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.gitattributes CHANGED
@@ -33,3 +33,4 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
33
  *.zip filter=lfs diff=lfs merge=lfs -text
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  *.zst filter=lfs diff=lfs merge=lfs -text
35
  *tfevents* filter=lfs diff=lfs merge=lfs -text
 
 
33
  *.zip filter=lfs diff=lfs merge=lfs -text
34
  *.zst filter=lfs diff=lfs merge=lfs -text
35
  *tfevents* filter=lfs diff=lfs merge=lfs -text
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+ RTXGI_Quick_Start_Guide.pdf filter=lfs diff=lfs merge=lfs -text
GameInterface.tsx.txt ADDED
@@ -0,0 +1,60 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import React, { useState } from 'react'
2
+ import { Button } from "@/components/ui/button"
3
+ import { Progress } from "@/components/ui/progress"
4
+ import { ScrollArea } from "@/components/ui/scroll-area"
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+
6
+ export default function Component() {
7
+ const [position, setPosition] = useState(50)
8
+ const [inventory, setInventory] = useState<string[]>([])
9
+ const [currentObjective, setCurrentObjective] = useState("Explore the Enchanted Forest")
10
+
11
+ const moveCharacter = (direction: 'left' | 'right') => {
12
+ setPosition(prev => Math.max(0, Math.min(100, prev + (direction === 'left' ? -10 : 10))))
13
+ }
14
+
15
+ const gatherIngredient = () => {
16
+ const ingredients = ['Moonflower', 'Stardust', 'Dragon Scale', 'Phoenix Feather', 'Mermaid Tear']
17
+ const newIngredient = ingredients[Math.floor(Math.random() * ingredients.length)]
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+ setInventory(prev => [...prev, newIngredient])
19
+ }
20
+
21
+ return (
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+ <div className="w-full max-w-4xl mx-auto p-4 bg-gradient-to-b from-purple-600 to-blue-800 rounded-lg shadow-lg">
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+ <h1 className="text-2xl font-bold text-white mb-4">Mystic Realms: The Alchemist's Journey</h1>
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+
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+ {/* Game Area */}
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+ <div className="relative h-60 bg-gradient-to-r from-green-400 to-blue-500 rounded-lg mb-4 overflow-hidden">
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+ <div
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+ className="absolute bottom-0 w-10 h-20 bg-red-500"
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+ style={{ left: `${position}%`, transition: 'left 0.3s ease-out' }}
30
+ />
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+ </div>
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+
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+ {/* Controls */}
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+ <div className="flex justify-center space-x-4 mb-4">
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+ <Button onClick={() => moveCharacter('left')}>Move Left</Button>
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+ <Button onClick={gatherIngredient}>Gather Ingredient</Button>
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+ <Button onClick={() => moveCharacter('right')}>Move Right</Button>
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+ </div>
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+
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+ {/* Inventory */}
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+ <div className="bg-white bg-opacity-20 rounded-lg p-4 mb-4">
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+ <h2 className="text-xl font-semibold text-white mb-2">Inventory</h2>
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+ <ScrollArea className="h-20">
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+ <ul className="space-y-1">
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+ {inventory.map((item, index) => (
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+ <li key={index} className="text-white">{item}</li>
47
+ ))}
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+ </ul>
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+ </ScrollArea>
50
+ </div>
51
+
52
+ {/* Objective */}
53
+ <div className="bg-white bg-opacity-20 rounded-lg p-4">
54
+ <h2 className="text-xl font-semibold text-white mb-2">Current Objective</h2>
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+ <p className="text-white">{currentObjective}</p>
