Spaces:
Running
Running
cutechicken
commited on
Commit
β’
7827e8b
1
Parent(s):
89d8144
Update game.js
Browse files
game.js
CHANGED
@@ -73,23 +73,20 @@ class TankPlayer {
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this.isLoaded = false;
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}
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}
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-
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const currentTime = Date.now();
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if (currentTime - this.lastShootTime < this.shootInterval || this.ammo <= 0) return null;
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-
// μ΄μ μμ±
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const bulletGeometry = new THREE.SphereGeometry(0.2);
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const bulletMaterial = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
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const bullet = new THREE.Mesh(bulletGeometry, bulletMaterial);
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-
// μ΄μ μμ μμΉ (ν¬ν λ)
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const bulletOffset = new THREE.Vector3(0, 0.5, 2);
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-
// ν¬νμ νμ μ μ μ©
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bulletOffset.applyQuaternion(this.turretGroup.quaternion);
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bulletOffset.applyQuaternion(this.body.quaternion);
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bullet.position.copy(this.body.position).add(bulletOffset);
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-
// μ΄μ μλ (ν¬ν λ°©ν₯)
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const direction = new THREE.Vector3(0, 0, 1);
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direction.applyQuaternion(this.turretGroup.quaternion);
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direction.applyQuaternion(this.body.quaternion);
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@@ -108,12 +105,10 @@ class TankPlayer {
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update(mouseX, mouseY) {
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if (!this.body || !this.turretGroup) return;
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-
// μ΄μ μ
λ°μ΄νΈ
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for (let i = this.bullets.length - 1; i >= 0; i--) {
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const bullet = this.bullets[i];
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bullet.position.add(bullet.velocity);
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-
// μ΄μμ΄ λ§΅ λ°μΌλ‘ λκ°λ©΄ μ κ±°
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if (Math.abs(bullet.position.x) > MAP_SIZE/2 ||
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Math.abs(bullet.position.z) > MAP_SIZE/2) {
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scene.remove(bullet);
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@@ -146,6 +141,7 @@ class TankPlayer {
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return this.health <= 0;
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}
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}
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// Enemy ν΄λμ€
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class Enemy {
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constructor(scene, position, type = 'tank') {
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@@ -193,7 +189,6 @@ class Enemy {
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this.mesh.lookAt(playerPosition);
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this.mesh.position.add(direction.multiplyScalar(this.moveSpeed));
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-
// μ΄μ μ
λ°μ΄νΈ
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for (let i = this.bullets.length - 1; i >= 0; i--) {
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const bullet = this.bullets[i];
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bullet.position.add(bullet.velocity);
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@@ -241,7 +236,8 @@ class Enemy {
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this.health -= damage;
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return this.health <= 0;
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}
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-
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if (this.mesh) {
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this.scene.remove(this.mesh);
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this.bullets.forEach(bullet => this.scene.remove(bullet));
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@@ -306,7 +302,8 @@ class Game {
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this.isLoading = true;
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this.previousTankPosition = new THREE.Vector3();
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this.lastTime = performance.now();
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-
this.
