Spaces:
Running
Running
cutechicken
commited on
Commit
โข
ce037c6
1
Parent(s):
c0a7f64
Update game.js
Browse files
game.js
CHANGED
@@ -825,17 +825,17 @@ class Game {
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mainLight.castShadow = true;
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// ๊ทธ๋ฆผ์ ํ์ง ํฅ์
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mainLight.shadow.mapSize.width = 4096;
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mainLight.shadow.mapSize.height = 4096;
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mainLight.shadow.camera.near = 0.5;
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mainLight.shadow.camera.far = MAP_SIZE * 2;
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mainLight.shadow.camera.left = -MAP_SIZE;
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mainLight.shadow.camera.right = MAP_SIZE;
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mainLight.shadow.camera.top = MAP_SIZE;
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mainLight.shadow.camera.bottom = -MAP_SIZE;
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mainLight.shadow.bias = -0.001;
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mainLight.shadow.radius = 2;
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mainLight.shadow.normalBias = 0.02;
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this.scene.add(mainLight);
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@@ -852,8 +852,8 @@ class Game {
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);
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this.scene.add(hemisphereLight);
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// ์งํ ์์ฑ ์์
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const groundGeometry = new THREE.PlaneGeometry(MAP_SIZE, MAP_SIZE,
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const groundMaterial = new THREE.MeshStandardMaterial({
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color: 0xD2B48C,
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roughness: 0.8,
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@@ -865,41 +865,10 @@ class Game {
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ground.rotation.x = -Math.PI / 2;
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ground.receiveShadow = true;
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//
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const vertices = ground.geometry.attributes.position.array;
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const heightScale = 15;
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const baseFrequency = 0.008;
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// ํ์ง ์์ญ ์ ์
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const flatlandRadius = MAP_SIZE * 0.3;
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const transitionZone = MAP_SIZE * 0.1;
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for (let i = 0; i < vertices.length; i += 3) {
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const y = vertices[i + 1];
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const distanceFromCenter = Math.sqrt(x * x + y * y);
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if (distanceFromCenter < flatlandRadius) {
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vertices[i + 2] = 0;
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}
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else if (distanceFromCenter < flatlandRadius + transitionZone) {
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const transitionFactor = (distanceFromCenter - flatlandRadius) / transitionZone;
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let height = 0;
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height += Math.sin(x * baseFrequency) * Math.cos(y * baseFrequency) * heightScale;
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height += Math.sin(x * baseFrequency * 2) * Math.cos(y * baseFrequency * 2) * (heightScale * 0.5);
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height += Math.sin(x * baseFrequency * 4) * Math.cos(y * baseFrequency * 4) * (heightScale * 0.25);
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vertices[i + 2] = height * transitionFactor;
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}
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else {
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let height = 0;
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height += Math.sin(x * baseFrequency) * Math.cos(y * baseFrequency) * heightScale;
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height += Math.sin(x * baseFrequency * 2) * Math.cos(y * baseFrequency * 2) * (heightScale * 0.5);
