Sylvain Filoni
added anim sys files
c2a5d87
raw
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class DrawHandler {
constructor(){
// create a layer that will handle drawing phase
this.drawGraphic = createGraphics(width, height);
// create an array to store all paths
this.drawings = [];
// create an array to store path's points being produced
this.currentPath = [];
// bool to check if user is drawing, pencil touching and dragged on the canvas
this.isDrawing = false;
// bool to check if user is using eraser instead
this.isErasing = false;
// set the eraser radius
this.eraserRadius = 10;
this.pencil_btn = createButton('<i class="fa-solid fa-pencil"></i>');
this.pencil_btn.mousePressed(this.pickPencil.bind(this));
this.pencil_btn.parent('left-panel');
this.pencil_active = true;
this.pencil_btn.addClass('tool-active');
this.eraser_btn = createButton('<i class="fa-solid fa-eraser"></i>');
this.eraser_btn.mousePressed(this.pickEraser.bind(this));
this.eraser_btn.parent('left-panel');
this.eraser_active = false;
}
// -----------------------------------------
// -----------------------------------------
pickPencil(){
this.isErasing = false;
if(this.pencil_active == false){
this.pencil_active = true;
this.pencil_btn.addClass('tool-active');
this.eraser_active = false;
this.eraser_btn.removeClass('tool-active');
}
}
pickEraser(){
this.isErasing = true;
if(this.eraser_active == false){
this.eraser_active = true;
this.eraser_btn.addClass('tool-active');
this.pencil_active = false;
this.pencil_btn.removeClass('tool-active');
}
}
// -----------------------------------------
// -----------------------------------------
// this function calls the trueErase() method applied on the targeted layer
mouseDragged(target_graphics){
if(Draws.isDrawing && Draws.isErasing){
this.trueErase(this.eraserRadius, target_graphics);
}
redraw();
}
// -----------------------------------------
// -----------------------------------------
// this function checks if a key is down,
// if so do corresponding task
keydown_check(){
// checks if the "E" key is down,
// if so set isErasing bool to true while "E" key is down
if (keyIsDown(69)){ // KEY E
this.pickEraser();
this.isErasing = true;
} else {
this.pickPencil();
this.isErasing = false;
}
}
// -----------------------------------------
// -----------------------------------------
startPath() {
Cursor.calculateAngle();
for (let i = 0; i < brushesPoints.length; i++) {
brushesPoints[i]
.calcPointCoordinates(mouseX,
mouseY,
Cursor.targeAngle,
Cursor.diameter
);
}
for (let i = 0; i < brushesPoints.length; i++) {
brushesPoints[i].resetPointOrigin();
}
this.isDrawing = true;
this.currentPath = [];
//console.log("β€”β€”");
//console.log("You started a new path!");
this.drawings.push(this.currentPath);
//console.log("A new array of points is pushed in 'drawings'");
}
// -----------------------------------------
// -----------------------------------------
endPath(source_graphics, target_graphics) {
this.isDrawing = false;
// on affiche le nouveau drawings sur la target
target_graphics.image(source_graphics, 0, 0);
// on vide le drawings array
//this.drawings = [];
// on clear le drawGraphic
source_graphics.clear();
//on redraw
redraw();
}
trueErase(r, target){
// target is the graphics you want to erase on | e.g: className.frameGraphics
target.loadPixels();
for (let x = mouseX - r; x < mouseX + r; x++) {
for (let y = mouseY - r; y < mouseY + r; y++) {
if ((dist(x,y, mouseX, mouseY) < r) && x > 0 && x <= width) {
target.set(x,y,color(0,0));
}
}
}
target.updatePixels();
}
// -----------------------------------------
// -----------------------------------------
get_new_current_path(){
if (this.isDrawing == true && this.isErasing == false) {
this.drawGraphic.clear();
let point = {
x1: [],
y1: [],
x2: [],
y2: [],
x3: [],
y3: [],
x4: [],
y4: []
}
this.currentPath.push(point);
for (let i = 0; i < brushesPoints.length; i++) {
brushesPoints[i].shiftPointVertex()
brushesPoints[i].pushPoints(point);
}
}
}
// -----------------------------------------
// -----------------------------------------
drawLines(index, color, size, graphics){
//Shows the current drawing if there any data in drawing array
if(this.isDrawing == true && this.isErasing == false){
for (let i = 0; i < this.drawings.length; i++) {
let path = this.drawings[i];
if (path.length != 0) {
noFill();
for (let j = 0; j < path.length; j++) {
push();
graphics.beginShape();
graphics.strokeWeight(size);
graphics.noFill();
graphics.stroke(color); // A
graphics.curveVertex(path[j].x1[index], path[j].y1[index]);
graphics.curveVertex(path[j].x2[index], path[j].y2[index]);
graphics.curveVertex(path[j].x3[index], path[j].y3[index]);
graphics.curveVertex(path[j].x4[index], path[j].y4[index]);
graphics.endShape();
pop();
}
}
}
}
}
}