sculpt / utils.py
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from functools import partial
import jax
import numpy as np
def repeat_vmap(fun, in_axes=[0]):
for axes in in_axes:
fun = jax.vmap(fun, in_axes=axes)
return fun
def make_grid(patch_size: int | tuple[int, int]):
if isinstance(patch_size, int):
patch_size = (patch_size, patch_size)
offset_h, offset_w = 1 / (2 * np.array(patch_size))
space_h = np.linspace(-0.5 + offset_h, 0.5 - offset_h, patch_size[0])
space_w = np.linspace(-0.5 + offset_w, 0.5 - offset_w, patch_size[1])
return np.stack(np.meshgrid(space_h, space_w, indexing='ij'), axis=-1) # [h, w]
def interpolate_grid(coords, grid, order=0):
"""
args:
coords: Tensor of shape (B, H, W, 2) with coordinates in [-0.5, 0.5]
grid: Tensor of shape (B, H', W', C)
returns:
Tensor of shape (B, H, W, C) with interpolated values
"""
# convert [-0.5, 0.5] -> [0, size], where pixel centers are expected at
# [-0.5 + 1 / (2*size), ..., 0.5 - 1 / (2*size)]
coords = coords.transpose((0, 3, 1, 2))
coords = coords.at[:, 0].set(coords[:, 0] * grid.shape[-3] + (grid.shape[-3] - 1) / 2)
coords = coords.at[:, 1].set(coords[:, 1] * grid.shape[-2] + (grid.shape[-2] - 1) / 2)
map_coordinates = partial(jax.scipy.ndimage.map_coordinates, order=order, mode='nearest')
return jax.vmap(jax.vmap(map_coordinates, in_axes=(2, None), out_axes=2))(grid, coords)