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height += Math.sin(x * baseFrequency * 4) * Math.cos(y * baseFrequency * 4) * (heightScale * 0.25);
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vertices[i + 2] = height;
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}
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}
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ground.geometry.attributes.position.needsUpdate = true;
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@@ -907,28 +876,16 @@ class Game {
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this.ground = ground;
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this.scene.add(ground);
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//
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const
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color: 0x000000,
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opacity: 0.15,
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transparent: true
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});
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const contourLines = new THREE.LineSegments(
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new THREE.EdgesGeometry(groundGeometry),
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contourMaterial
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);
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contourLines.rotation.x = -Math.PI / 2;
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contourLines.position.y = 0.1;
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this.scene.add(contourLines);
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// ๊ฒฉ์ ํจ๊ณผ
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const gridHelper = new THREE.GridHelper(flatlandRadius * 2, 50, 0x000000, 0x000000);
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gridHelper.material.opacity = 0.1;
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gridHelper.material.transparent = true;
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gridHelper.position.y = 0.1;
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this.scene.add(gridHelper);
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// ์ฌ๋ง ์ฅ์ ์ถ๊ฐ
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await this.addDesertDecorations();
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@@ -938,26 +895,11 @@ class Game {
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throw new Error('Tank loading failed');
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}
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// ์คํฐ ์์น ๊ฒ์ฆ
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const spawnPos = this.findValidSpawnPosition();
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{ x: spawnPos.x - 2, z: spawnPos.z },
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{ x: spawnPos.x, z: spawnPos.z + 2 },
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{ x: spawnPos.x, z: spawnPos.z - 2 }
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];
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const slopes = slopeCheckPoints.map(point => {
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const pointHeight = this.getHeightAtPosition(point.x, point.z);
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return Math.abs(pointHeight - heightAtSpawn) / 2;
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});
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const maxSlope = Math.max(...slopes);
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if (maxSlope > 0.3) {
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location.reload();
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return;
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}
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// ์นด๋ฉ๋ผ ์ด๊ธฐ ์์น ์ค์
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const tankPosition = this.tank.getPosition();
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@@ -1037,64 +979,88 @@ class Game {
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}
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async addDesertDecorations() {
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const rockGeometries = [
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new THREE.DodecahedronGeometry(3),
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new THREE.DodecahedronGeometry(2),
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new THREE.DodecahedronGeometry(4)
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];
