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Update scoring_calculation_system.py
Browse files- scoring_calculation_system.py +131 -467
scoring_calculation_system.py
CHANGED
@@ -206,205 +206,6 @@ def calculate_additional_factors(breed_info: dict, user_prefs: 'UserPreferences'
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return factors
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@staticmethod
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def calculate_family_safety_score(breed_info: dict, children_age: str) -> float:
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temperament = breed_info.get('Temperament', '').lower()
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size = breed_info.get('Size', 'Medium')
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# 基礎安全分數必須根據孩童年齡有所不同
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base_safety_scores = {
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'toddler': {
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"Small": 0.85, # 幼童與小型犬相對安全
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"Medium": 0.60, # 中型犬需要更多注意
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"Large": 0.40, # 大型犬風險較高
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"Giant": 0.30 # 巨型犬風險最高
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},
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'school_age': {
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"Small": 0.90, # 學齡兒童與小型犬很合適
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"Medium": 0.75, # 中型犬可以接受
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"Large": 0.55, # 大型犬需要注意
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"Giant": 0.45 # 巨型犬仍需謹慎
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},
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'teenager': {
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"Small": 0.95, # 青少年幾乎能應付所有小型犬
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"Medium": 0.85, # 中型犬很合適
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"Large": 0.70, # 大型犬可以考慮
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"Giant": 0.60 # 巨型犬仍需小心
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}
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}
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# 根據孩童年齡選擇對應的基礎分數
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safety_score = base_safety_scores[children_age][size]
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# 年齡特定的危險特徵評估
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age_specific_dangerous_traits = {
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'toddler': {
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'aggressive': -0.40, # 幼童最危險
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'territorial': -0.35,
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'protective': -0.30,
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'nervous': -0.30,
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'dominant': -0.25,
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'energetic': -0.20 # 過度活潑對幼童也是風險
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},
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'school_age': {
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'aggressive': -0.30,
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'territorial': -0.25,
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'protective': -0.20,
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'nervous': -0.20,
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'dominant': -0.15,
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'energetic': -0.10
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},
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'teenager': {
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'aggressive': -0.20,
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'territorial': -0.15,
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'protective': -0.10,
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'nervous': -0.15,
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'dominant': -0.10,
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'energetic': -0.05
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}
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}
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# 套用年齡特定的特徵評估
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for trait, penalty in age_specific_dangerous_traits[children_age].items():
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if trait in temperament:
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safety_score += penalty
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# 正面特徵評估(根據年齡調整獎勵程度)
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positive_traits_by_age = {
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'toddler': {
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'gentle': 0.15,
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'patient': 0.15,
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'calm': 0.12,
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'tolerant': 0.12
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},
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'school_age': {
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'gentle': 0.12,
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'patient': 0.12,
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'playful': 0.10,
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'friendly': 0.10
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},
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'teenager': {
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'friendly': 0.10,
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'playful': 0.10,
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'adaptable': 0.08,
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'trainable': 0.08
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}
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}
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# 套用正面特徵評估
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for trait, bonus in positive_traits_by_age[children_age].items():
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if trait in temperament:
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safety_score += bonus
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# 特殊風險評估(對所有年齡都很重要)
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description = breed_info.get('Description', '').lower()
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if 'history of' in description:
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safety_score -= 0.25
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if 'requires experienced' in description:
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safety_score -= 0.15
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# 確保分數在合理範圍內
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return max(0.2, min(0.95, safety_score))
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# def calculate_family_safety_score(breed_info: dict, children_age: str) -> float:
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# """
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# 計算品種與家庭/兒童的安全相容性分數,作為calculate_compatibility_score的一部分
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# 參數:
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# breed_info (dict): 品種資訊
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# children_age (str): 兒童年齡組別 ('toddler', 'school_age', 'teenager')
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# 返回:
