Spaces:
Running
Running
remove timer
Browse files
cubzh.lua
CHANGED
@@ -1,5 +1,5 @@
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Modules = {
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-
gigax = "github.com/GigaxGames/integrations/cubzh:5025b99",
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pathfinding = "github.com/caillef/cubzh-library/pathfinding:f8c4315",
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floating_island_generator = "github.com/caillef/cubzh-library/floating_island_generator:82d22a5",
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}
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@@ -329,6 +329,8 @@ Client.OnWorldObjectLoad = function(obj)
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end
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Client.OnStart = function()
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require("object_skills").addStepClimbing(Player, {
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mapScale = MAP_SCALE,
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collisionGroups = Map.CollisionGroups,
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@@ -363,9 +365,7 @@ Client.OnStart = function()
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pathfinding:createPathfindingMap()
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-
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gigax:setConfig(gigaxWorldConfig)
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-
end)
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Player.Avatar:load({ usernameOrId = "aduermael" })
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end
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@@ -409,3 +409,420 @@ Client.OnChat = function(payload)
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print(payload.message)
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return true
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end
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1 |
Modules = {
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2 |
+
-- gigax = "github.com/GigaxGames/integrations/cubzh:5025b99",
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3 |
pathfinding = "github.com/caillef/cubzh-library/pathfinding:f8c4315",
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4 |
floating_island_generator = "github.com/caillef/cubzh-library/floating_island_generator:82d22a5",
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5 |
}
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329 |
end
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330 |
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331 |
Client.OnStart = function()
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332 |
+
gigax = requireGigax()
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333 |
+
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334 |
require("object_skills").addStepClimbing(Player, {
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335 |
mapScale = MAP_SCALE,
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336 |
collisionGroups = Map.CollisionGroups,
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365 |
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366 |
pathfinding:createPathfindingMap()
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367 |
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368 |
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gigax:setConfig(gigaxWorldConfig)
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369 |
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370 |
Player.Avatar:load({ usernameOrId = "aduermael" })
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371 |
end
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409 |
print(payload.message)
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return true
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end
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+
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413 |
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function requireGigax()
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local gigax = {}
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local CUBZH_API_TOKEN =
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"H4gjL-e9kvLF??2pz6oh=kJL497cBnsyCrQFdVkFadUkLnIaEamroYHb91GywMXrbGeDdmTiHxi8EqmJduCKPrDnfqWsjGuF0JJCUTrasGcBfGx=tlJCjq5q8jhVHWL?krIE74GT9AJ7qqX8nZQgsDa!Unk8GWaqWcVYT-19C!tCo11DcLvrnJPEOPlSbH7dDcXmAMfMEf1ZwZ1v1C9?2/BjPDeiAVTRlLFilwRFmKz7k4H-kCQnDH-RrBk!ZHl7"
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local API_URL = "https://gig.ax"
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420 |
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local TRIGGER_AREA_SIZE = Number3(60, 30, 60)
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local headers = {
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["Content-Type"] = "application/json",
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["Authorization"] = CUBZH_API_TOKEN,
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}
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-- HELPERS
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428 |
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local _helpers = {}
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430 |
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_helpers.lookAt = function(obj, target)
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if not target then
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require("ease"):linear(obj, 0.1).Forward = obj.initialForward
