Spaces:
Running
on
L40S
Running
on
L40S
layout (location = 0) in vec2 aPos; | |
layout (location = 1) in vec2 aTexCoord; | |
out vec2 TexCoord; | |
void main() | |
{ | |
gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0); | |
TexCoord = aTexCoord; | |
} |