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Sleeping
Update scoring_calculation_system.py
Browse files- scoring_calculation_system.py +231 -202
scoring_calculation_system.py
CHANGED
@@ -31,183 +31,104 @@ class UserPreferences:
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self.barking_acceptance = self.noise_tolerance
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# @staticmethod
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# def calculate_breed_bonus(breed_info: dict, user_prefs: 'UserPreferences') -> float:
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# """計算品種額外加分"""
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# bonus = 0.0
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# temperament = breed_info.get('Temperament', '').lower()
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# # 1. 壽命加分(最高0.05)
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# try:
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# lifespan = breed_info.get('Lifespan', '10-12 years')
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# years = [int(x) for x in lifespan.split('-')[0].split()[0:1]]
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# longevity_bonus = min(0.05, (max(years) - 10) * 0.01)
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# bonus += longevity_bonus
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# except:
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# pass
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# # 2. 性格特徵加分(最高0.15)
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# positive_traits = {
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# 'friendly': 0.05,
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# 'gentle': 0.05,
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# 'patient': 0.05,
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# 'intelligent': 0.04,
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# 'adaptable': 0.04,
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# 'affectionate': 0.04,
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# 'easy-going': 0.03,
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# 'calm': 0.03
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# }
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# negative_traits = {
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# 'aggressive': -0.08,
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# 'stubborn': -0.06,
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# 'dominant': -0.06,
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# 'aloof': -0.04,
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# 'nervous': -0.05,
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# 'protective': -0.04
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# }
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# personality_score = sum(value for trait, value in positive_traits.items() if trait in temperament)
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# personality_score += sum(value for trait, value in negative_traits.items() if trait in temperament)
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# bonus += max(-0.15, min(0.15, personality_score))
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# # 3. 適應性加分(最高0.1)
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# adaptability_bonus = 0.0
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# if breed_info.get('Size') == "Small" and user_prefs.living_space == "apartment":
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# adaptability_bonus += 0.05
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# if 'adaptable' in temperament or 'versatile' in temperament:
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# adaptability_bonus += 0.05
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# bonus += min(0.1, adaptability_bonus)
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# # 4. 家庭相容性(最高0.1)
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# if user_prefs.has_children:
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# family_traits = {
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# 'good with children': 0.06,
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# 'patient': 0.05,
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# 'gentle': 0.05,
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# 'tolerant': 0.04,
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# 'playful': 0.03
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# }
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# unfriendly_traits = {
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# 'aggressive': -0.08,
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# 'nervous': -0.07,
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# 'protective': -0.06,
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# 'territorial': -0.05
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# }
