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# -*- coding: utf-8 -*-
# Max-Planck-Gesellschaft zur Förderung der Wissenschaften e.V. (MPG) is
# holder of all proprietary rights on this computer program.
# You can only use this computer program if you have closed
# a license agreement with MPG or you get the right to use the computer
# program from someone who is authorized to grant you that right.
# Any use of the computer program without a valid license is prohibited and
# liable to prosecution.
#
# Copyright©2019 Max-Planck-Gesellschaft zur Förderung
# der Wissenschaften e.V. (MPG). acting on behalf of its Max Planck Institute
# for Intelligent Systems. All rights reserved.
#
# Contact: ps-license@tuebingen.mpg.de
from __future__ import absolute_import
from __future__ import print_function
from __future__ import division
import numpy as np
import torch
import torch.nn.functional as F
def rot_mat_to_euler(rot_mats):
# Calculates rotation matrix to euler angles
# Careful for extreme cases of eular angles like [0.0, pi, 0.0]
sy = torch.sqrt(rot_mats[:, 0, 0] * rot_mats[:, 0, 0] +
rot_mats[:, 1, 0] * rot_mats[:, 1, 0])
return torch.atan2(-rot_mats[:, 2, 0], sy)
def find_dynamic_lmk_idx_and_bcoords(vertices,
pose,
dynamic_lmk_faces_idx,
dynamic_lmk_b_coords,
neck_kin_chain,
dtype=torch.float32):
''' Compute the faces, barycentric coordinates for the dynamic landmarks
To do so, we first compute the rotation of the neck around the y-axis
and then use a pre-computed look-up table to find the faces and the
barycentric coordinates that will be used.
Special thanks to Soubhik Sanyal (soubhik.sanyal@tuebingen.mpg.de)
for providing the original TensorFlow implementation and for the LUT.
Parameters
----------
vertices: torch.tensor BxVx3, dtype = torch.float32
The tensor of input vertices
pose: torch.tensor Bx(Jx3), dtype = torch.float32
The current pose of the body model
dynamic_lmk_faces_idx: torch.tensor L, dtype = torch.long
The look-up table from neck rotation to faces
dynamic_lmk_b_coords: torch.tensor Lx3, dtype = torch.float32
The look-up table from neck rotation to barycentric coordinates
neck_kin_chain: list
A python list that contains the indices of the joints that form the
kinematic chain of the neck.
dtype: torch.dtype, optional
Returns
-------
dyn_lmk_faces_idx: torch.tensor, dtype = torch.long
A tensor of size BxL that contains the indices of the faces that
will be used to compute the current dynamic landmarks.
dyn_lmk_b_coords: torch.tensor, dtype = torch.float32
A tensor of size BxL that contains the indices of the faces that
will be used to compute the current dynamic landmarks.
'''
batch_size = vertices.shape[0]
aa_pose = torch.index_select(pose.view(batch_size, -1, 3), 1,
neck_kin_chain)
rot_mats = batch_rodrigues(aa_pose.view(-1, 3),
dtype=dtype).view(batch_size, -1, 3, 3)
rel_rot_mat = torch.eye(3, device=vertices.device,
dtype=dtype).unsqueeze_(dim=0).repeat(
batch_size, 1, 1)
for idx in range(len(neck_kin_chain)):
rel_rot_mat = torch.bmm(rot_mats[:, idx], rel_rot_mat)
y_rot_angle = torch.round(
torch.clamp(-rot_mat_to_euler(rel_rot_mat) * 180.0 / np.pi,
max=39)).to(dtype=torch.long)
neg_mask = y_rot_angle.lt(0).to(dtype=torch.long)
mask = y_rot_angle.lt(-39).to(dtype=torch.long)
neg_vals = mask * 78 + (1 - mask) * (39 - y_rot_angle)
y_rot_angle = (neg_mask * neg_vals + (1 - neg_mask) * y_rot_angle)
dyn_lmk_faces_idx = torch.index_select(dynamic_lmk_faces_idx, 0,
y_rot_angle)
dyn_lmk_b_coords = torch.index_select(dynamic_lmk_b_coords, 0, y_rot_angle)
return dyn_lmk_faces_idx, dyn_lmk_b_coords
def vertices2landmarks(vertices, faces, lmk_faces_idx, lmk_bary_coords):
''' Calculates landmarks by barycentric interpolation
Parameters
----------
vertices: torch.tensor BxVx3, dtype = torch.float32
The tensor of input vertices
faces: torch.tensor Fx3, dtype = torch.long
The faces of the mesh
lmk_faces_idx: torch.tensor L, dtype = torch.long
The tensor with the indices of the faces used to calculate the
landmarks.
lmk_bary_coords: torch.tensor Lx3, dtype = torch.float32
The tensor of barycentric coordinates that are used to interpolate
the landmarks
Returns
-------
landmarks: torch.tensor BxLx3, dtype = torch.float32
The coordinates of the landmarks for each mesh in the batch
'''
# Extract the indices of the vertices for each face
# BxLx3
batch_size, num_verts = vertices.shape[:2]
device = vertices.device
lmk_faces = torch.index_select(faces, 0, lmk_faces_idx.view(-1)).view(
batch_size, -1, 3)
lmk_faces += torch.arange(batch_size, dtype=torch.long,
device=device).view(-1, 1, 1) * num_verts
lmk_vertices = vertices.view(-1, 3)[lmk_faces].view(batch_size, -1, 3, 3)
landmarks = torch.einsum('blfi,blf->bli', [lmk_vertices, lmk_bary_coords])
return landmarks
def joints2bones(joints, parents):
''' Decompose joints location to bone length and direction.
Parameters
----------
joints: torch.tensor Bx24x3
'''
assert joints.shape[1] == parents.shape[0]
bone_dirs = torch.zeros_like(joints)
bone_lens = torch.zeros_like(joints[:, :, :1])
for c_id in range(parents.shape[0]):
p_id = parents[c_id]
if p_id == -1:
# Parent node
bone_dirs[:, c_id] = joints[:, c_id]
else:
# Child node
# (B, 3)
diff = joints[:, c_id] - joints[:, p_id]
length = torch.norm(diff, dim=1, keepdim=True) + 1e-8
direct = diff / length
bone_dirs[:, c_id] = direct
bone_lens[:, c_id] = length
return bone_dirs, bone_lens
def bones2joints(bone_dirs, bone_lens, parents):
''' Recover bone length and direction to joints location.