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this.mouse = { x: 0, y: 0 };
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this.keys = {
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@@ -340,7 +337,7 @@ class Game {
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metalness: 0.1
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})
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);
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-
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ground.receiveShadow = true;
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this.scene.add(ground);
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@@ -378,7 +375,7 @@ class Game {
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setupEventListeners() {
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document.addEventListener('keydown', (event) => {
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-
if (this.isLoading) return;
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switch(event.code) {
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case 'KeyW': this.keys.forward = true; break;
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case 'KeyS': this.keys.backward = true; break;
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@@ -388,7 +385,7 @@ class Game {
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});
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document.addEventListener('keyup', (event) => {
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-
if (this.isLoading) return;
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switch(event.code) {
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case 'KeyW': this.keys.forward = false; break;
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case 'KeyS': this.keys.backward = false; break;
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@@ -398,7 +395,7 @@ class Game {
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});
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document.addEventListener('mousemove', (event) => {
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-
if (this.isLoading || !document.pointerLockElement) return;
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this.mouse.x += event.movementX * 0.002;
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this.mouse.y += event.movementY * 0.002;
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});
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@@ -406,10 +403,10 @@ class Game {
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document.addEventListener('click', () => {
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if (!document.pointerLockElement) {
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document.body.requestPointerLock();
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-
} else {
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const bullet = this.tank.shoot(this.scene);
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if (bullet) {
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-
//
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}
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}
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});
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@@ -427,8 +424,9 @@ class Game {
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this.renderer.setSize(window.innerWidth, window.innerHeight);
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});
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}
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-
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-
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const direction = new THREE.Vector3();
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@@ -504,7 +502,7 @@ class Game {
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this.scene.add(building);
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}
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}
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-
return Promise.resolve();
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}
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createBuilding(type) {
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@@ -515,7 +513,7 @@ class Game {
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specular: 0x111111,
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shininess: 30
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});
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-
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building.castShadow = true;
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building.receiveShadow = true;
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return building;
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@@ -554,6 +552,27 @@ class Game {
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}
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}
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spawnEnemies() {
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const spawnEnemy = () => {
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if (this.enemies.length < ENEMY_COUNT_MAX && !this.isGameOver) {
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@@ -606,20 +625,6 @@ class Game {
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return null;
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}
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-
startGameTimer() {
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const timer = setInterval(() => {
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if (this.isLoading || this.isGameOver) return;
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-
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this.gameTime--;
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document.getElementById('time').textContent = `Time: ${this.gameTime}s`;
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-
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if (this.gameTime <= 0) {
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clearInterval(timer);
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this.endGame();
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}
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}, 1000);
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}
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-
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updateParticles() {
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for (let i = this.particles.length - 1; i >= 0; i--) {
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const particle = this.particles[i];
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@@ -629,7 +634,8 @@ class Game {
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}
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}
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}
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-
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for (let i = 0; i < PARTICLE_COUNT; i++) {
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this.particles.push(new Particle(this.scene, position));
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}
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@@ -660,6 +666,26 @@ class Game {
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});
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});
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// νλ μ΄μ΄ ν±ν¬μ 건물 μΆ©λ 체ν¬
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const tankBoundingBox = new THREE.Box3().setFromObject(this.tank.body);
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for (const building of this.buildings) {
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@@ -671,42 +697,73 @@ class Game {
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}
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// μ΄μ μμΉ μ μ₯
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-
this.previousTankPosition
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}
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endGame() {
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this.isGameOver = true;
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if (this.animationFrameId) {
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cancelAnimationFrame(this.animationFrameId);
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}
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const gameOverDiv = document.createElement('div');
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gameOverDiv.style.position = 'absolute';
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gameOverDiv.style.top = '50%';
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gameOverDiv.style.left = '50%';
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gameOverDiv.style.transform = 'translate(-50%, -50%)';
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gameOverDiv.style.color = '
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gameOverDiv.style.fontSize = '48px';
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gameOverDiv.style.backgroundColor = 'rgba(0,
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gameOverDiv.style.padding = '20px';
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gameOverDiv.style.borderRadius = '10px';
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gameOverDiv.innerHTML = `
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Game Over<br>
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Score: ${this.score}<br>
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Time Survived: ${GAME_DURATION - this.gameTime}s<br>
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<button onclick="location.reload()"
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style="font-size: 24px; padding: 10px; margin-top: 20px;
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cursor: pointer; background: #
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color:
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Play Again
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</button>
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`;
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document.body.appendChild(gameOverDiv);
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}
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animate() {
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if (this.isGameOver) {
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-
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return;
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}
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@@ -716,51 +773,40 @@ class Game {
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const deltaTime = (currentTime - this.lastTime) / 1000;
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this.lastTime = currentTime;
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-
if (this.isLoading) {
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-
this.
