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class DrawHandler {
  
    constructor(){
      
      // create a layer that will handle drawing phase
      this.drawGraphic = createGraphics(width, height);
      
      // create an array to store all paths
      this.drawings = [];
      
      // create an array to store path's points being produced
      this.currentPath = [];
      
      // bool to check if user is drawing, pencil touching and dragged on the canvas
      this.isDrawing = false;
      
      // bool to check if user is using eraser instead
      this.isErasing = false;
      
      // set the eraser radius
      this.eraserRadius = 10;
      
      this.pencil_btn = createButton('<i class="fa-solid fa-pencil"></i>');
      this.pencil_btn.mousePressed(this.pickPencil.bind(this));
      this.pencil_btn.parent('left-panel');
      this.pencil_active = true;
      this.pencil_btn.addClass('tool-active');
      
      this.eraser_btn = createButton('<i class="fa-solid fa-eraser"></i>');
      this.eraser_btn.mousePressed(this.pickEraser.bind(this));
      this.eraser_btn.parent('left-panel');
      this.eraser_active = false;
    }
    
    // -----------------------------------------
    // -----------------------------------------
    
    pickPencil(){
      this.isErasing = false;
      if(this.pencil_active == false){
        this.pencil_active = true;
        this.pencil_btn.addClass('tool-active');
        this.eraser_active = false;
        this.eraser_btn.removeClass('tool-active');
      } 
    }
    
    pickEraser(){
      this.isErasing = true;
      if(this.eraser_active == false){
        this.eraser_active = true;
        this.eraser_btn.addClass('tool-active');
        this.pencil_active = false;
        this.pencil_btn.removeClass('tool-active');
        
      } 
      
    }
    
    // -----------------------------------------
    // -----------------------------------------
    
    // this function calls the trueErase() method applied on the targeted layer
    mouseDragged(target_graphics){
    
      if(Draws.isDrawing && Draws.isErasing){
        
        this.trueErase(this.eraserRadius, target_graphics); 
        
      }
      
      redraw();
    }
    
    // -----------------------------------------
    // -----------------------------------------
    
    // this function checks if a key is down, 
    // if so do corresponding task
    keydown_check(){
      
      // checks if the "E" key is down, 
      // if so set isErasing bool to true while "E" key is down
      if (keyIsDown(69)){ // KEY E
        this.pickEraser();
        this.isErasing = true;
        
      } else {
        this.pickPencil();
        this.isErasing = false;
        
      } 
    }
    
    // -----------------------------------------
    // -----------------------------------------
    
    startPath() {
    
      Cursor.calculateAngle();
  
      for (let i = 0; i < brushesPoints.length; i++) {
        
          brushesPoints[i]
            .calcPointCoordinates(mouseX, 
                                  mouseY,
                                  Cursor.targeAngle,
                                  Cursor.diameter
                                 );
      
      }
  
  
      for (let i = 0; i < brushesPoints.length; i++) {
          brushesPoints[i].resetPointOrigin();
      }
  
      this.isDrawing = true;
      this.currentPath = [];
  
      //console.log("——");
      //console.log("You started a new path!");
      this.drawings.push(this.currentPath);
      //console.log("A new array of points is pushed in 'drawings'");
  
    }
    
    // -----------------------------------------
    // -----------------------------------------
    
    endPath(source_graphics, target_graphics) {
      this.isDrawing = false;
  
      // on affiche le nouveau drawings sur la target 
      target_graphics.image(source_graphics, 0, 0);
      // on vide le drawings array
      //this.drawings = [];
      // on clear le drawGraphic
      source_graphics.clear();  
      //on redraw
      redraw();
    }
    
    trueErase(r, target){
      // target is the graphics you want to erase on | e.g: className.frameGraphics
      target.loadPixels();
  
      for (let x = mouseX - r; x < mouseX + r; x++) {
        for (let y = mouseY - r; y < mouseY + r; y++) {
          if ((dist(x,y, mouseX, mouseY) < r) && x > 0 && x <= width) {
  
            target.set(x,y,color(0,0));
  
          }
        }
      }
  
      target.updatePixels();
      
    }
    
    // -----------------------------------------
    // -----------------------------------------
    
    get_new_current_path(){
      if (this.isDrawing == true && this.isErasing == false) {
      
        this.drawGraphic.clear();
  
        let point = {
          x1: [],
          y1: [],
          x2: [],
          y2: [],
          x3: [],
          y3: [],
          x4: [],
          y4: []
        }
        this.currentPath.push(point);
  
        for (let i = 0; i < brushesPoints.length; i++) {
          brushesPoints[i].shiftPointVertex()
          brushesPoints[i].pushPoints(point);   
        }
  
      }
  
    }
    
    // -----------------------------------------
    // -----------------------------------------
    
    drawLines(index, color, size, graphics){
      //Shows the current drawing if there any data in drawing array
  
      if(this.isDrawing == true && this.isErasing == false){
  
        for (let i = 0; i < this.drawings.length; i++) {
  
          let path = this.drawings[i];
  
          if (path.length != 0) {
            noFill();
  
            for (let j = 0; j < path.length; j++) {
  
  
              push();
  
                graphics.beginShape();
                graphics.strokeWeight(size);
                graphics.noFill();
                graphics.stroke(color); // A     
  
                graphics.curveVertex(path[j].x1[index], path[j].y1[index]);
                graphics.curveVertex(path[j].x2[index], path[j].y2[index]);
                graphics.curveVertex(path[j].x3[index], path[j].y3[index]);
                graphics.curveVertex(path[j].x4[index], path[j].y4[index]);
  
                graphics.endShape();
  
              pop();
  
  
            }
          } 
        }
      } 
    }
    
  }