Spaces:
Running
on
L40S
Running
on
L40S
#version 330 | |
out vec4 FragColor; | |
in vec3 CamNormal; | |
void main() | |
{ | |
vec3 cam_norm_normalized = normalize(CamNormal); | |
vec3 rgb = (cam_norm_normalized + 1.0) / 2.0; | |
FragColor = vec4(rgb, 1.0); | |
} |