Parameters
----------
bone_dirs: torch.tensor 1x24x3
bone_lens: torch.tensor Bx24x1
'''
batch_size = bone_lens.shape[0]
joints = torch.zeros_like(bone_dirs).expand(batch_size, 24, 3)
for c_id in range(parents.shape[0]):
p_id = parents[c_id]
if p_id == -1:
# Parent node
joints[:, c_id] = bone_dirs[:, c_id]
else:
# Child node
joints[:, c_id] = joints[:, p_id] + \
bone_dirs[:, c_id] * bone_lens[:, c_id]
return joints
def lbs(betas,
pose,
v_template,
shapedirs,
posedirs,
J_regressor,
J_regressor_h36m,
parents,
lbs_weights,
pose2rot=True,
dtype=torch.float32):
''' Performs Linear Blend Skinning with the given shape and pose parameters
Parameters
----------
betas : torch.tensor BxNB
The tensor of shape parameters
pose : torch.tensor Bx(J + 1) * 3
The pose parameters in axis-angle format
v_template torch.tensor BxVx3
The template mesh that will be deformed
shapedirs : torch.tensor 1xNB
The tensor of PCA shape displacements
posedirs : torch.tensor Px(V * 3)
The pose PCA coefficients
J_regressor : torch.tensor JxV
The regressor array that is used to calculate the joints from
the position of the vertices
parents: torch.tensor J
The array that describes the kinematic tree for the model
lbs_weights: torch.tensor N x V x (J + 1)
The linear blend skinning weights that represent how much the
rotation matrix of each part affects each vertex
pose2rot: bool, optional
Flag on whether to convert the input pose tensor to rotation
matrices. The default value is True. If False, then the pose tensor
should already contain rotation matrices and have a size of
Bx(J + 1)x9
dtype: torch.dtype, optional
Returns
-------
verts: torch.tensor BxVx3
The vertices of the mesh after applying the shape and pose
displacements.
joints: torch.tensor BxJx3
The joints of the model
rot_mats: torch.tensor BxJx3x3
The rotation matrics of each joints
'''
batch_size = max(betas.shape[0], pose.shape[0])
device = betas.device
# Add shape contribution
v_shaped = v_template + blend_shapes(betas, shapedirs)
# Get the joints
# NxJx3 array
J = vertices2joints(J_regressor, v_shaped)
# 3. Add pose blend shapes
# N x J x 3 x 3
ident = torch.eye(3, dtype=dtype, device=device)
if pose2rot:
if pose.numel() == batch_size * 24 * 4:
rot_mats = quat_to_rotmat(pose.reshape(batch_size * 24,
4)).reshape(
batch_size, 24, 3, 3)
else:
rot_mats = batch_rodrigues(pose.view(-1, 3), dtype=dtype).view(
[batch_size, -1, 3, 3])
pose_feature = (rot_mats[:, 1:, :, :] - ident).view([batch_size, -1])
# (N x P) x (P, V * 3) -> N x V x 3
pose_offsets = torch.matmul(pose_feature, posedirs) \
.view(batch_size, -1, 3)
else:
pose_feature = pose[:, 1:].view(batch_size, -1, 3, 3) - ident
rot_mats = pose.view(batch_size, -1, 3, 3)
pose_offsets = torch.matmul(pose_feature.view(batch_size, -1),
posedirs).view(batch_size, -1, 3)
v_posed = pose_offsets + v_shaped
# 4. Get the global joint location
J_transformed, A = batch_rigid_transform(rot_mats,
J,
parents[:24],
dtype=dtype)
# 5. Do skinning:
# W is N x V x (J + 1)
W = lbs_weights.unsqueeze(dim=0).expand([batch_size, -1, -1])
# (N x V x (J + 1)) x (N x (J + 1) x 16)
num_joints = J_regressor.shape[0]
T = torch.matmul(W, A.view(batch_size, num_joints, 16)) \
.view(batch_size, -1, 4, 4)
homogen_coord = torch.ones([batch_size, v_posed.shape[1], 1],
dtype=dtype,
device=device)
v_posed_homo = torch.cat([v_posed, homogen_coord], dim=2)
v_homo = torch.matmul(T, torch.unsqueeze(v_posed_homo, dim=-1))
verts = v_homo[:, :, :3, 0]
J_from_verts = vertices2joints(J_regressor_h36m, verts)
return verts, J_transformed, rot_mats, J_from_verts
def hybrik(betas,
global_orient,
pose_skeleton,
phis,
v_template,
shapedirs,
posedirs,
J_regressor,
J_regressor_h36m,
parents,
children,
lbs_weights,
dtype=torch.float32,
train=False,
leaf_thetas=None):
''' Performs Linear Blend Skinning with the given shape and skeleton joints
Parameters
----------
betas : torch.tensor BxNB
The tensor of shape parameters
global_orient : torch.tensor Bx3
The tensor of global orientation
pose_skeleton : torch.tensor BxJ*3
The pose skeleton in (X, Y, Z) format
phis : torch.tensor BxJx2
The rotation on bone axis parameters
v_template torch.tensor BxVx3
The template mesh that will be deformed
shapedirs : torch.tensor 1xNB
The tensor of PCA shape displacements
posedirs : torch.tensor Px(V * 3)
The pose PCA coefficients
J_regressor : torch.tensor JxV
The regressor array that is used to calculate the joints from
the position of the vertices
J_regressor_h36m : torch.tensor 17xV
The regressor array that is used to calculate the 17 Human3.6M joints from
the position of the vertices
parents: torch.tensor J
The array that describes the kinematic parents for the model
children: dict
The dictionary that describes the kinematic chidrens for the model
lbs_weights: torch.tensor N x V x (J + 1)
The linear blend skinning weights that represent how much the
rotation matrix of each part affects each vertex
dtype: torch.dtype, optional
Returns
-------
verts: torch.tensor BxVx3
The vertices of the mesh after applying the shape and pose
displacements.