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# float: 0.2-0.95之間的安全分數
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# """
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# temperament = breed_info.get('Temperament', '').lower()
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# size = breed_info.get('Size', 'Medium')
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# # 基礎安全分數(根據體型)
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# base_safety_scores = {
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# "Small": 0.80, # 從 0.85 降至 0.80
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# "Medium": 0.65, # 從 0.75 降至 0.65
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# "Large": 0.50, # 從 0.65 降至 0.50
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# "Giant": 0.40 # 從 0.55 降至 0.40
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# }
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# safety_score = base_safety_scores.get(size, 0.60)
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# # 加強年齡相關的調整力度
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# age_factors = {
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# 'toddler': {
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# 'base_modifier': -0.25, # 從 -0.15 降至 -0.25
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# 'size_penalty': {
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# "Small": -0.10, # 從 -0.05 降至 -0.10
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# "Medium": -0.20, # 從 -0.10 降至 -0.20
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# "Large": -0.30, # 從 -0.20 降至 -0.30
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# "Giant": -0.35 # 從 -0.25 降至 -0.35
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# }
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# },
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# 'school_age': {
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# 'base_modifier': -0.15, # 從 -0.08 降至 -0.15
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# 'size_penalty': {
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# "Small": -0.05,
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# "Medium": -0.10,
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# "Large": -0.20,
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# "Giant": -0.25
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# }
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# },
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# 'teenager': {
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# 'base_modifier': -0.08, # 從 -0.05 降至 -0.08
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# 'size_penalty': {
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# "Small": -0.02,
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# "Medium": -0.05,
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# "Large": -0.10,
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# "Giant": -0.15
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# }
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# }
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# }
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# # 加強對危險特徵的評估
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# dangerous_traits = {
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# 'aggressive': -0.35, # 從 -0.25 加重到 -0.35
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# 'territorial': -0.30, # 從 -0.20 加重到 -0.30
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# 'protective': -0.25, # 從 -0.15 加重到 -0.25
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# 'nervous': -0.25, # 從 -0.15 加重到 -0.25
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# 'dominant': -0.20, # 從 -0.15 加重到 -0.20
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# 'strong-willed': -0.18, # 從 -0.12 加重到 -0.18
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# 'independent': -0.15, # 從 -0.10 加重到 -0.15
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# 'energetic': -0.12 # 從 -0.08 加重到 -0.12
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# }
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# # 特殊風險評估加重
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# if 'history of' in breed_info.get('Description', '').lower():
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# safety_score -= 0.25 # 從 -0.15 加重到 -0.25
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# if 'requires experienced' in breed_info.get('Description', '').lower():
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# safety_score -= 0.20 # 從 -0.10 加重到 -0.20
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# # 計算特徵分數
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# for trait, bonus in positive_traits.items():
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# if trait in temperament:
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# safety_score += bonus * 0.8 # 降低正面特徵的影響力
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# for trait, penalty in dangerous_traits.items():
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# if trait in temperament:
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# # 對幼童加重懲罰
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# if children_age == 'toddler':
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# safety_score += penalty * 1.3
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# # 對青少年略微減輕懲罰
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# elif children_age == 'teenager':
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# safety_score += penalty * 0.8
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# else:
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# safety_score += penalty
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# # 特殊風險評估
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# description = breed_info.get('Description', '').lower()
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# if 'history of' in description:
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# safety_score -= 0.15
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# if 'requires experienced' in description:
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# safety_score -= 0.10
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# # 將分數限制在合理範圍內
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# return max(0.2, min(0.95, safety_score))
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def calculate_compatibility_score(breed_info: dict, user_prefs: UserPreferences) -> dict:
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"""計算品種與使用者條件的相容性分數的優化版本"""
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try:
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@@ -493,175 +294,111 @@ def calculate_compatibility_score(breed_info: dict, user_prefs: UserPreferences)
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return base_score
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# def calculate_experience_score(care_level: str, user_experience: str, temperament: str) -> float:
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# """
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# 計算使用者經驗與品種需求的匹配分數
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# 參數說明:
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# care_level: 品種的照顧難度 ("High", "Moderate", "Low")
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# user_experience: 使用者經驗等級 ("beginner", "intermediate", "advanced")
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# temperament: 品種的性格特徵描述
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# 返回:
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# float: 0.2-1.0 之間的匹配分數