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# # 年齡評估這樣能更細緻
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# age_adjustments = {
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# 'toddler': {'bonus_mult': 0.7, 'penalty_mult': 1.3},
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# 'school_age': {'bonus_mult': 1.0, 'penalty_mult': 1.0},
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# 'teenager': {'bonus_mult': 1.2, 'penalty_mult': 0.8}
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# }
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# adj = age_adjustments.get(user_prefs.children_age,
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# {'bonus_mult': 1.0, 'penalty_mult': 1.0})
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# family_bonus = sum(value for trait, value in family_traits.items()
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# if trait in temperament) * adj['bonus_mult']
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# family_penalty = sum(value for trait, value in unfriendly_traits.items()
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# if trait in temperament) * adj['penalty_mult']
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# bonus += min(0.15, max(-0.2, family_bonus + family_penalty))
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# # 5. 專門技能加分(最高0.1)
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# skill_bonus = 0.0
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# special_abilities = {
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# 'working': 0.03,
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# 'herding': 0.03,
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# 'hunting': 0.03,
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# 'tracking': 0.03,
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# 'agility': 0.02
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# }
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# for ability, value in special_abilities.items():
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# if ability in temperament.lower():
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# skill_bonus += value
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# bonus += min(0.1, skill_bonus)
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# return min(0.5, max(-0.25, bonus))
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@staticmethod
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def calculate_breed_bonus(breed_info: dict, user_prefs: UserPreferences) -> float:
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"""
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計算品種的額外加分,評估品種的特殊特徵對使用者需求的適配性。
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這個函數考慮四個主要面向:
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1. 壽命評估:考慮飼養的長期承諾
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2. 性格特徵評估:評估品種性格與使用者需求的匹配度
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3. 環境適應性:評估品種在特定生活環境中的表現
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4. 家庭相容性:特別關注品種與家庭成員的互動
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"""
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bonus = 0.0
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temperament = breed_info.get('Temperament', '').lower()
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description = breed_info.get('Description', '').lower()
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#
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try:
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lifespan = breed_info.get('Lifespan', '10-12 years')
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years = [int(x) for x in lifespan.split('-')[0].split()[0:1]]
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# 根據壽命長短給予不同程度的獎勵或懲罰
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if avg_years < 8:
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bonus -= 0.08 # 短壽命可能帶來情感負擔
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elif avg_years < 10:
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bonus -= 0.04 # 稍短壽命輕微降低評分
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elif avg_years > 13:
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bonus += 0.06 # 長壽命適度加分
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elif avg_years > 15:
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bonus += 0.08 # 特別長壽的品種獲得更多加分
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except:
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pass
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#
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positive_traits = {
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'friendly': 0.
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'gentle': 0.
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'patient': 0.
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'intelligent': 0.
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'adaptable': 0.