joints: torch.tensor BxJx3
The joints of the model
rot_mats: torch.tensor BxJx3x3
The rotation matrics of each joints
'''
batch_size = max(betas.shape[0], pose_skeleton.shape[0])
device = betas.device
# 1. Add shape contribution
v_shaped = v_template + blend_shapes(betas, shapedirs)
# 2. Get the rest joints
# NxJx3 array
if leaf_thetas is not None:
rest_J = vertices2joints(J_regressor, v_shaped)
else:
rest_J = torch.zeros((v_shaped.shape[0], 29, 3),
dtype=dtype,
device=device)
rest_J[:, :24] = vertices2joints(J_regressor, v_shaped)
leaf_number = [411, 2445, 5905, 3216, 6617]
leaf_vertices = v_shaped[:, leaf_number].clone()
rest_J[:, 24:] = leaf_vertices
# 3. Get the rotation matrics
if train:
rot_mats, rotate_rest_pose = batch_inverse_kinematics_transform(
pose_skeleton,
global_orient,
phis,
rest_J.clone(),
children,
parents,
dtype=dtype,
train=train,
leaf_thetas=leaf_thetas)
else:
rot_mats, rotate_rest_pose = batch_inverse_kinematics_transform_optimized(
pose_skeleton,
phis,
rest_J.clone(),
children,
parents,
dtype=dtype,
train=train,
leaf_thetas=leaf_thetas)
test_joints = True
if test_joints:
J_transformed, A = batch_rigid_transform(rot_mats,
rest_J[:, :24].clone(),
parents[:24],
dtype=dtype)
else:
J_transformed = None
# assert torch.mean(torch.abs(rotate_rest_pose - J_transformed)) < 1e-5
# 4. Add pose blend shapes
# rot_mats: N x (J + 1) x 3 x 3
ident = torch.eye(3, dtype=dtype, device=device)
pose_feature = (rot_mats[:, 1:] - ident).view([batch_size, -1])
pose_offsets = torch.matmul(pose_feature, posedirs) \
.view(batch_size, -1, 3)
v_posed = pose_offsets + v_shaped
# 5. Do skinning:
# W is N x V x (J + 1)
W = lbs_weights.unsqueeze(dim=0).expand([batch_size, -1, -1])
# (N x V x (J + 1)) x (N x (J + 1) x 16)
num_joints = J_regressor.shape[0]
T = torch.matmul(W, A.view(batch_size, num_joints, 16)) \
.view(batch_size, -1, 4, 4)
homogen_coord = torch.ones([batch_size, v_posed.shape[1], 1],
dtype=dtype,
device=device)
v_posed_homo = torch.cat([v_posed, homogen_coord], dim=2)
v_homo = torch.matmul(T, torch.unsqueeze(v_posed_homo, dim=-1))
verts = v_homo[:, :, :3, 0]
if J_regressor_h36m is not None:
J_from_verts_h36m = vertices2joints(J_regressor_h36m, verts)
else:
J_from_verts_h36m = None
return verts, J_transformed, rot_mats, J_from_verts_h36m
def vertices2joints(J_regressor, vertices):
''' Calculates the 3D joint locations from the vertices
Parameters
----------
J_regressor : torch.tensor JxV
The regressor array that is used to calculate the joints from the
position of the vertices
vertices : torch.tensor BxVx3
The tensor of mesh vertices
Returns
-------
torch.tensor BxJx3
The location of the joints
'''
return torch.einsum('bik,ji->bjk', [vertices, J_regressor])
def blend_shapes(betas, shape_disps):
''' Calculates the per vertex displacement due to the blend shapes
Parameters
----------
betas : torch.tensor Bx(num_betas)
Blend shape coefficients
shape_disps: torch.tensor Vx3x(num_betas)
Blend shapes
Returns
-------
torch.tensor BxVx3
The per-vertex displacement due to shape deformation
'''
# Displacement[b, m, k] = sum_{l} betas[b, l] * shape_disps[m, k, l]
# i.e. Multiply each shape displacement by its corresponding beta and
# then sum them.
blend_shape = torch.einsum('bl,mkl->bmk', [betas, shape_disps])
return blend_shape
def batch_rodrigues(rot_vecs, epsilon=1e-8, dtype=torch.float32):
''' Calculates the rotation matrices for a batch of rotation vectors
Parameters
----------
rot_vecs: torch.tensor Nx3
array of N axis-angle vectors
Returns
-------
R: torch.tensor Nx3x3
The rotation matrices for the given axis-angle parameters
'''
batch_size = rot_vecs.shape[0]
device = rot_vecs.device
angle = torch.norm(rot_vecs + 1e-8, dim=1, keepdim=True)
rot_dir = rot_vecs / angle
cos = torch.unsqueeze(torch.cos(angle), dim=1)
sin = torch.unsqueeze(torch.sin(angle), dim=1)
# Bx1 arrays
rx, ry, rz = torch.split(rot_dir, 1, dim=1)
K = torch.zeros((batch_size, 3, 3), dtype=dtype, device=device)
zeros = torch.zeros((batch_size, 1), dtype=dtype, device=device)
K = torch.cat([zeros, -rz, ry, rz, zeros, -rx, -ry, rx, zeros], dim=1) \
.view((batch_size, 3, 3))
ident = torch.eye(3, dtype=dtype, device=device).unsqueeze(dim=0)
rot_mat = ident + sin * K + (1 - cos) * torch.bmm(K, K)
return rot_mat
def transform_mat(R, t):
''' Creates a batch of transformation matrices
Args:
- R: Bx3x3 array of a batch of rotation matrices
- t: Bx3x1 array of a batch of translation vectors
Returns:
- T: Bx4x4 Transformation matrix
'''
# No padding left or right, only add an extra row
return torch.cat([F.pad(R, [0, 0, 0, 1]),
F.pad(t, [0, 0, 0, 1], value=1)],
dim=2)
def batch_rigid_transform(rot_mats, joints, parents, dtype=torch.float32):
"""
Applies a batch of rigid transformations to the joints
Parameters
----------
rot_mats : torch.tensor BxNx3x3
Tensor of rotation matrices
joints : torch.tensor BxNx3
Locations of joints. (Template Pose)
parents : torch.tensor BxN
The kinematic tree of each object
dtype : torch.dtype, optional:
The data type of the created tensors, the default is torch.float32
Returns
-------
posed_joints : torch.tensor BxNx3
The locations of the joints after applying the pose rotations
rel_transforms : torch.tensor BxNx4x4
The relative (with respect to the root joint) rigid transformations
for all the joints
"""
joints = torch.unsqueeze(joints, dim=-1)
rel_joints = joints.clone()
rel_joints[:, 1:] -= joints[:, parents[1:]].clone()
# (B, K + 1, 4, 4)
transforms_mat = transform_mat(rot_mats.reshape(-1, 3, 3),
rel_joints.reshape(-1, 3, 1)).reshape(
-1, joints.shape[1], 4, 4)
transform_chain = [transforms_mat[:, 0]]
for i in range(1, parents.shape[0]):
# Subtract the joint location at the rest pose
# No need for rotation, since it's identity when at rest
# (B, 4, 4) x (B, 4, 4)
curr_res = torch.matmul(transform_chain[parents[i]], transforms_mat[:,
i])
transform_chain.append(curr_res)
# (B, K + 1, 4, 4)
transforms = torch.stack(transform_chain, dim=1)
# The last column of the transformations contains the posed joints
posed_joints = transforms[:, :, :3, 3]
# The last column of the transformations contains the posed joints
posed_joints = transforms[:, :, :3, 3]
joints_homogen = F.pad(joints, [0, 0, 0, 1])
rel_transforms = transforms - F.pad(
torch.matmul(transforms, joints_homogen), [3, 0, 0, 0, 0, 0, 0, 0])
return posed_joints, rel_transforms
def batch_inverse_kinematics_transform(pose_skeleton,
global_orient,
phis,
rest_pose,
children,
parents,
dtype=torch.float32,
train=False,
leaf_thetas=None):
"""
Applies a batch of inverse kinematics transfoirm to the joints
Parameters
----------
pose_skeleton : torch.tensor BxNx3
Locations of estimated pose skeleton.