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obj.Tick = nil
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return
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end
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obj.Tick = function(self, _)
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_helpers.lookAtHorizontal(self, target)
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end
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end
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_helpers.lookAtHorizontal = function(o1, o2)
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local n3_1 = Number3.Zero
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local n3_2 = Number3.Zero
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n3_1:Set(o1.Position.X, 0, o1.Position.Z)
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n3_2:Set(o2.Position.X, 0, o2.Position.Z)
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require("ease"):linear(o1, 0.1).Forward = n3_2 - n3_1
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end
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-- Function to calculate distance between two positions
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_helpers.calculateDistance = function(_, pos1, pos2)
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local dx = pos1.X - pos2.X
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local dy = pos1.Y - pos2.Y
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local dz = pos1.Z - pos2.Z
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return math.sqrt(dx * dx + dy * dy + dz * dz)
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end
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_helpers.findClosestLocation = function(_, position, locationData)
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if not locationData then
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return
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end
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local closestLocation = nil
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local smallestDistance = math.huge -- Large initial value
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for _, location in pairs(locationData) do
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local distance = _helpers:calculateDistance(
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position,
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-- Map:WorldToBlock(Number3(location.position.x, location.position.y, location.position.z))
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Number3(location.position.x, location.position.y, location.position.z)
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)
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if distance < smallestDistance then
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smallestDistance = distance
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closestLocation = location
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end
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end
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-- Closest location found, now send its ID to update the character's location
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return closestLocation
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end
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+
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if IsClient then
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local simulation = {}
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local npcDataClientById = {}
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local waitingLinkNPCs = {}
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local skillCallbacks = {}
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local gigaxHttpClient = {}
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gigaxHttpClient.registerMainCharacter = function(_, engineId, locationId, callback)
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local body = JSON:Encode({
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name = Player.Username,
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physical_description = "A human playing the game",
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current_location_id = locationId,
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position = { x = 0, y = 0, z = 0 },
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})
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local apiUrl = API_URL .. "/api/character/company/main?engine_id=" .. engineId
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HTTP:Post(apiUrl, headers, body, function(response)
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if response.StatusCode ~= 200 then
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print("Error creating or fetching main character: " .. response.StatusCode)
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return
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end
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callback(response.Body)
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end)
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end
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gigaxHttpClient.stepMainCharacter = function(_, engineId, characterId, skill, content, npcName, npcId, callback)
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if not engineId then
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return
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end