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'affectionate': 0.
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'easy-going': 0.
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'calm': 0.
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}
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negative_traits = {
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'aggressive': -0.
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'stubborn': -0.
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'dominant': -0.
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'aloof': -0.
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'nervous': -0.
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'protective': -0.
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}
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personality_score
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if negative_count > 1:
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personality_score *= (1 - (negative_count - 1) * 0.15)
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bonus += max(-0.25, min(0.25, personality_score))
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adaptability_bonus = 0.0
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if breed_info.get('Size') == "Small" and user_prefs.living_space == "apartment":
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adaptability_bonus += 0.08 # 小型犬更適合公寓
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bonus += min(0.15, adaptability_bonus)
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'school_age': {
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'bonus_mult': 1.0,
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'penalty_mult': 1.0
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},
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'teenager': {
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'bonus_mult': 1.2, # 提高正面特質的獎勵
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'penalty_mult': 0.8 # 降低負面特質的懲罰
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}
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}
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# @staticmethod
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self.barking_acceptance = self.noise_tolerance
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@staticmethod
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def calculate_breed_bonus(breed_info: dict, user_prefs: 'UserPreferences') -> float:
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"""計算品種額外加分"""
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bonus = 0.0
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temperament = breed_info.get('Temperament', '').lower()
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# 1. 壽命加分(最高0.05)
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try:
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lifespan = breed_info.get('Lifespan', '10-12 years')
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years = [int(x) for x in lifespan.split('-')[0].split()[0:1]]
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longevity_bonus = min(0.05, (max(years) - 10) * 0.01)
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bonus += longevity_bonus
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except:
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pass
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# 2. 性格特徵加分(最高0.15)
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positive_traits = {
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'friendly': 0.05,
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'gentle': 0.05,
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'patient': 0.05,
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'intelligent': 0.04,
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'adaptable': 0.04,
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'affectionate': 0.04,
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'easy-going': 0.03,
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'calm': 0.03
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}
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negative_traits = {
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'aggressive': -0.08,
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'stubborn': -0.06,
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'dominant': -0.06,
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'aloof': -0.04,
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'nervous': -0.05,
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'protective': -0.04
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}
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personality_score = sum(value for trait, value in positive_traits.items() if trait in temperament)
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personality_score += sum(value for trait, value in negative_traits.items() if trait in temperament)