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+ <Progress value={33} className="mt-2" />
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+ </div>
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+ </div>
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+ )
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+ }
QuantumTimeMachineUI.tsx.txt ADDED
@@ -0,0 +1,90 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import React, { useState, useEffect } from 'react'
2
+ import { Button } from "@/components/ui/button"
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+ import { Slider } from "@/components/ui/slider"
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+ import { Progress } from "@/components/ui/progress"
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+ import { ChevronsUpDown, Zap, RefreshCw } from "lucide-react"
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+
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+ export default function Component() {
8
+ const [energy, setEnergy] = useState(50)
9
+ const [timeCoordinate, setTimeCoordinate] = useState(2023)
10
+ const [isActivated, setIsActivated] = useState(false)
11
+ const [stabilityLevel, setStabilityLevel] = useState(100)
12
+
13
+ useEffect(() => {
14
+ if (isActivated) {
15
+ const interval = setInterval(() => {
16
+ setStabilityLevel((prev) => Math.max(0, prev - Math.random() * 5))
17
+ }, 1000)
18
+ return () => clearInterval(interval)
19
+ }
20
+ }, [isActivated])
21
+
22
+ const handleActivate = () => {
23
+ setIsActivated(!isActivated)
24
+ if (!isActivated) {
25
+ setStabilityLevel(100)
26
+ }
27
+ }
28
+
29
+ return (
30
+ <div className="w-full max-w-4xl mx-auto p-6 bg-black rounded-xl shadow-2xl text-white">
31
+ <h2 className="text-3xl font-bold mb-6 text-center text-purple-400">Crystallized Quantum Physics Matrix Time Machine</h2>
32
+
33
+ <div className="grid grid-cols-2 gap-6 mb-6">
34
+ <div className="space-y-4">
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+ <label className="block text-sm font-medium">Quantum Energy Level</label>
36
+ <Slider
37
+ value={[energy]}
38
+ onValueChange={(value) => setEnergy(value[0])}
39
+ max={100}
40
+ step={1}
41
+ />
42
+ <div className="text-right">{energy}%</div>
43
+ </div>
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+
45
+ <div className="space-y-4">
46
+ <label className="block text-sm font-medium">Time Coordinate</label>
47
+ <div className="flex items-center space-x-2">
48
+ <Button variant="outline" size="icon" onClick={() => setTimeCoordinate(prev => prev - 1)}>
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+ <ChevronsUpDown className="h-4 w-4" />
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+ </Button>
51
+ <input
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+ type="number"
53
+ value={timeCoordinate}
54
+ onChange={(e) => setTimeCoordinate(parseInt(e.target.value))}
55
+ className="flex-1 bg-gray-800 text-white px-3 py-2 rounded-md"
56
+ />
57
+ <Button variant="outline" size="icon" onClick={() => setTimeCoordinate(prev => prev + 1)}>
58
+ <ChevronsUpDown className="h-4 w-4 rotate-180" />
59
+ </Button>
60
+ </div>
61
+ </div>
62
+ </div>
63
+
64
+ <div className="mb-6">
65
+ <label className="block text-sm font-medium mb-2">Matrix Stability</label>
66
+ <Progress value={stabilityLevel} className="h-2" />
67
+ <div className="text-right mt-1">{stabilityLevel.toFixed(2)}%</div>
68
+ </div>
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+
70
+ <div className="flex justify-center space-x-4">
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+ <Button
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+ variant={isActivated ? "destructive" : "default"}
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+ onClick={handleActivate}
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+ className="w-40"
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+ >
76
+ {isActivated ? "Deactivate" : "Activate"}
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+ <Zap className="ml-2 h-4 w-4" />
78
+ </Button>
79
+ <Button variant="outline" onClick={() => setStabilityLevel(100)} disabled={!isActivated}>
80
+ Restabilize
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+ <RefreshCw className="ml-2 h-4 w-4" />
82
+ </Button>
83
+ </div>
84
+
85
+ <div className="mt-6 text-center text-sm text-gray-400">
86
+ Warning: Temporal paradoxes may occur. Use at your own risk.