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# """
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# # 基礎分數矩陣 - 更大的分數差異來反映經驗重要性
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# base_scores = {
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# "High": {
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# "beginner": 0.12, # 降低起始分,反映高難度品種對新手的挑戰
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# "intermediate": 0.65, # 中級玩家可以應付,但仍有改善空間
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# "advanced": 1.0 # 資深者能完全勝任
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# },
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# "Moderate": {
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# "beginner": 0.35, # 適中難度對新手來說仍具挑戰
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# "intermediate": 0.82, # 中級玩家有很好的勝任能力
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# "advanced": 1.0 # 資深者完全勝任
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# },
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# "Low": {
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# "beginner": 0.72, # 低難度品種適合新手
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# "intermediate": 0.92, # 中級玩家幾乎完全勝任
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# "advanced": 1.0 # 資深者完全勝任
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# }
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# }
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# # 取得基礎分數
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# score = base_scores.get(care_level, base_scores["Moderate"])[user_experience]
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# # 性格特徵評估 - 根據經驗等級調整權重
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# temperament_lower = temperament.lower()
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# temperament_adjustments = 0.0
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# if user_experience == "beginner":
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# # 新手不適合的特徵 - 更嚴格的懲罰
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# difficult_traits = {
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# 'stubborn': -0.15, # 加重固執的懲罰
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# 'independent': -0.12, # 加重獨立性的懲罰
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# 'dominant': -0.12, # 加重支配性的懲罰
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# 'strong-willed': -0.10, # 加重強勢的懲罰
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# 'protective': -0.08, # 加重保護性的懲罰
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# 'aloof': -0.08, # 加重冷漠的懲罰
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# 'energetic': -0.06 # 輕微懲罰高能量
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# }
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# # 新手友善的特徵 - 提供更多獎勵
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# easy_traits = {
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# 'gentle': 0.08, # 增加溫和的獎勵
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# 'friendly': 0.08, # 增加友善的獎勵
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# 'eager to please': 0.08, # 增加順從的獎勵
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# 'patient': 0.06, # 獎勵耐心
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# 'adaptable': 0.06, # 獎勵適應性
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# 'calm': 0.05 # 獎勵冷靜
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# }
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# # 計算特徵調整
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# for trait, penalty in difficult_traits.items():
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# if trait in temperament_lower:
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# temperament_adjustments += penalty * 1.2 # 加重新手的懲罰
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# for trait, bonus in easy_traits.items():
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# if trait in temperament_lower:
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# temperament_adjustments += bonus
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# # 品種特殊調整
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# if any(term in temperament_lower for term in ['terrier', 'working', 'guard']):
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# temperament_adjustments -= 0.12 # 加重對特定類型品種的懲罰
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# elif user_experience == "intermediate":
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# # 中級玩家的調整更加平衡
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# moderate_traits = {
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# 'intelligent': 0.05, # 獎勵聰明
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# 'athletic': 0.04, # 獎勵運動能力
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# 'versatile': 0.04, # 獎勵多功能性
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# 'stubborn': -0.06, # 輕微懲罰固執
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# 'independent': -0.05, # 輕微懲罰獨立性
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# 'protective': -0.04 # 輕微懲罰保護性
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# }
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# for trait, adjustment in moderate_traits.items():
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# if trait in temperament_lower:
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# temperament_adjustments += adjustment
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# else: # advanced
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# # 資深玩家能夠應對挑戰性特徵
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# advanced_traits = {
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# 'stubborn': 0.04, # 反轉為優勢
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# 'independent': 0.04, # 反轉為優勢
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# 'intelligent': 0.05, # 獎勵聰明
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# 'protective': 0.04, # 獎勵保護性
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# 'strong-willed': 0.03 # 獎勵強勢
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# }
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# for trait, bonus in advanced_traits.items():
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# if trait in temperament_lower:
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# temperament_adjustments += bonus
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# # 確保最終分數在合理範圍內
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# final_score = max(0.2, min(1.0, score + temperament_adjustments))
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# return final_score
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def calculate_experience_score(care_level: str, user_experience: str, temperament: str) -> float:
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base_scores = {
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"High": {
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"beginner": 0.
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"intermediate": 0.
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"advanced": 0
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},
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"Moderate": {
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"beginner": 0.
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"intermediate": 0.
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"advanced": 0
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},
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"Low": {
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"beginner": 0.
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"intermediate": 0.
