File size: 23,226 Bytes
2252f3d
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
import torch
from torch.nn import functional as F
import numpy as np
import numbers
from einops.einops import rearrange
"""
Useful geometric operations, e.g. Perspective projection and a differentiable Rodrigues formula
Parts of the code are taken from https://github.com/MandyMo/pytorch_HMR
"""


def batch_rodrigues(theta):
    """Convert axis-angle representation to rotation matrix.
    Args:
        theta: size = [B, 3]
    Returns:
        Rotation matrix corresponding to the quaternion -- size = [B, 3, 3]
    """
    l1norm = torch.norm(theta + 1e-8, p=2, dim=1)
    angle = torch.unsqueeze(l1norm, -1)
    normalized = torch.div(theta, angle)
    angle = angle * 0.5
    v_cos = torch.cos(angle)
    v_sin = torch.sin(angle)
    quat = torch.cat([v_cos, v_sin * normalized], dim=1)
    return quat_to_rotmat(quat)


def quat_to_rotmat(quat):
    """Convert quaternion coefficients to rotation matrix.
    Args:
        quat: size = [B, 4] 4 <===>(w, x, y, z)
    Returns:
        Rotation matrix corresponding to the quaternion -- size = [B, 3, 3]
    """
    norm_quat = quat
    norm_quat = norm_quat / norm_quat.norm(p=2, dim=1, keepdim=True)
    w, x, y, z = norm_quat[:, 0], norm_quat[:, 1], norm_quat[:, 2], norm_quat[:, 3]

    B = quat.size(0)

    w2, x2, y2, z2 = w.pow(2), x.pow(2), y.pow(2), z.pow(2)
    wx, wy, wz = w * x, w * y, w * z
    xy, xz, yz = x * y, x * z, y * z

    rotMat = torch.stack(
        [
            w2 + x2 - y2 - z2, 2 * xy - 2 * wz, 2 * wy + 2 * xz, 2 * wz + 2 * xy, w2 - x2 + y2 - z2,
            2 * yz - 2 * wx, 2 * xz - 2 * wy, 2 * wx + 2 * yz, w2 - x2 - y2 + z2
        ],
        dim=1
    ).view(B, 3, 3)
    return rotMat


def rotation_matrix_to_angle_axis(rotation_matrix):
    """
    This function is borrowed from https://github.com/kornia/kornia

    Convert 3x4 rotation matrix to Rodrigues vector

    Args:
        rotation_matrix (Tensor): rotation matrix.

    Returns:
        Tensor: Rodrigues vector transformation.

    Shape:
        - Input: :math:`(N, 3, 4)`
        - Output: :math:`(N, 3)`

    Example:
        >>> input = torch.rand(2, 3, 4)  # Nx4x4
        >>> output = tgm.rotation_matrix_to_angle_axis(input)  # Nx3
    """
    if rotation_matrix.shape[1:] == (3, 3):
        rot_mat = rotation_matrix.reshape(-1, 3, 3)
        hom = torch.tensor([0, 0, 1], dtype=torch.float32, device=rotation_matrix.device).reshape(
            1, 3, 1
        ).expand(rot_mat.shape[0], -1, -1)
        rotation_matrix = torch.cat([rot_mat, hom], dim=-1)

    quaternion = rotation_matrix_to_quaternion(rotation_matrix)
    aa = quaternion_to_angle_axis(quaternion)
    aa[torch.isnan(aa)] = 0.0
    return aa


def quaternion_to_angle_axis(quaternion: torch.Tensor) -> torch.Tensor:
    """
    This function is borrowed from https://github.com/kornia/kornia

    Convert quaternion vector to angle axis of rotation.

    Adapted from ceres C++ library: ceres-solver/include/ceres/rotation.h

    Args:
        quaternion (torch.Tensor): tensor with quaternions.

    Return:
        torch.Tensor: tensor with angle axis of rotation.