87
+ </div>
88
+ </div>
89
+ )
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+ }
RTXGI_Quick_Start_Guide.pdf ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:8114a8399ed3c94a53458c257ff164bd0124d4786a21d15f80b5a5eec81dc379
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+ size 2855407
Scene 1-/302/240Inside the Assassin's Creed Brotherhood's.png ADDED
aaa-game-dev-suite.tsx.txt ADDED
@@ -0,0 +1,310 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ "use client"
2
+
3
+ import { useState } from 'react'
4
+ import { Button } from "@/components/ui/button"
5
+ import { Input } from "@/components/ui/input"
6
+ import { Textarea } from "@/components/ui/textarea"
7
+ import { Card, CardContent, CardDescription, CardFooter, CardHeader, CardTitle } from "@/components/ui/card"
8
+ import { Tabs, TabsContent, TabsList, TabsTrigger } from "@/components/ui/tabs"
9
+ import { Progress } from "@/components/ui/progress"
10
+ import { Badge } from "@/components/ui/badge"
11
+ import { ScrollArea } from "@/components/ui/scroll-area"
12
+ import { Slider } from "@/components/ui/slider"
13
+ import { Switch } from "@/components/ui/switch"
14
+ import { Label } from "@/components/ui/label"
15
+ import { Select, SelectContent, SelectItem, SelectTrigger, SelectValue } from "@/components/ui/select"
16
+ import { AlertCircle, Camera, Cog, Film, Gamepad, Image, Loader, Sparkles, Video, Wand2 } from 'lucide-react'
17
+ import { toast } from "@/components/ui/use-toast"
18
+
19
+ export default function AAAGameDevSuite() {
20
+ const [textToVideoPrompt, setTextToVideoPrompt] = useState('')
21
+ const [textToImagePrompt, setTextToImagePrompt] = useState('')
22
+ const [trailerScript, setTrailerScript] = useState('')
23
+ const [selfHealingEnabled, setSelfHealingEnabled] = useState(true)
24
+ const [dataGatheringProgress, setDataGatheringProgress] = useState(0)
25
+ const [aiSystemStatus, setAiSystemStatus] = useState('Operational')
26
+
27
+ const handleTextToVideoGeneration = () => {
28
+ toast({
29
+ title: "Video Generation Started",
30
+ description: `Generating video from prompt: "${textToVideoPrompt.slice(0, 50)}..."`,
31
+ })
32
+ }
33
+
34
+ const handleTextToImageGeneration = () => {
35
+ toast({
36
+ title: "Image Generation Started",
37
+ description: `Generating image from prompt: "${textToImagePrompt.slice(0, 50)}..."`,
38
+ })
39
+ }
40
+
41
+ const handleTrailerGeneration = () => {
42
+ toast({
43
+ title: "Trailer Generation Started",
44
+ description: `Generating cinematic trailer from script: "${trailerScript.slice(0, 50)}..."`,
45
+ })
46
+ }
47
+
48
+ const handleDataGathering = () => {
49
+ setDataGatheringProgress(0)
50
+ const interval = setInterval(() => {
51
+ setDataGatheringProgress((prevProgress) => {
52
+ if (prevProgress >= 100) {
53
+ clearInterval(interval)
54
+ toast({
55
+ title: "Data Gathering Complete",
56
+ description: "All game data has been collected and analyzed.",
57
+ })
58
+ return 100
59
+ }
60
+ return prevProgress + 10
61
+ })
62
+ }, 500)
63
+ }
64
+
65
+ const handleToolClick = (tool: string) => {
66
+ toast({
67
+ title: `${tool} Activated`,
68
+ description: `The ${tool} tool is now ready for use.`,
69
+ })
70
+ }
71
+
72
+ const handleManageSystemSettings = () => {
73
+ setAiSystemStatus('Operational')
74
+ toast({
75
+ title: "System Settings Updated",
76
+ description: "All systems have been checked and optimized.",
77
+ })
78
+ }
79
+
80
+ return (
81
+ <div className="container mx-auto p-4">
82
+ <h1 className="text-3xl font-bold mb-6">AAA Game Development Suite</h1>
83
+
84
+ <Tabs defaultValue="assets" className="space-y-4">
85
+ <TabsList>
86
+ <TabsTrigger value="assets">Asset Generation</TabsTrigger>
87
+ <TabsTrigger value="trailers">Cinematic Trailers</TabsTrigger>
88
+ <TabsTrigger value="tools">Development Tools</TabsTrigger>
89
+ <TabsTrigger value="ai">AI & Self-Improvement</TabsTrigger>
90
+ </TabsList>
91
+
92
+ <TabsContent value="assets" className="space-y-4">
93
+ <Card>
94
+ <CardHeader>
95
+ <CardTitle>Text-to-Video Generation</CardTitle>
96
+ <CardDescription>Create realistic game footage from text descriptions</CardDescription>
97
+ </CardHeader>
98
+ <CardContent>
99
+ <Textarea
100
+ placeholder="Describe the video scene you want to generate..."
101
+ value={textToVideoPrompt}
102
+ onChange={(e) => setTextToVideoPrompt(e.target.value)}
103
+ className="mb-4"
104
+ />
105
+ <div className="flex items-center space-x-2 mb-4">
106
+ <Label htmlFor="video-duration">Duration (seconds):</Label>
107
+ <Slider id="video-duration" defaultValue={[30]} max={120} step={1} />
108
+ </div>
109
+ <Button onClick={handleTextToVideoGeneration} className="w-full">
110
+ <Video className="mr-2 h-4 w-4" /> Generate Video
111
+ </Button>
112
+ </CardContent>
113
+ </Card>
114
+
115
+ <Card>
116
+ <CardHeader>
117
+ <CardTitle>Text-to-Image Generation</CardTitle>
118
+ <CardDescription>Create high-quality game assets from text descriptions</CardDescription>
119
+ </CardHeader>
120
+ <CardContent>
121
+ <Textarea
122
+ placeholder="Describe the image you want to generate..."
