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"""Headless GPU-accelerated OpenGL context creation on Google Colaboratory. | |
Typical usage: | |
# Optional PyOpenGL configuratiopn can be done here. | |
# import OpenGL | |
# OpenGL.ERROR_CHECKING = True | |
# 'glcontext' must be imported before any OpenGL.* API. | |
from lucid.misc.gl.glcontext import create_opengl_context | |
# Now it's safe to import OpenGL and EGL functions | |
import OpenGL.GL as gl | |
# create_opengl_context() creates a GL context that is attached to an | |
# offscreen surface of the specified size. Note that rendering to buffers | |
# of other sizes and formats is still possible with OpenGL Framebuffers. | |
# | |
# Users are expected to directly use the EGL API in case more advanced | |
# context management is required. | |
width, height = 640, 480 | |
create_opengl_context((width, height)) | |
# OpenGL context is available here. | |
""" | |
from __future__ import print_function | |
# pylint: disable=unused-import,g-import-not-at-top,g-statement-before-imports | |
try: | |
import OpenGL | |
except: | |
print('This module depends on PyOpenGL.') | |
print('Please run "\033[1m!pip install -q pyopengl\033[0m" ' | |
'prior importing this module.') | |
raise | |
import ctypes | |
from ctypes import pointer, util | |
import os | |
os.environ['PYOPENGL_PLATFORM'] = 'egl' | |
# OpenGL loading workaround. | |
# | |
# * PyOpenGL tries to load libGL, but we need libOpenGL, see [1,2]. | |
# This could have been solved by a symlink libGL->libOpenGL, but: | |
# | |
# * Python 2.7 can't find libGL and linEGL due to a bug (see [3]) | |
# in ctypes.util, that was only wixed in Python 3.6. | |
# | |
# So, the only solution I've found is to monkeypatch ctypes.util | |
# [1] https://devblogs.nvidia.com/egl-eye-opengl-visualization-without-x-server/ | |
# [2] https://devblogs.nvidia.com/linking-opengl-server-side-rendering/ | |
# [3] https://bugs.python.org/issue9998 | |
_find_library_old = ctypes.util.find_library | |
try: | |
def _find_library_new(name): | |
return { | |
'GL': 'libOpenGL.so', | |
'EGL': 'libEGL.so', | |
}.get(name, _find_library_old(name)) | |
util.find_library = _find_library_new | |
import OpenGL.GL as gl | |
import OpenGL.EGL as egl | |
except: | |
print('Unable to load OpenGL libraries. ' | |
'Make sure you use GPU-enabled backend.') | |
print('Press "Runtime->Change runtime type" and set ' | |
'"Hardware accelerator" to GPU.') | |
raise | |
finally: | |
util.find_library = _find_library_old | |
def create_opengl_context(surface_size=(640, 480)): | |
"""Create offscreen OpenGL context and make it current. | |
Users are expected to directly use EGL API in case more advanced | |
context management is required. | |
Args: | |
surface_size: (width, height), size of the offscreen rendering surface. | |
""" | |
egl_display = egl.eglGetDisplay(egl.EGL_DEFAULT_DISPLAY) | |
major, minor = egl.EGLint(), egl.EGLint() | |
egl.eglInitialize(egl_display, pointer(major), pointer(minor)) | |
config_attribs = [ | |
egl.EGL_SURFACE_TYPE, egl.EGL_PBUFFER_BIT, egl.EGL_BLUE_SIZE, 8, | |
egl.EGL_GREEN_SIZE, 8, egl.EGL_RED_SIZE, 8, egl.EGL_DEPTH_SIZE, 24, | |
egl.EGL_RENDERABLE_TYPE, egl.EGL_OPENGL_BIT, egl.EGL_NONE | |
] | |
config_attribs = (egl.EGLint * len(config_attribs))(*config_attribs) | |
num_configs = egl.EGLint() | |
egl_cfg = egl.EGLConfig() | |
egl.eglChooseConfig(egl_display, config_attribs, pointer(egl_cfg), 1, | |
pointer(num_configs)) | |
width, height = surface_size | |
pbuffer_attribs = [ | |
egl.EGL_WIDTH, | |
width, | |
egl.EGL_HEIGHT, | |
height, | |
egl.EGL_NONE, | |
] | |
pbuffer_attribs = (egl.EGLint * len(pbuffer_attribs))(*pbuffer_attribs) | |
egl_surf = egl.eglCreatePbufferSurface(egl_display, egl_cfg, | |
pbuffer_attribs) | |
egl.eglBindAPI(egl.EGL_OPENGL_API) | |
context_attribs = None | |
# context_attribs = [ | |
# egl.EGL_CONTEXT_MAJOR_VERSION, | |
# 4, | |
# egl.EGL_CONTEXT_MINOR_VERSION, | |
# 1, | |
# egl.EGL_NONE, | |
# ] | |
egl_context = egl.eglCreateContext(egl_display, egl_cfg, | |
egl.EGL_NO_CONTEXT, context_attribs) | |
egl.eglMakeCurrent(egl_display, egl_surf, egl_surf, egl_context) | |
buffer_type = egl.EGLint() | |
out = egl.eglQueryContext(egl_display, egl_context, | |
egl.EGL_CONTEXT_CLIENT_VERSION, buffer_type) | |
# print(buffer_type) | |