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from copy import deepcopy
from re import S
from typing import Union
import torch
import open3d as o3d
import open3d.visualization.gui as gui
import open3d.visualization.rendering as rendering
from core.opt import MeshOptimizer
import numpy as np
from util.func import to_numpy
from util.snapshot import Snapshot
class Viewer:
def __init__(self,
target_vertices:torch.Tensor, #V,3
target_faces:torch.Tensor, #F,3
snapshots:list[Snapshot],
vertex_colors:dict[str,list[np.array]]
):
self._target_vertices = target_vertices
self._target_faces = target_faces
self._snapshots = snapshots
self._vertex_colors = vertex_colors
self._window_o3 = gui.Application.instance.create_window("Continuous Remeshing",1000,800)
self._window_o3.set_on_layout(self._layout)
self._scene_widget = gui.SceneWidget()
self._scene_widget.scene = rendering.Open3DScene(self._window_o3.renderer)
self._scene_widget.scene.set_background([.5, .5, .5, 1])
bbox = o3d.geometry.AxisAlignedBoundingBox([-1, -1, -1], [1, 1, 1])
self._scene_widget.setup_camera(60, bbox, [0, 0, 0])
self._window_o3.add_child(self._scene_widget)
self._scene_widget.set_on_mouse(self._on_mouse)
#lights
self._scene_widget.scene.scene.enable_sun_light(False)
self._scene_widget.scene.scene.set_indirect_light(gui.Application.instance.resource_path + '/park2')
self._scene_widget.scene.scene.enable_indirect_light(True)
self._scene_widget.scene.scene.set_indirect_light_intensity(45000)
self._scene_widget.scene.show_skybox(False)
#right panel
margins = gui.Margins(*[self._window_o3.theme.default_margin]*4)
spacing = self._window_o3.theme.default_layout_spacing
self._right_panel = gui.Vert(spacing,margins)
def make_checkbox(name,checked):
checkbox = gui.Checkbox(name)
checkbox.checked = checked
checkbox.set_on_checked(lambda *args:self._update())
self._right_panel.add_child(checkbox)
return checkbox
self._mesh_checkbox = make_checkbox("Show Mesh",True)
self._colorbox = gui.Combobox()
for item in ['Gray','Relative Velocity nu','Reference Edge Length l_ref',*self._vertex_colors.keys()]:
self._colorbox.add_item(item)
self._colorbox.set_on_selection_changed(lambda *args:self._update())
self._right_panel.add_child(self._colorbox)
self._clim_slider = gui.Slider(gui.Slider.DOUBLE)
self._clim_slider.double_value = .2
self._clim_slider.set_limits(1e-3, 1)
self._clim_slider.set_on_value_changed(lambda *args:self._update())
self._right_panel.add_child(self._clim_slider)
self._edges_checkbox = make_checkbox("Show Edges",True)
self._target_mesh_checkbox = make_checkbox("Show Target Mesh",False)
self._right_panel.add_child(gui.Label('Ctrl-Click Mesh For Plot!'))
self._target_edges_checkbox = make_checkbox("Show Target Edges",False)
self._positions_checkbox = make_checkbox("Plot Positions",False)
self._gradients_checkbox = make_checkbox("Plot Gradients",False)
self._m1_checkbox = make_checkbox("Plot m1",False)
self._m2_checkbox = make_checkbox("Plot m2",False)
self._nu_checkbox = make_checkbox("Plot nu",True)
self._lref_checkbox = make_checkbox("Plot l_ref",True)
self._window_o3.add_child(self._right_panel)
#bottom panel
self._bottom_panel = gui.VGrid(cols=2,spacing=spacing)
self._snapshot_slider = gui.Slider(gui.Slider.INT)
self._snapshot_slider.int_value = len(self._snapshots)-1
self._snapshot_slider.set_limits(0, len(self._snapshots)-1)
self._snapshot_slider.set_on_value_changed(lambda *args:self._update())
self._bottom_panel.add_child(self._snapshot_slider)
self._window_o3.add_child(self._bottom_panel)
self._update()
def _update(self):
snapshot = self._snapshots[self._snapshot_slider.int_value]
self._scene_widget.scene.clear_geometry()
self._scene_widget.scene.show_axes(True)
MaterialType = rendering.MaterialRecord if hasattr(rendering,'MaterialRecord') else rendering.Material
def add_mesh(name,color,vertices,faces,show_mesh,show_edges,vertex_colors=None):
vertices_np = vertices.detach().cpu().numpy()
vertices_o3 = o3d.utility.Vector3dVector(vertices_np)
faces_o3 = o3d.utility.Vector3iVector(faces.type(torch.int32).cpu().numpy())
triangleMesh = o3d.geometry.TriangleMesh(vertices_o3,faces_o3)
triangleMesh.compute_vertex_normals()
if vertex_colors is not None:
vertex_colors_np = to_numpy(vertex_colors)
triangleMesh.vertex_colors = o3d.utility.Vector3dVector(vertex_colors_np)
if show_mesh:
material = MaterialType()
if vertex_colors is None:
material.shader = "defaultLit"
material.base_color = color
self._scene_widget.scene.add_geometry(f"{name}_triangleMesh", triangleMesh, material)
if show_edges:
edges_material = MaterialType()
edges_material.base_color = [0,0,0,1]
edges_material.shader = "unlitLine"
edges_lineset = o3d.geometry.LineSet.create_from_triangle_mesh(triangleMesh)
