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kevinwang676
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Create app.py
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app.py
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1 |
+
import os
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2 |
+
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+
os.system("pip install git+https://github.com/suno-ai/bark.git")
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+
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from bark.generation import SUPPORTED_LANGS
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+
from bark import SAMPLE_RATE, generate_audio
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7 |
+
from scipy.io.wavfile import write as write_wav
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8 |
+
from datetime import datetime
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9 |
+
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+
import shutil
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+
import gradio as gr
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12 |
+
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import sys
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+
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import string
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import time
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import argparse
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+
import json
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import numpy as np
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# import IPython
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# from IPython.display import Audio
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import torch
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+
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from TTS.tts.utils.synthesis import synthesis
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from TTS.tts.utils.text.symbols import make_symbols, phonemes, symbols
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try:
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from TTS.utils.audio import AudioProcessor
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except:
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from TTS.utils.audio import AudioProcessor
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from TTS.tts.models import setup_model
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35 |
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from TTS.config import load_config
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from TTS.tts.models.vits import *
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from TTS.tts.utils.speakers import SpeakerManager
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from pydub import AudioSegment
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# from google.colab import files
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import librosa
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from scipy.io.wavfile import write, read
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import subprocess
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'''
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from google.colab import drive
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drive.mount('/content/drive')
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+
src_path = os.path.join(os.path.join(os.path.join(os.path.join(os.getcwd(), 'drive'), 'MyDrive'), 'Colab Notebooks'), 'best_model_latest.pth.tar')
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+
dst_path = os.path.join(os.getcwd(), 'best_model.pth.tar')
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shutil.copy(src_path, dst_path)
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'''
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TTS_PATH = "TTS/"
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# add libraries into environment
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sys.path.append(TTS_PATH) # set this if TTS is not installed globally
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# Paths definition
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OUT_PATH = 'out/'
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# create output path
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os.makedirs(OUT_PATH, exist_ok=True)
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# model vars
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MODEL_PATH = 'best_model.pth.tar'
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CONFIG_PATH = 'config.json'
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TTS_LANGUAGES = "language_ids.json"
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TTS_SPEAKERS = "speakers.json"
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USE_CUDA = torch.cuda.is_available()
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+
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# load the config
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C = load_config(CONFIG_PATH)
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+
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# load the audio processor
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ap = AudioProcessor(**C.audio)
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+
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speaker_embedding = None
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C.model_args['d_vector_file'] = TTS_SPEAKERS
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C.model_args['use_speaker_encoder_as_loss'] = False
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model = setup_model(C)
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model.language_manager.set_language_ids_from_file(TTS_LANGUAGES)
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88 |
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# print(model.language_manager.num_languages, model.embedded_language_dim)
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89 |
+
# print(model.emb_l)
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+
cp = torch.load(MODEL_PATH, map_location=torch.device('cpu'))
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+
# remove speaker encoder
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92 |
+
model_weights = cp['model'].copy()
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for key in list(model_weights.keys()):
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94 |
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if "speaker_encoder" in key:
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del model_weights[key]
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model.load_state_dict(model_weights)
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model.eval()
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if USE_CUDA:
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model = model.cuda()
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# synthesize voice
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use_griffin_lim = False
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+
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# Paths definition
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CONFIG_SE_PATH = "config_se.json"
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CHECKPOINT_SE_PATH = "SE_checkpoint.pth.tar"
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+
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# Load the Speaker encoder
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SE_speaker_manager = SpeakerManager(encoder_model_path=CHECKPOINT_SE_PATH, encoder_config_path=CONFIG_SE_PATH, use_cuda=USE_CUDA)
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# Define helper function
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def compute_spec(ref_file):
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y, sr = librosa.load(ref_file, sr=ap.sample_rate)
