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#---------------------------------------------------------------------------------------------------------------------#
# CR Animation Nodes by RockOfFire and Akatsuzi https://github.com/Suzie1/CR-Animation-Nodes
# for ComfyUI https://github.com/comfyanonymous/ComfyUI
#---------------------------------------------------------------------------------------------------------------------#
import torch
from ..categories import icons
#---------------------------------------------------------------------------------------------------------------------#
# NODES
#---------------------------------------------------------------------------------------------------------------------#
class CR_GradientInteger:
@classmethod
def INPUT_TYPES(s):
gradient_profiles = ["Lerp"]
return {"required": {"start_value": ("INT", {"default": 1.0, "min": 0.0, "max": 9999.0, "step": 1.0,}),
"end_value": ("INT", {"default": 1.0, "min": 0.0, "max": 9999.0, "step": 1.0,}),
"start_frame": ("INT", {"default": 0.0, "min": 0.0, "max": 9999.0, "step": 1.0,}),
"frame_duration": ("INT", {"default": 1.0, "min": 0.0, "max": 9999.0, "step": 1.0,}),
"current_frame": ("INT", {"default": 0.0, "min": 0.0, "max": 9999.0, "step": 1.0,}),
"gradient_profile": (gradient_profiles,)
},
}
RETURN_TYPES = ("INT", "STRING", )
RETURN_NAMES = ("INT", "show_help", )
FUNCTION = "gradient"
CATEGORY = icons.get("Comfyroll/Animation/Interpolate")
def gradient(self, start_value, end_value, start_frame, frame_duration, current_frame, gradient_profile):
show_help = "https://github.com/Suzie1/ComfyUI_Comfyroll_CustomNodes/wiki/Interpolation-Nodes#cr-gradient-integer"
if current_frame < start_frame:
return (start_value, show_help, )
if current_frame > start_frame + frame_duration:
return (end_value, show_help, )
step = (end_value - start_value) / frame_duration
current_step = current_frame - start_frame
int_out = start_value + int(current_step * step)
return (int_out, show_help, )
#---------------------------------------------------------------------------------------------------------------------#
class CR_GradientFloat:
@classmethod
def INPUT_TYPES(s):
gradient_profiles = ["Lerp"]
return {"required": {"start_value": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 9999.0, "step": 0.01,}),
"end_value": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 9999.0, "step": 0.01,}),
"start_frame": ("INT", {"default": 0.0, "min": 0.0, "max": 9999.0, "step": 1.0,}),
"frame_duration": ("INT", {"default": 1.0, "min": 0.0, "max": 9999.0, "step": 1.0,}),
"current_frame": ("INT", {"default": 0.0, "min": 0.0, "max": 9999.0, "step": 1.0,}),
"gradient_profile": (gradient_profiles,)
},
}
RETURN_TYPES = ("FLOAT", "STRING", )
RETURN_NAMES = ("FLOAT", "show_help", )
FUNCTION = "gradient"
CATEGORY = icons.get("Comfyroll/Animation/Interpolate")
def gradient(self, start_value, end_value, start_frame, frame_duration, current_frame, gradient_profile):
show_help = "https://github.com/Suzie1/ComfyUI_Comfyroll_CustomNodes/wiki/Interpolation-Nodes#cr-gradient-float"
if current_frame < start_frame:
return (start_value, show_help, )
if current_frame > start_frame + frame_duration:
return (end_value, show_help, )
step = (end_value - start_value) / frame_duration
current_step = current_frame - start_frame
float_out = start_value + current_step * step
return (float_out, show_help, )
#---------------------------------------------------------------------------------------------------------------------#
class CR_IncrementFloat:
@classmethod
def INPUT_TYPES(s):
return {"required": {"start_value": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 9999.0, "step": 0.001,}),
"step": ("FLOAT", {"default": 0.1, "min": -9999.0, "max": 9999.0, "step": 0.001,}),
"start_frame": ("INT", {"default": 0.0, "min": 0.0, "max": 9999.0, "step": 1.00,}),
"frame_duration": ("INT", {"default": 1.0, "min": 0.0, "max": 9999.0, "step": 1.0,}),
"current_frame": ("INT", {"default": 0.0, "min": 0.0, "max": 9999.0, "step": 1.0,}),
},
}
RETURN_TYPES = ("FLOAT", "STRING", )
RETURN_NAMES = ("FLOAT", "show_help", )
OUTPUT_NODE = True
FUNCTION = "increment"
