Spaces:
Running
Running
Corentin Cailleaud
commited on
Commit
•
e14d52f
1
Parent(s):
d9c9227
cubzh.lua
CHANGED
@@ -1,8 +1,8 @@
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math.randomseed(math.floor(Time.UnixMilli() % 100000))
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Modules = {
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-
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-
pathfinding = "github.com/caillef/cubzh-library/pathfinding:
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floating_island_generator = "github.com/caillef/cubzh-library/floating_island_generator:82d22a5",
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easy_onboarding = "github.com/caillef/cubzh-library/easy_onboarding:77728ee",
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}
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@@ -11,417 +11,6 @@ Config = {
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Items = { "pratamacam.squirrel" },
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}
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-
math.randomseed(math.floor(Time.UnixMilli() % 100000))
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-
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Config = {
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Items = { "pratamacam.squirrel" },
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-
}
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-
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-
local gigax = {}
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-
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-
local CUBZH_API_TOKEN =
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-
"H4gjL-e9kvLF??2pz6oh=kJL497cBnsyCrQFdVkFadUkLnIaEamroYHb91GywMXrbGeDdmTiHxi8EqmJduCKPrDnfqWsjGuF0JJCUTrasGcBfGx=tlJCjq5q8jhVHWL?krIE74GT9AJ7qqX8nZQgsDa!Unk8GWaqWcVYT-19C!tCo11DcLvrnJPEOPlSbH7dDcXmAMfMEf1ZwZ1v1C9?2/BjPDeiAVTRlLFilwRFmKz7k4H-kCQnDH-RrBk!ZHl7"
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-
local API_URL = "https://gig.ax"
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-
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local TRIGGER_AREA_SIZE = Number3(60, 30, 60)
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-
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local headers = {
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["Content-Type"] = "application/json",
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["Authorization"] = CUBZH_API_TOKEN,
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-
}
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-
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-
-- HELPERS
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-
local _helpers = {}
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-
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_helpers.lookAt = function(obj, target)
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-
if not target then
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require("ease"):linear(obj, 0.1).Forward = obj.initialForward
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-
obj.Tick = nil
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-
return
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end
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obj.Tick = function(self, _)
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_helpers.lookAtHorizontal(self, target)
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end
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end
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-
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_helpers.lookAtHorizontal = function(o1, o2)
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-
local n3_1 = Number3.Zero
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local n3_2 = Number3.Zero
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n3_1:Set(o1.Position.X, 0, o1.Position.Z)
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n3_2:Set(o2.Position.X, 0, o2.Position.Z)
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require("ease"):linear(o1, 0.1).Forward = n3_2 - n3_1
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end
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-
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-- Function to calculate distance between two positions
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_helpers.calculateDistance = function(_, pos1, pos2)
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local dx = pos1.X - pos2.X
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local dy = pos1.Y - pos2.Y
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local dz = pos1.Z - pos2.Z
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return math.sqrt(dx * dx + dy * dy + dz * dz)
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end
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-
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_helpers.findClosestLocation = function(_, position, locationData)
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-
if not locationData then
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return
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end
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-
local closestLocation = nil
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-
local smallestDistance = math.huge -- Large initial value
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-
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for _, location in pairs(locationData) do
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local distance = _helpers:calculateDistance(
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position,
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Map:WorldToBlock(Number3(location.position.x, location.position.y, location.position.z))
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)
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if distance < smallestDistance then
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smallestDistance = distance
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closestLocation = location
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end
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end
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-- Closest location found, now send its ID to update the character's location
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return closestLocation
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end
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-
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if IsClient then
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local simulation = {}
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-
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local npcDataClientById = {}
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-
local waitingLinkNPCs = {}
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-
local skillCallbacks = {}
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-
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local gigaxHttpClient = {}
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-
gigaxHttpClient.registerMainCharacter = function(_, engineId, locationId, callback)
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local body = JSON:Encode({
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name = Player.Username,
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physical_description = "A human playing the game",
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current_location_id = locationId,
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position = { x = 0, y = 0, z = 0 },
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})
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local apiUrl = API_URL .. "/api/character/company/main?engine_id=" .. engineId
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HTTP:Post(apiUrl, headers, body, function(response)
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if response.StatusCode ~= 200 then
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print("Error creating or fetching main character: " .. response.StatusCode)
