coursera-assistant-3d-printing-applications
/
docs
/03_module-2-why-is-it-revolutionary
/04_the-revolutionaries
/04_3d-fashion-francis-bitonti.en.txt
[MUSIC] Hi, we're here in | |
Brooklyn New York once again. We're here today to talk | |
with Francis Bitonti. Francis is world famous for being one of the first people to print | |
a dress using 3D printing technology. We've talked to Francis about this dress, about the cool projects that he's working | |
on now in that 3D printing domain. Let's go see if we can find him. Come on in. Well, good morning, Francis. Thank you for | |
taking the time to meet with us today. >> Yeah, my pleasure. Great meeting with you. >> Can you tell us a bit | |
about your 3D printing story, how you became interested | |
in this technology? >> Sure, so I started as an architect. I was an architect that was displaced. I was working as an industrial designer | |
at the time, and we were using it for prototyping. And, it was just sort of one of these like | |
a-ha moments when we got a prototype back. Like it had similar mechanical | |
structural properties to what we were getting out of injection molding, | |
but I got it without tooling. I got it really fast, and we're able to do | |
things that I couldn't do through molding. So I just became really, | |
really fascinated with it after that, and I had this kind of dream in my head | |
that it could be a manufacturing tool. I still consider what I do pretty | |
close to industrial design. The way that we have to think about | |
projects is much closer to how an industrial designer might think than | |
a fashion designer because we're not really working with fabrics. We're making things soft, but a lot of materials we start with | |
are not in the realm of textiles. We learn textiles, but I don't think | |
like the kinds of materials and what we end up with in the assembly | |
process has very much to do with what fashion designers deal with. So I'm reluctant to kind of call myself | |
that, like most of what we work on gets on someone's body, so | |
it's fashion in that respect. But from a materials | |
design sort of standpoint, I would consider the expertise | |
of the studio to be more chores industrial design. I don't think it was | |
the first 3D printed dress. It was one of the first | |
that was articulated and flexible, and it had lot of features | |
that were unique at the time. But I don't think it was the actual first. >> One of the first. >> It was one of the first. Yes, definitely, | |
definitely one of the first. >> Well, | |
it's not something that we see everyday? >> No. [LAUGH]. >> Most of us don't have one in | |
their wardrobe I would imagine. >> I don't think so, no, | |
that was an expensive dress. [LAUGH] It's very similar to how | |
you would design a dress normally. I think the big difference | |
is with 3D printing, you're tasked with designing | |
your own material. Like on that dress, we had a design on | |
these little articulated joints, and then we had to come up | |
with a way to manage, I think there was like 3,000 unique | |
articulated joints in there. So like we started in a very, | |
very small scale and then we made methods for | |
applying that to something larger. >> So, | |
all of those 3,000 pieces were 3D printed? >> Yes. >> How long did that take? >> The printing wasn't that long. I think they printed the whole | |
dress in about two days. >> Really? That's amazing. >> It took longer to kind of polish it, | |
to glue crystals on, then it did the printing, yeah. A lot. I think this is probably one of the things | |
that needs to be resolved in the industry the most. We've got a lot of CAD packages. And I think the reason for that is they're | |
all kind of good at something else, and we've sort of cobbled together work flows | |
that make sense for what we're doing. There's a gap right now, and a lot of | |
the software that you would use for the industrial designer's | |
mind is in the past. They're designed for like machining. With 3D printing, you're dealing | |
with parts that are low volume, high surface area. When you're machining stuff, you usually | |
get low surface area, high volume, because you're given like standard box of | |
material and a lot of it is obstructive. So the tools are designed for that, | |
and I don't really think we have much out there right now on the way | |
of designing tools that are, I think that make sense the way in additive, | |
you would design for an additive process. It's a lot of thermoplastics, yeah, that's | |
the kind of majority of what we work with. I'd see a distant future | |
with organic materials, but I don't know if I see it | |
in the very near future. We've been putting a lot of energy | |
in looking at elastomeric materials, things like that. Because we were looking at it like | |
cellular structures, like assembling lots of small, rigid components, and | |
I think that's inherently limited. So I think on the wearable | |
technology side, it's an advantage to that because | |
if you're dealing with polymers, you can have invented electronics, | |
sensors, things like that. I think there's a multimaterial | |
proposition there, and as an advantage to having elastic | |
materials that can address the body. So I think that's going to | |
be a huge value add for 3D printing on the fashion textiles front. On the other side, I think we've | |
been seeing a lot of shoes, and that makes a lot of sense because we | |
are working with plastics right now. I think midsoles, outsoles, insoles, | |
all that stuff, their complex geometry, the sizing, size is complicated. It's never really been solved. Well, I think the way we make shoes has | |
been, it's made customization difficult. It's a million dollar, well, | |
more than a million dollar question. I guess, like the things I could say for | |
sure is that you're going to have an increase in the amount of desktop | |
technologies that are available. I definitely see things going like | |
smaller, faster, cheaper already, inspite of I think what a lot of | |
the public has seen as a frustration, like it's not doing that. It absolutely is, I think this hardware | |
gets there a lot slower in software. And I think within five years, | |
you'll completely see that happening. I think they'll be an incentive to start | |
selling files or maybe print it home for certain things. The print-at-home thing is still very | |
questionable to me in what role that might play in someone's house. I don't think it's going to be like | |
the replicator from Star Trek. I think it be like something | |
you'd have in your tool shop. I think the cost of machines and | |
materials is coming down. They're going to get more competitive. And it's going to open up | |
a lot of opportunities, but it's hard to pinpoint exactly what. Scanning's only as good as the tools, | |
you have to analyze the scan. It's a lot of data, and I find we | |
don't really use scanning all that much without working with someone who | |
has some software to process that scan. Like we've done a lot of work with shoes | |
recently, and there's this kind of idea, I'm going to scan my foot and | |
then use the foot to build the model. There's a relationship between | |
the form of the product and the thing that goes on your body, and | |
it's not a one-to-one relationship. So like we really need software to | |
process scans in a meaningful way. I think that if you have been involved | |
with working with the kinds of materials that 3D printers can and | |
the kinds of things you can get out of it, it's mind-blowing right away because | |
you're not offering industrial scale, these machines are really small. They're basically portable. You're taking something that's really | |
always been very inaccessible, and it is accessible. I mean, it's not easy yet, but we can | |
very easily see that it will be easy. And that's the gamechanger, because that's | |
going to let you build a manufacturing infrastructure that's going to look very, | |
very different than what we have now. Takes a long time to get | |
hardware to market, and you see this a lot when | |
you look at startups. Like software startups, | |
you'll hear about funding, and then boom, they're on the market. And then a hardware comes out, and it's usually a year later | |
before that product ships. All right, so you're already starting | |
at this much slower rate of evolution, and there were a lot of patents that I | |
think prevented healthy competition, especially around things like materials, | |
that really kind of kept costs super high and sort of kept in this realm | |
of being exclusive to prototyping. That happened with FDM, there's a lot | |
of stuff going on with FDM, and I find FDM really exciting right now. And it's been in | |
the public domain a while. We've had a chance to let people iterate | |
and innovate, and now it's mature. As we're starting to see a lot of these | |
patents run out, you're going to see that same thing happen, and I think | |
the rate of innovation will increase. Our website is a good place, | |
social media, we post a lot. Actually, social media is | |
probably better than the website. I don't update the website that much. >> And the social media site, | |
what would our learners type in to find. >> Just my name, Francis Bitonti, | |
Twitter, Facebook. >> Thank you for your time. >> Cool, thanks a lot. >> Really appreciate it. [MUSIC] |