    Shape:
        - Input: :math:`(*, 4)` where `*` means, any number of dimensions
        - Output: :math:`(*, 3)`

    Example:
        >>> quaternion = torch.rand(2, 4)  # Nx4
        >>> angle_axis = tgm.quaternion_to_angle_axis(quaternion)  # Nx3
    """
    if not torch.is_tensor(quaternion):
        raise TypeError("Input type is not a torch.Tensor. Got {}".format(type(quaternion)))

    if not quaternion.shape[-1] == 4:
        raise ValueError(
            "Input must be a tensor of shape Nx4 or 4. Got {}".format(quaternion.shape)
        )
    # unpack input and compute conversion
    q1: torch.Tensor = quaternion[..., 1]
    q2: torch.Tensor = quaternion[..., 2]
    q3: torch.Tensor = quaternion[..., 3]
    sin_squared_theta: torch.Tensor = q1 * q1 + q2 * q2 + q3 * q3

    sin_theta: torch.Tensor = torch.sqrt(sin_squared_theta)
    cos_theta: torch.Tensor = quaternion[..., 0]
    two_theta: torch.Tensor = 2.0 * torch.where(
        cos_theta < 0.0, torch.atan2(-sin_theta, -cos_theta), torch.atan2(sin_theta, cos_theta)
    )

    k_pos: torch.Tensor = two_theta / sin_theta
    k_neg: torch.Tensor = 2.0 * torch.ones_like(sin_theta)
    k: torch.Tensor = torch.where(sin_squared_theta > 0.0, k_pos, k_neg)

    angle_axis: torch.Tensor = torch.zeros_like(quaternion)[..., :3]
    angle_axis[..., 0] += q1 * k
    angle_axis[..., 1] += q2 * k
    angle_axis[..., 2] += q3 * k
    return angle_axis


def quaternion_to_angle(quaternion: torch.Tensor) -> torch.Tensor:
    """
    Convert quaternion vector to angle of the rotation.

    Args:
        quaternion (torch.Tensor): tensor with quaternions.

    Return:
        torch.Tensor: tensor with angle axis of rotation.

    Shape:
        - Input: :math:`(*, 4)` where `*` means, any number of dimensions
        - Output: :math:`(*, 1)`

    Example:
        >>> quaternion = torch.rand(2, 4)  # Nx4
        >>> angle_axis = tgm.quaternion_to_angle(quaternion)  # Nx1
    """
    if not torch.is_tensor(quaternion):
        raise TypeError("Input type is not a torch.Tensor. Got {}".format(type(quaternion)))

    if not quaternion.shape[-1] == 4:
        raise ValueError(
            "Input must be a tensor of shape Nx4 or 4. Got {}".format(quaternion.shape)
        )
    # unpack input and compute conversion
    q1: torch.Tensor = quaternion[..., 1]
    q2: torch.Tensor = quaternion[..., 2]
    q3: torch.Tensor = quaternion[..., 3]
    sin_squared_theta: torch.Tensor = q1 * q1 + q2 * q2 + q3 * q3

    sin_theta: torch.Tensor = torch.sqrt(sin_squared_theta)
    cos_theta: torch.Tensor = quaternion[..., 0]
    theta: torch.Tensor = 2.0 * torch.where(
        cos_theta < 0.0, torch.atan2(-sin_theta, -cos_theta), torch.atan2(sin_theta, cos_theta)
    )

    # theta: torch.Tensor = 2.0 * torch.atan2(sin_theta, cos_theta)

    # theta2 = torch.where(sin_squared_theta > 0.0, - theta, theta)

    return theta.unsqueeze(-1)


def rotation_matrix_to_quaternion(rotation_matrix, eps=1e-6):
    """
    This function is borrowed from https://github.com/kornia/kornia

    Convert 3x4 rotation matrix to 4d quaternion vector

    This algorithm is based on algorithm described in
    https://github.com/KieranWynn/pyquaternion/blob/master/pyquaternion/quaternion.py#L201

    Args:
        rotation_matrix (Tensor): the rotation matrix to convert.