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return
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end
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callback(response.Body)
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end)
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end
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-
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gigaxHttpClient.stepMainCharacter = function(_, engineId, characterId, skill, content, npcName, npcId, callback)
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-
if not engineId then
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return
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end
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local stepUrl = API_URL .. "/api/character/" .. characterId .. "/step-no-ws?engine_id=" .. engineId
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local body = JSON:Encode({
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character_id = characterId,
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skill = skill,
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target_name = npcName,
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target = npcId,
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content = content,
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})
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HTTP:Post(stepUrl, headers, body, function(response)
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if response.StatusCode ~= 200 then
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print("Error stepping character: " .. response.StatusCode)
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return
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end
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callback(response.Body)
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end)
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end
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-
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gigaxHttpClient.updateCharacterPosition = function(_, engineId, characterId, locationId, position, callback)
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local body = JSON:Encode({
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current_location_id = locationId,
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position = { x = position.X, y = position.Y, z = position.Z },
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})
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local apiUrl = API_URL .. "/api/character/" .. characterId .. "?engine_id=" .. engineId
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HTTP:Post(apiUrl, headers, body, function(response)
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if response.StatusCode ~= 200 then
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print("Error updating character location: " .. response.StatusCode)
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return
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end
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if callback then
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callback(response.Body)
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end
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end)
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end
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-
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local onEndData
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local prevAction
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local function npcResponse(actionData)
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local currentAction = string.lower(actionData.skill.name)
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if onEndData and skillCallbacks[prevAction].onEndCallback then
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skillCallbacks[prevAction].onEndCallback(gigax, onEndData, currentAction)
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end
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local callback = skillCallbacks[currentAction].callback
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prevAction = string.lower(actionData.skill.name)
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if not callback then
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return
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end
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onEndData = callback(gigax, actionData, simulation.config)
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end
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-
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local function registerEngine(config)
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local apiUrl = API_URL .. "/api/engine/company/"
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-
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simulation.locations = {}
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simulation.NPCs = {}
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simulation.config = config
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simulation.player = Player
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-
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-- Prepare the data structure expected by the backend
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local engineData = {
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name = Player.UserID .. ":" .. config.simulationName,
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description = config.simulationDescription,
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NPCs = {},
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locations = {},
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radius,
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}
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for _, npc in pairs(config.NPCs) do
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simulation.NPCs[npc.name] = {
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name = npc.name,
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physical_description = npc.physicalDescription,
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psychological_profile = npc.psychologicalProfile,
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initial_reflections = npc.initialReflections,
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current_location_name = npc.currentLocationName,
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skills = config.skills,
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}
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table.insert(engineData.NPCs, simulation.NPCs[npc.name])
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end
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-
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for _, loc in ipairs(config.locations) do
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simulation.locations[loc.name] = {
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name = loc.name,
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position = { x = loc.position.X, y = loc.position.Y, z = loc.position.Z },
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description = loc.description,
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}
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table.insert(engineData.locations, simulation.locations[loc.name])
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end
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-
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local body = JSON:Encode(engineData)
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HTTP:Post(apiUrl, headers, body, function(res)
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if res.StatusCode ~= 201 then
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print("Error updating engine: " .. res.StatusCode)
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return
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end