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Math.random() * 2,
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(Math.random() - 0.5) * MAP_SIZE * 0.9
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);
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rock.rotation.set(
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Math.random() * Math.PI,
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Math.random() * Math.PI,
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Math.random() * Math.PI
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);
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rock.scale.set(
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1 + Math.random() * 0.5,
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1 + Math.random() * 0.5,
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1 + Math.random() * 0.5
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);
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rock.castShadow = true;
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rock.receiveShadow = true;
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this.scene.add(rock);
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}
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getHeightAtPosition(x, z) {
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if (!this.ground) return 0;
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@@ -1517,171 +1483,123 @@ class Game {
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const beatSounds = ['sounds/beat1.ogg', 'sounds/beat2.ogg', 'sounds/beat3.ogg'];
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const tankPosition = this.tank.getPosition();
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this.enemies.forEach(enemy => {
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if (!enemy.mesh || !enemy.isLoaded) return;
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enemy.bullets.forEach(bullet => {
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const
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}
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this.scene.remove(bullet);
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enemy.bullets = enemy.bullets.filter(b => b !== bullet);
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this.createExplosion(bullet.position);
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document.getElementById('health').style.width =
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`${(this.tank.health / MAX_HEALTH) * 100}%`;
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}
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});
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});
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// ํ๋ ์ด์ด
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this.tank.bullets.forEach((bullet, bulletIndex) => {
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const hitAudio = new Audio(randomHitSound);
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hitAudio.play();
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if (enemy.takeDamage(50)) {
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enemy.destroy();
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this.enemies.splice(enemyIndex, 1);
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this.score += 100;
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document.getElementById('score').textContent = `Score: ${this.score}`;
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}
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this.scene.remove(bullet);
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this.tank.bullets.splice(bulletIndex, 1);
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}
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}
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});
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//
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const tankBoundingBox = new THREE.Box3().setFromObject(this.tank.body);
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this.enemies.forEach(enemy => {
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if (!enemy.mesh || !enemy.isLoaded) return;
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const
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this.tank.body.position.copy(this.previousTankPosition);
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}
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});
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// ์ด์ ์์น ์ ์ฅ
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this.previousTankPosition.copy(this.tank.body.position);