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local stepUrl = API_URL .. "/api/character/" .. characterId .. "/step-no-ws?engine_id=" .. engineId
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local body = JSON:Encode({
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character_id = characterId,
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skill = skill,
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target_name = npcName,
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target = npcId,
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content = content,
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})
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HTTP:Post(stepUrl, headers, body, function(response)
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if response.StatusCode ~= 200 then
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print("Error stepping character: " .. response.StatusCode)
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return
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end
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callback(response.Body)
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end)
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end
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gigaxHttpClient.updateCharacterPosition = function(_, engineId, characterId, locationId, position, callback)
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local body = JSON:Encode({
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current_location_id = locationId,
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position = { x = position.X, y = position.Y, z = position.Z },
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})
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local apiUrl = API_URL .. "/api/character/" .. characterId .. "?engine_id=" .. engineId
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HTTP:Post(apiUrl, headers, body, function(response)
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if response.StatusCode ~= 200 then
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print("Error updating character location: " .. response.StatusCode)
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return
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end
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if callback then
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callback(response.Body)
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end
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end)
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end
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local onEndData
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local prevAction
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local function npcResponse(actionData)
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local currentAction = string.lower(actionData.skill.name)
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if onEndData and skillCallbacks[prevAction].onEndCallback then
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skillCallbacks[prevAction].onEndCallback(gigax, onEndData, currentAction)
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end
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local callback = skillCallbacks[currentAction].callback
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prevAction = string.lower(actionData.skill.name)
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if not callback then
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return
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end
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onEndData = callback(gigax, actionData, simulation.config)
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end
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+
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557 |
+
local function registerEngine(config)
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local apiUrl = API_URL .. "/api/engine/company/"
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+
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simulation.locations = {}
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561 |
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simulation.NPCs = {}
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562 |
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simulation.config = config
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simulation.player = Player
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+
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-- Prepare the data structure expected by the backend
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local engineData = {
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name = Player.UserID .. ":" .. config.simulationName,
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568 |
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description = config.simulationDescription,
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NPCs = {},
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locations = {},
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radius,
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}
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for _, npc in pairs(config.NPCs) do
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simulation.NPCs[npc.name] = {
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name = npc.name,
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physical_description = npc.physicalDescription,
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578 |