CATEGORY = icons.get("Comfyroll/Animation/Interpolate")
def increment(self, start_value, step, start_frame, frame_duration, current_frame):
show_help = "https://github.com/Suzie1/ComfyUI_Comfyroll_CustomNodes/wiki/Interpolation-Nodes#cr-increment-float"
#print(f"current frame {current_frame}")
if current_frame < start_frame:
return (start_value, show_help, )
current_value = start_value + (current_frame - start_frame) * step
if current_frame <= start_frame + frame_duration:
current_value += step
#print(f"<current value {current_value}")
return (current_value, show_help, )
return (current_value, show_help, )
#---------------------------------------------------------------------------------------------------------------------#
class CR_IncrementInteger:
@classmethod
def INPUT_TYPES(s):
return {"required": {"start_value": ("INT", {"default": 1.0, "min": 0.0, "max": 9999.0, "step": 1.0,}),
"step": ("INT", {"default": 1.0, "min": -9999.0, "max": 9999.0, "step": 1.0,}),
"start_frame": ("INT", {"default": 0.0, "min": 0.0, "max": 9999.0, "step": 1.0,}),
"frame_duration": ("INT", {"default": 1.0, "min": 0.0, "max": 9999.0, "step": 1.0,}),
"current_frame": ("INT", {"default": 0.0, "min": 0.0, "max": 9999.0, "step": 1.0,}),
},
}
RETURN_TYPES = ("INT", "STRING", )
RETURN_NAMES = ("INT", "show_help", )
OUTPUT_NODE = True
FUNCTION = "increment"
CATEGORY = icons.get("Comfyroll/Animation/Interpolate")
def increment(self, start_value, step, start_frame, frame_duration, current_frame):
show_help = "https://github.com/Suzie1/ComfyUI_Comfyroll_CustomNodes/wiki/Interpolation-Nodes#cr-increment-integer"
#print(f"current frame {current_frame}")
if current_frame < start_frame:
return (start_value, show_help, )
current_value = start_value + (current_frame - start_frame) * step
if current_frame <= start_frame + frame_duration:
current_value += step
#print(f"<current value {current_value}")
return (current_value, show_help, )
return (current_value, show_help, )
#---------------------------------------------------------------------------------------------------------------------#
class CR_InterpolateLatents:
@classmethod
def INPUT_TYPES(cls):
#interpolation_methods = ["lerp", "slerp"]
interpolation_methods = ["lerp"]
return {
"required": {
"latent1": ("LATENT",),
"latent2": ("LATENT",),
"weight": ("FLOAT", {"default": 0.5, "min": 0.0, "max": 1.0, "step": 0.01}),
"method": (interpolation_methods,),
}
}
RETURN_TYPES = ("LATENT", "STRING", )
RETURN_NAMES = ("LATENT", "show_help", )
FUNCTION = "interpolate"
CATEGORY = icons.get("Comfyroll/Animation/Interpolate")
def interpolate(self, latent1, latent2, weight, method):
a = latent1.copy()
b = latent2.copy()
c = {}
if method == "lerp":
torch.lerp(a["samples"], b["samples"], weight, out=a["samples"])
elif method == "slerp":
dot_products = torch.sum(latent1["samples"] * latent2["samples"], dim=(2, 3))
dot_products = torch.clamp(dot_products, -1, 1) # Ensure dot products are within valid range
angles = torch.acos(dot_products)
sin_angles = torch.sin(angles)
weight1 = torch.sin((1 - weight) * angles) / sin_angles
weight2 = torch.sin(weight * angles) / sin_angles
# Broadcast weights to match latent samples dimensions
weight1 = weight1.unsqueeze(-1).unsqueeze(-1)
weight2 = weight2.unsqueeze(-1).unsqueeze(-1)
interpolated_samples = weight1 * latent1["samples"] + weight2 * latent2["samples"]
a["samples"] = interpolated_samples
show_help = "https://github.com/Suzie1/ComfyUI_Comfyroll_CustomNodes/wiki/Interpolation-Nodes#cr-interpolate-latents"
return (a, show_help, )
#---------------------------------------------------------------------------------------------------------------------#
# MAPPINGS
#---------------------------------------------------------------------------------------------------------------------#
# For reference only, actual mappings are in __init__.py
'''
# Interpolate Anything
"CR Gradient Float":CR_GradientFloat,
"CR Gradient Integer":CR_GradientInteger,
"CR Increment Float":CR_IncrementFloat,
"CR Increment Integer":CR_IncrementInteger,
# Latent
"CR Interpolate Latents":CR_InterpolateLatents,
}
'''
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