global_orient : torch.tensor Bx1x3x3
Tensor of global rotation matrices
phis : torch.tensor BxNx2
The rotation on bone axis parameters
rest_pose : torch.tensor Bx(N+1)x3
Locations of rest_pose. (Template Pose)
children: dict
The dictionary that describes the kinematic chidrens for the model
parents : torch.tensor Bx(N+1)
The kinematic tree of each object
dtype : torch.dtype, optional:
The data type of the created tensors, the default is torch.float32
Returns
-------
rot_mats: torch.tensor Bx(N+1)x3x3
The rotation matrics of each joints
rel_transforms : torch.tensor Bx(N+1)x4x4
The relative (with respect to the root joint) rigid transformations
for all the joints
"""
batch_size = pose_skeleton.shape[0]
device = pose_skeleton.device
rel_rest_pose = rest_pose.clone()
rel_rest_pose[:, 1:] -= rest_pose[:, parents[1:]].clone()
rel_rest_pose = torch.unsqueeze(rel_rest_pose, dim=-1)
# rotate the T pose
rotate_rest_pose = torch.zeros_like(rel_rest_pose)
# set up the root
rotate_rest_pose[:, 0] = rel_rest_pose[:, 0]
rel_pose_skeleton = torch.unsqueeze(pose_skeleton.clone(), dim=-1).detach()
rel_pose_skeleton[:, 1:] = rel_pose_skeleton[:, 1:] - \
rel_pose_skeleton[:, parents[1:]].clone()
rel_pose_skeleton[:, 0] = rel_rest_pose[:, 0]
# the predicted final pose
final_pose_skeleton = torch.unsqueeze(pose_skeleton.clone(), dim=-1)
final_pose_skeleton = final_pose_skeleton - \
final_pose_skeleton[:, 0:1] + rel_rest_pose[:, 0:1]
rel_rest_pose = rel_rest_pose
rel_pose_skeleton = rel_pose_skeleton
final_pose_skeleton = final_pose_skeleton
rotate_rest_pose = rotate_rest_pose
assert phis.dim() == 3
phis = phis / (torch.norm(phis, dim=2, keepdim=True) + 1e-8)
# TODO
if train:
global_orient_mat = batch_get_pelvis_orient(rel_pose_skeleton.clone(),
rel_rest_pose.clone(),
parents, children, dtype)
else:
global_orient_mat = batch_get_pelvis_orient_svd(
rel_pose_skeleton.clone(), rel_rest_pose.clone(), parents,
children, dtype)
rot_mat_chain = [global_orient_mat]
rot_mat_local = [global_orient_mat]
# leaf nodes rot_mats
if leaf_thetas is not None:
leaf_cnt = 0
leaf_rot_mats = leaf_thetas.view([batch_size, 5, 3, 3])
for i in range(1, parents.shape[0]):
if children[i] == -1:
# leaf nodes
if leaf_thetas is not None:
rot_mat = leaf_rot_mats[:, leaf_cnt, :, :]
leaf_cnt += 1
rotate_rest_pose[:, i] = rotate_rest_pose[:, parents[
i]] + torch.matmul(rot_mat_chain[parents[i]],
rel_rest_pose[:, i])
rot_mat_chain.append(
torch.matmul(rot_mat_chain[parents[i]], rot_mat))
rot_mat_local.append(rot_mat)
elif children[i] == -3:
# three children
rotate_rest_pose[:,
i] = rotate_rest_pose[:,
parents[i]] + torch.matmul(
rot_mat_chain[
parents[i]],
rel_rest_pose[:, i])
spine_child = []
for c in range(1, parents.shape[0]):
if parents[c] == i and c not in spine_child:
spine_child.append(c)
# original
spine_child = []
for c in range(1, parents.shape[0]):
if parents[c] == i and c not in spine_child:
spine_child.append(c)
children_final_loc = []
children_rest_loc = []
for c in spine_child:
temp = final_pose_skeleton[:, c] - rotate_rest_pose[:, i]
children_final_loc.append(temp)
children_rest_loc.append(rel_rest_pose[:, c].clone())
rot_mat = batch_get_3children_orient_svd(children_final_loc,
children_rest_loc,
rot_mat_chain[parents[i]],
spine_child, dtype)
rot_mat_chain.append(
torch.matmul(rot_mat_chain[parents[i]], rot_mat))
rot_mat_local.append(rot_mat)
else:
# (B, 3, 1)
rotate_rest_pose[:,
i] = rotate_rest_pose[:,
parents[i]] + torch.matmul(
rot_mat_chain[
parents[i]],
rel_rest_pose[:, i])
# (B, 3, 1)
child_final_loc = final_pose_skeleton[:, children[
i]] - rotate_rest_pose[:, i]
if not train:
orig_vec = rel_pose_skeleton[:, children[i]]
template_vec = rel_rest_pose[:, children[i]]
norm_t = torch.norm(template_vec, dim=1, keepdim=True)
orig_vec = orig_vec * norm_t / \
torch.norm(orig_vec, dim=1, keepdim=True)
diff = torch.norm(child_final_loc - orig_vec,
dim=1,
keepdim=True)
big_diff_idx = torch.where(diff > 15 / 1000)[0]
child_final_loc[big_diff_idx] = orig_vec[big_diff_idx]
child_final_loc = torch.matmul(
rot_mat_chain[parents[i]].transpose(1, 2), child_final_loc)
child_rest_loc = rel_rest_pose[:, children[i]]
# (B, 1, 1)
child_final_norm = torch.norm(child_final_loc, dim=1, keepdim=True)
child_rest_norm = torch.norm(child_rest_loc, dim=1, keepdim=True)
child_final_norm = torch.norm(child_final_loc, dim=1, keepdim=True)
# (B, 3, 1)
axis = torch.cross(child_rest_loc, child_final_loc, dim=1)
axis_norm = torch.norm(axis, dim=1, keepdim=True)
# (B, 1, 1)
cos = torch.sum(
child_rest_loc * child_final_loc, dim=1,
keepdim=True) / (child_rest_norm * child_final_norm + 1e-8)
sin = axis_norm / (child_rest_norm * child_final_norm + 1e-8)
# (B, 3, 1)
axis = axis / (axis_norm + 1e-8)
# Convert location revolve to rot_mat by rodrigues
# (B, 1, 1)
rx, ry, rz = torch.split(axis, 1, dim=1)
zeros = torch.zeros((batch_size, 1, 1), dtype=dtype, device=device)
K = torch.cat([zeros, -rz, ry, rz, zeros, -rx, -ry, rx, zeros], dim=1) \
.view((batch_size, 3, 3))
ident = torch.eye(3, dtype=dtype, device=device).unsqueeze(dim=0)
rot_mat_loc = ident + sin * K + (1 - cos) * torch.bmm(K, K)
# Convert spin to rot_mat
# (B, 3, 1)
spin_axis = child_rest_loc / child_rest_norm
# (B, 1, 1)
rx, ry, rz = torch.split(spin_axis, 1, dim=1)
zeros = torch.zeros((batch_size, 1, 1), dtype=dtype, device=device)
K = torch.cat([zeros, -rz, ry, rz, zeros, -rx, -ry, rx, zeros], dim=1) \
.view((batch_size, 3, 3))
ident = torch.eye(3, dtype=dtype, device=device).unsqueeze(dim=0)
# (B, 1, 1)
cos, sin = torch.split(phis[:, i - 1], 1, dim=1)
cos = torch.unsqueeze(cos, dim=2)
sin = torch.unsqueeze(sin, dim=2)
rot_mat_spin = ident + sin * K + (1 - cos) * torch.bmm(K, K)
rot_mat = torch.matmul(rot_mat_loc, rot_mat_spin)
rot_mat_chain.append(
torch.matmul(rot_mat_chain[parents[i]], rot_mat))
rot_mat_local.append(rot_mat)
# (B, K + 1, 3, 3)
rot_mats = torch.stack(rot_mat_local, dim=1)
return rot_mats, rotate_rest_pose.squeeze(-1)
def batch_inverse_kinematics_transform_optimized(pose_skeleton,
phis,
rest_pose,
children,
parents,
dtype=torch.float32,
train=False,
leaf_thetas=None):
"""
Applies a batch of inverse kinematics transfoirm to the joints
Parameters
----------
pose_skeleton : torch.tensor BxNx3
Locations of estimated pose skeleton.