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psychological_profile = npc.psychologicalProfile,
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initial_reflections = npc.initialReflections,
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580 |
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current_location_name = npc.currentLocationName,
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-- skills = config.skills,
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}
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print("simulation.NPCs[" .. npc.name .. "]:", JSON:Encode(simulation.NPCs[npc.name]))
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584 |
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simulation.NPCs[npc.name].skills = config.skills
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585 |
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586 |
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table.insert(engineData.NPCs, simulation.NPCs[npc.name])
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587 |
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end
|
588 |
+
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589 |
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for _, loc in ipairs(config.locations) do
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590 |
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simulation.locations[loc.name] = {
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591 |
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name = loc.name,
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592 |
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position = { x = loc.position.X, y = loc.position.Y, z = loc.position.Z },
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593 |
+
description = loc.description,
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594 |
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}
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595 |
+
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596 |
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print("simulation.locations[" .. loc.name .. "]:", JSON:Encode(simulation.locations[loc.name]))
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597 |
+
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598 |
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table.insert(engineData.locations, simulation.locations[loc.name])
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599 |
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end
|
600 |
+
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601 |
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local body = JSON:Encode(engineData)
|
602 |
+
HTTP:Post(apiUrl, headers, body, function(res)
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603 |
+
if res.StatusCode ~= 201 then
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604 |
+
print("Error updating engine: " .. res.StatusCode)
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605 |
+
return
|
606 |
+
end
|
607 |
+
-- Decode the response body to extract engine and location IDs
|
608 |
+
local responseData = JSON:Decode(res.Body)
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609 |
+
|
610 |
+
-- Save the engine_id for future use
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611 |
+
simulation.engineId = responseData.engine.id
|
612 |
+
|
613 |
+
-- Saving all the _ids inside locationData table:
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614 |
+
for _, loc in ipairs(responseData.locations) do
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615 |
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simulation.locations[loc.name]._id = loc._id
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616 |
+
end
|
617 |
+
|
618 |
+
-- same for characters:
|
619 |
+
for _, npc in pairs(responseData.NPCs) do
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620 |
+
simulation.NPCs[npc.name]._id = npc._id
|
621 |
+
print("npc.position:", JSON:Encode(npc.position), npc.name)
|
622 |
+
simulation.NPCs[npc.name].position = Number3(npc.position.x, npc.position.y, npc.position.z)
|
623 |
+
end
|
624 |
+
|
625 |
+
gigaxHttpClient:registerMainCharacter(
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626 |
+
simulation.engineId,
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627 |
+
simulation.locations[config.startingLocationName]._id,
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628 |
+
function(body)
|
629 |
+
simulation.character = JSON:Decode(body)
|
630 |
+
for name, npc in pairs(waitingLinkNPCs) do
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631 |
+
npc._id = simulation.NPCs[name]._id
|
632 |
+
npc.name = name
|
633 |
+
npcDataClientById[npc._id] = npc
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634 |
+
end
|
635 |
+
Timer(1, true, function()
|
636 |
+
-- local position = Map:WorldToBlock(Player.Position)
|
637 |
+
local position = Player.Position:Copy()
|
638 |
+
gigax:updateCharacterPosition(simulation, simulation.character._id, position)
|
639 |
+
end)
|
640 |
+
end
|
641 |
+
)
|
642 |
+
end)
|
643 |
+
end
|
644 |
+
|
645 |
+
findTargetNpc = function(player)
|
646 |
+
print("findTargetNpc")
|
647 |
+
if not simulation then
|
648 |
+
return
|
649 |
+
end
|
650 |
+
|
651 |
+
local closerDist = 1000
|
652 |
+
local closerNpc
|
653 |
+
for _, npc in pairs(simulation.NPCs) do
|
654 |
+
print("npc.name:", npc.name, npc.position)
|
655 |
+
local dist = (npc.position - player.Position).Length
|
656 |
+
if closerDist > dist then
|
657 |
+
closerDist = dist
|
658 |
+
closerNpc = npc
|
659 |
+
end
|
660 |
+
end
|