    Return:
        Tensor: the rotation in quaternion

    Shape:
        - Input: :math:`(N, 3, 4)`
        - Output: :math:`(N, 4)`

    Example:
        >>> input = torch.rand(4, 3, 4)  # Nx3x4
        >>> output = tgm.rotation_matrix_to_quaternion(input)  # Nx4
    """
    if not torch.is_tensor(rotation_matrix):
        raise TypeError("Input type is not a torch.Tensor. Got {}".format(type(rotation_matrix)))

    if len(rotation_matrix.shape) > 3:
        raise ValueError(
            "Input size must be a three dimensional tensor. Got {}".format(rotation_matrix.shape)
        )
    # if not rotation_matrix.shape[-2:] == (3, 4):
    #     raise ValueError(
    #         "Input size must be a N x 3 x 4  tensor. Got {}".format(
    #             rotation_matrix.shape))

    rmat_t = torch.transpose(rotation_matrix, 1, 2)

    mask_d2 = rmat_t[:, 2, 2] < eps

    mask_d0_d1 = rmat_t[:, 0, 0] > rmat_t[:, 1, 1]
    mask_d0_nd1 = rmat_t[:, 0, 0] < -rmat_t[:, 1, 1]

    t0 = 1 + rmat_t[:, 0, 0] - rmat_t[:, 1, 1] - rmat_t[:, 2, 2]
    q0 = torch.stack(
        [
            rmat_t[:, 1, 2] - rmat_t[:, 2, 1], t0, rmat_t[:, 0, 1] + rmat_t[:, 1, 0],
            rmat_t[:, 2, 0] + rmat_t[:, 0, 2]
        ], -1
    )
    t0_rep = t0.repeat(4, 1).t()

    t1 = 1 - rmat_t[:, 0, 0] + rmat_t[:, 1, 1] - rmat_t[:, 2, 2]
    q1 = torch.stack(
        [
            rmat_t[:, 2, 0] - rmat_t[:, 0, 2], rmat_t[:, 0, 1] + rmat_t[:, 1, 0], t1,
            rmat_t[:, 1, 2] + rmat_t[:, 2, 1]
        ], -1
    )
    t1_rep = t1.repeat(4, 1).t()

    t2 = 1 - rmat_t[:, 0, 0] - rmat_t[:, 1, 1] + rmat_t[:, 2, 2]
    q2 = torch.stack(
        [
            rmat_t[:, 0, 1] - rmat_t[:, 1, 0], rmat_t[:, 2, 0] + rmat_t[:, 0, 2],
            rmat_t[:, 1, 2] + rmat_t[:, 2, 1], t2
        ], -1
    )
    t2_rep = t2.repeat(4, 1).t()

    t3 = 1 + rmat_t[:, 0, 0] + rmat_t[:, 1, 1] + rmat_t[:, 2, 2]
    q3 = torch.stack(
        [
            t3, rmat_t[:, 1, 2] - rmat_t[:, 2, 1], rmat_t[:, 2, 0] - rmat_t[:, 0, 2],
            rmat_t[:, 0, 1] - rmat_t[:, 1, 0]
        ], -1
    )
    t3_rep = t3.repeat(4, 1).t()

    mask_c0 = mask_d2 * mask_d0_d1
    mask_c1 = mask_d2 * ~mask_d0_d1
    mask_c2 = ~mask_d2 * mask_d0_nd1
    mask_c3 = ~mask_d2 * ~mask_d0_nd1
    mask_c0 = mask_c0.view(-1, 1).type_as(q0)
    mask_c1 = mask_c1.view(-1, 1).type_as(q1)
    mask_c2 = mask_c2.view(-1, 1).type_as(q2)
    mask_c3 = mask_c3.view(-1, 1).type_as(q3)

    q = q0 * mask_c0 + q1 * mask_c1 + q2 * mask_c2 + q3 * mask_c3
    q /= torch.sqrt(
        t0_rep * mask_c0 + t1_rep * mask_c1 +    # noqa
        t2_rep * mask_c2 + t3_rep * mask_c3
    )    # noqa
    q *= 0.5
    return q


def batch_euler2matrix(r):
    return quaternion_to_rotation_matrix(euler_to_quaternion(r))