edges_lineset.points = o3d.utility.Vector3dVector(vertices_np + 1e-4 * np.asarray(triangleMesh.vertex_normals))
self._scene_widget.scene.add_geometry(f"{name}_edges_lineset", edges_lineset, edges_material)
clim = self._clim_slider.double_value
if self._colorbox.selected_text=='Relative Velocity nu' and isinstance(snapshot.optimizer, MeshOptimizer):
vertex_colors = snapshot.optimizer._nu
elif self._colorbox.selected_text=='Reference Edge Length l_ref' and isinstance(snapshot.optimizer, MeshOptimizer):
vertex_colors = snapshot.optimizer._ref_len
elif self._colorbox.selected_text in self._vertex_colors.keys():
vertex_colors = self._vertex_colors[self._colorbox.selected_text][self._snapshot_slider.int_value]
else:
vertex_colors = None
if vertex_colors is not None:
c = (to_numpy(vertex_colors) / clim).clip(0,1)
vertex_colors = np.stack((c,1-c,np.zeros_like(c)),axis=-1)
add_mesh("mesh",[.5,.5,.5,1],snapshot.vertices,snapshot.faces,self._mesh_checkbox.checked,self._edges_checkbox.checked, vertex_colors)
add_mesh("target",[.5,.5,1,1],self._target_vertices,self._target_faces,self._target_mesh_checkbox.checked,self._target_edges_checkbox.checked)
def _layout(self,layout_context):
r = self._window_o3.content_rect
h = self._bottom_panel.calc_preferred_size(layout_context, gui.Widget.Constraints()).height
self._bottom_panel.frame = gui.Rect(0, r.height - h, r.width, h)
r.height -= h
w = 250
self._right_panel.frame = gui.Rect(r.width - w, 0, w, r.height)
r.width -= w
self._scene_widget.frame = r
def _on_mouse(self, event):
if event.type == gui.MouseEvent.Type.BUTTON_DOWN and event.is_modifier_down(gui.KeyModifier.CTRL):
self._hit_test(event)
return gui.Widget.EventCallbackResult.HANDLED
return gui.Widget.EventCallbackResult.IGNORED
def _hit_test(self,event):
def depth_callback(depth_image):
f = self._scene_widget.frame
depth = np.asarray(depth_image)[event.y - f.y, event.x - f.x]
if depth == 1.0: # clicked on nothing (i.e. the far plane)
return
#need to flip y https://github.com/isl-org/Open3D/issues/4244
pos = self._scene_widget.scene.camera.unproject(event.x - f.x, f.height - event.y, depth, f.width, f.height)
opt = self._snapshots[self._snapshot_slider.int_value].optimizer
vertex = (opt.vertices.cpu() - torch.tensor(pos)).norm(dim=-1).argmin().item()
gui.Application.instance.post_to_main_thread(self._window_o3, lambda:self._on_click(pos,vertex))
self._scene_widget.scene.scene.render_to_depth_image(depth_callback)
def _on_click(self,pos,vertex):
self._show_plot(vertex)
def _show_plot(self,vertex):
ind = self._snapshot_slider.int_value
device = self._snapshots[0].vertices.device
vert_ind = torch.zeros(len(self._snapshots),dtype=torch.long,device=device)
vert_ind[ind] = vertex
def trace(i):
nonlocal cur_pos
vert_ind[i] = (self._snapshots[i].vertices - cur_pos).norm(dim=-1).argmin(dim=0)
cur_pos = self._snapshots[i].vertices[vert_ind[i]]
cur_pos = self._snapshots[ind].vertices[vertex]
for i in range(ind-1,-1,-1):
trace(i)
cur_pos = self._snapshots[ind].vertices[vertex]
for i in range(ind+1,len(self._snapshots)):
trace(i)
dims = slice(None,None)
grad_scale = 100
from cycler import cycler
import matplotlib.pyplot as plt
plt.gca().set_prop_cycle(cycler(linestyle=['-', '--', ':'][dims]))
def extract(prop):
values = [prop(self._snapshots[i].optimizer,vert_ind[i]) for i in range(0,len(vert_ind))]
if isinstance(values[0],torch.Tensor):
values = torch.stack(values).cpu()
return values
s = [s.optimizer._step for s in self._snapshots]
if self._positions_checkbox.checked:
plt.plot(s,extract(lambda opt,v:opt.vertices[v,dims]),'b',label='pos')
if self._gradients_checkbox.checked:
plt.plot(s,grad_scale*extract(lambda opt,v:opt.vertices.grad[v,dims]),'k',label='grad')
m1 = extract(lambda opt,v:opt._m1[v])
m2 = extract(lambda opt,v:opt._m2[v])
velocity = m1 / m2[:,None].sqrt().add_(1e-8) #V,3
speed = velocity.norm(dim=-1)
if self._m1_checkbox.checked:
plt.plot(s,grad_scale*extract(lambda opt,v:opt._m1[v,dims]),'r',label='m1')
if self._m2_checkbox.checked:
plt.plot(s,grad_scale*extract(lambda opt,v:opt._m2[v].sqrt()),'-m',label='m2.sqrt()')
if self._nu_checkbox.checked:
plt.plot(s,speed,color='orange',label='speed')
plt.plot(s,extract(lambda opt,v:opt._nu[v]),'-c',label='nu')
if self._lref_checkbox.checked:
plt.plot(s,extract(lambda opt,v:opt._ref_len[v]),color='gray',label='l_ref')
plt.axvline(x=ind, color='k')
plt.legend()
plt.grid()
plt.show()
def show(
target_vertices:torch.Tensor, #V,3
target_faces:torch.Tensor, #F,3
snapshots:list[Snapshot],
vertex_colors:dict[str,list[np.array]]={}
):
for vc in vertex_colors.values():
assert [c.shape[0] for c in vc] == [s.vertices.shape[0] for s in snapshots]
gui.Application.instance.initialize()
viewer = Viewer(target_vertices,target_faces,snapshots,vertex_colors)
gui.Application.instance.run() |