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bonus += max(-0.15, min(0.15, personality_score))
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# 3. 適應性加分(最高0.1)
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adaptability_bonus = 0.0
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if breed_info.get('Size') == "Small" and user_prefs.living_space == "apartment":
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adaptability_bonus += 0.05
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if 'adaptable' in temperament or 'versatile' in temperament:
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adaptability_bonus += 0.05
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bonus += min(0.1, adaptability_bonus)
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# 4. 家庭相容性(最高0.1)
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if user_prefs.has_children:
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family_traits = {
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'good with children': 0.06,
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'patient': 0.05,
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'gentle': 0.05,
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'tolerant': 0.04,
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'playful': 0.03
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}
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unfriendly_traits = {
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'aggressive': -0.08,
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'nervous': -0.07,
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'protective': -0.06,
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'territorial': -0.05
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}
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# 年齡評估這樣能更細緻
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age_adjustments = {
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'toddler': {'bonus_mult': 0.7, 'penalty_mult': 1.3},
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'school_age': {'bonus_mult': 1.0, 'penalty_mult': 1.0},
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'teenager': {'bonus_mult': 1.2, 'penalty_mult': 0.8}
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}
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adj = age_adjustments.get(user_prefs.children_age,
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{'bonus_mult': 1.0, 'penalty_mult': 1.0})
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family_bonus = sum(value for trait, value in family_traits.items()
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if trait in temperament) * adj['bonus_mult']
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family_penalty = sum(value for trait, value in unfriendly_traits.items()
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if trait in temperament) * adj['penalty_mult']
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bonus += min(0.15, max(-0.2, family_bonus + family_penalty))
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# 5. 專門技能加分(最高0.1)
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skill_bonus = 0.0
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special_abilities = {
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'working': 0.03,
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'herding': 0.03,
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'hunting': 0.03,
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'tracking': 0.03,
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'agility': 0.02
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}
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+
for ability, value in special_abilities.items():
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+
if ability in temperament.lower():
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127 |
+
skill_bonus += value
|
128 |
+
bonus += min(0.1, skill_bonus)
|
|
|
|
|
|
|
|
|
129 |
|
130 |
+
|
131 |
+
# 6. 適應性評估 - 根據具體環境給予更細緻的評分
|
132 |
adaptability_bonus = 0.0
|
133 |
if breed_info.get('Size') == "Small" and user_prefs.living_space == "apartment":
|
134 |
adaptability_bonus += 0.08 # 小型犬更適合公寓
|
|
|
156 |
|
157 |
bonus += min(0.15, adaptability_bonus)
|
158 |
|
159 |
+
return min(0.5, max(-0.25, bonus))
|
160 |
+
|
161 |
+
|
162 |
+
# @staticmethod
|
163 |
+
# def calculate_breed_bonus(breed_info: dict, user_prefs: UserPreferences) -> float:
|
164 |
+
# """
|
165 |
+
# 計算品種的額外加分,評估品種的特殊特徵對使用者需求的適配性。
|
166 |
+
|
167 |
+
# 這個函數考慮四個主要面向:
|
168 |
+
# 1. 壽命評估:考慮飼養的長期承諾
|
169 |
+
# 2. 性格特徵評估:評估品種性格與使用者需求的匹配度
|
170 |
+
# 3. 環境適應性:評估品種在特定生活環境中的表現
|
171 |
+
# 4. 家庭相容性:特別關注品種與家庭成員的互動
|
172 |
+
# """
|
173 |
+
# bonus = 0.0
|
174 |
+
# temperament = breed_info.get('Temperament', '').lower()
|
175 |
+
# description = breed_info.get('Description', '').lower()
|
176 |
+
|
177 |
+
# # 壽命評估 - 重新設計以反映更實際的考量
|
178 |
+