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-
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}
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this.handleMovement();
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this.tank.update(this.mouse.x, this.mouse.y);
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const tankPosition = this.tank.getPosition();
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this.enemies.forEach(enemy => {
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enemy.update(tankPosition);
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-
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this.renderer.render(this.scene, this.camera);
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}
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updateUI() {
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const healthBar = document.getElementById('health');
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if (healthBar) {
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healthBar.style.width = `${(this.tank.health / MAX_HEALTH) * 100}%`;
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}
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const timeElement = document.getElementById('time');
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if (timeElement) {
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timeElement.textContent = `Time: ${this.gameTime}s`;
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}
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}
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}
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}
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//
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window.startGame = function() {
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document.getElementById('startScreen').style.display = 'none';
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document.body.requestPointerLock();
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};
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-
//
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-
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this.isLoaded = false;
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}
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}
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+
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+
shoot(scene) {
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const currentTime = Date.now();
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if (currentTime - this.lastShootTime < this.shootInterval || this.ammo <= 0) return null;
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const bulletGeometry = new THREE.SphereGeometry(0.2);
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const bulletMaterial = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
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const bullet = new THREE.Mesh(bulletGeometry, bulletMaterial);
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const bulletOffset = new THREE.Vector3(0, 0.5, 2);
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bulletOffset.applyQuaternion(this.turretGroup.quaternion);
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bulletOffset.applyQuaternion(this.body.quaternion);
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bullet.position.copy(this.body.position).add(bulletOffset);
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const direction = new THREE.Vector3(0, 0, 1);
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direction.applyQuaternion(this.turretGroup.quaternion);
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direction.applyQuaternion(this.body.quaternion);
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update(mouseX, mouseY) {
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if (!this.body || !this.turretGroup) return;
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for (let i = this.bullets.length - 1; i >= 0; i--) {
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const bullet = this.bullets[i];
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bullet.position.add(bullet.velocity);
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if (Math.abs(bullet.position.x) > MAP_SIZE/2 ||
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Math.abs(bullet.position.z) > MAP_SIZE/2) {
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scene.remove(bullet);
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return this.health <= 0;
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}
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}
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+
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// Enemy ν΄λμ€
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class Enemy {
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constructor(scene, position, type = 'tank') {
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this.mesh.lookAt(playerPosition);
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this.mesh.position.add(direction.multiplyScalar(this.moveSpeed));
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for (let i = this.bullets.length - 1; i >= 0; i--) {
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const bullet = this.bullets[i];
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bullet.position.add(bullet.velocity);
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this.health -= damage;
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return this.health <= 0;
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}
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+
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+
destroy() {
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if (this.mesh) {
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this.scene.remove(this.mesh);
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this.bullets.forEach(bullet => this.scene.remove(bullet));
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this.isLoading = true;
