropdown, gr.Radio)) and comp is not human_input_textbox:
            comp.change(_disable_step_button, state, btn_step)

    btn_step.click(step_game, set(all_components + [state]),
                   [chatbot, *player_chatbots, btn_step, btn_restart, state, human_input_textbox])
    btn_restart.click(restart_game, set(all_components + [state]),
                      [chatbot, *player_chatbots, btn_step, btn_restart, state, human_input_textbox])


    # If an example is selected, update the components
    def update_components_from_example(all_comps: dict):
        example_name = all_comps[example_selector]
        example_config = EXAMPLE_REGISTRY[example_name]
        update_dict = {}

        # Update the environment components
        env_config = example_config['environment']
        update_dict[env_desc_textbox] = gr.update(value=example_config['global_prompt'])
        update_dict[env_selector] = gr.update(value=env_config['env_type'])
        update_dict[parallel_checkbox] = gr.update(value=env_config['parallel'])

        # Update the moderator components
        if "moderator" in env_config:
            mod_role_desc, mod_terminal_condition, moderator_backend_type, mod_temp, mod_max_tokens = [
                c for c in moderator_components if not isinstance(c, (gr.Accordion, gr.Tab))
            ]
            update_dict[mod_role_desc] = gr.update(value=env_config['moderator']['role_desc'])
            update_dict[mod_terminal_condition] = gr.update(value=env_config['moderator']['terminal_condition'])
            update_dict[moderator_backend_type] = gr.update(value=env_config['moderator']['backend']['backend_type'])
            update_dict[mod_temp] = gr.update(value=env_config['moderator']['backend']['temperature'])
            update_dict[mod_max_tokens] = gr.update(value=env_config['moderator']['backend']['max_tokens'])

        # Update the player components
        update_dict[num_player_slider] = gr.update(value=len(example_config['players']))
        for i, player_config in enumerate(example_config['players']):
            role_desc, backend_type, temperature, max_tokens = [
                c for c in players_idx2comp[i] if not isinstance(c, (gr.Accordion, gr.Tab))
            ]
            update_dict[role_desc] = gr.update(value=player_config['role_desc'])
            update_dict[backend_type] = gr.update(value=player_config['backend']['backend_type'])
            update_dict[temperature] = gr.update(value=player_config['backend']['temperature'])
            update_dict[max_tokens] = gr.update(value=player_config['backend']['max_tokens'])

        return update_dict


    example_selector.change(update_components_from_example, set(all_components + [state]), all_components + [state])

demo.queue(concurrency_count=32)  # To improve concurrency
demo.launch(debug=DEBUG)