global_orient : torch.tensor Bx1x3x3
Tensor of global rotation matrices
phis : torch.tensor BxNx2
The rotation on bone axis parameters
rest_pose : torch.tensor Bx(N+1)x3
Locations of rest_pose. (Template Pose)
children: dict
The dictionary that describes the kinematic chidrens for the model
parents : torch.tensor Bx(N+1)
The kinematic tree of each object
dtype : torch.dtype, optional:
The data type of the created tensors, the default is torch.float32
Returns
-------
rot_mats: torch.tensor Bx(N+1)x3x3
The rotation matrics of each joints
rel_transforms : torch.tensor Bx(N+1)x4x4
The relative (with respect to the root joint) rigid transformations
for all the joints
"""
batch_size = pose_skeleton.shape[0]
device = pose_skeleton.device
rel_rest_pose = rest_pose.clone()
rel_rest_pose[:, 1:] -= rest_pose[:, parents[1:]].clone()
rel_rest_pose = torch.unsqueeze(rel_rest_pose, dim=-1)
# rotate the T pose
rotate_rest_pose = torch.zeros_like(rel_rest_pose)
# set up the root
rotate_rest_pose[:, 0] = rel_rest_pose[:, 0]
rel_pose_skeleton = torch.unsqueeze(pose_skeleton.clone(), dim=-1).detach()
rel_pose_skeleton[:, 1:] = rel_pose_skeleton[:, 1:] - \
rel_pose_skeleton[:, parents[1:]].clone()
rel_pose_skeleton[:, 0] = rel_rest_pose[:, 0]
# the predicted final pose
final_pose_skeleton = torch.unsqueeze(pose_skeleton.clone(), dim=-1)
final_pose_skeleton = final_pose_skeleton - \
final_pose_skeleton[:, [0]] + rel_rest_pose[:, [0]]
# assert phis.dim() == 3
phis = phis / (torch.norm(phis, dim=2, keepdim=True) + 1e-8)
# TODO
if train:
global_orient_mat = batch_get_pelvis_orient(rel_pose_skeleton.clone(),
rel_rest_pose.clone(),
parents, children, dtype)
else:
global_orient_mat = batch_get_pelvis_orient_svd(
rel_pose_skeleton.clone(), rel_rest_pose.clone(), parents,
children, dtype)
# rot_mat_chain = [global_orient_mat]
# rot_mat_local = [global_orient_mat]
rot_mat_chain = torch.zeros((batch_size, 24, 3, 3),
dtype=torch.float32,
device=pose_skeleton.device)
rot_mat_local = torch.zeros_like(rot_mat_chain)
rot_mat_chain[:, 0] = global_orient_mat
rot_mat_local[:, 0] = global_orient_mat
# leaf nodes rot_mats
if leaf_thetas is not None:
# leaf_cnt = 0
leaf_rot_mats = leaf_thetas.view([batch_size, 5, 3, 3])
idx_levs = [
[0], # 0
[3], # 1
[6], # 2
[9], # 3
[1, 2, 12, 13, 14], # 4
[4, 5, 15, 16, 17], # 5
[7, 8, 18, 19], # 6
[10, 11, 20, 21], # 7
[22, 23], # 8
[24, 25, 26, 27, 28] # 9
]
if leaf_thetas is not None:
idx_levs = idx_levs[:-1]
for idx_lev in range(1, len(idx_levs)):
indices = idx_levs[idx_lev]
if idx_lev == len(idx_levs) - 1:
# leaf nodes
if leaf_thetas is not None:
rot_mat = leaf_rot_mats[:, :, :, :]
parent_indices = [15, 22, 23, 10, 11]
# rotate_rest_pose[:, indices] = rotate_rest_pose[:, parent_indices] + torch.matmul(
# rot_mat_chain[:, parent_indices],
# rel_rest_pose[:, indices]
# )
# rot_mat_chain[:, indices] = torch.matmul(
# rot_mat_chain[:, parent_indices],
# rot_mat
# )
rot_mat_local[:, parent_indices] = rot_mat
if (torch.det(rot_mat) < 0).any():
# print(
# 0,
# torch.det(rot_mat_loc) < 0,
# torch.det(rot_mat_spin) < 0
# )
print('Something wrong.')
elif idx_lev == 3:
# three children
idx = indices[0]
rotate_rest_pose[:, idx] = rotate_rest_pose[:, parents[
idx]] + torch.matmul(rot_mat_chain[:, parents[idx]],
rel_rest_pose[:, idx])
# original
spine_child = [12, 13, 14]
# for c in range(1, parents.shape[0]):
# if parents[c] == idx and c not in spine_child:
# spine_child.append(c)
children_final_loc = []
children_rest_loc = []
for c in spine_child:
temp = final_pose_skeleton[:, c] - rotate_rest_pose[:, idx]
children_final_loc.append(temp)
children_rest_loc.append(rel_rest_pose[:, c].clone())
rot_mat = batch_get_3children_orient_svd(
children_final_loc, children_rest_loc,
rot_mat_chain[:, parents[idx]], spine_child, dtype)
rot_mat_chain[:,
idx] = torch.matmul(rot_mat_chain[:, parents[idx]],
rot_mat)
rot_mat_local[:, idx] = rot_mat
if (torch.det(rot_mat) < 0).any():
print(1)
else:
len_indices = len(indices)
# (B, K, 3, 1)
rotate_rest_pose[:, indices] = rotate_rest_pose[:, parents[
indices]] + torch.matmul(rot_mat_chain[:, parents[indices]],
rel_rest_pose[:, indices])
# (B, 3, 1)
child_final_loc = final_pose_skeleton[:, children[
indices]] - rotate_rest_pose[:, indices]
if not train:
orig_vec = rel_pose_skeleton[:, children[indices]]
template_vec = rel_rest_pose[:, children[indices]]
norm_t = torch.norm(template_vec, dim=2,
keepdim=True) # B x K x 1
orig_vec = orig_vec * norm_t / \
torch.norm(orig_vec, dim=2, keepdim=True) # B x K x 3
diff = torch.norm(child_final_loc - orig_vec,
dim=2,
keepdim=True).reshape(-1)
big_diff_idx = torch.where(diff > 15 / 1000)[0]
# child_final_loc[big_diff_idx] = orig_vec[big_diff_idx]
child_final_loc = child_final_loc.reshape(
batch_size * len_indices, 3, 1)
orig_vec = orig_vec.reshape(batch_size * len_indices, 3, 1)
child_final_loc[big_diff_idx] = orig_vec[big_diff_idx]
child_final_loc = child_final_loc.reshape(
batch_size, len_indices, 3, 1)
child_final_loc = torch.matmul(
rot_mat_chain[:, parents[indices]].transpose(2, 3),
child_final_loc)