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this.previousTankPosition = new THREE.Vector3();
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this.lastTime = performance.now();
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+
this.gameTimer = null;
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+
this.animationFrameId = null;
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this.mouse = { x: 0, y: 0 };
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this.keys = {
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metalness: 0.1
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})
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);
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ground.rotation.x = -Math.PI / 2;
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ground.receiveShadow = true;
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this.scene.add(ground);
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setupEventListeners() {
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document.addEventListener('keydown', (event) => {
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if (this.isLoading || this.isGameOver) return;
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switch(event.code) {
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case 'KeyW': this.keys.forward = true; break;
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case 'KeyS': this.keys.backward = true; break;
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});
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document.addEventListener('keyup', (event) => {
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if (this.isLoading || this.isGameOver) return;
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switch(event.code) {
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case 'KeyW': this.keys.forward = false; break;
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case 'KeyS': this.keys.backward = false; break;
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});
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document.addEventListener('mousemove', (event) => {
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if (this.isLoading || this.isGameOver || !document.pointerLockElement) return;
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this.mouse.x += event.movementX * 0.002;
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this.mouse.y += event.movementY * 0.002;
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});
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document.addEventListener('click', () => {
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if (!document.pointerLockElement) {
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document.body.requestPointerLock();
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+
} else if (!this.isGameOver) {
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const bullet = this.tank.shoot(this.scene);
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if (bullet) {
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+
// Shooting effects could be added here
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}
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}
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});
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this.renderer.setSize(window.innerWidth, window.innerHeight);
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});
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}
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+
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+
handleMovement() {
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+
if (!this.tank.isLoaded || this.isGameOver) return;
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const direction = new THREE.Vector3();
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this.scene.add(building);
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}
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}
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+
return Promise.resolve();
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}
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507 |
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508 |
createBuilding(type) {
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specular: 0x111111,
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shininess: 30
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});
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+
const building = new THREE.Mesh(geometry, material);
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building.castShadow = true;
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building.receiveShadow = true;
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return building;
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}
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}
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+
startGameTimer() {
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+
if (this.gameTimer) {
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+
clearInterval(this.gameTimer);
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+
}
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+
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this.gameTimer = setInterval(() => {
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if (this.isLoading || this.isGameOver) {
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clearInterval(this.gameTimer);
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+
return;
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+
}
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+
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+
this.gameTime--;
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+
document.getElementById('time').textContent = `Time: ${this.gameTime}s`;
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+
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if (this.gameTime <= 0) {
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clearInterval(this.gameTimer);
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this.endGame();