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}
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endGame() {
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if (this.isGameOver) return;
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this.isGameOver = true;
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// ์ฌ๋ง ์ฌ์ด๋ ์ฌ์
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const deathSounds = ['sounds/death1.ogg', 'sounds/death2.ogg'];
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const randomDeathSound = deathSounds[Math.floor(Math.random() * deathSounds.length)];
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const deathAudio = new Audio(randomDeathSound);
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deathAudio.play();
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if (this.gameTimer) {
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clearInterval(this.gameTimer);
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}
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if (this.animationFrameId) {
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cancelAnimationFrame(this.animationFrameId);
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}
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document.exitPointerLock();
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const gameOverDiv = document.createElement('div');
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gameOverDiv.style.position = 'absolute';
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gameOverDiv.style.top = '50%';
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gameOverDiv.style.left = '50%';
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gameOverDiv.style.transform = 'translate(-50%, -50%)';
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gameOverDiv.style.color = '#0f0';
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gameOverDiv.style.fontSize = '48px';
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gameOverDiv.style.backgroundColor = 'rgba(0, 20, 0, 0.7)';
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gameOverDiv.style.padding = '20px';
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gameOverDiv.style.borderRadius = '10px';
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gameOverDiv.style.textAlign = 'center';
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gameOverDiv.innerHTML = `
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Game Over<br>
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Score: ${this.score}<br>
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Time Survived: ${GAME_DURATION - this.gameTime}s<br>
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<button onclick="location.reload()"
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style="font-size: 24px; padding: 10px; margin-top: 20px;
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cursor: pointer; background: #0f0; border: none;
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color: black; border-radius: 5px;">
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Play Again
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</button>
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`;
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document.body.appendChild(gameOverDiv);
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}
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updateUI() {
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if (!this.isGameOver) {
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const healthBar = document.getElementById('health');
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if (healthBar) {
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healthBar.style.width = `${(this.tank.health / MAX_HEALTH) * 100}%`;
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}
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const timeElement = document.getElementById('time');
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if (timeElement) {
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timeElement.textContent = `Time: ${this.gameTime}s`;
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}
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const scoreElement = document.getElementById('score');
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if (scoreElement) {
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scoreElement.textContent = `Score: ${this.score}`;
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}
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}