def euler_to_quaternion(r):
    x = r[..., 0]
    y = r[..., 1]
    z = r[..., 2]

    z = z / 2.0
    y = y / 2.0
    x = x / 2.0
    cz = torch.cos(z)
    sz = torch.sin(z)
    cy = torch.cos(y)
    sy = torch.sin(y)
    cx = torch.cos(x)
    sx = torch.sin(x)
    quaternion = torch.zeros_like(r.repeat(1, 2))[..., :4].to(r.device)
    quaternion[..., 0] += cx * cy * cz - sx * sy * sz
    quaternion[..., 1] += cx * sy * sz + cy * cz * sx
    quaternion[..., 2] += cx * cz * sy - sx * cy * sz
    quaternion[..., 3] += cx * cy * sz + sx * cz * sy
    return quaternion


def quaternion_to_rotation_matrix(quat):
    """Convert quaternion coefficients to rotation matrix.
    Args:
        quat: size = [B, 4] 4 <===>(w, x, y, z)
    Returns:
        Rotation matrix corresponding to the quaternion -- size = [B, 3, 3]
    """
    norm_quat = quat
    norm_quat = norm_quat / norm_quat.norm(p=2, dim=1, keepdim=True)
    w, x, y, z = norm_quat[:, 0], norm_quat[:, 1], norm_quat[:, 2], norm_quat[:, 3]

    B = quat.size(0)

    w2, x2, y2, z2 = w.pow(2), x.pow(2), y.pow(2), z.pow(2)
    wx, wy, wz = w * x, w * y, w * z
    xy, xz, yz = x * y, x * z, y * z

    rotMat = torch.stack(
        [
            w2 + x2 - y2 - z2, 2 * xy - 2 * wz, 2 * wy + 2 * xz, 2 * wz + 2 * xy, w2 - x2 + y2 - z2,
            2 * yz - 2 * wx, 2 * xz - 2 * wy, 2 * wx + 2 * yz, w2 - x2 - y2 + z2
        ],
        dim=1
    ).view(B, 3, 3)
    return rotMat


def rot6d_to_rotmat(x):
    """Convert 6D rotation representation to 3x3 rotation matrix.
    Based on Zhou et al., "On the Continuity of Rotation Representations in Neural Networks", CVPR 2019
    Input:
        (B,6) Batch of 6-D rotation representations
    Output:
        (B,3,3) Batch of corresponding rotation matrices
    """
    if x.shape[-1] == 6:
        batch_size = x.shape[0]
        if len(x.shape) == 3:
            num = x.shape[1]
            x = rearrange(x, 'b n d -> (b n) d', d=6)
        else:
            num = 1
        x = rearrange(x, 'b (k l) -> b k l', k=3, l=2)
        # x = x.view(-1,3,2)
        a1 = x[:, :, 0]
        a2 = x[:, :, 1]
        b1 = F.normalize(a1)
        b2 = F.normalize(a2 - torch.einsum('bi,bi->b', b1, a2).unsqueeze(-1) * b1)
        b3 = torch.cross(b1, b2, dim=-1)

        mat = torch.stack((b1, b2, b3), dim=-1)
        if num > 1:
            mat = rearrange(mat, '(b n) h w-> b n h w', b=batch_size, n=num, h=3, w=3)
    else:
        x = x.view(-1, 3, 2)
        a1 = x[:, :, 0]
        a2 = x[:, :, 1]
        b1 = F.normalize(a1)
        b2 = F.normalize(a2 - torch.einsum('bi,bi->b', b1, a2).unsqueeze(-1) * b1)
        b3 = torch.cross(b1, b2, dim=-1)
        mat = torch.stack((b1, b2, b3), dim=-1)
    return mat


def rotmat_to_rot6d(x):
    """Convert 3x3 rotation matrix to 6D rotation representation.
    Based on Zhou et al., "On the Continuity of Rotation Representations in Neural Networks", CVPR 2019
    Input:
        (B,3,3) Batch of corresponding rotation matrices
    Output:
        (B,6) Batch of 6-D rotation representations
    """
    batch_size = x.shape[0]
    x = x[:, :, :2]
    x = x.reshape(batch_size, 6)
    return x