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"advanced": 0
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}
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}
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#
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#
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temperament_lower = temperament.lower()
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|
628 |
|
629 |
-
#
|
630 |
-
|
631 |
-
|
632 |
-
'dominant': 0.25,
|
633 |
-
'stubborn': 0.25,
|
634 |
-
'independent': 0.2,
|
635 |
-
'protective': 0.2,
|
636 |
-
'strong-willed': 0.15
|
637 |
-
}
|
638 |
-
|
639 |
-
difficulty_score = sum(value for trait, value in difficulty_traits.items()
|
640 |
-
if trait in temperament_lower)
|
641 |
-
|
642 |
-
# 根據經驗等級調整難度的影響
|
643 |
-
experience_modifiers = {
|
644 |
-
"beginner": 1.2, # 新手受難度影響最大
|
645 |
-
"intermediate": 0.8, # 中級玩家受中等影響
|
646 |
-
"advanced": 0.5 # 專家受較小影響但仍然存在
|
647 |
-
}
|
648 |
-
|
649 |
-
# 應用經驗調整
|
650 |
-
difficulty_impact = difficulty_score * experience_modifiers[user_experience]
|
651 |
-
adjusted_score = base_score * (1 - difficulty_impact)
|
652 |
-
|
653 |
-
# 特殊品種類型的額外調整
|
654 |
-
breed_type_penalties = {
|
655 |
-
'terrier': {'beginner': -0.15, 'intermediate': -0.08, 'advanced': -0.04},
|
656 |
-
'working': {'beginner': -0.2, 'intermediate': -0.1, 'advanced': -0.05},
|
657 |
-
'guard': {'beginner': -0.25, 'intermediate': -0.12, 'advanced': -0.06}
|
658 |
-
}
|
659 |
-
|
660 |
-
for breed_type, penalties in breed_type_penalties.items():
|
661 |
-
if breed_type in temperament_lower:
|
662 |
-
adjusted_score += penalties[user_experience]
|
663 |
-
|
664 |
-
return max(0.2, min(0.95, adjusted_score))
|
665 |
|
666 |
|
667 |
def calculate_health_score(breed_name: str) -> float:
|
@@ -781,75 +518,6 @@ def calculate_compatibility_score(breed_info: dict, user_prefs: UserPreferences)
|
|
781 |
|
782 |
return max(0.2, min(1.0, final_score))
|
783 |
|
784 |
-
# # 計算所有基礎分數
|
785 |
-
# scores = {
|
786 |
-
# 'space': calculate_space_score(
|
787 |
-
# breed_info['Size'],
|
788 |
-
# user_prefs.living_space,
|
789 |
-
# user_prefs.space_for_play,
|
790 |
-
# breed_info.get('Exercise Needs', 'Moderate')
|
791 |
-
# ),
|
792 |
-
# 'exercise': calculate_exercise_score(
|
793 |
-
# breed_info.get('Exercise Needs', 'Moderate'),
|
794 |
-
# user_prefs.exercise_time
|
795 |
-
# ),
|
796 |
-
# 'grooming': calculate_grooming_score(
|
797 |
-
# breed_info.get('Grooming Needs', 'Moderate'),
|
798 |
-
# user_prefs.grooming_commitment.lower(),
|
799 |
-
# breed_info['Size']
|
800 |
-
# ),
|
801 |
-
# 'experience': calculate_experience_score(
|
802 |
-
# breed_info.get('Care Level', 'Moderate'),
|
803 |
-
# user_prefs.experience_level,
|
804 |
-
# breed_info.get('Temperament', '')
|
805 |
-
# ),
|
806 |
-
# 'health': calculate_health_score(breed_info.get('Breed', '')),
|
807 |
-
# 'noise': calculate_noise_score(breed_info.get('Breed', ''), user_prefs.noise_tolerance)
|
808 |
-
# }
|
809 |
-
|
810 |
-
|
811 |
-
# # 優化權重配置
|
812 |
-
# weights = {
|
813 |
-
# 'space': 0.28,
|
814 |
-
# 'exercise': 0.18,
|
815 |
-
# 'grooming': 0.12,
|
816 |
-
# 'experience': 0.22,
|
817 |
-
# 'health': 0.12,
|
818 |
-
# 'noise': 0.08
|
819 |
-
# }
|
820 |
-
|
821 |
-
# # 計算加權總分
|
822 |
-