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spec = ap.spectrogram(y)
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spec = torch.FloatTensor(spec).unsqueeze(0)
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return spec
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def voice_conversion(ta, ra, da):
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target_audio = 'target.wav'
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reference_audio = 'reference.wav'
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driving_audio = 'driving.wav'
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write(target_audio, ta[0], ta[1])
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write(reference_audio, ra[0], ra[1])
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write(driving_audio, da[0], da[1])
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# !ffmpeg-normalize $target_audio -nt rms -t=-27 -o $target_audio -ar 16000 -f
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# !ffmpeg-normalize $reference_audio -nt rms -t=-27 -o $reference_audio -ar 16000 -f
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# !ffmpeg-normalize $driving_audio -nt rms -t=-27 -o $driving_audio -ar 16000 -f
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files = [target_audio, reference_audio, driving_audio]
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for file in files:
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subprocess.run(["ffmpeg-normalize", file, "-nt", "rms", "-t=-27", "-o", file, "-ar", "16000", "-f"])
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+
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# ta_ = read(target_audio)
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target_emb = SE_speaker_manager.compute_d_vector_from_clip([target_audio])
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147 |
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target_emb = torch.FloatTensor(target_emb).unsqueeze(0)
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148 |
+
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149 |
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driving_emb = SE_speaker_manager.compute_d_vector_from_clip([reference_audio])
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+
driving_emb = torch.FloatTensor(driving_emb).unsqueeze(0)
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+
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152 |
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# Convert the voice
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153 |
+
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154 |
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driving_spec = compute_spec(driving_audio)
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155 |
+
y_lengths = torch.tensor([driving_spec.size(-1)])
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156 |
+
if USE_CUDA:
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ref_wav_voc, _, _ = model.voice_conversion(driving_spec.cuda(), y_lengths.cuda(), driving_emb.cuda(), target_emb.cuda())
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ref_wav_voc = ref_wav_voc.squeeze().cpu().detach().numpy()
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+
else:
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ref_wav_voc, _, _ = model.voice_conversion(driving_spec, y_lengths, driving_emb, target_emb)
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161 |
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ref_wav_voc = ref_wav_voc.squeeze().detach().numpy()
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162 |
+
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+
# print("Reference Audio after decoder:")
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164 |
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# IPython.display.display(Audio(ref_wav_voc, rate=ap.sample_rate))
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165 |
+
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166 |
+
return (ap.sample_rate, ref_wav_voc)
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167 |
+
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168 |
+
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169 |
+
def generate_text_to_speech(text_prompt, selected_speaker, text_temp, waveform_temp):
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170 |
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audio_array = generate_audio(text_prompt, selected_speaker, text_temp, waveform_temp)
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171 |
+
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now = datetime.now()
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date_str = now.strftime("%m-%d-%Y")
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+
time_str = now.strftime("%H-%M-%S")
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175 |
+
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176 |
+
outputs_folder = os.path.join(os.getcwd(), "outputs")
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177 |
+
if not os.path.exists(outputs_folder):
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+
os.makedirs(outputs_folder)
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179 |
+
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sub_folder = os.path.join(outputs_folder, date_str)
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181 |
+
if not os.path.exists(sub_folder):
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os.makedirs(sub_folder)
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+
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+
file_name = f"audio_{time_str}.wav"
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185 |
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file_path = os.path.join(sub_folder, file_name)
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186 |
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write_wav(file_path, SAMPLE_RATE, audio_array)
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+
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return file_path
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+
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+
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speakers_list = []
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+
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for lang, code in SUPPORTED_LANGS:
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for n in range(10):
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speakers_list.append(f"{code}_speaker_{n}")
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+
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with gr.Blocks() as demo:
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gr.Markdown(
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f""" # <center>🐶🎶🥳 - Bark with Voice Cloning</center>
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+
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+
### <center>🤗 - Powered by [Bark](https://huggingface.co/spaces/suno/bark) and [YourTTS](https://github.com/Edresson/YourTTS). Inspired by [bark-webui](https://github.com/makawy7/bark-webui).</center>
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+
1. You can duplicate and use it with a GPU: <a href="https://huggingface.co/spaces/{os.getenv('SPACE_ID')}?duplicate=true"><img style="display: inline; margin-top: 0em; margin-bottom: 0em" src="https://bit.ly/3gLdBN6" alt="Duplicate Space" /></a>
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2. First use Bark to generate audio from text and then use YourTTS to get new audio in a custom voice you like. Easy to use!
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"""
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)
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with gr.Row().style(equal_height=True):
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inp1 = gr.Textbox(label="Input Text", lines=4, placeholder="Enter text here...")