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}
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animate() {
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if (this.isGameOver) {
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if (this.animationFrameId) {
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cancelAnimationFrame(this.animationFrameId);
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}
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return;
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}
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this.animationFrameId = requestAnimationFrame(() => this.animate());
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const currentTime = performance.now();
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const deltaTime = (currentTime - this.lastTime) / 1000;
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this.lastTime = currentTime;
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if (!this.isLoading) {
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this.handleMovement();
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this.tank.update(this.mouse.x, this.mouse.y, this.scene);
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const tankPosition = this.tank.getPosition();
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this.enemies.forEach(enemy => {
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enemy.update(tankPosition);
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if (enemy.isLoaded && enemy.mesh.position.distanceTo(tankPosition) < ENEMY_CONFIG.ATTACK_RANGE) {
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enemy.shoot(tankPosition);
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}
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});
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this.updateParticles();
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this.checkCollisions();
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this.updateUI();
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this.updateRadar(); // ๋ ์ด๋ ์
๋ฐ์ดํธ ์ถ๊ฐ
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}
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this.renderer.render(this.scene, this.camera);
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}
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}
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// Start game
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window.startGame = function() {
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mainLight.castShadow = true;
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// ๊ทธ๋ฆผ์ ํ์ง ํฅ์
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+
mainLight.shadow.mapSize.width = 4096;
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mainLight.shadow.mapSize.height = 4096;
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mainLight.shadow.camera.near = 0.5;
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mainLight.shadow.camera.far = MAP_SIZE * 2;
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mainLight.shadow.camera.left = -MAP_SIZE;
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mainLight.shadow.camera.right = MAP_SIZE;
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mainLight.shadow.camera.top = MAP_SIZE;
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mainLight.shadow.camera.bottom = -MAP_SIZE;
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mainLight.shadow.bias = -0.001;
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mainLight.shadow.radius = 2;
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mainLight.shadow.normalBias = 0.02;
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this.scene.add(mainLight);
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841 |
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);
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853 |
this.scene.add(hemisphereLight);
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854 |
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855 |
+
// ์งํ ์์ฑ ์์ - ์์ ํ ํํํ๊ฒ
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856 |
+
const groundGeometry = new THREE.PlaneGeometry(MAP_SIZE, MAP_SIZE, 1, 1);
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857 |
const groundMaterial = new THREE.MeshStandardMaterial({
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858 |
color: 0xD2B48C,
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859 |
roughness: 0.8,
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865 |
ground.rotation.x = -Math.PI / 2;
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866 |