# weighted_score = sum(score * weights[category] for category, score in scores.items())
|
823 |
-
|
824 |
-
# def amplify_score(score):
|
825 |
-
# """
|
826 |
-
# 優化分數放大函數,確保分數範圍合理且結果一致
|
827 |
-
# """
|
828 |
-
# # 基礎調整
|
829 |
-
# adjusted = (score - 0.35) * 1.8
|
830 |
-
|
831 |
-
# # 使用 3.2 次方使曲線更平滑
|
832 |
-
# amplified = pow(adjusted, 3.2) / 5.8 + score
|
833 |
-
|
834 |
-
# # 特別處理高分區間,確保不超過95%
|
835 |
-
# if amplified > 0.90:
|
836 |
-
# # 壓縮高分區間,確保最高到95%
|
837 |
-
# amplified = 0.90 + (amplified - 0.90) * 0.5
|
838 |
-
|
839 |
-
# # 確保最終分數在合理範圍內(0.55-0.95)
|
840 |
-
# final_score = max(0.55, min(0.95, amplified))
|
841 |
-
|
842 |
-
# # 四捨五入到小數點後第三位
|
843 |
-
# return round(final_score, 3)
|
844 |
-
|
845 |
-
# final_score = amplify_score(weighted_score)
|
846 |
-
|
847 |
-
# # 四捨五入所有分數
|
848 |
-
# scores = {k: round(v, 4) for k, v in scores.items()}
|
849 |
-
# scores['overall'] = round(final_score, 4)
|
850 |
-
|
851 |
-
# return scores
|
852 |
-
|
853 |
# 計算所有基礎分數
|
854 |
scores = {
|
855 |
'space': calculate_space_score(
|
@@ -875,56 +543,52 @@ def calculate_compatibility_score(breed_info: dict, user_prefs: UserPreferences)
|
|
875 |
'health': calculate_health_score(breed_info.get('Breed', '')),
|
876 |
'noise': calculate_noise_score(breed_info.get('Breed', ''), user_prefs.noise_tolerance)
|
877 |
}
|
878 |
-
|
879 |
-
# 2. 計算品種加分
|
880 |
-
if user_prefs.has_children:
|
881 |
-
scores['family_safety'] = calculate_family_safety_score(breed_info, user_prefs.children_age)
|
882 |
-
weights = {
|
883 |
-
'space': 0.22,
|
884 |
-
'exercise': 0.15,
|
885 |
-
'grooming': 0.10,
|
886 |
-
'experience': 0.20,
|
887 |
-
'health': 0.10,
|
888 |
-
'noise': 0.08,
|
889 |
-
'family_safety': 0.15
|
890 |
-
}
|
891 |
-
else:
|
892 |
-
weights = {
|
893 |
-
'space': 0.28,
|
894 |
-
'exercise': 0.18,
|
895 |
-
'grooming': 0.12,
|
896 |
-
'experience': 0.22,
|
897 |
-
'health': 0.12,
|
898 |
-
'noise': 0.08
|
899 |
-
}
|
900 |
|
901 |
-
# 3. 計算加權分數
|
902 |
-
weighted_score = sum(score * weights[category] for category, score in scores.items())
|
903 |
|
904 |
-
#
|
905 |
-
|
906 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
907 |
|
908 |
-
#
|
909 |
-
|
910 |
-
adjusted = (score - 0.3) * 1.6
|
911 |
-
amplified = pow(adjusted, 2.5) / 4.0 + score
|
912 |
-
return max(0.45, min(0.95, amplified))
|
913 |
|
914 |
-
|
|
|
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|
915 |
|
916 |
-
|
|
|
|
|
917 |
scores = {k: round(v, 4) for k, v in scores.items()}
|
918 |
scores['overall'] = round(final_score, 4)
|
919 |
-
|
920 |
-
return scores
|
921 |
|
922 |
-
|
923 |
-
# print(f"Error details: {str(e)}")
|
924 |
-
# print(f"breed_info: {breed_info}")
|
925 |
-
# # print(f"Error in calculate_compatibility_score: {str(e)}")
|
926 |
-
# return {k: 0.5 for k in ['space', 'exercise', 'grooming', 'experience', 'health', 'noise', 'overall']}
|
927 |
|
928 |
except Exception as e:
|
929 |
-
print(f"Error
|
930 |
-
|
|
|
|
|
|
206 |
return factors
|
207 |
|
208 |
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|
209 |
def calculate_compatibility_score(breed_info: dict, user_prefs: UserPreferences) -> dict:
|
210 |
"""計算品種與使用者條件的相容性分數的優化版本"""
|
211 |
try:
|
|
|
294 |
return base_score
|
295 |
|
296 |
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|
297 |
def calculate_experience_score(care_level: str, user_experience: str, temperament: str) -> float:
|
298 |
+
"""
|
299 |
+
計算使用者經驗與品種需求的匹配分數
|
300 |
+
|
301 |
+
參數說明:
|
302 |
+
care_level: 品種的照顧難度 ("High", "Moderate", "Low")
|
303 |
+
user_experience: 使用者經驗等級 ("beginner", "intermediate", "advanced")
|
304 |
+
temperament: 品種的性格特徵描述
|
305 |
+
|
306 |
+
返回:
|
307 |
+
float: 0.2-1.0 之間的匹配分數
|
308 |
+
"""
|
309 |
+
# 基礎分數矩陣 - 更大的分數差異來反映經驗重要性
|
310 |
base_scores = {
|
311 |
"High": {
|
312 |
+
"beginner": 0.12, # 降低起始分,反映高難度品種對新手的挑戰
|
313 |
+
"intermediate": 0.65, # 中級玩家可以應付,但仍有改善空間
|
314 |
+
"advanced": 1.0 # 資深者能完全勝任
|
315 |
},
|
316 |
"Moderate": {
|
317 |
+
"beginner": 0.35, # 適中難度對新手來說仍具挑戰
|
318 |
+
"intermediate": 0.82, # 中級玩家有很好的勝任能力
|
319 |
+
"advanced": 1.0 # 資深者完全勝任
|
320 |
},
|
321 |
"Low": {
|
322 |
+
"beginner": 0.72, # 低難度品種適合新手
|
323 |
+
"intermediate": 0.92, # 中級玩家幾乎完全勝���
|
324 |
+
"advanced": 1.0 # 資深者完全勝任
|
325 |
}
|
326 |
}
|
327 |
|
328 |
+
# 取得基礎分數
|
329 |
+
score = base_scores.get(care_level, base_scores["Moderate"])[user_experience]
|
330 |
|
331 |
+
# 性格特徵評估 - 根據經驗等級調整權重
|
332 |
temperament_lower = temperament.lower()
|
333 |
+
temperament_adjustments = 0.0
|
334 |
+
|
335 |
+
if user_experience == "beginner":
|
336 |
+
# 新手不適合的特徵 - 更嚴格的懲罰
|
337 |
+
difficult_traits = {
|
338 |
+
'stubborn': -0.15, # 加重固執的懲罰
|
339 |
+
'independent': -0.12, # 加重獨立性的懲罰
|
340 |
+
'dominant': -0.12, # 加重支配性的懲罰
|
341 |
+
'strong-willed': -0.10, # 加重強勢的懲罰
|
342 |
+
'protective': -0.08, # 加重保護性的懲罰
|
343 |
+
'aloof': -0.08, # 加重冷漠的懲罰
|
344 |
+
'energetic': -0.06 # 輕微懲罰高能量
|
345 |
+
}
|
346 |
+
|
347 |
+
# 新手友善的特徵 - 提供更多獎勵
|
348 |
+
easy_traits = {
|
349 |
+
'gentle': 0.08, # 增加溫和的獎勵
|
350 |
+
'friendly': 0.08, # 增加友善的獎勵
|
351 |
+
'eager to please': 0.08, # 增加順從的獎勵
|
352 |
+
'patient': 0.06, # 獎勵耐心
|
353 |
+
'adaptable': 0.06, # 獎勵適應性
|
354 |
+
'calm': 0.05 # 獎勵冷靜
|
355 |
+
}
|
356 |
+
|
357 |
+
# 計算特徵調整
|
358 |
+
for trait, penalty in difficult_traits.items():
|
359 |
+
if trait in temperament_lower:
|
360 |
+
temperament_adjustments += penalty * 1.2 # 加重新手的懲罰
|
361 |
+
|
362 |
+
for trait, bonus in easy_traits.items():
|
363 |
+
if trait in temperament_lower:
|
364 |
+
temperament_adjustments += bonus
|
365 |
+
|
366 |
+
# 品種特殊調整
|
367 |
+
if any(term in temperament_lower for term in ['terrier', 'working', 'guard']):
|
368 |
+
temperament_adjustments -= 0.12 # 加重對特定類型品種的懲罰
|
369 |
+
|
370 |
+
elif user_experience == "intermediate":
|
371 |
+
# 中級玩家的調整更加平衡
|
372 |
+
moderate_traits = {
|
373 |
+
'intelligent': 0.05, # 獎勵聰明
|
374 |
+
'athletic': 0.04, # 獎勵運動能力
|
375 |
+
'versatile': 0.04, # 獎勵多功能性
|
376 |
+
'stubborn': -0.06, # 輕微懲罰固執
|
377 |
+
'independent': -0.05, # 輕微懲罰獨立性
|
378 |
+
'protective': -0.04 # 輕微懲罰保護性
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379 |
+
}
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380 |
+
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381 |
+
for trait, adjustment in moderate_traits.items():
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382 |
+
if trait in temperament_lower:
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383 |
+
temperament_adjustments += adjustment
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384 |
+
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385 |
+
else: # advanced
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386 |
+