# need rotation back ?
child_rest_loc = rel_rest_pose[:, children[indices]]
# (B, K, 1, 1)
child_final_norm = torch.norm(child_final_loc, dim=2, keepdim=True)
child_rest_norm = torch.norm(child_rest_loc, dim=2, keepdim=True)
# (B, K, 3, 1)
axis = torch.cross(child_rest_loc, child_final_loc, dim=2)
axis_norm = torch.norm(axis, dim=2, keepdim=True)
# (B, K, 1, 1)
cos = torch.sum(
child_rest_loc * child_final_loc, dim=2,
keepdim=True) / (child_rest_norm * child_final_norm + 1e-8)
sin = axis_norm / (child_rest_norm * child_final_norm + 1e-8)
# (B, K, 3, 1)
axis = axis / (axis_norm + 1e-8)
# Convert location revolve to rot_mat by rodrigues
# (B, K, 1, 1)
rx, ry, rz = torch.split(axis, 1, dim=2)
zeros = torch.zeros((batch_size, len_indices, 1, 1),
dtype=dtype,
device=device)
K = torch.cat([zeros, -rz, ry, rz, zeros, -rx, -ry, rx, zeros], dim=2) \
.view((batch_size, len_indices, 3, 3))
ident = torch.eye(3, dtype=dtype,
device=device).reshape(1, 1, 3, 3)
rot_mat_loc = ident + sin * K + (1 - cos) * torch.matmul(K, K)
# Convert spin to rot_mat
# (B, K, 3, 1)
spin_axis = child_rest_loc / child_rest_norm
# (B, K, 1, 1)
rx, ry, rz = torch.split(spin_axis, 1, dim=2)
zeros = torch.zeros((batch_size, len_indices, 1, 1),
dtype=dtype,
device=device)
K = torch.cat([zeros, -rz, ry, rz, zeros, -rx, -ry, rx, zeros], dim=2) \
.view((batch_size, len_indices, 3, 3))
ident = torch.eye(3, dtype=dtype,
device=device).reshape(1, 1, 3, 3)
# (B, K, 1, 1)
phi_indices = [item - 1 for item in indices]
cos, sin = torch.split(phis[:, phi_indices], 1, dim=2)
cos = torch.unsqueeze(cos, dim=3)
sin = torch.unsqueeze(sin, dim=3)
rot_mat_spin = ident + sin * K + (1 - cos) * torch.matmul(K, K)
rot_mat = torch.matmul(rot_mat_loc, rot_mat_spin)
if (torch.det(rot_mat) < 0).any():
print(2,
torch.det(rot_mat_loc) < 0,
torch.det(rot_mat_spin) < 0)
rot_mat_chain[:, indices] = torch.matmul(
rot_mat_chain[:, parents[indices]], rot_mat)
rot_mat_local[:, indices] = rot_mat
# (B, K + 1, 3, 3)
# rot_mats = torch.stack(rot_mat_local, dim=1)
rot_mats = rot_mat_local
return rot_mats, rotate_rest_pose.squeeze(-1)
def batch_get_pelvis_orient_svd(rel_pose_skeleton, rel_rest_pose, parents,
children, dtype):
pelvis_child = [int(children[0])]
for i in range(1, parents.shape[0]):
if parents[i] == 0 and i not in pelvis_child:
pelvis_child.append(i)
rest_mat = []
target_mat = []
for child in pelvis_child:
rest_mat.append(rel_rest_pose[:, child].clone())
target_mat.append(rel_pose_skeleton[:, child].clone())
rest_mat = torch.cat(rest_mat, dim=2)
target_mat = torch.cat(target_mat, dim=2)
S = rest_mat.bmm(target_mat.transpose(1, 2))
mask_zero = S.sum(dim=(1, 2))
S_non_zero = S[mask_zero != 0].reshape(-1, 3, 3)
U, _, V = torch.svd(S_non_zero)
rot_mat = torch.zeros_like(S)
rot_mat[mask_zero == 0] = torch.eye(3, device=S.device)
# rot_mat_non_zero = torch.bmm(V, U.transpose(1, 2))
det_u_v = torch.det(torch.bmm(V, U.transpose(1, 2)))
det_modify_mat = torch.eye(3, device=U.device).unsqueeze(0).expand(
U.shape[0], -1, -1).clone()
det_modify_mat[:, 2, 2] = det_u_v
rot_mat_non_zero = torch.bmm(torch.bmm(V, det_modify_mat),
U.transpose(1, 2))
rot_mat[mask_zero != 0] = rot_mat_non_zero
assert torch.sum(torch.isnan(rot_mat)) == 0, ('rot_mat', rot_mat)
return rot_mat
def batch_get_pelvis_orient(rel_pose_skeleton, rel_rest_pose, parents,
children, dtype):
batch_size = rel_pose_skeleton.shape[0]
device = rel_pose_skeleton.device
assert children[0] == 3
pelvis_child = [int(children[0])]
for i in range(1, parents.shape[0]):
if parents[i] == 0 and i not in pelvis_child:
pelvis_child.append(i)
spine_final_loc = rel_pose_skeleton[:, int(children[0])].clone()
spine_rest_loc = rel_rest_pose[:, int(children[0])].clone()
spine_norm = torch.norm(spine_final_loc, dim=1, keepdim=True)
spine_norm = spine_final_loc / (spine_norm + 1e-8)
rot_mat_spine = vectors2rotmat(spine_rest_loc, spine_final_loc, dtype)
assert torch.sum(torch.isnan(rot_mat_spine)) == 0, ('rot_mat_spine',
rot_mat_spine)
center_final_loc = 0
center_rest_loc = 0
for child in pelvis_child:
if child == int(children[0]):
continue
center_final_loc = center_final_loc + \
rel_pose_skeleton[:, child].clone()
center_rest_loc = center_rest_loc + rel_rest_pose[:, child].clone()
center_final_loc = center_final_loc / (len(pelvis_child) - 1)