def rotmat_to_angle(x):
    """Convert rotation to one-D angle.
    Based on Zhou et al., "On the Continuity of Rotation Representations in Neural Networks", CVPR 2019
    Input:
        (B,2) Batch of corresponding rotation
    Output:
        (B,1) Batch of 1-D angle
    """
    a = F.normalize(x)
    angle = torch.atan2(a[:, 0], a[:, 1]).unsqueeze(-1)

    return angle


def projection(pred_joints, pred_camera, retain_z=False, iwp_mode=True):
    """ Project 3D points on the image plane based on the given camera info, 
        Identity rotation and Weak Perspective (IWP) camera is used when iwp_mode=True, more about camera settings:
        SPEC: Seeing People in the Wild with an Estimated Camera, ICCV 2021
    """

    batch_size = pred_joints.shape[0]
    if iwp_mode:
        cam_sxy = pred_camera['cam_sxy']
        pred_cam_t = torch.stack(
            [cam_sxy[:, 1], cam_sxy[:, 2], 2 * 5000. / (224. * cam_sxy[:, 0] + 1e-9)], dim=-1
        )

        camera_center = torch.zeros(batch_size, 2)
        pred_keypoints_2d = perspective_projection(
            pred_joints,
            rotation=torch.eye(3).unsqueeze(0).expand(batch_size, -1, -1).to(pred_joints.device),
            translation=pred_cam_t,
            focal_length=5000.,
            camera_center=camera_center,
            retain_z=retain_z
        )
        # # Normalize keypoints to [-1,1]
        # pred_keypoints_2d = pred_keypoints_2d / (224. / 2.)
    else:
        assert type(pred_camera) is dict

        bbox_scale, bbox_center = pred_camera['bbox_scale'], pred_camera['bbox_center']
        img_w, img_h, crop_res = pred_camera['img_w'], pred_camera['img_h'], pred_camera['crop_res']
        cam_sxy, cam_rotmat, cam_intrinsics = pred_camera['cam_sxy'], pred_camera[
            'cam_rotmat'], pred_camera['cam_intrinsics']
        if 'cam_t' in pred_camera:
            cam_t = pred_camera['cam_t']
        else:
            cam_t = convert_to_full_img_cam(
                pare_cam=cam_sxy,
                bbox_height=bbox_scale * 200.,
                bbox_center=bbox_center,
                img_w=img_w,
                img_h=img_h,
                focal_length=cam_intrinsics[:, 0, 0],
            )

        pred_keypoints_2d = perspective_projection(
            pred_joints,
            rotation=cam_rotmat,
            translation=cam_t,
            cam_intrinsics=cam_intrinsics,
        )

    return pred_keypoints_2d


def perspective_projection(
    points,
    rotation,
    translation,
    focal_length=None,
    camera_center=None,
    cam_intrinsics=None,
    retain_z=False
):
    """
    This function computes the perspective projection of a set of points.
    Input:
        points (bs, N, 3): 3D points
        rotation (bs, 3, 3): Camera rotation
        translation (bs, 3): Camera translation
        focal_length (bs,) or scalar: Focal length
        camera_center (bs, 2): Camera center
    """
    batch_size = points.shape[0]
    if cam_intrinsics is not None:
        K = cam_intrinsics
    else:
        # raise
        K = torch.zeros([batch_size, 3, 3], device=points.device)
        K[:, 0, 0] = focal_length
        K[:, 1, 1] = focal_length
        K[:, 2, 2] = 1.
        K[:, :-1, -1] = camera_center

    # Transform points
    points = torch.einsum('bij,bkj->bki', rotation, points)
    points = points + translation.unsqueeze(1)