123
+ value={textToImagePrompt}
124
+ onChange={(e) => setTextToImagePrompt(e.target.value)}
125
+ className="mb-4"
126
+ />
127
+ <div className="flex items-center space-x-2 mb-4">
128
+ <Label htmlFor="image-resolution">Resolution:</Label>
129
+ <Select>
130
+ <SelectTrigger id="image-resolution">
131
+ <SelectValue placeholder="Select resolution" />
132
+ </SelectTrigger>
133
+ <SelectContent>
134
+ <SelectItem value="1024x1024">1024x1024</SelectItem>
135
+ <SelectItem value="2048x2048">2048x2048</SelectItem>
136
+ <SelectItem value="4096x4096">4096x4096</SelectItem>
137
+ </SelectContent>
138
+ </Select>
139
+ </div>
140
+ <Button onClick={handleTextToImageGeneration} className="w-full">
141
+ <Image className="mr-2 h-4 w-4" /> Generate Image
142
+ </Button>
143
+ </CardContent>
144
+ </Card>
145
+ </TabsContent>
146
+
147
+ <TabsContent value="trailers" className="space-y-4">
148
+ <Card>
149
+ <CardHeader>
150
+ <CardTitle>Cinematic Trailer Generator</CardTitle>
151
+ <CardDescription>Create epic game trailers from script to screen</CardDescription>
152
+ </CardHeader>
153
+ <CardContent>
154
+ <Textarea
155
+ placeholder="Write your trailer script here..."
156
+ value={trailerScript}
157
+ onChange={(e) => setTrailerScript(e.target.value)}
158
+ className="mb-4"
159
+ />
160
+ <div className="flex items-center space-x-2 mb-4">
161
+ <Label htmlFor="trailer-style">Trailer Style:</Label>
162
+ <Select>
163
+ <SelectTrigger id="trailer-style">
164
+ <SelectValue placeholder="Select style" />
165
+ </SelectTrigger>
166
+ <SelectContent>
167
+ <SelectItem value="action">Action-packed</SelectItem>
168
+ <SelectItem value="emotional">Emotional</SelectItem>
169
+ <SelectItem value="mysterious">Mysterious</SelectItem>
170
+ </SelectContent>
171
+ </Select>
172
+ </div>
173
+ <Button onClick={handleTrailerGeneration} className="w-full">
174
+ <Film className="mr-2 h-4 w-4" /> Generate Trailer
175
+ </Button>
176
+ </CardContent>
177
+ </Card>
178
+ </TabsContent>
179
+
180
+ <TabsContent value="tools" className="space-y-4">
181
+ <Card>
182
+ <CardHeader>
183
+ <CardTitle>AAA Game Development Tools</CardTitle>
184
+ <CardDescription>Advanced tools for creating high-quality games</CardDescription>
185
+ </CardHeader>
186
+ <CardContent>
187
+ <div className="grid grid-cols-1 md:grid-cols-2 gap-4">
188
+ <Button variant="outline" className="h-20" onClick={() => handleToolClick("Game Engine Integration")}>
189
+ <Gamepad className="mr-2 h-6 w-6" /> Game Engine Integration
190
+ </Button>
191
+ <Button variant="outline" className="h-20" onClick={() => handleToolClick("Motion Capture Studio")}>
192
+ <Camera className="mr-2 h-6 w-6" /> Motion Capture Studio
193
+ </Button>
194
+ <Button variant="outline" className="h-20" onClick={() => handleToolClick("AI-Powered Level Designer")}>
195
+ <Wand2 className="mr-2 h-6 w-6" /> AI-Powered Level Designer
196
+ </Button>
197
+ <Button variant="outline" className="h-20" onClick={() => handleToolClick("Procedural Content Generator")}>
198
+ <Sparkles className="mr-2 h-6 w-6" /> Procedural Content Generator
199
+ </Button>
200
+ </div>
201
+ </CardContent>
202
+ </Card>
203
+
204
+ <Card>
205
+ <CardHeader>
206
+ <CardTitle>Data Gathering for AAA Quality</CardTitle>
207
+ <CardDescription>Collect and analyze data to enhance game quality</CardDescription>
208
+ </CardHeader>
209
+ <CardContent>
210
+ <Progress value={dataGatheringProgress} className="mb-4" />
211
+ <Button onClick={handleDataGathering} className="w-full">
212
+ <Loader className="mr-2 h-4 w-4" /> Gather Game Data
213
+ </Button>
214
+ </CardContent>