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+
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inp3 = gr.Slider(
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0.1,
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1.0,
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value=0.7,
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label="Generation Temperature",
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info="1.0 more diverse, 0.1 more conservative",
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)
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inp4 = gr.Slider(
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0.1, 1.0, value=0.7, label="Waveform Temperature", info="1.0 more diverse, 0.1 more conservative"
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)
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with gr.Row().style(equal_height=True):
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inp2 = gr.Dropdown(speakers_list, value=speakers_list[0], label="Acoustic Prompt")
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+
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button = gr.Button("Generate using Bark")
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+
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out1 = gr.Audio(label="Generated Audio")
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+
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button.click(generate_text_to_speech, [inp1, inp2, inp3, inp4], [out1])
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+
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+
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with gr.Row().style(equal_height=True):
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inp5 = gr.Audio(label="Reference Audio for Voice Cloning")
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inp6 = out1
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inp7 = out1
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+
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btn = gr.Button("Generate using YourTTS")
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out2 = gr.Audio(label="Generated Audio in a Custom Voice")
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+
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btn.click(voice_conversion, [inp5, inp6, inp7], [out2])
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+
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gr.Markdown(
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""" ### <center>NOTE: Please do not generate any audio that is potentially harmful to any person or organization.</center>
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+
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+
"""
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)
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gr.Markdown(
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+
"""
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+
## 🌎 Foreign Language
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Bark supports various languages out-of-the-box and automatically determines language from input text. \
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When prompted with code-switched text, Bark will even attempt to employ the native accent for the respective languages in the same voice.
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+
Try the prompt:
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+
```
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+
Buenos días Miguel. Tu colega piensa que tu alemán es extremadamente malo. But I suppose your english isn't terrible.
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+
```
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+
## 🤭 Non-Speech Sounds
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+
Below is a list of some known non-speech sounds, but we are finding more every day. \
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+
Please let us know if you find patterns that work particularly well on Discord!
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* [laughter]
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* [laughs]
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* [sighs]
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* [music]
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* [gasps]
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* [clears throat]
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* — or ... for hesitations
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* ♪ for song lyrics
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* capitalization for emphasis of a word
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* MAN/WOMAN: for bias towards speaker
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+
Try the prompt:
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+
```
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272 |
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" [clears throat] Hello, my name is Suno. And, uh — and I like pizza. [laughs] But I also have other interests such as... ♪ singing ♪."
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+
```
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+
## 🎶 Music
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+
Bark can generate all types of audio, and, in principle, doesn't see a difference between speech and music. \
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+
Sometimes Bark chooses to generate text as music, but you can help it out by adding music notes around your lyrics.
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+
Try the prompt:
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+
```
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♪ In the jungle, the mighty jungle, the lion barks tonight ♪
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```
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+
## 🧬 Voice Cloning
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282 |
+
Bark has the capability to fully clone voices - including tone, pitch, emotion and prosody. \
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+
The model also attempts to preserve music, ambient noise, etc. from input audio. \
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+
However, to mitigate misuse of this technology, we limit the audio history prompts to a limited set of Suno-provided, fully synthetic options to choose from.
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+
## 👥 Speaker Prompts
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+
You can provide certain speaker prompts such as NARRATOR, MAN, WOMAN, etc. \
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+
Please note that these are not always respected, especially if a conflicting audio history prompt is given.
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+
Try the prompt:
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289 |
+
```
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+
WOMAN: I would like an oatmilk latte please.
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+
MAN: Wow, that's expensive!
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+
```
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+
## Details
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294 |
+
Bark model by [Suno](https://suno.ai/), including official [code](https://github.com/suno-ai/bark) and model weights. \
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295 |
+
Gradio demo supported by 🤗 Hugging Face. Bark is licensed under a non-commercial license: CC-BY 4.0 NC, see details on [GitHub](https://github.com/suno-ai/bark).
|
296 |
+
|
297 |
+
"""
|
298 |
+
)
|
299 |
+
|
300 |
+
|
301 |
+
gr.HTML('''
|
302 |
+
<div class="footer">
|
303 |
+
<p>🎶🖼️🎡 - It’s the intersection of technology and liberal arts that makes our hearts sing — Steve Jobs
|
304 |
+
</p>
|
305 |
+
</div>
|
306 |
+
''')
|
307 |
+
|
308 |
+
demo.queue().launch(show_error=True)
|