    # Apply perspective distortion
    projected_points = points / points[:, :, -1].unsqueeze(-1)

    # Apply camera intrinsics
    projected_points = torch.einsum('bij,bkj->bki', K, projected_points)

    if retain_z:
        return projected_points
    else:
        return projected_points[:, :, :-1]


def convert_to_full_img_cam(pare_cam, bbox_height, bbox_center, img_w, img_h, focal_length):
    # Converts weak perspective camera estimated by PARE in
    # bbox coords to perspective camera in full image coordinates
    # from https://arxiv.org/pdf/2009.06549.pdf
    s, tx, ty = pare_cam[:, 0], pare_cam[:, 1], pare_cam[:, 2]
    res = 224
    r = bbox_height / res
    tz = 2 * focal_length / (r * res * s)

    cx = 2 * (bbox_center[:, 0] - (img_w / 2.)) / (s * bbox_height)
    cy = 2 * (bbox_center[:, 1] - (img_h / 2.)) / (s * bbox_height)

    if torch.is_tensor(pare_cam):
        cam_t = torch.stack([tx + cx, ty + cy, tz], dim=-1)
    else:
        cam_t = np.stack([tx + cx, ty + cy, tz], axis=-1)

    return cam_t


def estimate_translation_np(S, joints_2d, joints_conf, focal_length=5000, img_size=(224., 224.)):
    """Find camera translation that brings 3D joints S closest to 2D the corresponding joints_2d.
    Input:
        S: (25, 3) 3D joint locations
        joints: (25, 3) 2D joint locations and confidence
    Returns:
        (3,) camera translation vector
    """

    num_joints = S.shape[0]
    # focal length
    f = np.array([focal_length, focal_length])
    # optical center
    center = np.array([img_size[1] / 2., img_size[0] / 2.])

    # transformations
    Z = np.reshape(np.tile(S[:, 2], (2, 1)).T, -1)
    XY = np.reshape(S[:, 0:2], -1)
    O = np.tile(center, num_joints)
    F = np.tile(f, num_joints)
    weight2 = np.reshape(np.tile(np.sqrt(joints_conf), (2, 1)).T, -1)

    # least squares
    Q = np.array(
        [
            F * np.tile(np.array([1, 0]), num_joints), F * np.tile(np.array([0, 1]), num_joints),
            O - np.reshape(joints_2d, -1)
        ]
    ).T
    c = (np.reshape(joints_2d, -1) - O) * Z - F * XY

    # weighted least squares
    W = np.diagflat(weight2)
    Q = np.dot(W, Q)
    c = np.dot(W, c)

    # square matrix
    A = np.dot(Q.T, Q)
    b = np.dot(Q.T, c)

    # solution
    trans = np.linalg.solve(A, b)

    return trans


def estimate_translation(S, joints_2d, focal_length=5000., img_size=224., use_all_kps=False):
    """Find camera translation that brings 3D joints S closest to 2D the corresponding joints_2d.
    Input:
        S: (B, 49, 3) 3D joint locations
        joints: (B, 49, 3) 2D joint locations and confidence
    Returns:
        (B, 3) camera translation vectors
    """
    if isinstance(focal_length, numbers.Number):
        focal_length = [
            focal_length,
        ] * S.shape[0]
        # print(len(focal_length), focal_length)

    if isinstance(img_size, numbers.Number):
        img_size = [
            (img_size, img_size),
        ] * S.shape[0]
        # print(len(img_size), img_size)

    device = S.device
    if use_all_kps:
        S = S.cpu().numpy()
        joints_2d = joints_2d.cpu().numpy()
    else:
        # Use only joints 25:49 (GT joints)
        S = S[:, 25:, :].cpu().numpy()
        joints_2d = joints_2d[:, 25:, :].cpu().numpy()
    joints_conf = joints_2d[:, :, -1]
    joints_2d = joints_2d[:, :, :-1]
    trans = np.zeros((S.shape[0], 3), dtype=np.float32)
    # Find the translation for each example in the batch
    for i in range(S.shape[0]):
        S_i = S[i]
        joints_i = joints_2d[i]
        conf_i = joints_conf[i]
        trans[i] = estimate_translation_np(
            S_i, joints_i, conf_i, focal_length=focal_length[i], img_size=img_size[i]
        )
    return torch.from_numpy(trans).to(device)