# try:
|
179 |
+
# lifespan = breed_info.get('Lifespan', '10-12 years')
|
180 |
+
# years = [int(x) for x in lifespan.split('-')[0].split()[0:1]]
|
181 |
+
# avg_years = float(years[0])
|
182 |
|
183 |
+
# # 根據壽命長短給予不同程度的獎勵或懲罰
|
184 |
+
# if avg_years < 8:
|
185 |
+
# bonus -= 0.08 # 短壽命可能帶來情感負擔
|
186 |
+
# elif avg_years < 10:
|
187 |
+
# bonus -= 0.04 # 稍短壽命輕微降低評分
|
188 |
+
# elif avg_years > 13:
|
189 |
+
# bonus += 0.06 # 長壽命適度加分
|
190 |
+
# elif avg_years > 15:
|
191 |
+
# bonus += 0.08 # 特別長壽的品種獲得更多加分
|
192 |
+
# except:
|
193 |
+
# pass
|
194 |
+
|
195 |
+
# # 性格特徵評估 - 擴充並細化評分標準
|
196 |
+
# positive_traits = {
|
197 |
+
# 'friendly': 0.08, # 提高友善性的重要性
|
198 |
+
# 'gentle': 0.08, # 溫和性格更受歡迎
|
199 |
+
# 'patient': 0.07, # 耐心是重要特質
|
200 |
+
# 'intelligent': 0.06, # 聰明但不過分重要
|
201 |
+
# 'adaptable': 0.06, # 適應性佳的特質
|
202 |
+
# 'affectionate': 0.06, # 親密性很重要
|
203 |
+
# 'easy-going': 0.05, # 容易相處的性格
|
204 |
+
# 'calm': 0.05 # 冷靜的特質
|
205 |
+
# }
|
206 |
+
|
207 |
+
# negative_traits = {
|
208 |
+
# 'aggressive': -0.15, # 嚴重懲罰攻擊性
|
209 |
+
# 'stubborn': -0.10, # 固執性格不易處理
|
210 |
+
# 'dominant': -0.10, # 支配性可能造成問題
|
211 |
+
# 'aloof': -0.08, # 冷漠性格影響互動
|
212 |
+
# 'nervous': -0.08, # 緊張性格需要更多關注
|
213 |
+
# 'protective': -0.06 # 過度保護可能有風險
|
214 |
+
# }
|
215 |
+
|
216 |
+
# # 性格評分計算 - 加入累積效應
|
217 |
+
# personality_score = 0
|
218 |
+
# positive_count = 0
|
219 |
+
# negative_count = 0
|
220 |
+
|
221 |
+
# for trait, value in positive_traits.items():
|
222 |
+
# if trait in temperament:
|
223 |
+
# personality_score += value
|
224 |
+
# positive_count += 1
|
225 |
+
|
226 |
+
# for trait, value in negative_traits.items():
|
227 |
+
# if trait in temperament:
|
228 |
+
# personality_score += value
|
229 |
+
# negative_count += 1
|
230 |
+
|
231 |
+
# # 多重特徵的累積效應
|
232 |
+
# if positive_count > 2:
|
233 |
+
# personality_score *= (1 + (positive_count - 2) * 0.1)
|
234 |
+
# if negative_count > 1:
|
235 |
+
# personality_score *= (1 - (negative_count - 1) * 0.15)
|
236 |
+
|
237 |
+
# bonus += max(-0.25, min(0.25, personality_score))
|
238 |
+
|
239 |
+
# # 適應性評估 - 根據具體環境給予更細緻的評分
|
240 |
+
# adaptability_bonus = 0.0
|
241 |
+
# if breed_info.get('Size') == "Small" and user_prefs.living_space == "apartment":
|
242 |
+
# adaptability_bonus += 0.08 # 小型犬更適合公寓
|
243 |
+
|
244 |
+
# # 環境適應性評估
|
245 |
+
# if 'adaptable' in temperament or 'versatile' in temperament:
|
246 |
+
# if user_prefs.living_space == "apartment":
|
247 |
+
# adaptability_bonus += 0.10 # 適應性在公寓環境更重要
|
248 |
+
# else:
|
249 |
+
# adaptability_bonus += 0.05 # 其他環境仍有加分
|
250 |
+
|
251 |
+
# # 氣候適應性
|
252 |
+
# description = breed_info.get('Description', '').lower()
|
253 |
+
# climate = user_prefs.climate
|
254 |
+
# if climate == 'hot':
|
255 |
+
# if 'heat tolerant' in description or 'warm climate' in description:
|
256 |
+
# adaptability_bonus += 0.08
|
257 |
+
# elif 'thick coat' in description or 'cold climate' in description:
|
258 |
+
# adaptability_bonus -= 0.10
|
259 |
+
# elif climate == 'cold':
|
260 |
+
# if 'thick coat' in description or 'cold climate' in description:
|
261 |
+
# adaptability_bonus += 0.08
|
262 |
+
# elif 'heat tolerant' in description or 'short coat' in description:
|
263 |
+
# adaptability_bonus -= 0.10
|
264 |
+
|
265 |
+
# bonus += min(0.15, adaptability_bonus)
|
266 |
+
|
267 |
+
# # 家庭相容性評估 - 特別關注有孩童的家庭
|
268 |
+
# if user_prefs.has_children:
|
269 |
+
# family_traits = {
|
270 |
+
# 'good with children': 0.12, # 提高與孩童相處的重要性
|
271 |
+
# 'patient': 0.10,
|
272 |
+
# 'gentle': 0.10,
|
273 |
+
# 'tolerant': 0.08,
|
274 |
+
# 'playful': 0.06
|
275 |
+
# }
|
276 |
|
277 |
+
# unfriendly_traits = {
|
278 |
+
# 'aggressive': -0.15, # 加重攻擊性的懲罰
|
279 |
+
# 'nervous': -0.12, # 緊張特質可能有風險
|
280 |
+
# 'protective': -0.10, # 過度保護性需要注意
|
281 |
+
# 'territorial': -0.08 # 地域性可能造成問題
|
282 |
+
# }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
283 |
|
284 |
+
# # 根據孩童年齡調整評分權重
|
285 |
+
# age_adjustments = {
|
286 |
+
# 'toddler': {
|
287 |
+
# 'bonus_mult': 0.6, # 降低正面特質的獎勵
|
288 |
+
# 'penalty_mult': 1.5 # 加重負面特質的懲罰
|
289 |
+
# },
|
290 |
+
# 'school_age': {
|
291 |
+
# 'bonus_mult': 1.0,
|
292 |
+
# 'penalty_mult': 1.0
|
293 |
+
# },
|
294 |
+
# 'teenager': {
|
295 |
+
# 'bonus_mult': 1.2, # 提高正面特質的獎勵
|
296 |
+
# 'penalty_mult': 0.8 # 降低負面特質的懲罰
|
297 |
+
# }
|
298 |
+
# }
|
299 |
+
|
300 |
+
# adj = age_adjustments.get(user_prefs.children_age,
|
301 |
+
# {'bonus_mult': 1.0, 'penalty_mult': 1.0})
|
302 |
|
303 |
+
# # 計算家庭相容性分數
|
304 |
+
# family_score = 0
|
305 |
+
# for trait, value in family_traits.items():
|
306 |
+
# if trait in temperament:
|
307 |
+
# family_score += value * adj['bonus_mult']
|
308 |
|
309 |
+
# for trait, value in unfriendly_traits.items():
|
310 |
+
# if trait in temperament:
|
311 |
+
# family_score += value * adj['penalty_mult']
|
312 |
|
313 |
+
# bonus += min(0.20, max(-0.30, family_score))
|
314 |
|
315 |
+
# # 確保總體加分在合理範圍內,但允許更大的變化
|
316 |
+
# return min(0.5, max(-0.35, bonus))
|
317 |
|
318 |
|
319 |
# @staticmethod
|