ground.receiveShadow = true;
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867 |
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868 |
+
// ๋ชจ๋ ์ ์ ์ ๋์ด๋ฅผ 0์ผ๋ก ์ค์
|
869 |
const vertices = ground.geometry.attributes.position.array;
|
|
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|
|
|
|
|
|
|
|
|
|
870 |
for (let i = 0; i < vertices.length; i += 3) {
|
871 |
+
vertices[i + 2] = 0;
|
|
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|
872 |
}
|
873 |
|
874 |
ground.geometry.attributes.position.needsUpdate = true;
|
|
|
876 |
this.ground = ground;
|
877 |
this.scene.add(ground);
|
878 |
|
879 |
+
// ๊ฒฉ์ ํจ๊ณผ ์ถ๊ฐ
|
880 |
+
const gridHelper = new THREE.GridHelper(MAP_SIZE, 50, 0x000000, 0x000000);
|
|
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|
881 |
gridHelper.material.opacity = 0.1;
|
882 |
gridHelper.material.transparent = true;
|
883 |
gridHelper.position.y = 0.1;
|
884 |
this.scene.add(gridHelper);
|
885 |
|
886 |
+
// ์ฅ์ ๋ฌผ ๋ฐฐ์ด ์ด๊ธฐํ
|
887 |
+
this.obstacles = [];
|
888 |
+
|
889 |
// ์ฌ๋ง ์ฅ์ ์ถ๊ฐ
|
890 |
await this.addDesertDecorations();
|
891 |
|
|
|
895 |
throw new Error('Tank loading failed');
|
896 |
}
|
897 |
|
898 |
+
// ์คํฐ ์์น ๊ฒ์ฆ
|
899 |
const spawnPos = this.findValidSpawnPosition();
|
900 |
+
|
901 |
+
// ํฑํฌ ์คํฐ ์์น ์ค์
|
902 |
+
this.tank.body.position.copy(spawnPos);
|
|
|
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|
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|
|
|
|
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|
|
|
|
|
|
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|
|
|
|
903 |
|
904 |
// ์นด๋ฉ๋ผ ์ด๊ธฐ ์์น ์ค์
|
905 |
const tankPosition = this.tank.getPosition();
|
|
|
979 |
}
|
980 |
|
981 |
async addDesertDecorations() {
|
982 |
+
this.obstacles = []; // ์ฅ์ ๋ฌผ ๋ฐฐ์ด ์ด๊ธฐํ
|
|
|
|
|
|
|
|
|
|
|
983 |
|
984 |
+
// ๋ฐ์ ์์ฑ (200๊ฐ๋ก ์ฆ๊ฐ)
|
985 |
+
const rockGeometries = [
|
986 |
+
new THREE.DodecahedronGeometry(3),
|
987 |
+
new THREE.DodecahedronGeometry(2),
|
988 |
+
new THREE.DodecahedronGeometry(4)
|
989 |
+
];
|
990 |
|
991 |
+
const rockMaterial = new THREE.MeshStandardMaterial({
|
992 |
+
color: 0x8B4513,
|
993 |
+
roughness: 0.9,
|
994 |
+
metalness: 0.1
|
995 |
+
});
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
996 |
|
997 |
+
for (let i = 0; i < 200; i++) {
|
998 |
+
const rockGeometry = rockGeometries[Math.floor(Math.random() * rockGeometries.length)];
|
999 |
+
const rock = new THREE.Mesh(rockGeometry, rockMaterial);
|
1000 |
+
|
1001 |
+
const position = new THREE.Vector3(
|
1002 |
+
(Math.random() - 0.5) * MAP_SIZE * 0.9,
|
1003 |
+
Math.random() * 2,
|
1004 |
+
(Math.random() - 0.5) * MAP_SIZE * 0.9
|
1005 |
+
);
|
1006 |
+
|
1007 |
+
rock.position.copy(position);
|
1008 |
+
rock.rotation.set(
|
1009 |
+
Math.random() * Math.PI,
|
1010 |
+
Math.random() * Math.PI,
|
1011 |
+
Math.random() * Math.PI
|
1012 |
+
);
|
1013 |
+
|
1014 |
+
rock.scale.set(
|
1015 |
+
1 + Math.random() * 0.5,
|
1016 |
+
1 + Math.random() * 0.5,
|
1017 |
+
1 + Math.random() * 0.5
|
1018 |
+
);
|
1019 |
+
|
1020 |
+
rock.castShadow = true;
|
1021 |
+
rock.receiveShadow = true;
|
1022 |
+
|
1023 |
+
// ์ถฉ๋ ๋ฐ์ค ์์ฑ ๋ฐ ์ ์ฅ
|
1024 |
+
const boundingBox = new THREE.Box3().setFromObject(rock);
|
1025 |
+
this.obstacles.push({
|
1026 |
+
mesh: rock,
|
1027 |
+
boundingBox: boundingBox,
|
1028 |
+
type: 'rock'
|
1029 |
+
});
|
1030 |
+
|
1031 |
+
this.scene.add(rock);
|
1032 |
+
}
|
1033 |
|
1034 |
+
// ์ ์ธ์ฅ ์ถ๊ฐ (100๊ฐ๋ก ์ฆ๊ฐ)
|
1035 |
+
const cactusGeometry = new THREE.CylinderGeometry(0.5, 0.7, 4, 8);
|
1036 |
+
const cactusMaterial = new THREE.MeshStandardMaterial({
|
1037 |
+
color: 0x2F4F2F,
|
1038 |
+
roughness: 0.8
|
1039 |
+
});
|
1040 |
+
|
1041 |
+
for (let i = 0; i < 100; i++) {
|
1042 |
+
const cactus = new THREE.Mesh(cactusGeometry, cactusMaterial);
|
1043 |
+
const position = new THREE.Vector3(
|
1044 |
+
(Math.random() - 0.5) * MAP_SIZE * 0.8,
|
1045 |
+
2,
|
1046 |
+
(Math.random() - 0.5) * MAP_SIZE * 0.8
|
1047 |
+
);
|
1048 |
+
|
1049 |
+
cactus.position.copy(position);
|
1050 |
+
cactus.castShadow = true;
|
1051 |
+
cactus.receiveShadow = true;
|
1052 |
+
|
1053 |
+
// ์ ์ธ์ฅ ์ถฉ๋ ๋ฐ์ค ์์ฑ ๋ฐ ์ ์ฅ
|
1054 |
+
const boundingBox = new THREE.Box3().setFromObject(cactus);
|
1055 |
+
this.obstacles.push({
|
1056 |
+
mesh: cactus,
|
1057 |
+
boundingBox: boundingBox,
|
1058 |
+
type: 'cactus'
|
1059 |
+
});
|
1060 |
+
|
1061 |
+
this.scene.add(cactus);
|
1062 |
+
}
|
1063 |
+
}
|
1064 |
|
1065 |
getHeightAtPosition(x, z) {
|
1066 |
if (!this.ground) return 0;
|
|
|
1483 |
const beatSounds = ['sounds/beat1.ogg', 'sounds/beat2.ogg', 'sounds/beat3.ogg'];
|
1484 |