661 |
+
if closerDist > 50 then
|
662 |
+
return
|
663 |
+
end -- max distance is 50
|
664 |
+
return closerNpc
|
665 |
+
end
|
666 |
+
|
667 |
+
gigax.action = function(_, data)
|
668 |
+
print("data:", JSON:Encode(data))
|
669 |
+
local npc = findTargetNpc(Player)
|
670 |
+
if not npc then
|
671 |
+
print("no NPC")
|
672 |
+
return
|
673 |
+
end
|
674 |
+
|
675 |
+
print("npc.name:", npc.name)
|
676 |
+
print("simulation.character._id:", simulation.character._id)
|
677 |
+
|
678 |
+
local content = data.content
|
679 |
+
data.content = nil
|
680 |
+
gigaxHttpClient:stepMainCharacter(
|
681 |
+
simulation.engineId,
|
682 |
+
simulation.character._id,
|
683 |
+
data,
|
684 |
+
content,
|
685 |
+
npc.name,
|
686 |
+
npc._id,
|
687 |
+
function(body)
|
688 |
+
print("body:", body:ToString())
|
689 |
+
local actions = JSON:Decode(body)
|
690 |
+
for _, action in ipairs(actions) do
|
691 |
+
npcResponse(action)
|
692 |
+
end
|
693 |
+
end
|
694 |
+
)
|
695 |
+
end
|
696 |
+
|
697 |
+
gigax.getNpc = function(_, id)
|
698 |
+
return npcDataClientById[id]
|
699 |
+
end
|
700 |
+
|
701 |
+
local skillOnAction = function(actionType, callback, onEndCallback)
|
702 |
+
skillCallbacks[actionType] = {
|
703 |
+
callback = callback,
|
704 |
+
onEndCallback = onEndCallback,
|
705 |
+
}
|
706 |
+
end
|
707 |
+
|
708 |
+
local prevSyncPosition
|
709 |
+
gigax.updateCharacterPosition = function(_, simulation, characterId, position)
|
710 |
+
if not simulation then
|
711 |
+
return
|
712 |
+
end
|
713 |
+
if position == prevSyncPosition then
|
714 |
+
return
|
715 |
+
end
|
716 |
+
prevSyncPosition = position
|
717 |
+
local closest = _helpers:findClosestLocation(position, simulation.locations)
|
718 |
+
if not closest then
|
719 |
+
print("can't update character position: no closest location found, id:", characterId, position)
|
720 |
+
return
|
721 |
+
end
|
722 |
+
if not characterId then
|
723 |
+
return
|
724 |
+
end
|
725 |
+
print("characterId:", characterId, "closest.name:", closest.name, "position:", position)
|
726 |
+
gigaxHttpClient:updateCharacterPosition(simulation.engineId, characterId, closest._id, position)
|
727 |
+
end
|
728 |
+
|
729 |
+
local function createNPC(name, currentPosition, rotation)
|
730 |
+
-- Create the NPC's Object and Avatar
|
731 |
+
local NPC = {}
|
732 |
+
NPC.object = Object()
|
733 |
+
World:AddChild(NPC.object)
|
734 |
+
NPC.object.Position = currentPosition or Number3(0, 0, 0)
|
735 |
+
NPC.object.Scale = 0.5
|
736 |
+
NPC.object.Physics = PhysicsMode.Trigger
|
737 |
+
NPC.object.CollisionBox = Box({
|
738 |
+
-TRIGGER_AREA_SIZE.Width * 0.5,
|
739 |
+
math.min(-TRIGGER_AREA_SIZE.Height, NPC.object.CollisionBox.Min.Y),
|
740 |
+
-TRIGGER_AREA_SIZE.Depth * 0.5,
|
741 |
+
}, {
|
742 |
+
TRIGGER_AREA_SIZE.Width * 0.5,
|
743 |
+
math.max(TRIGGER_AREA_SIZE.Height, NPC.object.CollisionBox.Max.Y),
|
744 |
+
TRIGGER_AREA_SIZE.Depth * 0.5,
|
745 |
+
})
|
746 |
+
NPC.object.OnCollisionBegin = function(self, other)
|
747 |
+
if other ~= Player then
|
748 |
+
return
|
749 |
+
end
|
750 |
+
_helpers.lookAt(self.avatarContainer, other)
|
751 |
+
end
|
752 |
+
NPC.object.OnCollisionEnd = function(self, other)
|
753 |
+
if other ~= Player then
|
754 |
+
return
|
755 |
+
end
|
756 |
+
_helpers.lookAt(self.avatarContainer, nil)
|
757 |
+
end
|
758 |
+
|
759 |
+
local container = Object()
|
760 |
+
container.Rotation:Set(rotation or Number3.Zero)
|
761 |
+
container.initialForward = container.Forward:Copy()
|
762 |
+
container:SetParent(NPC.object)
|
763 |
+
container.Physics = PhysicsMode.Trigger
|
764 |
+
NPC.object.avatarContainer = container
|
765 |
+
|
766 |
+
NPC.avatar = require("avatar"):get(name)
|
767 |
+
NPC.avatar:SetParent(NPC.object.avatarContainer)
|
768 |
+
|
769 |
+
NPC.name = name
|
770 |
+
|
771 |
+
NPC.object.onIdle = function()
|
772 |
+
local animations = NPC.avatar.Animations
|
773 |
+
NPC.object.avatarContainer.LocalRotation = { 0, 0, 0 }
|
774 |
+
if not animations or animations.Idle.IsPlaying then
|
775 |
+
return
|
776 |
+
end
|
777 |
+
if animations.Walk.IsPlaying then
|
778 |
+
animations.Walk:Stop()
|
779 |
+
end
|
780 |
+
animations.Idle:Play()
|
781 |
+
end
|
782 |
+
|
783 |
+
NPC.object.onMove = function()
|
784 |
+
local animations = NPC.avatar.Animations
|
785 |
+
NPC.object.avatarContainer.LocalRotation = { 0, 0, 0 }
|
786 |
+
if not animations or animations.Walk.IsPlaying then
|
787 |
+
return
|
788 |
+
end
|
789 |
+
if animations.Idle.IsPlaying then
|
790 |
+
animations.Idle:Stop()
|
791 |
+
end
|
792 |
+
animations.Walk:Play()
|
793 |
+
end
|
794 |
+
|
795 |
+
waitingLinkNPCs[name] = NPC
|
796 |
+
|
797 |
+
-- review this to update location and position
|
798 |
+
Timer(1, true, function()
|
799 |
+
if not simulation then
|
800 |
+
return
|
801 |
+
end
|
802 |
+
-- local position = Map:WorldToBlock(NPC.object.Position)
|
803 |
+
local position = NPC.object.Position:Copy()
|
804 |
+
local prevPosition = NPC.object.prevSyncPosition
|
805 |
+
if prevPosition == position then
|
806 |
+
return
|
807 |
+
end
|
808 |
+
gigax:updateCharacterPosition(simulation, NPC._id, position)
|
809 |
+
NPC.object.prevSyncPosition = position
|
810 |
+
end)
|
811 |
+
return NPC
|
812 |
+
end
|
813 |
+
|
814 |
+
gigax.setConfig = function(_, config)
|
815 |
+
for _, elem in ipairs(config.skills) do
|
816 |
+
skillOnAction(string.lower(elem.name), elem.callback, elem.onEndCallback)
|
817 |
+
elem.callback = nil
|
818 |
+
elem.onEndCallback = nil
|
819 |
+
end
|
820 |
+
for _, elem in ipairs(config.NPCs) do
|
821 |
+
createNPC(elem.name, elem.position, elem.rotation)
|
822 |
+
end
|
823 |
+
registerEngine(config)
|
824 |
+
end
|
825 |
+
end
|
826 |
+
|
827 |
+
return gigax
|
828 |
+
end
|