215
+ </Card>
216
+ </TabsContent>
217
+
218
+ <TabsContent value="ai" className="space-y-4">
219
+ <Card>
220
+ <CardHeader>
221
+ <CardTitle>AI-Powered Self-Improvement</CardTitle>
222
+ <CardDescription>Automated systems for error fixing and optimization</CardDescription>
223
+ </CardHeader>
224
+ <CardContent>
225
+ <div className="flex items-center space-x-2 mb-4">
226
+ <Switch
227
+ id="self-healing"
228
+ checked={selfHealingEnabled}
229
+ onCheckedChange={setSelfHealingEnabled}
230
+ />
231
+ <Label htmlFor="self-healing">Enable Self-Healing System</Label>
232
+ </div>
233
+ <div className="space-y-2">
234
+ <div className="flex justify-between items-center">
235
+ <span>Error Detection</span>
236
+ <Badge variant="secondary">Active</Badge>
237
+ </div>
238
+ <div className="flex justify-between items-center">
239
+ <span>Performance Optimization</span>
240
+ <Badge variant="secondary">Active</Badge>
241
+ </div>
242
+ <div className="flex justify-between items-center">
243
+ <span>Code Refactoring</span>
244
+ <Badge variant="secondary">Active</Badge>
245
+ </div>
246
+ </div>
247
+ </CardContent>
248
+ </Card>
249
+
250
+ <Card>
251
+ <CardHeader>
252
+ <CardTitle>Scaling Algorithms</CardTitle>
253
+ <CardDescription>Automatically scale your game for different platforms</CardDescription>
254
+ </CardHeader>
255
+ <CardContent>
256
+ <ScrollArea className="h-[200px] w-full rounded-md border p-4">
257
+ <div className="space-y-4">
258
+ <div>
259
+ <h4 className="font-semibold mb-2">Graphics Scaling</h4>
260
+ <Progress value={80} />
261
+ </div>
262
+ <div>
263
+ <h4 className="font-semibold mb-2">AI Behavior Complexity</h4>
264
+ <Progress value={65} />
265
+ </div>
266
+ <div>
267
+ <h4 className="font-semibold mb-2">World Detail Level</h4>
268
+ <Progress value={75} />
269
+ </div>
270
+ <div>
271
+ <h4 className="font-semibold mb-2">Physics Simulation</h4>
272
+ <Progress value={90} />
273
+ </div>
274
+ </div>
275
+ </ScrollArea>
276
+ </CardContent>
277
+ </Card>
278
+ </TabsContent>
279
+ </Tabs>
280
+
281
+ <Card className="mt-6">
282
+ <CardHeader>
283
+ <CardTitle>System Status</CardTitle>
284
+ <CardDescription>Real-time monitoring of development suite components</CardDescription>
285
+ </CardHeader>
286
+ <CardContent>
287
+ <div className="grid grid-cols-1 md:grid-cols-3 gap-4">
288
+ <div className="flex items-center space-x-2">
289
+ <AlertCircle className="text-green-500" />
290
+ <span>Asset Generation: Operational</span>
291
+ </div>
292
+ <div className="flex items-center space-x-2">
293
+ <AlertCircle className="text-green-500" />
294
+ <span>Trailer Generator: Operational</span>
295
+ </div>
296
+ <div className="flex items-center space-x-2">
297
+ <AlertCircle className={aiSystemStatus === 'Operational' ? "text-green-500" : "text-yellow-500"} />
298
+ <span>AI Systems: {aiSystemStatus}</span>
299
+ </div>
300
+ </div>
301
+ </CardContent>
302
+ <CardFooter>
303
+ <Button variant="outline" className="w-full" onClick={handleManageSystemSettings}>
304
+ <Cog className="mr-2 h-4 w-4" /> Manage System Settings
305
+ </Button>
306
+ </CardFooter>
307
+ </Card>
308
+ </div>
309
+ )
310
+ }
datamatrix-code-generator.png ADDED
externalBackup.xml ADDED
Binary file (610 Bytes). View file
 
image.webp ADDED
magical_ui_design.png ADDED
q1blue-gptengineer-krrhvw2remc.tar.html ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:c9f58e042637380a344e0a64aa007d8915cad9b9798feab5c91e561d7b13d57f
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+ size 710
vault_1.17.txt ADDED
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