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<!DOCTYPE html>
<html lang="fr">
  <head>
    <meta charset="UTF-8" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <title>Through Their Eyes</title>
    <link rel="stylesheet" href="assets/css/index-style.css" />
  </head>
  <body>
    <div class="led-bar">
      <div class="light-beam"></div>
    </div>
    <div class="background-elements">
      <img src="assets/img/blood-2.png" alt="" class="blood blood-top-left" />
      <img src="assets/img/help.png" alt="" class="blood blood-top-right" />
      <img src="assets/img/splatter.png" alt="" class="blood splatter" />
      <img src="assets/img/hand.png" alt="" class="blood blood-bottom-right" />
    </div>

    <main>
      <div class="logo">
        <img src="assets/img/logo.png" alt="Through Their Eyes" />
      </div>

      <nav class="menu">
        <a href="game/index.html" class="menu-item new-game">NEW GAME</a>
        <a href="howto/how-to-play.html" class="menu-item how-to-play">HOW TO PLAY</a>
      </nav>
      <div class="character">
        <img src="assets/img/perso.png" alt="Character" />
      </div>
    </main>

    <div class="sound-button" onclick="toggleSound()">
      <img
        src="/static/assets/img/sondon.png"
        alt="Sound control"
        id="soundIcon"
      />
    </div>

    <audio id="bgMusic" loop>
      <source src="/static/assets/sounds/music.mp3" type="audio/mp3" />
    </audio>

    <script>
      // Définir isSoundOn comme true par défaut
      let isSoundOn = true; // Toujours commencer avec le son activé
      const soundIcon = document.getElementById("soundIcon");
      const bgMusic = document.getElementById("bgMusic");

      window.addEventListener("DOMContentLoaded", () => {
        // Vérifier si c'est la première visite
        if (localStorage.getItem("isSoundOn") === null) {
          // Première visite : initialiser avec le son activé
          localStorage.setItem("isSoundOn", "true");
        } else {
          // Visites suivantes : récupérer l'état précédent
          isSoundOn = localStorage.getItem("isSoundOn") === "true";
        }

        // Mettre à jour l'icône
        updateSoundIcon();

        try {
          bgMusic.currentTime = 10;
          // Jouer la musique si le son est activé
          if (isSoundOn) {
            bgMusic.play().catch((error) => {
              console.log("Autoplay prevented:", error);
              isSoundOn = false;
              localStorage.setItem("isSoundOn", "false");
              updateSoundIcon();
            });
          }
        } catch (error) {
          console.error("Error playing audio:", error);
        }
      });

      function toggleSound() {
        isSoundOn = !isSoundOn;
        localStorage.setItem("isSoundOn", isSoundOn.toString());

        if (isSoundOn) {
          if (bgMusic.currentTime < 10) {
            bgMusic.currentTime = 10;
          }
          bgMusic.play();
        } else {
          bgMusic.pause();
        }
        updateSoundIcon();
      }

      function updateSoundIcon() {
        soundIcon.src = isSoundOn
          ? "/static/assets/img/sondon.png"
          : "/static/assets/img/soundoff.png";
      }
    </script>
  </body>
</html>