SCENE_DIR: examples/apple/ # examples/llff_horns_single/ # apple # cake _target_: vggt.models.vggt.VGGT #off3d.models.vggt.vggt.VGGT num_register_tokens: 4 # 0 for no register tokens ffn_layer: "mlp" qk_norm: False # NOTE: is this correct? patch_size: 14 init_values: 0.01 AGGREGATOR: _target_: vggt.models.aggregator.Aggregator patch_embed_by_conv: False image_size: 518 use_checkpoint: True use_reentrant: False decoder_load_dino: False backbone_qk_norm: False aa_block_kwargs: dim: 1024 num_heads: 16 mlp_ratio: 4 qkv_bias: True proj_bias: True ffn_bias: True drop: 0.0 attn_drop: 0.0 init_values: 0.01 drop_path: 0.0 fused_attn: True qk_norm: True rope_freq: 100 CameraHead: _target_: vggt.heads.camera_head.CameraHead #off3d.models.vggt.camera_head.CameraHead pose_encoding_type: "absT_quaR_FoV" new_trunk: True trunk_depth: 4 # proj_dim: 768 qk_norm: True init_values: 0.01 act_dict: trans_act: "linear" quat_act: "linear" fl_act: "linear" loss_kwargs: loss_type: "l1" gamma: 0.6 PointHead: _target_: vggt.heads.dpt_head.DPTHead #off3d.models.vggt.dpt_head.DPTHead # _target_: off3d.models.vggt.linear_head.LinearHead dim_in: 2048 shallow_conv: False normalize_act: "inv_log" pos_embed: True loss_kwargs: gradient_loss: "normal" # gradient_loss: "grad" normalize_pred: False valid_range: 0.98 gamma: 1.0 camera_centric_reg: -1.0 all_mean: True DepthHead: null # _target_: vggt.heads.dpt_head.DPTHead #off3d.models.vggt.dpt_head.DPTHead # # _target_: off3d.models.vggt.linear_head.LinearHead # dim_in: 2048 # patch_size: ${patch_size} # output_dim: 2 # normalize_act: "exp" # or just relu? # normalize_act_conf: "expp1" # pos_embed: True # loss_kwargs: # loss_type: "conf" # predict_disparity: False # or True # gradient_loss: "grad" # valid_range: 0.98 # gamma: 1.0 # all_mean: True MatchHead: null TrackHead: null hydra: output_subdir: NULL run: dir: .