center_rest_loc = center_rest_loc / (len(pelvis_child) - 1)
center_rest_loc = torch.matmul(rot_mat_spine, center_rest_loc)
center_final_loc = center_final_loc - \
torch.sum(center_final_loc * spine_norm,
dim=1, keepdim=True) * spine_norm
center_rest_loc = center_rest_loc - \
torch.sum(center_rest_loc * spine_norm,
dim=1, keepdim=True) * spine_norm
center_final_loc_norm = torch.norm(center_final_loc, dim=1, keepdim=True)
center_rest_loc_norm = torch.norm(center_rest_loc, dim=1, keepdim=True)
# (B, 3, 1)
axis = torch.cross(center_rest_loc, center_final_loc, dim=1)
axis_norm = torch.norm(axis, dim=1, keepdim=True)
# (B, 1, 1)
cos = torch.sum(center_rest_loc * center_final_loc, dim=1, keepdim=True) / \
(center_rest_loc_norm * center_final_loc_norm + 1e-8)
sin = axis_norm / (center_rest_loc_norm * center_final_loc_norm + 1e-8)
assert torch.sum(torch.isnan(cos)) == 0, ('cos', cos)
assert torch.sum(torch.isnan(sin)) == 0, ('sin', sin)
# (B, 3, 1)
axis = axis / (axis_norm + 1e-8)
# Convert location revolve to rot_mat by rodrigues
# (B, 1, 1)
rx, ry, rz = torch.split(axis, 1, dim=1)
zeros = torch.zeros((batch_size, 1, 1), dtype=dtype, device=device)
K = torch.cat([zeros, -rz, ry, rz, zeros, -rx, -ry, rx, zeros], dim=1) \
.view((batch_size, 3, 3))
ident = torch.eye(3, dtype=dtype, device=device).unsqueeze(dim=0)
rot_mat_center = ident + sin * K + (1 - cos) * torch.bmm(K, K)
rot_mat = torch.matmul(rot_mat_center, rot_mat_spine)
return rot_mat
def batch_get_3children_orient_svd(rel_pose_skeleton, rel_rest_pose,
rot_mat_chain_parent, children_list, dtype):
rest_mat = []
target_mat = []
for c, child in enumerate(children_list):
if isinstance(rel_pose_skeleton, list):
target = rel_pose_skeleton[c].clone()
template = rel_rest_pose[c].clone()
else:
target = rel_pose_skeleton[:, child].clone()
template = rel_rest_pose[:, child].clone()
target = torch.matmul(rot_mat_chain_parent.transpose(1, 2), target)
target_mat.append(target)
rest_mat.append(template)
rest_mat = torch.cat(rest_mat, dim=2)
target_mat = torch.cat(target_mat, dim=2)
S = rest_mat.bmm(target_mat.transpose(1, 2))
U, _, V = torch.svd(S)
# rot_mat = torch.bmm(V, U.transpose(1, 2))
det_u_v = torch.det(torch.bmm(V, U.transpose(1, 2)))
det_modify_mat = torch.eye(3, device=U.device).unsqueeze(0).expand(
U.shape[0], -1, -1).clone()
det_modify_mat[:, 2, 2] = det_u_v
rot_mat = torch.bmm(torch.bmm(V, det_modify_mat), U.transpose(1, 2))
assert torch.sum(torch.isnan(rot_mat)) == 0, ('3children rot_mat', rot_mat)
return rot_mat
def vectors2rotmat(vec_rest, vec_final, dtype):
batch_size = vec_final.shape[0]
device = vec_final.device
# (B, 1, 1)
vec_final_norm = torch.norm(vec_final, dim=1, keepdim=True)
vec_rest_norm = torch.norm(vec_rest, dim=1, keepdim=True)
# (B, 3, 1)
axis = torch.cross(vec_rest, vec_final, dim=1)
axis_norm = torch.norm(axis, dim=1, keepdim=True)
# (B, 1, 1)
cos = torch.sum(vec_rest * vec_final, dim=1, keepdim=True) / \
(vec_rest_norm * vec_final_norm + 1e-8)
sin = axis_norm / (vec_rest_norm * vec_final_norm + 1e-8)
# (B, 3, 1)
axis = axis / (axis_norm + 1e-8)
# Convert location revolve to rot_mat by rodrigues
# (B, 1, 1)
rx, ry, rz = torch.split(axis, 1, dim=1)
zeros = torch.zeros((batch_size, 1, 1), dtype=dtype, device=device)
K = torch.cat([zeros, -rz, ry, rz, zeros, -rx, -ry, rx, zeros], dim=1) \
.view((batch_size, 3, 3))
ident = torch.eye(3, dtype=dtype, device=device).unsqueeze(dim=0)
rot_mat_loc = ident + sin * K + (1 - cos) * torch.bmm(K, K)
return rot_mat_loc
def rotmat_to_quat(rotation_matrix):
assert rotation_matrix.shape[1:] == (3, 3)
rot_mat = rotation_matrix.reshape(-1, 3, 3)
hom = torch.tensor([0, 0, 1],
dtype=torch.float32,
device=rotation_matrix.device)
hom = hom.reshape(1, 3, 1).expand(rot_mat.shape[0], -1, -1)
rotation_matrix = torch.cat([rot_mat, hom], dim=-1)
quaternion = rotation_matrix_to_quaternion(rotation_matrix)
return quaternion
def rotation_matrix_to_quaternion(rotation_matrix, eps=1e-6):
"""
This function is borrowed from https://github.com/kornia/kornia
Convert 3x4 rotation matrix to 4d quaternion vector
This algorithm is based on algorithm described in
https://github.com/KieranWynn/pyquaternion/blob/master/pyquaternion/quaternion.py#L201
Args:
rotation_matrix (Tensor): the rotation matrix to convert.