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-- Decode the response body to extract engine and location IDs
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local responseData = JSON:Decode(res.Body)
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-
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-- Save the engine_id for future use
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simulation.engineId = responseData.engine.id
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-
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-- Saving all the _ids inside locationData table:
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for _, loc in ipairs(responseData.locations) do
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simulation.locations[loc.name]._id = loc._id
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end
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-
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-- same for characters:
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for _, npc in pairs(responseData.NPCs) do
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simulation.NPCs[npc.name]._id = npc._id
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simulation.NPCs[npc.name].position = Number3(npc.position.x, npc.position.y, npc.position.z)
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end
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-
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gigaxHttpClient:registerMainCharacter(
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simulation.engineId,
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simulation.locations[config.startingLocationName]._id,
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function(body)
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simulation.character = JSON:Decode(body)
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for name, npc in pairs(waitingLinkNPCs) do
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npc._id = simulation.NPCs[name]._id
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npc.name = name
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npcDataClientById[npc._id] = npc
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end
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Timer(1, true, function()
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local position = Map:WorldToBlock(Player.Position)
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gigax:updateCharacterPosition(simulation, simulation.character._id, position)
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end)
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end
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)
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end)
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end
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241 |
-
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242 |
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findTargetNpc = function(player)
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if not simulation or type(simulation.NPCs) ~= "table" then
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-
return
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-
end
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246 |
-
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247 |
-
local closerDist = 1000
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local closerNpc
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for _, npc in pairs(simulation.NPCs) do
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local dist = (npc.position - player.Position).Length
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251 |
-
if closerDist > dist then
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closerDist = dist
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closerNpc = npc
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-
end
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end
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256 |
-
if closerDist > 50 then
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-
return
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-
end -- max distance is 50
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259 |
-
return closerNpc
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end
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261 |
-
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262 |
-
gigax.action = function(_, data)
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263 |
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local npc = findTargetNpc(Player)
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264 |
-
if not npc then
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-
return
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-
end
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267 |
-
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local content = data.content
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data.content = nil
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gigaxHttpClient:stepMainCharacter(
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simulation.engineId,
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simulation.character._id,
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data,
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content,
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npc.name,
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npc._id,
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function(body)
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278 |
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local actions = JSON:Decode(body)
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279 |
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for _, action in ipairs(actions) do
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280 |
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npcResponse(action)
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-
end
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282 |
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end
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283 |
-
)
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284 |
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end
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285 |
-
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286 |
-
gigax.getNpc = function(_, id)
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287 |
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return npcDataClientById[id]
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288 |
-
end
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289 |
-
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290 |
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local skillOnAction = function(actionType, callback, onEndCallback)
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291 |
-
skillCallbacks[actionType] = {
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292 |
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callback = callback,
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293 |
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onEndCallback = onEndCallback,
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294 |
-
}
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end
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296 |
-
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297 |
-
local prevSyncPosition
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298 |
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gigax.updateCharacterPosition = function(_, simulation, characterId, position)
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299 |
-
if not simulation then
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300 |
-
return
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301 |
-
end
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302 |
-
if position == prevSyncPosition then
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303 |
-
return
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304 |
