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import type { LGraphNode } from "typings/litegraph.js";
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import type { RgthreeBaseVirtualNodeConstructor } from "typings/rgthree.js";
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import { app } from "scripts/app.js";
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import { BaseAnyInputConnectedNode } from "./base_any_input_connected_node.js";
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import { NodeTypesString } from "./constants.js";
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import { rgthree } from "./rgthree.js";
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import { getConnectedInputNodesAndFilterPassThroughs } from "./utils.js";
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const MODE_MUTE = 2;
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const MODE_ALWAYS = 0;
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class RandomUnmuterNode extends BaseAnyInputConnectedNode {
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static override exposedActions = ["Mute all", "Enable all"];
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static override type = NodeTypesString.RANDOM_UNMUTER;
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override comfyClass = NodeTypesString.RANDOM_UNMUTER;
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static override title = RandomUnmuterNode.type;
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readonly modeOn = MODE_ALWAYS;
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readonly modeOff = MODE_MUTE;
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tempEnabledNode: LGraphNode | null = null;
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processingQueue: boolean = false;
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onQueueBound = this.onQueue.bind(this);
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onQueueEndBound = this.onQueueEnd.bind(this);
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onGraphtoPromptBound = this.onGraphtoPrompt.bind(this);
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onGraphtoPromptEndBound = this.onGraphtoPromptEnd.bind(this);
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constructor(title = RandomUnmuterNode.title) {
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super(title);
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rgthree.addEventListener("queue", this.onQueueBound);
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rgthree.addEventListener("queue-end", this.onQueueEndBound);
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rgthree.addEventListener("graph-to-prompt", this.onGraphtoPromptBound);
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rgthree.addEventListener("graph-to-prompt-end", this.onGraphtoPromptEndBound);
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this.onConstructed();
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}
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override onRemoved() {
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rgthree.removeEventListener("queue", this.onQueueBound);
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rgthree.removeEventListener("queue-end", this.onQueueEndBound);
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rgthree.removeEventListener("graph-to-prompt", this.onGraphtoPromptBound);
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rgthree.removeEventListener("graph-to-prompt-end", this.onGraphtoPromptEndBound);
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}
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onQueue(event: Event) {
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this.processingQueue = true;
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}
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onQueueEnd(event: Event) {
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this.processingQueue = false;
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}
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onGraphtoPrompt(event: Event) {
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if (!this.processingQueue) {
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return;
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}
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this.tempEnabledNode = null;
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const linkedNodes = getConnectedInputNodesAndFilterPassThroughs(this);
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let allMuted = true;
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if (linkedNodes.length) {
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for (const node of linkedNodes) {
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if (node.mode !== this.modeOff) {
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allMuted = false;
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break;
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}
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}
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if (allMuted) {
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this.tempEnabledNode = linkedNodes[Math.floor(Math.random() * linkedNodes.length)] || null;
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if (this.tempEnabledNode) {
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this.tempEnabledNode.mode = this.modeOn;
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}
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}
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}
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}
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onGraphtoPromptEnd(event: Event) {
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if (this.tempEnabledNode) {
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this.tempEnabledNode.mode = this.modeOff;
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this.tempEnabledNode = null;
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}
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}
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override handleLinkedNodesStabilization(linkedNodes: LGraphNode[]): void {
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}
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override getHelp(): string {
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return `
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<p>
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Use this node to unmute on of its inputs randomly when the graph is queued (and, immediately
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mute it back).
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</p>
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<ul>
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<li><p>
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NOTE: All input nodes MUST be muted to start; if not this node will not randomly unmute
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another. (This is powerful, as the generated image can be dragged in and the chosen input
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will already by unmuted and work w/o any further action.)
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</p></li>
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<li><p>
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TIP: Connect a Repeater's output to this nodes input and place that Repeater on a group
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without any other inputs, and it will mute/unmute the entire group.
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</p></li>
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</ul>
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`;
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}
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}
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app.registerExtension({
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name: "rgthree.RandomUnmuter",
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registerCustomNodes() {
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RandomUnmuterNode.setUp();
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},
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loadedGraphNode(node: LGraphNode) {
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if (node.type == RandomUnmuterNode.title) {
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(node as any)._tempWidth = node.size[0];
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}
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},
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});
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