def Rot_y(angle, category='torch', prepend_dim=True, device=None):
    '''Rotate around y-axis by angle
	Args:
		category: 'torch' or 'numpy'
		prepend_dim: prepend an extra dimension
	Return: Rotation matrix with shape [1, 3, 3] (prepend_dim=True)
	'''
    m = np.array(
        [[np.cos(angle), 0., np.sin(angle)], [0., 1., 0.], [-np.sin(angle), 0.,
                                                            np.cos(angle)]]
    )
    if category == 'torch':
        if prepend_dim:
            return torch.tensor(m, dtype=torch.float, device=device).unsqueeze(0)
        else:
            return torch.tensor(m, dtype=torch.float, device=device)
    elif category == 'numpy':
        if prepend_dim:
            return np.expand_dims(m, 0)
        else:
            return m
    else:
        raise ValueError("category must be 'torch' or 'numpy'")


def Rot_x(angle, category='torch', prepend_dim=True, device=None):
    '''Rotate around x-axis by angle
	Args:
		category: 'torch' or 'numpy'
		prepend_dim: prepend an extra dimension
	Return: Rotation matrix with shape [1, 3, 3] (prepend_dim=True)
	'''
    m = np.array(
        [[1., 0., 0.], [0., np.cos(angle), -np.sin(angle)], [0., np.sin(angle),
                                                             np.cos(angle)]]
    )
    if category == 'torch':
        if prepend_dim:
            return torch.tensor(m, dtype=torch.float, device=device).unsqueeze(0)
        else:
            return torch.tensor(m, dtype=torch.float, device=device)
    elif category == 'numpy':
        if prepend_dim:
            return np.expand_dims(m, 0)
        else:
            return m
    else:
        raise ValueError("category must be 'torch' or 'numpy'")


def Rot_z(angle, category='torch', prepend_dim=True, device=None):
    '''Rotate around z-axis by angle
	Args:
		category: 'torch' or 'numpy'
		prepend_dim: prepend an extra dimension
	Return: Rotation matrix with shape [1, 3, 3] (prepend_dim=True)
	'''
    m = np.array(
        [[np.cos(angle), -np.sin(angle), 0.], [np.sin(angle), np.cos(angle), 0.], [0., 0., 1.]]
    )
    if category == 'torch':
        if prepend_dim:
            return torch.tensor(m, dtype=torch.float, device=device).unsqueeze(0)
        else:
            return torch.tensor(m, dtype=torch.float, device=device)
    elif category == 'numpy':
        if prepend_dim:
            return np.expand_dims(m, 0)
        else:
            return m
    else:
        raise ValueError("category must be 'torch' or 'numpy'")


def compute_twist_rotation(rotation_matrix, twist_axis):
    '''
    Compute the twist component of given rotation and twist axis
    https://stackoverflow.com/questions/3684269/component-of-a-quaternion-rotation-around-an-axis
    Parameters
    ----------
    rotation_matrix : Tensor (B, 3, 3,)
        The rotation to convert
    twist_axis : Tensor (B, 3,)
        The twist axis
    Returns
    -------
    Tensor (B, 3, 3)
        The twist rotation
    '''
    quaternion = rotation_matrix_to_quaternion(rotation_matrix)

    twist_axis = twist_axis / (torch.norm(twist_axis, dim=1, keepdim=True) + 1e-9)

    projection = torch.einsum('bi,bi->b', twist_axis, quaternion[:, 1:]).unsqueeze(-1) * twist_axis

    twist_quaternion = torch.cat([quaternion[:, 0:1], projection], dim=1)
    twist_quaternion = twist_quaternion / (torch.norm(twist_quaternion, dim=1, keepdim=True) + 1e-9)

    twist_rotation = quaternion_to_rotation_matrix(twist_quaternion)
    twist_aa = quaternion_to_angle_axis(twist_quaternion)

    twist_angle = torch.sum(twist_aa, dim=1,
                            keepdim=True) / torch.sum(twist_axis, dim=1, keepdim=True)

    return twist_rotation, twist_angle