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Update scoring_calculation_system.py
Browse files- scoring_calculation_system.py +45 -47
scoring_calculation_system.py
CHANGED
@@ -903,60 +903,59 @@ def calculate_compatibility_score(breed_info: dict, user_prefs: UserPreferences)
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def calculate_experience_score(care_level: str, user_experience: str, temperament: str) -> float:
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"""
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"""
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# 基礎分數矩陣 -
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base_scores = {
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"High": {
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"beginner": 0.
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"intermediate": 0.
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"advanced":
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},
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"Moderate": {
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"beginner": 0.
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"intermediate": 0.85, #
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"advanced": 0.
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},
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"Low": {
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"beginner": 0.85, #
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"intermediate": 0.90, # 中級玩家幾乎完全勝任
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"advanced": 0.
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}
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}
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# 取得基礎分數
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score = base_scores.get(care_level, base_scores["Moderate"])[user_experience]
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temperament_lower = temperament.lower()
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temperament_adjustments = 0.0
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#
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if user_experience == "beginner":
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# 新手不適合的特徵 - 更嚴格的懲罰
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difficult_traits = {
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'stubborn': -0.
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'independent': -0.
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'dominant': -0.
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'strong-willed': -0.
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'protective': -0.
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'aloof': -0.
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'energetic': -0.
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'aggressive': -0.
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}
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# 新手友善的特徵 - 適度的獎勵
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easy_traits = {
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'gentle': 0.
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'friendly': 0.
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'eager to please': 0.
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'patient': 0.
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'adaptable': 0.
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'calm': 0.
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}
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# 計算特徵調整
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@@ -968,23 +967,23 @@ def calculate_compatibility_score(breed_info: dict, user_prefs: UserPreferences)
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if trait in temperament_lower:
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temperament_adjustments += bonus
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#
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if 'terrier' in temperament_lower:
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temperament_adjustments -= 0.
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elif 'working' in temperament_lower:
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temperament_adjustments -= 0.
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elif 'guard' in temperament_lower:
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temperament_adjustments -= 0.
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elif user_experience == "intermediate":
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# 中級玩家的特徵評估
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moderate_traits = {
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'stubborn': -0.
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'independent': -0.
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'intelligent': 0.
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'athletic': 0.
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'versatile': 0.
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'protective': -0.
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}
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for trait, adjustment in moderate_traits.items():
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@@ -992,9 +991,8 @@ def calculate_compatibility_score(breed_info: dict, user_prefs: UserPreferences)
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temperament_adjustments += adjustment
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else: # advanced
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# 資深玩家能夠應對挑戰性特徵
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advanced_traits = {
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'stubborn': 0.05,
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'independent': 0.05,
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'intelligent': 0.10,
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'protective': 0.05,
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@@ -1005,8 +1003,8 @@ def calculate_compatibility_score(breed_info: dict, user_prefs: UserPreferences)
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if trait in temperament_lower:
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temperament_adjustments += bonus
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#
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final_score = max(0.
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return final_score
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@@ -1623,7 +1621,7 @@ def calculate_breed_compatibility_score(scores: dict, user_prefs: UserPreference
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return space_score
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#
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def evaluate_breed_traits():
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temperament = breed_info.get('Temperament', '').lower()
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description = breed_info.get('Description', '').lower()
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def calculate_experience_score(care_level: str, user_experience: str, temperament: str) -> float:
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"""
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計算使用者經驗與品種需求的匹配分數,更平衡的經驗等級影響
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改進重點:
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1. 提高初學者的基礎分數
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2. 縮小經驗等級間的差距
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3. 保持適度的區分度
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"""
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# 基礎分數矩陣 - 更合理的分數分配
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base_scores = {
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"High": {
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"beginner": 0.55, # 提高起始分,讓新手也有機會
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"intermediate": 0.80, # 中級玩家有不錯的勝任能力
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"advanced": 0.95 # 資深者幾乎完全勝任
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},
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"Moderate": {
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"beginner": 0.65, # 適中難度對新手更友善
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"intermediate": 0.85, # 中級玩家相當適合
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"advanced": 0.90 # 資深者完全勝任
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},
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"Low": {
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"beginner": 0.85, # 新手友善品種維持高分
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"intermediate": 0.90, # 中級玩家幾乎完全勝任
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"advanced": 0.90 # 資深者完全勝任
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}
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}
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# 取得基礎分數
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score = base_scores.get(care_level, base_scores["Moderate"])[user_experience]
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# 性格評估的權重也需要調整
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temperament_lower = temperament.lower()
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temperament_adjustments = 0.0
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# 根據經驗等級設定不同的特徵評估標準,降低懲罰程度
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if user_experience == "beginner":
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difficult_traits = {
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'stubborn': -0.15, # 降低懲罰程度
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'independent': -0.12,
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'dominant': -0.12,
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'strong-willed': -0.10,
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'protective': -0.10,
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'aloof': -0.08,
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'energetic': -0.08,
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'aggressive': -0.20 # 保持較高懲罰,因為安全考慮
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}
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easy_traits = {
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'gentle': 0.08, # 提高獎勵以平衡
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'friendly': 0.08,
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'eager to please': 0.10,
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'patient': 0.08,
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'adaptable': 0.08,
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'calm': 0.08
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}
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# 計算特徵調整
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if trait in temperament_lower:
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temperament_adjustments += bonus
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# 品種類型特殊評估,降低懲罰程度
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if 'terrier' in temperament_lower:
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temperament_adjustments -= 0.10 # 降低懲罰
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elif 'working' in temperament_lower:
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temperament_adjustments -= 0.12
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elif 'guard' in temperament_lower:
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temperament_adjustments -= 0.12
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# 中級和高級玩家的調整保持不變...
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elif user_experience == "intermediate":
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moderate_traits = {
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'stubborn': -0.08,
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'independent': -0.05,
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'intelligent': 0.10,
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'athletic': 0.08,
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'versatile': 0.08,
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'protective': -0.05
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}
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for trait, adjustment in moderate_traits.items():
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temperament_adjustments += adjustment
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else: # advanced
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advanced_traits = {
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'stubborn': 0.05,
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'independent': 0.05,
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'intelligent': 0.10,
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'protective': 0.05,
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if trait in temperament_lower:
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temperament_adjustments += bonus
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# 確保最終分數範圍合理
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final_score = max(0.15, min(1.0, score + temperament_adjustments))
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return final_score
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return space_score
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# 第四部分:品種特性評估
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def evaluate_breed_traits():
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temperament = breed_info.get('Temperament', '').lower()
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description = breed_info.get('Description', '').lower()
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