# 資深玩家能夠應對挑戰性特徵
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387 |
+
advanced_traits = {
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388 |
+
'stubborn': 0.04, # 反轉為優勢
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389 |
+
'independent': 0.04, # 反轉為優勢
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390 |
+
'intelligent': 0.05, # 獎勵聰明
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391 |
+
'protective': 0.04, # 獎勵保護性
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392 |
+
'strong-willed': 0.03 # 獎勵強勢
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393 |
+
}
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394 |
+
|
395 |
+
for trait, bonus in advanced_traits.items():
|
396 |
+
if trait in temperament_lower:
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397 |
+
temperament_adjustments += bonus
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398 |
|
399 |
+
# 確保最終分數在合理範圍內
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400 |
+
final_score = max(0.2, min(1.0, score + temperament_adjustments))
|
401 |
+
return final_score
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402 |
|
403 |
|
404 |
def calculate_health_score(breed_name: str) -> float:
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|
518 |
|
519 |
return max(0.2, min(1.0, final_score))
|
520 |
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|
521 |
# 計算所有基礎分數
|
522 |
scores = {
|
523 |
'space': calculate_space_score(
|
|
|
543 |
'health': calculate_health_score(breed_info.get('Breed', '')),
|
544 |
'noise': calculate_noise_score(breed_info.get('Breed', ''), user_prefs.noise_tolerance)
|
545 |
}
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|
546 |
|
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|
547 |
|
548 |
+
# 優化權重配置
|
549 |
+
weights = {
|
550 |
+
'space': 0.28,
|
551 |
+
'exercise': 0.18,
|
552 |
+
'grooming': 0.12,
|
553 |
+
'experience': 0.22,
|
554 |
+
'health': 0.12,
|
555 |
+
'noise': 0.08
|
556 |
+
}
|
557 |
|
558 |
+
# 計算加權總分
|
559 |
+
weighted_score = sum(score * weights[category] for category, score in scores.items())
|
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|
|
|
|
|
560 |
|
561 |
+
def amplify_score(score):
|
562 |
+
"""
|
563 |
+
優化分數放大函數,確保分數範圍合理且結果一致
|
564 |
+
"""
|
565 |
+
# 基礎調整
|
566 |
+
adjusted = (score - 0.35) * 1.8
|
567 |
+
|
568 |
+
# 使用 3.2 次方使曲線更平滑
|
569 |
+
amplified = pow(adjusted, 3.2) / 5.8 + score
|
570 |
+
|
571 |
+
# 特別處理高分區間,確保不超過95%
|
572 |
+
if amplified > 0.90:
|
573 |
+
# 壓縮高分區間,確保最高到95%
|
574 |
+
amplified = 0.90 + (amplified - 0.90) * 0.5
|
575 |
+
|
576 |
+
# 確保最終分數在合理範圍內(0.55-0.95)
|
577 |
+
final_score = max(0.55, min(0.95, amplified))
|
578 |
+
|
579 |
+
# 四捨五入到小數點後第三位
|
580 |
+
return round(final_score, 3)
|
581 |
|
582 |
+
final_score = amplify_score(weighted_score)
|
583 |
+
|
584 |
+
# 四捨五入所有分數
|
585 |
scores = {k: round(v, 4) for k, v in scores.items()}
|
586 |
scores['overall'] = round(final_score, 4)
|
|
|
|
|
587 |
|
588 |
+
return scores
|
|
|
|
|
|
|
|
|
589 |
|
590 |
except Exception as e:
|
591 |
+
print(f"Error details: {str(e)}")
|
592 |
+
print(f"breed_info: {breed_info}")
|
593 |
+
# print(f"Error in calculate_compatibility_score: {str(e)}")
|
594 |
+
return {k: 0.6 for k in ['space', 'exercise', 'grooming', 'experience', 'health', 'noise', 'overall']}
|