|
1485 |
const tankPosition = this.tank.getPosition();
|
1486 |
+
const tankBoundingBox = new THREE.Box3().setFromObject(this.tank.body);
|
1487 |
+
|
1488 |
+
// ํฑํฌ์ ์ฅ์ ๋ฌผ(๋ฐ์, ์ ์ธ์ฅ) ์ถฉ๋ ์ฒดํฌ
|
1489 |
+
this.obstacles.forEach(obstacle => {
|
1490 |
+
obstacle.boundingBox.setFromObject(obstacle.mesh);
|
1491 |
+
if (tankBoundingBox.intersectsBox(obstacle.boundingBox)) {
|
1492 |
+
this.tank.body.position.copy(this.previousTankPosition);
|
1493 |
+
}
|
1494 |
+
});
|
1495 |
+
|
1496 |
+
// ์ ์ด์ ์ถฉ๋ ์ฒดํฌ
|
1497 |
this.enemies.forEach(enemy => {
|
1498 |
if (!enemy.mesh || !enemy.isLoaded) return;
|
1499 |
|
1500 |
enemy.bullets.forEach(bullet => {
|
1501 |
+
const bulletBox = new THREE.Box3().setFromObject(bullet);
|
1502 |
+
let bulletDestroyed = false;
|
1503 |
+
|
1504 |
+
// ์ด์๊ณผ ์ฅ์ ๋ฌผ ์ถฉ๋ ์ฒดํฌ
|
1505 |
+
for (const obstacle of this.obstacles) {
|
1506 |
+
if (bulletBox.intersectsBox(obstacle.boundingBox)) {
|
1507 |
+
this.createExplosion(bullet.position);
|
1508 |
+
this.scene.remove(bullet);
|
1509 |
+
enemy.bullets = enemy.bullets.filter(b => b !== bullet);
|
1510 |
+
bulletDestroyed = true;
|
1511 |
+
break;
|
1512 |
+
}
|
1513 |
+
}
|
1514 |
+
|
1515 |
+
// ์ด์์ด ์ฅ์ ๋ฌผ์ ๋ง์ง ์์๋ค๋ฉด ํ๋ ์ด์ด์ ์ถฉ๋ ์ฒดํฌ
|
1516 |
+
if (!bulletDestroyed) {
|
1517 |
+
const distance = bullet.position.distanceTo(tankPosition);
|
1518 |
+
if (distance < 1) {
|
1519 |
+
const randomBeatSound = beatSounds[Math.floor(Math.random() * beatSounds.length)];
|
1520 |
+
const beatAudio = new Audio(randomBeatSound);
|
1521 |
+
beatAudio.play();
|
1522 |
+
|
1523 |
+
if (this.tank.takeDamage(250)) {
|
1524 |
+
this.endGame();
|
1525 |
+
}
|
1526 |
+
this.scene.remove(bullet);
|
1527 |
+
enemy.bullets = enemy.bullets.filter(b => b !== bullet);
|
1528 |
+
this.createExplosion(bullet.position);
|
1529 |
+
document.getElementById('health').style.width =
|
1530 |
+
`${(this.tank.health / MAX_HEALTH) * 100}%`;
|
1531 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
1532 |
}
|
1533 |
});
|
1534 |
});
|
1535 |
|
1536 |
+
// ํ๋ ์ด์ด ์ด์ ์ถฉ๋ ์ฒดํฌ
|
1537 |
this.tank.bullets.forEach((bullet, bulletIndex) => {
|
1538 |
+
const bulletBox = new THREE.Box3().setFromObject(bullet);
|
1539 |
+
let bulletDestroyed = false;
|
1540 |
|
1541 |
+
// ์ด์๊ณผ ์ฅ์ ๋ฌผ ์ถฉ๋ ์ฒดํฌ
|
1542 |
+
for (const obstacle of this.obstacles) {
|
1543 |
+
if (bulletBox.intersectsBox(obstacle.boundingBox)) {
|
1544 |
+
this.createExplosion(bullet.position);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1545 |
this.scene.remove(bullet);
|
1546 |
this.tank.bullets.splice(bulletIndex, 1);
|
1547 |
+
bulletDestroyed = true;
|
1548 |
+
break;
|
1549 |
}
|
1550 |
+
}
|
1551 |
+
|
1552 |
+
// ์ด์์ด ์ฅ์ ๋ฌผ์ ๋ง์ง ์์๋ค๋ฉด ์ ๊ณผ ์ถฉ๋ ์ฒดํฌ
|
1553 |
+
if (!bulletDestroyed) {
|
1554 |
+
this.enemies.forEach((enemy, enemyIndex) => {
|
1555 |
+
if (!enemy.mesh || !enemy.isLoaded) return;
|
1556 |
+
|
1557 |
+
const distance = bullet.position.distanceTo(enemy.mesh.position);
|
1558 |
+
if (distance < 2) {
|
1559 |
+
const randomHitSound = hitSounds[Math.floor(Math.random() * hitSounds.length)];
|
1560 |
+
const hitAudio = new Audio(randomHitSound);
|
1561 |
+
hitAudio.play();
|
1562 |
+
|
1563 |
+
if (enemy.takeDamage(50)) {
|
1564 |
+
enemy.destroy();
|
1565 |
+
this.enemies.splice(enemyIndex, 1);
|
1566 |
+
this.score += 100;
|
1567 |
+
document.getElementById('score').textContent = `Score: ${this.score}`;
|
1568 |
+
}
|
1569 |
+
this.scene.remove(bullet);
|
1570 |
+
this.tank.bullets.splice(bulletIndex, 1);
|
1571 |
+
this.createExplosion(bullet.position);
|
1572 |
+
}
|
1573 |
+
});
|
1574 |
+
}
|
1575 |
});
|
1576 |
|
1577 |
+
// ์ ํฑํฌ์ ์ถฉ๋ ์ฒดํฌ
|
|
|
1578 |
this.enemies.forEach(enemy => {
|
1579 |
if (!enemy.mesh || !enemy.isLoaded) return;
|
1580 |
|
1581 |
+
const enemyBox = new THREE.Box3().setFromObject(enemy.mesh);
|
1582 |
+
|
1583 |
+
// ์ ํฑํฌ์ ์ฅ์ ๋ฌผ ์ถฉ๋ ์ฒดํฌ
|
1584 |
+
for (const obstacle of this.obstacles) {
|
1585 |
+
if (enemyBox.intersectsBox(obstacle.boundingBox)) {
|
1586 |
+
enemy.mesh.position.copy(enemy.lastPosition || enemy.mesh.position);
|
1587 |
+
break;
|
1588 |
+
}
|
1589 |
+
}
|
1590 |
+
|
1591 |
+
// ์ ํฑํฌ์ ํ๋ ์ด์ด ํฑํฌ ์ถฉ๋ ์ฒดํฌ
|
1592 |
+
if (tankBoundingBox.intersectsBox(enemyBox)) {
|
1593 |
this.tank.body.position.copy(this.previousTankPosition);
|
1594 |
}
|
1595 |
+
|
1596 |
+
// ์ ํฑํฌ์ ํ์ฌ ์์น ์ ์ฅ
|
1597 |
+
enemy.lastPosition = enemy.mesh.position.clone();
|
1598 |
});
|
1599 |
|
1600 |
// ์ด์ ์์น ์ ์ฅ
|
1601 |
this.previousTankPosition.copy(this.tank.body.position);
|
1602 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1603 |
|
1604 |
// Start game
|
1605 |
window.startGame = function() {
|