-
end
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305 |
-
prevSyncPosition = position
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306 |
-
local closest = _helpers:findClosestLocation(position, simulation.locations)
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307 |
-
if not closest then
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308 |
-
print("can't update character position: no closest location found, id:", characterId, position)
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309 |
-
return
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310 |
-
end
|
311 |
-
if not characterId then
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312 |
-
return
|
313 |
-
end
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314 |
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gigaxHttpClient:updateCharacterPosition(simulation.engineId, characterId, closest._id, position)
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315 |
-
end
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316 |
-
|
317 |
-
local function createNPC(name, gameName, currentPosition, rotation)
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318 |
-
-- Create the NPC's Object and Avatar
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319 |
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local NPC = {}
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320 |
-
NPC.object = Object()
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321 |
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World:AddChild(NPC.object)
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322 |
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NPC.object.Position = currentPosition or Number3(0, 0, 0)
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323 |
-
NPC.object.Scale = 0.5
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324 |
-
NPC.object.Physics = PhysicsMode.Trigger
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325 |
-
NPC.object.CollisionBox = Box({
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326 |
-
-TRIGGER_AREA_SIZE.Width * 0.5,
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327 |
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math.min(-TRIGGER_AREA_SIZE.Height, NPC.object.CollisionBox.Min.Y),
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328 |
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-TRIGGER_AREA_SIZE.Depth * 0.5,
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329 |
-
}, {
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330 |
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TRIGGER_AREA_SIZE.Width * 0.5,
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331 |
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math.max(TRIGGER_AREA_SIZE.Height, NPC.object.CollisionBox.Max.Y),
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332 |
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TRIGGER_AREA_SIZE.Depth * 0.5,
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333 |
-
})
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334 |
-
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335 |
-
local text = Text()
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336 |
-
text.Text = " " .. gameName .. " "
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337 |
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text:SetParent(NPC.object)
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338 |
-
text.Type = TextType.Screen
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339 |
-
text.IsUnlit = true
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340 |
-
text.LocalPosition.Y = 36
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341 |
-
text.FontSize = 22
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342 |
-
text.Font = Font.Noto
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343 |
-
|
344 |
-
NPC.object.OnCollisionBegin = function(self, other)
|
345 |
-
if other ~= Player then
|
346 |
-
return
|
347 |
-
end
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348 |
-
_helpers.lookAt(self.avatarContainer, other)
|
349 |
-
end
|
350 |
-
NPC.object.OnCollisionEnd = function(self, other)
|
351 |
-
if other ~= Player then
|
352 |
-
return
|
353 |
-
end
|
354 |
-
_helpers.lookAt(self.avatarContainer, nil)
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355 |
-
end
|
356 |
-
|
357 |
-
local container = Object()
|
358 |
-
container.Rotation:Set(rotation or Number3.Zero)
|
359 |
-
container.initialForward = container.Forward:Copy()
|
360 |
-
container:SetParent(NPC.object)
|
361 |
-
container.Physics = PhysicsMode.Trigger
|
362 |
-
NPC.object.avatarContainer = container
|
363 |
-
|
364 |
-
NPC.avatar = require("avatar"):get(name)
|
365 |
-
NPC.avatar:SetParent(NPC.object.avatarContainer)
|
366 |
-
|
367 |
-
NPC.name = name
|
368 |
-
NPC.gameName = gameName
|
369 |
-
|
370 |
-
NPC.object.onIdle = function()
|
371 |
-
local animations = NPC.avatar.Animations
|
372 |
-
NPC.object.avatarContainer.LocalRotation = { 0, 0, 0 }
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373 |
-
if not animations or animations.Idle.IsPlaying then
|
374 |
-
return
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375 |
-
end
|
376 |
-
if animations.Walk.IsPlaying then
|
377 |
-
animations.Walk:Stop()
|
378 |
-
end
|
379 |
-
animations.Idle:Play()
|
380 |
-
end
|
381 |
-
|
382 |
-
NPC.object.onMove = function()
|
383 |
-
local animations = NPC.avatar.Animations
|
384 |
-
NPC.object.avatarContainer.LocalRotation = { 0, 0, 0 }
|
385 |
-
if not animations or animations.Walk.IsPlaying then
|
386 |
-
return
|
387 |
-
end
|
388 |
-
if animations.Idle.IsPlaying then
|
389 |
-
animations.Idle:Stop()
|
390 |
-
end
|
391 |
-
animations.Walk:Play()
|
392 |
-
end
|
393 |
-
|
394 |
-
waitingLinkNPCs[name] = NPC
|
395 |
-
|
396 |
-
-- review this to update location and position
|
397 |
-
Timer(1, true, function()
|
398 |
-
if not simulation then
|
399 |
-
return
|
400 |
-
end
|
401 |
-
local position = Map:WorldToBlock(NPC.object.Position)
|
402 |
-
local prevPosition = NPC.object.prevSyncPosition
|
403 |
-
if prevPosition == position then
|
404 |
-
return
|
405 |
-
end
|
406 |
-
gigax:updateCharacterPosition(simulation, NPC._id, position)
|
407 |
-
NPC.object.prevSyncPosition = position
|
408 |
-
end)
|
409 |
-
return NPC
|
410 |
-
end
|
411 |
-
|
412 |
-
gigax.setConfig = function(_, config)
|
413 |
-
for _, elem in ipairs(config.skills) do
|
414 |
-
skillOnAction(string.lower(elem.name), elem.callback, elem.onEndCallback)
|
415 |
-
elem.callback = nil
|
416 |
-
elem.onEndCallback = nil
|
417 |
-
end
|
418 |
-
for _, elem in ipairs(config.NPCs) do
|
419 |
-
createNPC(elem.name, elem.gameName, elem.position, elem.rotation)
|
420 |
-
end
|
421 |
-
registerEngine(config)
|
422 |
-
end
|
423 |
-
end
|
424 |
-
|
425 |
-- Function to spawn a squirrel above the player
|
426 |
function spawnSquirrelAbovePlayer(player)
|
427 |
local squirrel = Shape(Items.pratamacam.squirrel)
|
@@ -441,8 +30,6 @@ end
|
|
441 |
local SIMULATION_NAME = "Islands" .. tostring(math.random())
|
442 |
local SIMULATION_DESCRIPTION = "Three floating islands."
|
443 |
|
444 |
-
local occupiedPositions = {}
|
445 |
-
|
446 |
local skills = {
|
447 |
{
|
448 |
name = "SAY",
|
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|
1 |
math.randomseed(math.floor(Time.UnixMilli() % 100000))
|
2 |
|
3 |
Modules = {
|
4 |
+
gigax = "github.com/GigaxGames/integrations/cubzh:9a71b9f",
|
5 |
+
pathfinding = "github.com/caillef/cubzh-library/pathfinding:5f9c6bd",
|
6 |
floating_island_generator = "github.com/caillef/cubzh-library/floating_island_generator:82d22a5",
|
7 |
easy_onboarding = "github.com/caillef/cubzh-library/easy_onboarding:77728ee",
|
8 |
}
|
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|
11 |
Items = { "pratamacam.squirrel" },
|
12 |
}
|
13 |
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|
14 |
-- Function to spawn a squirrel above the player
|
15 |
function spawnSquirrelAbovePlayer(player)
|
16 |
local squirrel = Shape(Items.pratamacam.squirrel)
|
|
|
30 |
local SIMULATION_NAME = "Islands" .. tostring(math.random())
|
31 |
local SIMULATION_DESCRIPTION = "Three floating islands."
|
32 |
|
|
|
|
|
33 |
local skills = {
|
34 |
{
|
35 |
name = "SAY",
|