Return:
Tensor: the rotation in quaternion
Shape:
- Input: :math:`(N, 3, 4)`
- Output: :math:`(N, 4)`
Example:
>>> input = torch.rand(4, 3, 4) # Nx3x4
>>> output = tgm.rotation_matrix_to_quaternion(input) # Nx4
"""
if not torch.is_tensor(rotation_matrix):
raise TypeError("Input type is not a torch.Tensor. Got {}".format(
type(rotation_matrix)))
if len(rotation_matrix.shape) > 3:
raise ValueError(
"Input size must be a three dimensional tensor. Got {}".format(
rotation_matrix.shape))
if not rotation_matrix.shape[-2:] == (3, 4):
raise ValueError(
"Input size must be a N x 3 x 4 tensor. Got {}".format(
rotation_matrix.shape))
rmat_t = torch.transpose(rotation_matrix, 1, 2)
mask_d2 = rmat_t[:, 2, 2] < eps
mask_d0_d1 = rmat_t[:, 0, 0] > rmat_t[:, 1, 1]
mask_d0_nd1 = rmat_t[:, 0, 0] < -rmat_t[:, 1, 1]
t0 = 1 + rmat_t[:, 0, 0] - rmat_t[:, 1, 1] - rmat_t[:, 2, 2]
q0 = torch.stack([
rmat_t[:, 1, 2] - rmat_t[:, 2, 1], t0,
rmat_t[:, 0, 1] + rmat_t[:, 1, 0], rmat_t[:, 2, 0] + rmat_t[:, 0, 2]
], -1)
t0_rep = t0.repeat(4, 1).t()
t1 = 1 - rmat_t[:, 0, 0] + rmat_t[:, 1, 1] - rmat_t[:, 2, 2]
q1 = torch.stack([
rmat_t[:, 2, 0] - rmat_t[:, 0, 2], rmat_t[:, 0, 1] + rmat_t[:, 1, 0],
t1, rmat_t[:, 1, 2] + rmat_t[:, 2, 1]
], -1)
t1_rep = t1.repeat(4, 1).t()
t2 = 1 - rmat_t[:, 0, 0] - rmat_t[:, 1, 1] + rmat_t[:, 2, 2]
q2 = torch.stack([
rmat_t[:, 0, 1] - rmat_t[:, 1, 0], rmat_t[:, 2, 0] + rmat_t[:, 0, 2],
rmat_t[:, 1, 2] + rmat_t[:, 2, 1], t2
], -1)
t2_rep = t2.repeat(4, 1).t()
t3 = 1 + rmat_t[:, 0, 0] + rmat_t[:, 1, 1] + rmat_t[:, 2, 2]
q3 = torch.stack([
t3, rmat_t[:, 1, 2] - rmat_t[:, 2, 1],
rmat_t[:, 2, 0] - rmat_t[:, 0, 2], rmat_t[:, 0, 1] - rmat_t[:, 1, 0]
], -1)
t3_rep = t3.repeat(4, 1).t()
mask_c0 = mask_d2 * mask_d0_d1
mask_c1 = mask_d2 * ~mask_d0_d1
mask_c2 = ~mask_d2 * mask_d0_nd1
mask_c3 = ~mask_d2 * ~mask_d0_nd1
mask_c0 = mask_c0.view(-1, 1).type_as(q0)
mask_c1 = mask_c1.view(-1, 1).type_as(q1)
mask_c2 = mask_c2.view(-1, 1).type_as(q2)
mask_c3 = mask_c3.view(-1, 1).type_as(q3)
q = q0 * mask_c0 + q1 * mask_c1 + q2 * mask_c2 + q3 * mask_c3
q /= torch.sqrt(t0_rep * mask_c0 + t1_rep * mask_c1 + # noqa
t2_rep * mask_c2 + t3_rep * mask_c3) # noqa
q *= 0.5
return q
def quat_to_rotmat(quat):
"""Convert quaternion coefficients to rotation matrix.
Args:
quat: size = [B, 4] 4 <===>(w, x, y, z)
Returns:
Rotation matrix corresponding to the quaternion -- size = [B, 3, 3]
"""
norm_quat = quat
norm_quat = norm_quat / (norm_quat.norm(p=2, dim=1, keepdim=True) + 1e-8)
w, x, y, z = norm_quat[:, 0], norm_quat[:, 1], norm_quat[:,
2], norm_quat[:,
3]
B = quat.size(0)
w2, x2, y2, z2 = w.pow(2), x.pow(2), y.pow(2), z.pow(2)
wx, wy, wz = w * x, w * y, w * z
xy, xz, yz = x * y, x * z, y * z
rotMat = torch.stack([
w2 + x2 - y2 - z2, 2 * xy - 2 * wz, 2 * wy + 2 * xz, 2 * wz + 2 * xy,
w2 - x2 + y2 - z2, 2 * yz - 2 * wx, 2 * xz - 2 * wy, 2 * wx + 2 * yz,
w2 - x2 - y2 + z2
],
dim=1).view(B, 3, 3)
return rotMat
def rotation_matrix_to_angle_axis(rotation_matrix):
"""
This function is borrowed from https://github.com/kornia/kornia
Convert 3x4 rotation matrix to Rodrigues vector
Args:
rotation_matrix (Tensor): rotation matrix.
Returns:
Tensor: Rodrigues vector transformation.
Shape:
- Input: :math:`(N, 3, 4)`
- Output: :math:`(N, 3)`
Example:
>>> input = torch.rand(2, 3, 4) # Nx4x4
>>> output = tgm.rotation_matrix_to_angle_axis(input) # Nx3
"""
if rotation_matrix.shape[1:] == (3, 3):
rot_mat = rotation_matrix.reshape(-1, 3, 3)
hom = torch.tensor([0, 0, 1],
dtype=torch.float32,
device=rotation_matrix.device)
hom = hom.reshape(1, 3, 1).expand(rot_mat.shape[0], -1, -1)
rotation_matrix = torch.cat([rot_mat, hom], dim=-1)
quaternion = rotation_matrix_to_quaternion(rotation_matrix)
aa = quaternion_to_angle_axis(quaternion)
aa[torch.isnan(aa)] = 0.0
return aa
def quaternion_to_angle_axis(quaternion: torch.Tensor) -> torch.Tensor:
"""
This function is borrowed from https://github.com/kornia/kornia
Convert quaternion vector to angle axis of rotation.
Adapted from ceres C++ library: ceres-solver/include/ceres/rotation.h
Args:
quaternion (torch.Tensor): tensor with quaternions.
Return:
torch.Tensor: tensor with angle axis of rotation.
Shape:
- Input: :math:`(*, 4)` where `*` means, any number of dimensions
- Output: :math:`(*, 3)`
Example:
>>> quaternion = torch.rand(2, 4) # Nx4
>>> angle_axis = tgm.quaternion_to_angle_axis(quaternion) # Nx3
"""
if not torch.is_tensor(quaternion):
raise TypeError("Input type is not a torch.Tensor. Got {}".format(
type(quaternion)))
if not quaternion.shape[-1] == 4:
raise ValueError(
"Input must be a tensor of shape Nx4 or 4. Got {}".format(
quaternion.shape))
# unpack input and compute conversion
q1: torch.Tensor = quaternion[..., 1]
q2: torch.Tensor = quaternion[..., 2]
q3: torch.Tensor = quaternion[..., 3]
sin_squared_theta: torch.Tensor = q1 * q1 + q2 * q2 + q3 * q3
sin_theta: torch.Tensor = torch.sqrt(sin_squared_theta)
cos_theta: torch.Tensor = quaternion[..., 0]
two_theta: torch.Tensor = 2.0 * torch.where(
cos_theta < 0.0, torch.atan2(-sin_theta, -cos_theta),
torch.atan2(sin_theta, cos_theta))
k_pos: torch.Tensor = two_theta / sin_theta
k_neg: torch.Tensor = 2.0 * torch.ones_like(sin_theta)
k: torch.Tensor = torch.where(sin_squared_theta > 0.0, k_pos, k_neg)
angle_axis: torch.Tensor = torch.zeros_like(quaternion)[..., :3]
angle_axis[..., 0] += q1 * k
angle_axis[..., 1] += q2 * k
angle_axis[..., 2] += q3 * k
return angle_axis
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