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PSHuman
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dceaf65
PSHuman
/
lib
/
renderer
/
gl
/
data
/
quad.fs
fffiloni
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#version
330
core
out vec4 FragColor;
in
vec2 TexCoord;
uniform sampler2D screenTexture;
void
main()
{
FragColor
=
texture(screenTexture, TexCoord);
}