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}
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}, 1000);
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}
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+
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spawnEnemies() {
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const spawnEnemy = () => {
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if (this.enemies.length < ENEMY_COUNT_MAX && !this.isGameOver) {
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return null;
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}
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updateParticles() {
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629 |
for (let i = this.particles.length - 1; i >= 0; i--) {
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630 |
const particle = this.particles[i];
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634 |
}
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}
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}
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+
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638 |
+
createExplosion(position) {
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639 |
for (let i = 0; i < PARTICLE_COUNT; i++) {
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640 |
this.particles.push(new Particle(this.scene, position));
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641 |
}
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|
|
666 |
});
|
667 |
});
|
668 |
|
669 |
+
// νλ μ΄μ΄ μ΄μκ³Ό μ μΆ©λ 체ν¬
|
670 |
+
this.tank.bullets.forEach((bullet, bulletIndex) => {
|
671 |
+
this.enemies.forEach((enemy, enemyIndex) => {
|
672 |
+
if (!enemy.mesh || !enemy.isLoaded) return;
|
673 |
+
|
674 |
+
const distance = bullet.position.distanceTo(enemy.mesh.position);
|
675 |
+
if (distance < 2) {
|
676 |
+
if (enemy.takeDamage(50)) {
|
677 |
+
enemy.destroy();
|
678 |
+
this.enemies.splice(enemyIndex, 1);
|
679 |
+
this.score += 100;
|
680 |
+
document.getElementById('score').textContent = `Score: ${this.score}`;
|
681 |
+
}
|
682 |
+
this.scene.remove(bullet);
|
683 |
+
this.tank.bullets.splice(bulletIndex, 1);
|
684 |
+
this.createExplosion(bullet.position);
|
685 |
+
}
|
686 |
+
});
|
687 |
+
});
|
688 |
+
|
689 |
// νλ μ΄μ΄ ν±ν¬μ 건물 μΆ©λ 체ν¬
|
690 |
const tankBoundingBox = new THREE.Box3().setFromObject(this.tank.body);
|
691 |
for (const building of this.buildings) {
|
|
|
697 |
}
|
698 |
|
699 |
// μ΄μ μμΉ μ μ₯
|
700 |
+
this.previousTankPosition.copy(this.tank.body.position);
|
701 |
}
|
702 |
|
703 |
endGame() {
|
704 |
+
if (this.isGameOver) return;
|
705 |
+
|
706 |
this.isGameOver = true;
|
707 |
+
|
708 |
+
if (this.gameTimer) {
|
709 |
+
clearInterval(this.gameTimer);
|
710 |
+
}
|
711 |
+
|
712 |
if (this.animationFrameId) {
|
713 |
cancelAnimationFrame(this.animationFrameId);
|
714 |
}
|
715 |
|
716 |
+
document.exitPointerLock();
|
717 |
+
|
718 |
const gameOverDiv = document.createElement('div');
|
719 |
gameOverDiv.style.position = 'absolute';
|
720 |
gameOverDiv.style.top = '50%';
|
721 |
gameOverDiv.style.left = '50%';
|
722 |
gameOverDiv.style.transform = 'translate(-50%, -50%)';
|
723 |
+
gameOverDiv.style.color = '#0f0';
|
724 |
gameOverDiv.style.fontSize = '48px';
|
725 |
+
gameOverDiv.style.backgroundColor = 'rgba(0, 20, 0, 0.7)';
|
726 |
gameOverDiv.style.padding = '20px';
|
727 |
gameOverDiv.style.borderRadius = '10px';
|
728 |
+
gameOverDiv.style.textAlign = 'center';
|
729 |
gameOverDiv.innerHTML = `
|
730 |
Game Over<br>
|
731 |
Score: ${this.score}<br>
|
732 |
Time Survived: ${GAME_DURATION - this.gameTime}s<br>
|
733 |
<button onclick="location.reload()"
|
734 |
style="font-size: 24px; padding: 10px; margin-top: 20px;
|
735 |
+
cursor: pointer; background: #0f0; border: none;
|
736 |
+
color: black; border-radius: 5px;">
|
737 |
Play Again
|
738 |
</button>
|
739 |
`;
|
740 |
document.body.appendChild(gameOverDiv);
|
741 |
}
|
742 |
|
743 |
+
updateUI() {
|
744 |
+
if (!this.isGameOver) {
|
745 |
+
const healthBar = document.getElementById('health');
|
746 |
+
if (healthBar) {
|
747 |
+
healthBar.style.width = `${(this.tank.health / MAX_HEALTH) * 100}%`;
|
748 |
+
}
|
749 |
+
|
750 |
+
const timeElement = document.getElementById('time');
|
751 |
+
if (timeElement) {
|
752 |
+
timeElement.textContent = `Time: ${this.gameTime}s`;
|
753 |
+
}
|
754 |
+
|
755 |
+
const scoreElement = document.getElementById('score');
|
756 |
+
if (scoreElement) {
|
757 |
+
scoreElement.textContent = `Score: ${this.score}`;
|
758 |
+
}
|
759 |
+
}
|
760 |
+
}
|
761 |
+
|
762 |
animate() {
|
763 |
if (this.isGameOver) {
|
764 |
+
if (this.animationFrameId) {
|
765 |
+
cancelAnimationFrame(this.animationFrameId);
|
766 |
+
}
|
767 |
return;
|
768 |
}
|
769 |
|
|
|
773 |
const deltaTime = (currentTime - this.lastTime) / 1000;
|
774 |
this.lastTime = currentTime;
|
775 |
|
776 |
+
if (!this.isLoading) {
|
777 |
+
this.handleMovement();
|
778 |
+
this.tank.update(this.mouse.x, this.mouse.y);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
779 |
|
780 |
+
const tankPosition = this.tank.getPosition();
|
781 |
+
this.enemies.forEach(enemy => {
|
782 |
+
enemy.update(tankPosition);
|
783 |
+
|
784 |
+
if (enemy.isLoaded && enemy.mesh.position.distanceTo(tankPosition) < ENEMY_CONFIG.ATTACK_RANGE) {
|
785 |
+
enemy.shoot(tankPosition);
|
786 |
+
}
|
787 |
+
});
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
788 |
|
789 |
+
this.updateParticles();
|
790 |
+
this.checkCollisions();
|
791 |
+
this.updateUI();
|
792 |
}
|
793 |
+
|
794 |
+
this.renderer.render(this.scene, this.camera);
|
795 |
}
|
796 |
+
}
|
797 |
|
798 |
+
// Start game
|
799 |
window.startGame = function() {
|
800 |
document.getElementById('startScreen').style.display = 'none';
|
801 |
document.body.requestPointerLock();
|
802 |
+
|
803 |
+
// Create new game instance or restart existing one
|
804 |
+
if (!window.gameInstance) {
|
805 |
+
window.gameInstance = new Game();
|
806 |
+
}
|
807 |
};
|
808 |
|
809 |
+
// Initialize game
|
810 |
+
document.addEventListener('DOMContentLoaded', () => {
|
811 |
+
const game = new Game();
|
812 |
+
});
|